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Messages - Chris is me

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1
Dominion General Discussion / Re: The Dominion Cards Lists 2017 Edition
« on: December 15, 2017, 11:25:47 am »
Didn't we already do this? Or has 2017 just been a really fast year?

For various reasons, the 2016 list reveal stretched well into 2017. Mostly the immense workload it placed on Qvist made it hard to keep releasing in a regular fashion. But it has been about an entire year since we ranked cards.

2
Raider sucks lol

Like, ďsucksĒ in dominion is relative, thereís still times youíll buy it, thereís still boards for it, and if it kills a turn once it was probably worth it. But damn itís expensive and hard to make work for a payoff greater than forcing a Copper discard. Buying two cards to force a discard attack every turn that seems to miss more easily than Militia, a card you only need one of... and having those cards cost $6... Ugh.

At least itís competitive with Gold once an engine is consistently set up. And if you are lucky and careful enough to force a Village discard its awesome.

3
Dominion Articles / Re: Poacher
« on: December 14, 2017, 10:36:52 am »
Specific synergies are generally worth mentioning if they are an example of a broader trend (eg Highway enjoying cantrip +Buy, so using Market as an example), if they are a 2-Card interaction in the same set (eg Poacher works with Library), or are an interaction so powerful you just have to know about it specifically for competitive play (eg Donate Market Square). We canít catch everything interesting and cool specifically, and thatís not a great way to teach; we want to teach people the general principles so they can see interactions out of components they havenít seen together before.

4
Dominion Articles / Re: Poacher
« on: December 14, 2017, 07:32:57 am »
I like how straightforward this is.
Do you want to add synergies/anti-synergies/competing cards or leave it as is?

...the article goes into quite a lot of detail of the kind of cards it works with, the kind of boards that hurt it, and other variants of the same concept? Whatís missing?

If you mean like, specifically the bulleted list form, eh, people should read.

5
Shepherd/Summon is just stupidly good on a 5/2 opening.

Seems like this will get you a hand of anywhere from $5 to $7 depending on luck of the draw and if the Heirloom is in the 2 hand or not. Quite nice!

6
Scheduling / Re: Season 25 - C2
« on: December 11, 2017, 08:32:11 am »
Hey yíall, good luck have fun, sorry about my schedule.

Hereís my default schedule, GMT-5, until January 6:
Weeknights: 5:30 PM - 10 PM (end time)
Saturday: 9 AM onward (depends on time commitments, usually free before 6)
Sunday: 9 AM - Start Time Of Packers Game (Typically 1 PM)

This schedule will vary December 20th through 25th as Iíll be home with family - games before 11 AM or after 8 PM are most likely, though Iíll be traveling the morning of the 20th and evening of the 25th.

After January 6, I can basically only do weekends, or maybe a 9 PM exactly weekday match.

PM me to schedule, or if you arenít the scheduling type, message me on Discord on the morning / afternoon of a day where youíre free in the evening.

7
Kinda obvious but Patrol is really nice in Shepherd games - the Pasture makes Patrol's scout part a bit better and Shepherd discards victories so your Patrols can suck them back up.
Almost enough to bring back Scout ;)

Somehow, this would be a far better combo with Scout than with Patrol.

8
Dominion General Discussion / Re: Empires cards I still don't get
« on: December 08, 2017, 08:24:06 am »
For one thing, itís not always 3 Debt - you can buy Annex on $6 or $7, even $8 sometimes.

In slogs and no-thinning BM games, you still need to draw your deck in the right order at the right time.

If only some aspect of Annex would help you do this in order to more reliably spike 8+ hands in the following 1-2 turns...

9
Dominion General Discussion / Re: How good is Fishing Village really?
« on: December 07, 2017, 10:37:41 pm »
It's also a lot easier to consistently draw your deck if you start every turn with one (or more) extra actions...

I seem to agree with that too!:
The advantage is that you still start your turns with +Actions, so you will pretty much never stall.

...are you only looking for observations with no parts that you agree with?

10
Dominion General Discussion / Re: Empires cards I still don't get
« on: December 07, 2017, 05:16:57 pm »
Is Annex a viable alternative for a Duchy buy? Like, if one person never buys Annex, and another player always buys an Annex when he would otherwise buy a Duchy, how would they compare? Are those five reshuffled cards worth the extra $3 debt you wouldn't get with a Duchy? You would probably only buy a Duchy when greening, which is when the effect is more useful.

I might try this the next time Annex is on the table.

The person who always buys Duchy over Annex has a very major advantage over the person who always buys Annex over Duchy.

And by ďvery major advantageĒ, you of course mean ď3 DebtĒ, which is all things considered not that much? Like you usually just buy the Duchy, but a less extreme version of the hyperbolic best-case You outlined happens pretty routinely in slogs or no-thinning BM games.

