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Messages - LibraryAdventurer

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1
Here is my entry. I can see getting this early and trashing all Coppers with it, then if you can't trash it use it to just filter your Victory cards.
Quote
Secret Market
$3 Action
+1 Card
+1 Action
You may discard a card for +1 Card.
You may trash a Treasure for +1 Buy and +$1.
I like this but I think it's too strong for $3. Maybe even could cost $5, but probably okay at $4. Two of these could get rid of all your coppers quick and be a market+a little sifting in the meantime. If there's very little to no other +buy, I can see buying Coppers to keep these working.

<Hillside Village>
Honestly, I'm surprised this hasn't been done before, considering Plaza is a thing.
Actually, I'm pretty sure I have seen that done before probably more than once with other people's fan cards, but that doesn't mean it's a bad idea. If you wanted to, you could make it only +1 Action by default +the Action from the played treasure still makes it a Village. Then you could make it cheap. (The game could use more decent $2 villages IMO.)

I've also used a fanmade card very similar to X-tra's Sanctum (except it discards a victory card instead of playing an estate for the same effect). It's one of my favorite fanmade Villages.

Now to think of my own submission...

2


Quote
Gangplank
$5 - Action
+3 Cards.
You may discard three cards to gain a Loot if you haven't already gained one this turn.
(Originally was discard two cards for a loot, but that seemed strong compared to other cards that give Loot.)

Quote
Signet Ring
$7 - Treasure - Loot
+$3
Choose one: +1 Buy, or set aside an Action you have in play to play it at the start of your next turn.

3
<Harbor>

I think that'll be super strong on boards with a lot of revealing and/or sifting.

4
Quote
Attendant
$3 - Action - Reaction
+1 Coffers.
Choose one: +1 Action; +1 Buy; Trash a card from your hand; or Gain a Horse.
-
When you trash a Treasure, you may discard this for +1 Coffers and gain a Horse.

Originally, the reaction gave +1 Card and +1 Coffers, but then if you have one in your hand and the only other card in your deck was also an attendant I think it could go infinite.

5
One thing about these weekly contests is when the contest is first posted, I'm thinking "I don't have any ideas for that right now, so do I have an old card in my file that fits? Yes, I do, I'll submit that." Then, I get a better idea too late while reading the results at the end of the week...  :P
Does this happen to anyone else?

6
A 5/5 split pile:
Quote
Dollhouse
$2 - Treasure
$1
Look at the top 2 cards of your deck. You may discard one. You may reveal one of them to put it in your hand.
If you revealed a Curse, play this again.
(FAQ: Any looked-at cards not discarded or put in hand go back on your deck in any order. Pretty sure this happens according to the rules without having to say it on the card.)

Quote
Chest of Expensive Clothes
$5 - Treasure
+$4.
Gain a Curse.
-
When you gain this, if the Curse pile is empty, gain a Curse from the trash.

(Inspired by The Haunting of Bly Manor.)

8
Weekly Design Contest / Re: Weekly Design Contest #177: Groundhog Day
« on: February 03, 2023, 08:39:36 pm »
Another "do it again" card

Quote
Golden Flute
$3 - Action
If this isn't the first time this turn you've played this card, +1 Card.
Choose one: +1 Action and +$1, or Discard a card to replay the previous Action card you played this turn that's still in play.

FAQ: The first line refers to this specific card, not a copy of this card.

A throne variant that can turn into a peddler if you use it on itself.
(Could this cost $2?)

9
Variants and Fan Cards / Re: Revised versions of published cards
« on: January 29, 2023, 06:45:01 pm »
Figurine might not be the best non terminal draw but it does not need to be buffed. After all it is the only Lab variant besides fully developed City that provides conditional extra Buys. That is pretty huge, you get one engine component that does two essential jobs.

It's hard for me to consider Figurine "non-terminal" when you (usually) can't play Actions afterwards.

10
Variants and Fan Cards / Re: Revised versions of published cards
« on: January 29, 2023, 05:48:43 pm »
I'm not against the whole idea of a Treasure that draws, but Figurine seems awkward and usually really weak to me. Hopefully this change makes it more useful but not OP.

Quote
Figurine 2
$5 - Treasure
+2 Cards
+1 Buy.
You may discard up to 3 Actions for +$1 each.

