Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - LibraryAdventurer

Filter to certain boards:

Pages: [1] 2 3 ... 54
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 11, 2019, 01:33:56 am »
Here is an edit based on the above. I changed the wording, and limited it to the first action played per turn.

I like this version. And now that Holy Relic isn't OP, you can tweak excavation to make it a little easier to get.

Hearthstone / Re: Semi-interesting Hearthstone moments
« on: October 04, 2019, 10:47:05 pm »
The plague lord of wrath was the first one I defeated in one try. He was really easy compared to the others.

Hearthstone / Re: Semi-interesting Hearthstone moments
« on: October 02, 2019, 11:45:20 pm »
I didn't buy them either. I used in-game gold. I don't pay real money for Hearthstone except the one time I bought the intro pack (I forget what they actually call it).

Variants and Fan Cards / Re: Another Duration-Reaction-Attack
« on: October 01, 2019, 08:13:51 pm »
Exchanging an estate, curse, ruins, and usually copper for a pig would actually be helpful. So this will usually help your opponents not hurt them.

Dominion General Discussion / Re: Dominion 2019 Errata and Rules Tweaks
« on: September 27, 2019, 06:44:13 pm »
I don't think Band of Misfits was a mistake. [snipped semantics] ...even if it's a mistake for DXV's goals, the card was really exciting for me when I first saw it, and fun to play with in the games I played, Dark Ages being one of very few paper sets I own.  "This is that card" was such silly fun.  "This plays some of other card" wouldn't have given me the absurd abstract art joy and may have required more explaining to my family. 
I second this.
BOM/Overlord/Inheritance are some of my top favorite cards (& card-shaped thing).

Hearthstone / Re: Semi-interesting Hearthstone moments
« on: September 26, 2019, 09:45:52 pm »
First time I got to the plague lord of death, I did 6 points of damage to him before he killed me. At this rate, it's gonna take a while to beat him...

EDIT: 2nd try I destroy his deck with the final seal and after a few turns of fatigue, he gets a new deck. wth?
I died from an endless stream of corrupted blood...

Hearthstone / Re: Tavern Brawl Discussion
« on: September 26, 2019, 01:13:45 am »
Yay! A tavern brawl based on my favorite hero power!  (Deathstalker Rexxar)

Dominion General Discussion / Re: Dominion 2019 Errata and Rules Tweaks
« on: September 24, 2019, 07:50:47 pm »
ugh. I was afraid of this.

I really don't like the changes to BOM/Overlord/Inheritance and will not be using them IRL. I'm sure I'm going to forget and get confused when I play with those cards online as some points but oh well. Anything unclear or weird about the old rules came up pretty rarely (I don't think I ever had it come up in a game), so I wish they hadn't been changed.

While the new rules make interactions with certain cards (like one-shots) stronger, they kill the interaction with anything that has "While this is in play" (and reactions in the case of Inheritance) which is a lot more common than one-shot cards. I'm going to miss using those cards online with the original rules.

Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 23, 2019, 11:38:47 pm »
Ok, new card:

The +1 card doesn't hurt since you can reorder and choose what you draw. Thus if you have no actions, you can topdeck a treasure and draw it.

Started out closer to navigator +1 card, but then needed to make a few tweaks. What do you guys think of the price/ number of cards inspected? Should either of those be tweaked?
Looks good, but I think it should cost , maybe even . It's a lot like a card from my fan expansion, Minor, which costs , but also gives +.

Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 21, 2019, 10:40:33 pm »
Shanty Library
cost $2 - Action
+1 Card
Put this into your hand.
If this is the first time you played Shanty Library, +2 Actions.
Revised a card named Animal Trail from .
It converts Actions to Cards.
Super strong? Maybe yes, but the second Shanty Library in hand will be useless. Not broken.
Super strong with Champion? Of course yes!