11
Dominion Online at Shuffle iT / Re: Does a resign count as a win/loss
« on: December 07, 2017, 03:23:51 pm »
I am frustrated that players (especially higher ranked) resign when I am winning. Does this count as a loss for them, or a win for me? Does it negate the game? I think it is rude, as it doesn't let me increase my ranking by winning with a higher ranked player.

What gives you the idea that your opponent resigning doesnít give you the ranking equivalent of a win? It even says ďYOU WINĒ in giant letters at the top, and the scoreboard shows you in first place regardless of the store. It even plays the winning music to make this extra clear.

Resigning is the same as waiting to lose, without the waiting. People resign when they know they have lost and donít want to play the rest of the game out just to prove it.

12
Dominion General Discussion / Re: How good is Fishing Village really?
« on: December 07, 2017, 12:30:49 pm »
Fishing Village does sometimes get worse than regular Villages because it doesnít draw (even though itís only a stop card every other turn), but because of the duration effect youíll always want at least 1-2 in play to start your turn.

Itís still a top tier Village just because of that, and because ďnot drawingĒ is a bit of a misnomer since unlike Villa it doesnít negatively impact your handsize *every* turn. But on a board with a drawing Village you start off with a couple FVs and then switch to the drawing kind usually.

In any case, the best Village is Wandering Minstrel.

13
Dominion General Discussion / Re: Interview with Donald X.
« on: December 07, 2017, 11:28:27 am »
Why does Treasury no longer have a dividing line?

Wiki says it was a printing error, I remember some forum post saying as much too.

http://wiki.dominionstrategy.com/index.php/Treasury

14
Dominion General Discussion / Re: farmer's market is pretty good
« on: December 06, 2017, 10:38:28 pm »
Itís fine, reasonable payload. Not going to dominate a board, but itís there and should like be used usually. I donít get the hate either.

15
Tournaments and Events / Re: Noctournament (Dualset)
« on: December 06, 2017, 09:37:39 pm »
Chris is me 4 - markusin 3

16
Simulation / Re: Testing Big Money Ultimate
« on: December 06, 2017, 08:14:24 am »
A few things:

1. If you play people who know you are playing BMU from before the opening buy, thatís a significant amount of information that informs their strategy. Granted, a lot of the time the Silver Silver opening just gives that away and adjustments are quickly made, but still.

2. If you seek out opponents from this forum, your sample is going to be influenced by the relative strength of a forum-goer vs other players.

In any case, Iím still interested in seeing this data.

Iím also interested in seeing how a more adaptive money player does on the ladder, using terminal draw or other enablers, but thatís harder to automate and even hard to do manually. (Itís SO easy to just absentmindedly move toward an engine...)

17
Tournaments and Events / Re: Noctournament (Dualset)
« on: December 04, 2017, 04:12:58 pm »
Just a minor correction: the scoreboard says Iíve won 3 games in total, then lists my 3 wins against both Markus and amoffett. The total should be 6 games. Thanks!

18
Dominion General Discussion / Re: Empires cards I still don't get
« on: December 04, 2017, 08:10:24 am »
Rebuild is probably the best case for Annex. Plenty of times to buy it there, especially at a certain point where carrying Debt just isnít a problem.

Rarely, you can use Annex in Duke / Duchy games to get a critical Duchy when you would otherwise lose the split, but itís a bit of a risky desperation play there as the debt will almost definitely mean you donít hit $5 next turn.

Slogs are probably what it was meant for. It can nicely clean up a slog deck for one shuffle, which can absolutely be worth it, especially if it lets you take another swing with Mountebank or if you get to play gainers again or something.

All in all, very narrow and situational, but I mean, thatís events for you. They donít need to be good that often.

19
Dominion General Discussion / Re: Empires cards I still don't get
« on: December 03, 2017, 06:14:32 pm »

Not both of those are true at the same time though. If you rid yourself of the Estate, the Triumph was not strictly better than Duchy. It was $5 for 2 VP, although you paid those $5 over 2 turns.

But if you trash the Duchy then it was $5 for 0 VP, so it's still strictly better in this situation. You can't really compare trashing it to not trashing it like that. The only ways it's not strictly better that I can think of is when the cost of the card matters, cost reduction or Goons type triggers. It's also important to note that this is pretty much the floor on Triumph.

In the midgame situation Triumph is kind of like Distant lands where you can start to green without hurting your deck too much but you have to trash the Estate rather than playing the Distant lands.

Yes, you're right. That was a faulty statement from me. It's strictly better than a Duchy. But it's still $5 for 2 VP and having to trash a card, so it's pretty bad. Distant Lands on the other hand is $5 for 4 VP, although you have to pay it all upfront and it's terminal while some trashers might not be.
I'm still not getting it, for all the reasons I wrote.