Another possibility with a less drastic change:
Quote
Figurine 3
$5 - Treasure
+2 Cards
+1 Buy.
You may put a card from your hand onto your deck.
You may discard an Action for +$1.

or a more drastic change:
Quote
Figurine 4
$5 - Treasure
+2 Cards
You may discard an Action for +$1 and +1 Buy.
You may play an Action card from your hand.

Which do you think is best?

11
Weekly Design Contest / Re: Weekly Design Contest #176 - Game Changer
« on: January 25, 2023, 03:11:47 am »
I changed my mind which one to enter, here's my real entry:
Quote
Loanshark
$5 - Action - Attack
+2 Cards
+$1.
Each other player with less than 2 debt tokens takes 1 debt.
-
In games using this, at the start of your turn, you may discard a Treasure to gain a Silver.
The thing preventing debt attacks from working is the possibility of someone getting shut out of the game unable to buy anything, so this has the "In games using this" to prevent that.

Withdrawn entry:
Quote
Unicorn
$4 - Action - Liason
+2 Cards.
Discard any number of cards. +1 Favor for each card you discard this way.
-
In games using this, use Horse Trainers in addition to another Ally.
Kind of a Vault variant. Should be fine at $4 since favors are valued less than coin according to Underling.

Quote
Horse Trainers
Ally
At the start of clean-up, you may spend 2 Favors to gain a Horse, or 3 Favors to gain 2 Horses.

12
Variants and Fan Cards / Re: Fan Mechanics Week 55: Jewelry
« on: January 23, 2023, 08:16:54 pm »
Quote
Charm Bracelet
$5 - Treasure - Jewelry
+1 Buy
Gain an Action or Treasure card costing less than the most expensive card you bought this turn and play it.
A Charm/Haggler variant.

13
Weekly Design Contest / Re: Weekly Design Contest #175 - Super Expensive
« on: January 19, 2023, 03:03:41 am »
I'll keep it simple this time.

Quote
Leprechaun Gold
$9 - Event
Gain a Gold and a card costing up to $5.


14
Dominion Online at Shuffle iT / Re: Bug report: Inheritance + Trail
« on: January 17, 2023, 10:55:03 pm »
It would work with the pre-errata Inheritance, but you can't play pre-errata Inheritance online obviously...

15

You might try:
Quote
Set aside any number of cards from your hand, then draw that many. The next time you shuffle, discard the set-aside cards.

I would even suggest either "after the next time you shuffle" or "discard the set-aside cards afterwards." To make it clear that it happens after shuffling (which I assume is the case).

I would suggest removing the "s" from "Holy Ground".  Seeing "Holy Grounds" sounds to me like you're making holy coffee.

16
Quote
Dragon
$5 - Action - Attack - Duration
Choose one: +$3, or gain a Gold or a Treasure from the trash.
The next time any player gains or trashes a Treasure costing more than $5, each other player reveals the top 2 cards of their deck and trashes a card costing between $3 and $7.

A trashing attack designed to work with Loots (but not directly).
I know it's almost strictly better than Bandit and maybe too similar, but it's what I came up with anyway...
You don't need to say "gain a Gold or a Treasure" since Gold is a Treasure

I assume they mean "gain a Gold, or gain a Treasure from the trash", although this is one more word on an already wordy card. You could switch them to say "gain a Treasure from the trash or a Gold" which is the same number of words but unambiguous.
Yeah, this is what I meant. I'll fix it.

17
Quote
Dragon
$5 - Action - Attack - Duration
Choose one: +$3, or gain a Treasure from the trash or a Gold.
The next time any player gains or trashes a Treasure costing more than $5, each other player reveals the top 2 cards of their deck and trashes a card costing between $3 and $7.

A trashing attack designed to work with Loots (but not directly).
I know it's almost strictly better than Bandit and maybe too similar, but it's what I came up with anyway...

18
Donald X: Don't make silver+ power level cards costing 4$ or less, they're too good.
Community: k
Donald X: here's Patron lol
Community: oh yeah >:( look at what we got

Why do people always name Patron as the first official Silver+ for $4. Conclave came first.

19
Variants and Fan Cards / Re: Fan Mechanics Week 54: At the Border
« on: January 13, 2023, 07:39:54 pm »

Desert Coyote
Night - $5
Trash a card in play or in your hand to gain a Treasure costing up to $3 more. You may gain a card, as if buying, using the Treasures on the Border and in play.

