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Messages - LibraryAdventurer

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1
Variants and Fan Cards / Re: Snowline fan-based expansion.
« on: October 19, 2018, 09:16:12 pm »
Some good ideas here.

I think Log Cabin would be fine and good as a kingdom card pile without the setup.

I'd like Frigid Village at $5 cost. I think it would still be quite strong costing $5.

I agree with Aquila's suggestion about Lodge.

2
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 17, 2018, 11:52:37 pm »
This variable cost doesn't work. Gaining the card happens after you buy it, so you can't buy it for $2 in the first two turns, and after it's in your deck, there's no record of when you bought it (no way to tell apart a Lumber Camp you bought turn 1 from a Lumber Camp you bought turn 6).

3
Variants and Fan Cards / Re: Interesting Card Design Challenges
« on: October 16, 2018, 07:23:08 pm »
This looks like it could cost $5 easily, maybe even $6. With any decent trashing, seems like it'd be easy to make this an always-activated conspirator.

I love this card because half the people say it's terrible and the other half say it's too good. In reality I think it's about on par with Silver. Stadium certainly benefits from a good trasher, but I think most cards do.

Increasing the price to $5 or $6 would actually buff this, as it would help enable itself to hit those $2 and $3 Coins for your next turn. At cost $3, massing Stadiums just gets in the way. If I were to ever nerf this, I would first adjust the cap on how much coin you can make for your next turn to $3.
You could price it

4
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 16, 2018, 12:34:47 am »
This bears a strong resemblance to death cart when you think about it, but I like it. It may be a little too strong as-is. Death Cart has the drawback that you have to trash an action card.

5
Variants and Fan Cards / Re: Interesting Card Design Challenges
« on: October 16, 2018, 12:18:37 am »
This looks like it could cost $5 easily, maybe even $6. With any decent trashing, seems like it'd be easy to make this an always-activated conspirator.

6
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 14, 2018, 10:57:33 pm »
Quote
Gleaners
Types: Action
Cost: $4*
+2 Cards. Trash a card from your hand. Gain a card costing up to $1 more than it.
During your turn, if your discard pile is empty, this costs $3 less, but not less than $0.
This is really powerful. I have a $4 card with the same upper half and it was strong enough to give it a drawback.

7
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 11, 2018, 02:16:23 am »
Modded my card so it isn't so weak.

Quote
Coffee Shop
$3 Action-Reserve
+1 Action.
Put this on your tavern mat.
-
When you gain an action or treasure card, you may call this to set aside the gained card and play it at the start of your next turn.

8
Variants and Fan Cards / Re: Landmark + Artifact-Victory?
« on: October 09, 2018, 12:56:29 am »
Hey, here yet another way to fix transmute, just make potion an heirloom that starts in your deck when it's in the kingdom. May not work well with any other potion card in the kingdom.

Anyway, an heirloom-as-currency seems like nice obvious design space for fan cards. Maybe a couple cards that use the same heirloom with "You may only buy(/gain?) this if you have an Xheirloom in play."

9
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 05, 2018, 08:25:26 pm »
edit: Modded my card so it isn't so weak.

Quote
Coffee Shop
$3 Action-Reserve
+1 Action.
Put this on your tavern mat.
-
When you gain an action or treasure card, you may call this to set aside the gained card and play it at the start of your next turn.

old version:
Quote
Coffee Shop
$4 Action-Reserve
Put this on your tavern mat.
-
When you gain an action or treasure card, you may call this to set aside the gained card and play it at the start of your next turn.
[/spoiler]
...how do you use spoiler tags anyway?

10
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 05, 2018, 06:04:04 pm »

11
Feedback / Re: Chrome Extension for f.ds!
« on: October 03, 2018, 03:27:10 pm »
Doesn't work with pluralization anyway.
Rats!
Why not?

12
Puzzles and Challenges / Re: Start your turn with three empty piles
« on: October 03, 2018, 03:20:59 pm »
Buy Donate with two empty piles. Trash Catacombs with Donate, gaining the last card in a third pile with Catacombs' on-trash effect.

13
Feedback / Re: Chrome Extension for f.ds!
« on: October 03, 2018, 02:47:39 pm »
After reading through some more various threads that weren't actually talking about Dominion cards, I think the solution is to consider capitalization for matching card names. Way too many uses of words like "fair" and "page" and "haven't" that shouldn't be matched. Probably better to err on the side of a Dominion card being not matched than a non-Dominion card being matched.

Haven't we had enough of Dominion cards not being linked? Is this Fair to the card names we forget to capitalize? I say there's nothing nothing wrong with linking words to Dominion cards when they're not being used to name the cards. These Pages are on the Dominion forums, after all.

14
Variants and Fan Cards / Re: Kudasai's Random Dominion Cards
« on: October 02, 2018, 07:15:11 pm »
I would call it cost and word it like this:
"During your buy phase, you may gain a curse. If you do, the next Steam Engine you buy this turn costs less."
That way, it doesn't get to be a really good deal when the curses run out.

