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Messages - Abel_K

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1
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 04, 2020, 02:50:37 pm »
Thank you very much !
Obviously more clear (and "in-line"  ;) )
I tried to make shorter to avoid too small lines (one could tell me to design less complicated cards !)

2
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 04, 2020, 09:12:27 am »


Merchant Wharf.  Action-Attack-Duration. Costs $5

+1 Action
Put your +1 Buy token on an Action pile. If you buy this Action this turn, put it aside. If you don't, the other players take their -$1 token
At the start of your next turn, play the eventual aside Action, then choose 2 different : +1 Card +1 Action  +$1.
When you discard this from play, remove the +1 Buy token.


Well, my proposition is late, and it's a pity because i'd like to have time and discussions for perhaps balance it better.
The first turn is weak, the second rather strong, but is that worth $5 ?
Vanilla bonus at first and/or 2nd turn can be changed, for example...

3
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 27, 2019, 08:15:57 am »
So, let us graciously, gratefully grant grrgrrgrr to grave a great contest, to ground grimly our grievous gresearches !!!

4
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 26, 2019, 04:22:46 pm »
snowyowl  is a very recent member. Perhaps didn't he understand the "urgency" to open a new contest ?

5
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 23, 2019, 06:06:19 am »


Good or Evil.  Action-Attack

Choose one : +1 Action or +1 Card or +$1 +1 Buy
Choose one effect of one of Temptation mat Attack : the attack or the benefit.
-
Set up : 2 random Attacks build the Temptation mat
-
This costs the same price as the most expensive Attack in Temptation


Of course, with Torturer this is seems a mega-card, and with Oracle less !
But this is the goal of this Contest isn't it ?

My first idea was with only one Attack, or « 1 or 2 ». I finally decided for two, for more fun and strategy. But…

Variable cost : I know that it is not in the « tradition » of Dominion but it seems to me necessary here.

6
Variants and Fan Cards / Re: 7$ Victories
« on: November 15, 2019, 05:29:15 pm »
Thank you for these "theoric" explanations that are really important to word well the cards !
Anyway, this card was underpowered so the player is not going to gain two ruins !!! ;)

But I notice all rhese remarks for the future

7
Variants and Fan Cards / Re: 7$ Victories
« on: November 13, 2019, 12:44:40 pm »
Seraglio - A slightly upgraded Harem; probably a little weak, but fine. Should have a dividing line above the VP value.

Witch Den - Should be "Each other player gains a Curse" similar to Witch. Seems ok, though the Coffer feels sort of randomly tacked on.

Zinc Furnace - The Potion feels very random; with such a tiny percentage of cards having a Potion cost. So in 99% of games that won't come into play. I think this will be weaker than Harem almost every time; the extra VP isn't worth putting a Copper into your deck.
Seraglio : yes...
Witch Den : you're twice right... I didn't know the term "tacked on", but I understand it and it makes me smile (it's a bit what segura calls "weird and incoherent" I suppose ? :) )
Zinc Furnace - Th e fact is that I designed or copied several cards with Potion,so I try to have certain synergies for all  them. But for other people (!!!) (and they often don't like Potions...) your analysis is good. But, we can also think that this sort of card allowes to play with Potion cards more easily.

8
Variants and Fan Cards / Re: 7$ Victories
« on: November 13, 2019, 12:33:01 pm »

Saint-Honorat Island - Is it suppose to be an Action card also? When does its text apply? If you mean it to be an Action-Reserve-Victory, like Distant Lands, you can use wording similar to Merchant:

"The next time you buy a Victory Card costing up to this turn, put this on your Tavern Mat."
When posting this, I had the same interrogation.
I think that it can simply be a Reaction, and one can keep your proposition

9
Variants and Fan Cards / Re: 7$ Victories
« on: November 13, 2019, 12:28:47 pm »
I don't understand Marriage Contract. Is the "Gain 2 different Tokens" a part of the reaction ability; that also happens when you exchange it for a Province? And I don't understand the bottom part either; "take when gained 3 Tokens among" doesn't make sense; what does that mean?

I'm guessing that means "When you gain this, take 3 tokens".  Either way, it is a bit unusual to have an ability be dependent on whether or not a particular type of card is in the kingdom.  Maybe instead it could have a set up instruction that guarantees an Attack card?  Maybe something like "in games using this card, add an attack card to the Supply"?  Sort of like the mirror image of Young Witch's setup


Agreed. Also, currently, when there is no Attack in the supply, you can choose to get 6 points from 7 coins, same as Province. So it is strictly better than Province, even without the choice of Villagers/Coffers/+buy tokens, when there is no Attack.