Okay, it is fairly rare in a standard engine deck that you gain only 1 (other) card and then buy Triumph, sure. Itís not something you just casually do all the time. That is a really narrow case provided only for example to show how little Triumph has to do to be better than the gold-standard of non-Province VP, and isnít itself a strategy. What it does show is that just getting a couple of gains allows you the flexibility of either scoring while building, or threatening a megaturn later, or both, which is very powerful.

Beyond that, if you canít see the utility of Triumph, and youíre still stuck after looking up a couple of streams or YouTube videos where it clearly changes the pace of the game, I donít know what else to tell you. Itís like arguing that the sky is blue.

20
Tournaments and Events / Re: Noctournament (Dualset)
« on: December 03, 2017, 12:45:22 pm »
Chris is me 3 - markus 3

will get game numbers in a bit

21
Dominion General Discussion / Re: Official Dominion Strategy Podcast
« on: December 01, 2017, 10:03:38 am »
This won't be a part of my life until i can play it in my car without using a web browser on my phone.  Has such a moment occured?  I'll install the nichest of apps.
You can use a youtube-to-mp3 site to get mp3's of the podcasts, and put those on your phone.

This is 300% too much work; most people donít even regularly sync their phones with their computers anymore.

That said, if you have YouTube Red, you can at least play the podcast in the background. It wonít save your place like podcasting apps, but it is barely tolerable.

I agree this needs to be a real podcast and on real podcast providers soon, there just needs to be a place to host mp3s and an RSS feed.

22
Dominion General Discussion / Re: Empires cards I still don't get
« on: December 01, 2017, 09:44:49 am »
Triumph heavily rewards extra gains / buys, in a few ways. Thereís a few main ways it helps.

One of the most common ways it impacts the game in a heavy engine board is that basically it almost guarantees a win if you can pile out. As long as you have an extra buy, you just get Triumph after piling out and the VP you gain will likely set you over the top. In these games you might not get around to buying it regularly or whatever but itís very impactful as you have to constantly play around the opponent getting 5+ VP virtually for free if they can end the game.

Less common but very potent if relevant are the games where you buy Triumph multiple times. Maybe your engine has a ďmega-turnĒ or two where you got several components, so you squeeze a Triumph buy or two in (remember, you can buy it more than once a turn!) in order to add 10+ VP to your score. Thereís the obviously bonkers Watchtower games where you buy and trash a billion Copper and Triumph to green. All sorts of situational and opportunistic times to buy Triumph exist.

Plus even in weaker Triumph games, you only need to gain... one other card, for it to be basically strictly better than Duchy, and you usually are able to do that. Not to mention the points are not tied to keeping the Estate at all, so youíre free to rid yourself of that every turn if youíre doing any extended Triumph points farming. Really the presence of an Estate in your deck is the least important thing about Triumph - itís just never really an issue.

I think the naive way to look at Triumph is to compare it to the amount of points Province buys you, to assume that debt and coin are comparable costs, and to assume you only buy one Triumph a turn so that ďeach triumph needs 4 gains to be good!Ē. All of this is wrong. Triumph is good because itís acfessible, it rewards what you already should be doing, and it gives an enormous boost to those with good buys / pile control. Itís a game changing card and one of the best events in Dominion.

23
Rules Questions / Re: Trashing several cards with Monestary
« on: December 01, 2017, 08:48:48 am »
One workaround would be to number the cards trashed as you click them with ď1stĒ ď2ndĒ ď3rdĒ etc. this could also be implemented for top decking effects. Work would need to be done to make this number distinct from the number used to indicate how many of multiple copies of a card you are trashing.

24
Dominion Articles / Re: Inheritance
« on: November 30, 2017, 10:18:02 pm »
Is Delve actually bad, though?

(I'd argue that the ability to use a single Baron-Estate as a Baron-Estate gainer, plus the three free starting Baron-Estates, minus the three inert Estates you'd start with otherwise make Inheritance on Baron not necessarily worse than Delve. Plus, it might synergise with the rest of the kingdom in ways Silver can't.)

Terminal Delve would be. Thatís basically Duchess.

An engine running on several Barons isnít the worst thing (you donít need a UNIQUE Estate per Baron), but it isnít very draw or action efficient, and is usually the kind of thing you only do if itís the main thing on the board.

25
Dominion General Discussion / Re: "But it worked"
« on: November 30, 2017, 12:59:46 pm »
Keeping Cursed Gold in a deck-drawing engine because you can reliably trash the Curse every turn. CG+Curse+Trasher is three cards generating $3. Seems like Copper the hard way to me.

Uh I wouldn't condemn this on principle. Sometimes draw is abundant and gains are not, and replacing that Cursed Gold with something more efficient might cost you a whole turn. And you probably are stuck with the trasher either way, so you'd have to draw it anyway.

This isnít that weird, yeah. You probably already have the trasher, you certainly didnít buy it solely for the purpose of making Cursed Gold work. If the trasher is for any benefit at all, as most single card trashers are, there are certainly many scenarios where this is correct.

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