Interesting idea! Would need additional buys to work though. Maybe the solution is to make Steam Engine itself give buys. That might mean the first Steam Engine has to be paid at full price on some boards. Really the easy solution is to just ignore the problem. How Steam Engine interacts with Cursers seems like a fair part of the game. If a player chooses to go for Cursers, it could go in their favor or it could give their opponent an advantage.

I'm also banking on the fact that so few $5 cost gainers exist that the problem will rarely come up. I'll have to test this all out though.
I was intending it to be like peddler's cost thing, so if it's your buy phase you could gain a curse and then buy a Steam Engine for regardless if you have more than one buy or if you have a Steam Engine in play already.

15
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 01, 2018, 01:46:17 am »
Challenge #2 - Simple and Elegant Submission

This was going to be my original submission and after some thought I'm going to go back to this. Sorry for the switch! I'm going to remove the image of Pioneer so there is no confusion.


It's a paradoxical card. When it has its extra effect then you have actions after playing it, so it's extra effect doesn't happen and then you don't have actions left so its extra effect happens which causes it extra effect to not happen...
("If you would have no actions after playing this." should do what you want.)

16
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 30, 2018, 05:53:09 pm »
Royalties, 5$, Treasure
$2
+1 Villager
I think this one's my favorite. Both simple and interesting which was kind of the goal of this mini-contest. It's one that could easily turn out to be in Renaissance.

The power of Backstreet and Pioneer vary greatly depending on how many +actions are in the kingdom, but Pioneer seems a lot more controllable. I don't really like the idea of converting actions to coins anyway (which both of those do, in effect). There's a reason diadem didn't work as a kingdom card.
Also, Worker's Village.

17
The one game I have with Swashbuckler, there are no other Coffer cards on the board.  There's very little chance to take the Treasure chest in such a game.  :(  Just goes to show that every Swashbuckler needs a Villain.  Or a pile of Ducats if it's like a slow day for villainy, I guess.
IIRC, it was the first game I played with Swashbuckler that there was no other coffers cards and I got the Treasure Chest. You just need good way to discard cards mid-turn (I used scrying pool).

18
I get that's what it's supposed to be, but wording doesn't make sense.

How does it not make sense? You discard the Coppers, revealed. And then you draw that many cards.

You discard the coppers, revealed? But no coppers were revealed. There's nothing that says to reveal your hand. It doesn't say to reveal the coppers like it's supposed to. The syntax is messed up. How does that make sense?

19
Is there a mistake in the Silos wording shown? It doesn't make sense.
By default when you discard a bunch of cards together, you don't have to reveal them.  So for accountability reasons, Silo tells you to reveal the copper.

I get that's what it's supposed to be, but the wording doesn't make sense.

20
I like these. Star Chart looks especially fun.

Is there a mistake in the Silos wording shown? It doesn't make sense.

The wording for Citadel is also a little weird. Why does it have the word "afterwards"? If it's just after you play it the first time, why not just say "Play it again"?

21
Bonfire / Flagbearer is interesting.

Just played a game with Procession & Flagbearer. That was fun.

22
But actually, how do you pronounce that word?

'dʌ.kət (DUH-cut). Classic English vowel reduction, taking all the fun out of words.

Yeah I'm going to go with Dew-Kat

I prefer Ethan's typo version: Doo-act

23
Dominion: Renaissance Previews / Re: Renaissance name BINGO
« on: September 25, 2018, 11:47:41 pm »
Poet           Gallery   Architect
Composer   Inventor   General
Theater      Pioneer   Cathedral

(Yes, I copied a few ideas, but at least I moved their positions. Of course, we should've started this on Sunday.)
I hope I don't win because several of these are names of fan cards I like.

24
Dominion General Discussion / Re: Kingdom Randomizers
« on: September 23, 2018, 08:24:47 pm »
@OP... any particular "hard requirement" that it has to be online based?  I don't dabble much with online Dom randomizers, but I too heard that they haven't really been keeping up to date either.

Being able to access iOS or Android opens up many more possibilities.  FWIW, you could even buy a cheap device ($20 to $60, although on the iOS side things, such a cheap device may be too old to run them) just for that purpose.

Me, I don't use the randomizer in Jack Of All Dominion, but more so as a card reference.

No hard requirement. I do have an android phone (and since the comment here, I've downloaded Jack of all Dominion), but I prefer using an online one. And since I found out (thanks to Chris is me) that the one I was already using online does, in fact, have 2nd edition cards, I'll just keep using it (although it's weird for it to still have the removed cards also).

25
Hearthstone / Re: Semi-interesting Hearthstone moments
« on: September 21, 2018, 08:53:48 pm »
(which I'm not sure any other class can beat a warlock in)
Mage is easily the best. (Caveat: I haven't played it since they gave Warrior & Paladin their weapons, but Mage should still be tops.)
Yeah, when I played Warlock, it seemed like I went 50/50 against Mages, but beat any other classes easily.

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