You really should try to avoid putting cards back into your hand (or discarding them) after playing them. You even mention that champion + this provides infinite draw (an infinite combo with only 2 cards), but imagine if you have your +1 coin token on shanty library too. I'm of the opinion that infinite combos should be avoided as much as possible (the ones that exist usually require 5 or more fairly specific cards)

Champion is broken anyway. I don't think anyone should change their fan card ideas because of an interaction with one or two official cards. Just don't put those two cards in the same kingdom.

Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 20, 2019, 08:16:25 pm »
Shanty Library
cost $2 - Action
+1 Card
Put this into your hand.
If this is the first time you played Shanty Library, +2 Actions.
Revised a card named Animal Trail from .
It converts Actions to Cards.
Super strong? Maybe yes, but the second Shanty Library in hand will be useless. Not broken.
Super strong with Champion? Of course yes!
Play it twice and you get +2 Cards, +1 Action, so this is strictly better than lab, but not better enough to cost $6. [EDIT:]Oh nevermind, it's not strictly better than lab because the 2nd one in your hand does nothing. Still, it should probably cost more than $2.

My entry:

Ancestral Crypt
Cost $5 - Action
+1 Card.
Trash up to two cards from your hand. For each card you trashed, take a coin token per $2 in its cost.

Dominion General Discussion / Re: ThunderDominion Card List Results, 2019
« on: September 15, 2019, 10:14:18 pm »
1. Tournament
2. Remake
3. Hunting Party
4. Menagerie
5. Horn of Plenty
6. Hamlet
7. Farming Village
8. Young Witch
9. Jester
10. Fairgrounds
11. Horse Traders
12. Fortune Teller
13. Harvest
I'd agree with almost all of this except Tournament and Remake should be swapped and Horn of Plenty could maybe be a little higher. As much as I like Jester, I think I agree with its placement.

Also, I always thought Grand Market was one of the strongest cards in the game. Seeing that people value Worker's Village more than Grand Market is  ...interesting.

Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: August 31, 2019, 11:26:55 pm »
my entry:
$5 - Action
+1 Card, +1 Action.
You may trash a card costing at least $2. If you do, +2 cards. Otherwise, gain a Silver.

This feedback forum is for feedback about this dominion strategy forum, not about the online game. To give feedback on Dominion online, go here:

Just tried out a few games with Captain (and one with Church).
The first game was with Church and it was cool. nothing especially new or crazy about it.

Captain easily gets crazy, and I got it with crazy combos on the board like Throne Room and Canal.
(We happened to get two games with Canal)
Fun moments:
- We didn't get a board with Death Cart, but we did get Pillage + Canal.
- The last board was particularly crazy with Canal, Villain, Recruiter, Market, Throne Room, Smithy, Encampment, etc... We needed more Provinces for a game like that.
Notable moments:
- realizing that Captain doesn't really work with Highway and Groundkeeper ('while this is in play' on a card that doesn't get put in play). (That was the first game with Canal.)
- Captain is still worthwhile when the only cards costing $4 or less are Worker's Village, Page, and Poor House. (yes, there was trashing on the board so Poor House could be good.)

Sea Hag

King's Court
Ill Gotten Gains
Keep, Tax, Salt the Earth

Black Market
Throne Room
Save, Piazza, Star Chart
and Captain and Church just to see what they're like

Hearthstone / Re: Semi-interesting Hearthstone moments
« on: July 23, 2019, 02:27:28 am »
Not exactly a Hearthstone moment, but I was just at a writer's conference for writers of fantasy and sci-fi and there was a costume night. This was the winning costume:

Recommendation: do not put Port, Rats, Changeling or Castles into the Item piles in a game, unless you really want to annoy everyone at the table.
Actually Rats works great as an available-but-not-in-the-supply card. And Small Castle is the only castle that wouldn't work (IIRC).
What would be more unbalanced is putting Travelling Shop in the Black Market with Wharf and Mountebank as item piles.