Trash a card in play or in your hand to gain a Treasure costing up to $3 more. If the gained card cost $3 or less, you may gain another copy of it. You may gain a card, as if buying, using only the Treasures on the Border.
I like the idea, but the 2nd part would be a lot clearer if it said something like "Play the treasures on your Border, leaving them there. Then you may buy a card."


On that note:
Quote
Shipping Village
$5 - Action
+1 Card
+2 Actions
You may play an Action card on your Border. If it is Outgoing, leave it there.

FAQ: If the Action you play is Incoming it moves into play.

20
Variants and Fan Cards / Re: deviation from convention
« on: January 11, 2023, 01:25:05 am »
I have used 3 or 4 copies of the top card in a (5x2) split pile instead of 5 to make to more likely to see the bottom card.

I don't bother printing "heirloom: XXXX" on fan cards that have an heirloom. I just remember to use the heirloom when we use that card. Sometimes I do this for other Setup instructions too.

During play, if we notice that someone forgot to do a mandatory part of a card in a way that helps them, they get a Curse. (The people I play with most often are my parents. I know they don't cheat on purpose, but 'accidental cheating' is not uncommon with them. They're old so they have a lot of 'senior moments'...) If we notice that they're been forgeting to do a mandatory part of a card in a way that hurts them, I might spot them a coin token or something like that.


21
I didn't submit a card for this, but I like this mechanic.
I'm having trouble deciding if this one should cost $4 or $5.
It seems to me strong enough to cost $5, but it's pretty clearly weaker than a $5 Plunder (Comparing it to segura's Charter. -I agree it's confusing to name it Plunder, but I like it otherwise.)

Quote
Atheneum
$? - Charter
Put any number of cards on this from your hand or from play. At the start of your turns, put one in your hand, then discard a card.

...Now I think about it some more, probably I'll cost it at $4 and add a limit to number of cards set aside. Still have to decide how high to set the limit though.
Since I like this mechanic and also want to minimize the number of new fan mechanics I introduce to my group, I turned a few of the Mount effects into Charters as well.

22

Quote
Condor
$4 - Action - Duration - Mount - Liason
At the start of next turn, choose one: Gain a card costing up to $4; or +$2, +1 Buy, and +1 Favor.
-
Mount: At the start of your turns: +1 Favor. Dismount when you spend 3 or more favors in one turn, or if you have 6 or more unspent.
Orginally had the gaining as a Smugglers effect, but that had too many words. The Mount/Dismount text doesn't leave a lot of room for the top half. The flexibility should make up for the delay drawback.

23
Dominion General Discussion / Re: Plunder is online
« on: December 22, 2022, 01:37:03 am »
I think it's funny how oxymorons can be created from the Traits. Pious Villain, Nearby Distant Lands.
Pious Graverobber
Friendly Torturer   
Rich Poor House   
Cheap Treasury
Reckless Tactician
Patient Chariot Race
Fawning Overlord
Inherited Hireling
Shy Recruiter
Hasty Sculptor
Tireless Wine Merchant
Inspiring Scout
I'm not sure what the closest thing to the opposite of "Fated" would be...

At least Pious Den of Sin or Pious Devil's Workshop is impossible, but at the cost of also missing a Pious Monastery.

24
Variants and Fan Cards / Re: Really bad card ideas
« on: December 20, 2022, 03:01:21 am »
Triploons

Quote
Pentaloons
$7 Treasure - Loot
+$3
-
When you gain this, gain four Golds.

Quote
Pantaloons
$7 Treasure - Loot - Attack
+$3.
All players reveal their hands and trash any reveals Golds.

Quote
Santaloons
$7 Treasure - Loot
+$3
-
When you gain this, all players gain a Gold.

Quote
Doublunars
$7 Treasure - Loot
+$3
-
When you gain this, gain two Moons.

Quote
Bentaloons
$7 Treasure - Loot
+$3
-
When you gain this, moon your opponents.

Quote
Ventaloons
$7 Treasure - Loot
+$3
-
When you gain this, notice a draft in your backside and try to hide the hole in your pants.

sorry, I think I'm overtired

25
Weekly Design Contest / Re: Weekly Design Contest #172: Trait Me Right
« on: December 19, 2022, 12:57:50 am »
Quote
Diver
Trait
When you discard a Diver card, you may reveal it to put it on the bottom of your deck.

FAQ: This includes discarding from play or from your hand during clean-up.

PS: Tireless really should have a "you may" as well.

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