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Rules Questions / Re: Possession+Ball
« on: September 04, 2017, 11:52:29 pm »
Tokens don't lose track?
That card that cares about how many different treasures are in the trash?
A Mine/Madman doppelgatnger, eh?
2P Game night: Remodel Dame Anna
New puzzle, hopefully there are fewer answers. This one didn't actually happen. As first player, begin turn 3 with some number of cards in hand that isn't 5. For simplicity, no noble brigand shenanigans.Buy Fool's Gold on Turn 1 or 2 (or both). Draw it/them at the end of T2. Any opponent buys a Victory card in their T2, so you trash the FG / FGs, and start your T3 with 4 / 3 cards in hand.
I certainly would take a free Scout over a free Thief on most boards
(Mini-puzzle: under what gameplay circumstances would you make this decision?)
Another easy one:
Throne Room
King's Court
Golem
Herald
Procession
Prince
While there is only one left, there is a simple way to relax the condition(s) that adds two extra cards to the list.
Band of Misfits
Each of them has a property which is useless if the kingdom contains no actions other than that card. (For vineyard and quarry, "no actions other than that card" means simply "no actions", because those card aren't actions.
Tunnel, Market Square, University, Golem, Feodum, Catacombs, Hunting Grounds
Challenge: Imagine you could choose the order. Find an edge case where the order of BV vs. Haggler here matters. Bonus: find a case where you'd want Haggler first.
For the first:
You'd want BV first to gain an Island that you want to shuffle into your deck with Inn from Haggler.
Can't think of anything for the second.
Challenge: think of situations in which each of the plays in question would be rational.Simple: You need the +actions from Madman for some reason. If you have that many Madman plays, you're probably looking for a megaturn, maybe you have a stack of Goons or Bridges and you can end the game with all of them in play.