Additionally, there are no +buy tokens in the game as of now, so are you intending to invent a new type of token? If so, I would give it a name (maybe Workers, to follow Workshop and Worker's Village, etc, similar to how the +Action name follows Village).


I try to answer to all these reactions :
- mxdata is right when he translates in good english what I wanted !!! I have to add : "different "tokens !..., so ,  hhelibebcnofnena, you cannot have 6VP for 7$
- yes , hhelibebcnofnena, I regret the lack os "buying tokens", and I imagine them in some cards. Workers : excellent idea !!
- " Either way, it is a bit unusual to have an ability be dependent on whether or not a particular type of card is in the kingdom. " Yes, I know this of course, and was not very clear with myself in this case  ;) . Thank you for your propositions, I'll try to have a reflexion upon this

10
Variants and Fan Cards / Re: 7$ Victories
« on: November 13, 2019, 12:09:55 pm »
For Castle in Winter, did you intend that if you gain the last 2 Ruins, you will also then gain a Curse? That's what will happen as worded.

It think it looks too weak compared to Province. Both less VP and a harsh penalty; and isn't that much cheaper than .

I thought of the problem if there is only one Ruin (I think that the rule is that you gt one Ruin and that's all...) but it seems evident (to me...) that if you gain the two last Ruins, you did what was written !
Anyway, you're right, the card is really too weak and not logic : either it's 6VP and a penalty, or 5... and I don't know what, so not interesting ???!!

11
Variants and Fan Cards / Re: 7$ Victories
« on: November 13, 2019, 11:57:52 am »
I have often regreted the lack of victories costing 7$, for evident reasons

What are these "evident reasons"?  I don't see any particularly obvious reason to have a victory card at that point

Well, I understand your interrogation... Here are the 2-3 reasons I thought (very basic, indeed) :

-no Victory card at this price !!! (I said "very basic !!!), between those at 6$ and Province
- the possibility to transform them in Provinces with certain trashers
- the frustation when you get 7$ with one buy

All this is rather common (is 'trivial' a good term for this?), I know, but not false, isn't it ?

12
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 13, 2019, 11:48:09 am »
I think Abel_K gets the honors of being the judge then, since they were runner up?


I missed that, sorry.

Thank you very much... but no thank you ! I don't feel able to judge this contest for the moment, especially with a subject that I didn't choose (even if it's really interesting !) : I have not enough experience and knowledge to do this well.
And, agravating circumstance (is that really english??) , as you can see, I am not a very good english locutor : I would perhaps have difficulties to translate what I think (and sometimes what I read !!!)

So, really sorry, but find someone else : there are plenty of members that have a good analytic spirit to do that very well !


13
Variants and Fan Cards / Re: 7$ Victories
« on: November 12, 2019, 02:22:47 am »
Thank you for your feedbacks.
I'm going for a very long working day (I'm in France), so I answer you in 24-30 hours !

14
Variants and Fan Cards / 7$ Victories
« on: November 11, 2019, 02:28:33 pm »
I have often regreted the lack of victories costing 7$, for evident reasons. Several years ago, I designed one, that was fun, but a bit complicated.
I tried this month to find simple ideas, and here they are !
Thank you for the feedback, and propose others !!



Castle in Winter
is good with the 5 VP, but you get junk (in winter, certain parts of your castle get damaged...)
Marriage Contract is the hope to get a Province and some bonusses. And a homage to the Marriage Event. (Buy Token gives you one Buy when you want it)
Saint-Honorat Island is an evident tribute to Island
Seraglio is a bigger Harem;)
Witch Den , to have a curser in this group
Zinc Furnace seems weak with its 3 VP, but can be strong with the Potion+Buy (I assume the fact that, when you buy a 7$ Victory, you could have other priorities than buy cards with Potion...)

15
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 11, 2019, 02:09:47 pm »
Let's go then...

2nd Version


16
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 11, 2019, 10:32:09 am »

Three-cards Monte. Costs $5
Reveal the top 3 cards of your deck.
- If they are all different, discard them,  and + $3. The other players gain a Ruin
- If they are not, take in hand the similar cards. +1 Action

Some ideas :
- this card interacts with itself : if you're attacked and gain Ruins, you have more chances to get 3 different cards.
- you can try two strategies completely different : collecting various cards (1st effect) , or multiply buys of few cards , to take advantage of the second effect.

It seems to me balanced, but perhaps it is not at all !
You may want to give the +1 Action regardless (think of Tournament as your comparison) - would you play it knowing it could be your last action?
You may also want to rephrase for the edge case where someone uses these to draw their deck (since it's a super-lab/super-cultist, that's entirely possible) - if you draw no cards, are all the cards different?

maybe something like:
Quote
+1 Action.
Reveal the top 3 cards of your deck. If you revealed 3 different cards, discard them, +$3, and all other players gain a Ruins. Otherwise, put the revealed cards in your hand.

