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Dominion General Discussion / Re: Patron and "reveal"
« on: December 28, 2018, 11:38:52 am »Is there a list of cards with 'reveal' on the wiki yet?
There is now! http://wiki.dominionstrategy.com/index.php/Reveal
Is there a list of cards with 'reveal' on the wiki yet?
LevyIf your opponent discards his hand when he should have top-decked it, and you fail to point this out, should the players just go on and forget about it? This seems like the only way to consider the game state to continue to be legal.
Type: Action / Duration / Attack
Cost: $5
+$3,
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While this is in play, all cards cost $1 more.
For in-person play, the problem with this card is that it's too easy to not notice Durations in the areas of other players. If your mistake costed you a missed opportunity, it would be fine. Instead, your mistake advantages you, which is unacceptable. By the time you realize the mistake, no one remembers how to undo the error.
...You saddle up your trusty steed, and head florst.I just read this to someone over the phone, and she said, "I understand wanting to take your trusty steed, by why bring your Head Florist?
...and so does every fifth newbie who refuses to play Dominion with me.does anyone here actually think the fact that we play BM from time to time is a problem, or why are we discussing this?The OP does. But yeah, I'm with you.
Does that sound fun to you? What made you think this was a good idea?Simple. Because I did not predict it would have that effect. I am not so interested in having a conversation about me and my qualities. I'm interested in alternative proposals that you can brainstorm, and I'll keep the conversation focused on the proposals. I appreciate your response, which was highly informative.
That doesn't keep any of us from screwing around with it. Have you seen the fan variants subforum? And I've made three different re-themes all by myself.Would you consider open-sourcing this? We could re-name all the cards, rename coins/actions/buys/etc, change some rules, and have a whole new deck-building game.I don't know about the rest of you all, but I like Dominion.
Here's how to do it.I appreciate that, guys, but compiling the information to hand off to somebody is just as much work as compiling it to post here. Anyhow, new poll up momentarily. Alchemy and Guilds polls to follow later in the day (I have yet to compile those cards).Seriously, anyone who says "this is too big a job to do in a timely manner" is failing to delegate. Effective people delegate, delegate, delegate. Thank you for all you do, LastFootnote! You don't have to do it alone. Tons of volunteers would jump at the job.Yes, there will be a second round. I've been busy, but also dragging my feet a bit. Compiling results in a spreadsheet is the most tedious part of these contests. Maybe Qvist can sympathize.Let someone else help you with the tedious part.I'll try to get the initial results and the next poll up soonish.
Seriously, anyone who says "this is too big a job to do in a timely manner" is failing to delegate. Effective people delegate, delegate, delegate. Thank you for all you do, LastFootnote! You don't have to do it alone. Tons of volunteers would jump at the job.Yes, there will be a second round. I've been busy, but also dragging my feet a bit. Compiling results in a spreadsheet is the most tedious part of these contests. Maybe Qvist can sympathize.Let someone else help you with the tedious part.I'll try to get the initial results and the next poll up soonish.
Fixed that for you:MineNice, but I probably prefer the change to Scout where you add +1 VP (or possibly even +2) and make it an action-victory (I saw this somewhere here): then it has a nice self synergising feature.That was mine; thanks. Personally even if it were just a Victory card that gives you 0 VP, like Overgrown Estate, or if the card just said "Victory cards or Scouts", I would still like this change.
$5 Action - Victory
Trash a Treasure card from your hand. Gain a Treasure card costing up to $3 more; put it into your hand.
_________
Worth 1 VP (or possibly even 2)
Nice, but I probably prefer the change to Scout where you add +1 VP (or possibly even +2) and make it an action-victory (I saw this somewhere here): then it has a nice self synergising feature.That was mine; thanks. Personally even if it were just a Victory card that gives you 0 VP, like Overgrown Estate, or if the card just said "Victory cards or Scouts", I would still like this change.
Perhaps it would be valuable to make a new account specifically for the contest, and get a collaborator so that two different people can see the private messages and put them out there.Long time after the deadline has past. Does anyone know what happened to LastFootNote ?He's probably just busy. It seemed to me like this contest was overwhelming him.
Self-Cursing Equivalent... or what have you.
Type: Action
Cost: $2
Choose two:
+2 Cards.
+2 Actions.
Trash a victory card or lose a VP chip. If you do, +$3.
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When you gain this, each other player gains 2 VP chips.
Oh, it's worse than that, my friend. The name of this card is "Elixir".I like it, but what if you're thinking too small? The way to buff Transmute is not to give it an on-gain +1 Buy, but to eliminate Herbalist and fuse it with Potion.
Elixir. Cost: $4. Type: Treasure.
"Choose one: Put this or any Treasure from your hand on top of your deck. Or: +1 Potion, +1 Buy.
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Setup: Use this supply in place of Potion."
No more mana screw. Now all of Alchemy is fixed, not just Transmute. You're welcome.
Suddenly, Alchemist stacks are permanent (Minion aside).
Well, I didn't playtest them all. Just some. For all I know, the set might also include cards that match the other hypotheses described in this thread. Who can say? Also, for all I know, the cards I saw were changed to a different form of functionality after I saw them. It was years and years ago.The mechanic "when you gain this, for each coin you over-spend, do x effect"I don't think this had been confirmed before just now to be how the mechanic works. Unless I missed previous clarification.