Game 1:
Herbalist, Pearl Diver, Oasis, Golem, Cache, Cultist, Haggler, Merchant Guild, Border Village, Bank
http://dom.retrobox.eu/?/20140226/log.516d4177e4b082c74d7b6376.1393445742212.txtKey cards: Border Village, Cultist, and Merchant Guild
I don't know what really to say. I got some lucky early sixes that I think were the difference in this game. He ended up with more Cultists but I was able to cycle better and ended up winning the ruins split. I also picked up Merchant Guild which my opponent ignored allowing me to have smoother hands.
Temron: 39 -- Alexmf: 27
Game 2:
Warehouse, Armory, Caravan, Cutpurse, Feast, Procession, Silk Road, Treasury, Wharf, Hoard
http://dom.retrobox.eu/?/20140226/log.516d4258e4b082c74d7b660a.1393446502792.txtKey cards: Wharf, Procession, Caravan
I went engine with Procession, Caravan, Warehouse, and Wharf. My opponent went Wharf BM. I opened with armory/silver to get components for the engine. On turn 10 I Processioned my Armory to set up a Procession/Caravan turn. From there I was able to start greening.
Temron: 38 -- Alex: 25
Game 3:
Ambassador, Forager, Fortune Teller, Great Hall, Bureaucrat, Caravan, Death Cart, JackOfAllTrades, Wandering Minstrel, Outpost
http://dom.retrobox.eu/?/20140226/log.516d4177e4b082c74d7b6376.1393447367887.txtKey Cards: Ambassador, Forager, Caravan, Jack
I thought I would be able to ignore Ambassador on this board which seems to have been a mistake. I opened Forager/Jack and Alexmf opened Bureaucrat/Ambassador. I tried to kind of build an engine around Wandering, Forager, Jack, and Outpost. Alexmf ended up just using 1 Forager, 2 Caravans, and 1 Ambassador. I had a significant lead most of the game but towards the end I made the mistake of Foraging my Gold. I probably should not have done this. I also think I started greening too early and should not have gotten so many Great Halls since they were messing with my coin density. Was Double Jack just the way to go here?
Alexmf: 34 -- Temron: 32
Game 4:
Vagrant, Ambassador, Market Square, Armory, Militia, Monument, Scout, Tactician, Treasury, Witch
http://dom.retrobox.eu/?/20140226/log.516d4258e4b082c74d7b660a.1393448370159.txtKey Cards: Ambassador, Tactician, Treasury
This game started out as an Ambassador war. I picked up a Tactician which Alexmf ignored. I think this allowed me to play Ambassador much more effectively. I picked up a few Treasuries and was thinking about double Tactician but it did not seem viable without any plus actions. We both completely ignored Witch. I also picked up some Market Squares and Vagrants and was able to draw my whole deck in the middle portion of the game with Tactician. This slowed down once I started greening.
Temron: 36 -- Alexmf 33
Both Alexmf and I would love feedback! Thanks for reading.