Thanks for your feedback.
- Don't you think that the +Action is  too strong for the first case ? TCM becomes a super-cultist now, no ?

- " if you draw no cards, are all the cards different?"...oups, I didn't think of that case. My idea is that is a third case in this card, so that risks to become a bit wordy... ("if you reveal less than 3 cards, +1 Action, and put them in hand")
- your proposition 'forgets' the concept of "similar cards" , that is important for me in that card : if I systematically put in my hand 3 cards + Action, it is an hyper-card, no?

So, something like :

Reveal the top 3 cards of your deck. If you revealed 3 different cards, discard them, +$3, and all other players gain a Ruin. Otherwise, +1 Action, put the revealed similar cards in your hand, or all the cards if you revealed less than 3[/


17
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: November 07, 2019, 03:45:02 pm »

Three-cards Monte. Costs $5
Reveal the top 3 cards of your deck.
- If they are all different, discard them,  and + $3. The other players gain a Ruin
- If they are not, take in hand the similar cards. +1 Action

Some ideas :
- this card interacts with itself : if you're attacked and gain Ruins, you have more chances to get 3 different cards.
- you can try two strategies completely different : collecting various cards (1st effect) , or multiply buys of few cards , to take advantage of the second effect.

It seems to me balanced, but perhaps it is not at all !

18
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 25, 2019, 10:34:14 am »
Hello everybody !
I'm fond of yhis contest, and I send my first try now… Well, as I am, it's rather complicated but, i Think, rather logical.




Strategist. Cost $3

Choose one : +1 Action or +$1

Choose one : trash a card, gain a Strategic Map, or
trash a Treasure and a Victory, gain a Strategic Conquest, or a card costing up to $4 ($3 ?)
If theese two card are double type or more, gain a card costing up to $7. ($6 ?)
Worth 1PV per 2 Strategist in your deck (rounded UP!)


Heirloom : Strategic Money
+1 Buy
When you play this, if you have only different cards in play, + $ equal to half of the number of theese cards, rounded down.
(You are not allowed to play other treasures after this)


Strategic Map

$1    +1 Buy  VP1
This is not in the Supply

Strategic Conquest


Count the cards in play that contain « Strategi/c/st » in their name.
This is worth :
$1 if this number is 1
$2 if this number is 2 or 3
$3 if this number is 4+
At the end of the game, this is worth 1/2  VP per 2 cards « Strategi/c/st » in your deck (rounded down)


As you can imagine, I like Menagerie ! The idea here is to gain rather easily different cards that match with the Heirloom.
Strategist is double-type so you can trash it with another Strategist…
Of course, I am not shure of how all this is balanced (so some possible variants for the gained cards in Strategist ; and this one could cost $4…)
Thank you for your feedback and your indulgence...

19
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 23, 2019, 11:33:33 am »

Thanks for the image Abel; how do you usually find those? Just google "[name] art"?


Generally yes, or "paintings", or "museum", or the same in french... If no success, I try with synonyms, etc.
I "turn around"... and sometimes I change the title of the card !!!

20
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 23, 2019, 10:34:16 am »

By the way, where are you guys finding art to use in the card generator?


...Difficult to find a good painting for this subject that yet seems interesting to treat.
I propose you Simon the Zealot.

(sorry I don't know how to post an image that could be enlarged...)

21
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 17, 2019, 02:59:10 pm »


Like Captain but both plays happen this turn. Has advantages and disadvantages over Captain, what do y'all think?

It seems to me that Captain is more interesting, because he allows you to choise before your turn what will be more useful with your new hand, particularly can give you an Action more, and you are happy with it if terminal actions in hand...

I think they have different strengths and weaknesses. This allows me to get +6 Cards with a Smithy, which is really nice. I’m trading a start-of-turn effect from next turn for a bigger bang this turn.

In one way, this is like a Throne Room that (almost) never misses.

Right !  :)

22
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 17, 2019, 02:38:35 pm »


Like Captain but both plays happen this turn. Has advantages and disadvantages over Captain, what do y'all think?

It seems to me that Captain is more interesting, because he allows you to choise before your turn what will be more useful with your new hand, particularly can give you an Action more, and you are happy with it if terminal actions in hand...

23
Variants and Fan Cards / Re: Really bad card ideas
« on: September 21, 2019, 07:23:28 am »
and why not ? !!!

24
Dominion League / Re: Season 35 - Signups
« on: July 14, 2019, 03:59:31 am »
I would like to register as a new player, please

dominion: NewFan
Discord: @Abel_K#3772
Europe/Paris

25
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: May 31, 2019, 08:29:13 am »
Clever !!! seems to give very sympathetic developpements ...

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