The Resurgence Events and Landmarks:

Salavage Site
$1 - Event
Discard any number of cards from your hand. Gain a card from the trash costing up to $X, where X = 2 * the number of cards you discarded.
$3 - Event - Preserve
+1VP. Each player gains a special ruins (you first). Set yours aside and play it at the start of your next turn.

Ancient Inheritance
$4 - Event - Preserve
Look at the top 4 cards of the Special Ruins pile. Choose one to side aside, and put your Estate token on it. (Your Estates gain the types and abilities of that card.)
(Yes, this was inspired by a recent post in the RBCI thread.)
$5 - Event
Once per turn: The player to your left discards the bottom card of his deck. If it's a(n) ...treasure: +3 Coffers, ...victory card +3VP, ...action card, set aside a card you have in play and play it at the start of your next turn.

Astral Plane
At the end of each turn, +1 VP if you took any VP tokens this turn.
At the end of the game, -1 VP for each victory card you have costing more than $5 unless it was 'set aside' or on a mat when the game ended.
Landmark - Preserve
Each time you play a ruins: if you have 1 ruins in play, +1 Action; if you have an even number of ruins in play, +1VP; if you have 3 ruins in play, +1 Coffers.

If you have cost reduction, Ancient Temple can empty its own pile in one turn. I don't know how dangerous you think that is.
Didn't think about that. It's easy enough to add "that isn't an Ancient Temple" to "Gain a card costing up to ".

Hmmm, an attacking village. I'm not sure I like the dynamics of that.

It only attacks every other play on any turn since when someone plays a second Goblin City, his opponent(s) will (probably) have a ruins in their hand to discard.

All of the above cards except Gargoyle should have the Looter type.
Right about Vandal and Goblin City (Auditor doesn't need it either). will fix. I just forgot to add it.

And here are the last four normal kingdom card piles (next post will be the events and landmarks):

$4 Action
Reveal the top 4 cards of your deck. Put a revealed treasure into your hand. Discard one other revealed card. Put the rest back in any order.
Kingdom Restoration
$5 Action
+1 Action.
You may discard the top card of your deck. Then look through your discard pile and put up to two cards from it on top of your deck. Then +1 Card.
During your buy phase, you may pay $1 to return a card from the trash pile to the supply.
Ancient Temple
$5 Action
+1 Action.
Discard a card. Gain a card costing up to $4, putting it in your hand.
Ancestral Crypt
$5 Action-Victory
+1 Card.
Trash up to two cards from your hand. For each card you trash that costs more than $0, take a coin token.
Worth 1 VP.
This one has been tested a lot, but it's a bit weak. I'm thinking about making it worth 2VP.
Miner, Kingdom Restoration, and Ancestral Crypt were three of the first cards made for this expansion. (Ancient Temple is not as old but still came before Sculptor so I'm keeping it).

The four attack cards:

$4 Action - Attack
+$2, +1 Buy.
Each other player reveals their hand and discards all curses, ruins, and pure victory cards.
$5 Action - Attack
+2 cards.
Each player (including you) may reveal a Victory card from his hand and put it onto his deck. If you do, +$2. Each other player who doesn't gains a Ruins.
This one's been around for a long time. It even won a fan contest once.
Fountain Gargoyle
$5 Action - Attack - Duration - Victory
+1 Action.
This turn and next: +$1.
Worth 1VP
Until your next turn, when another player gains a victory card, he reveals and puts a pure victory card or a ruins from his discard pile on top of his deck.
Goblin City
$5 Action - Attack
+1 Card, +2 Actions.
Each other player may discard an action card from their hand. If they don't, they gain a ruins into their hand.
This costs $1 less if you have any ruins in play.

Moving Statue looks too spammable. Was it not so bad when you tested it?
It seemed fine when we tested it. It's spammable to some extent, but when every other play is just a terminal +vp, I think it keeps it from getting too spammable.

Next three cards:

Moving Statue
$4 Action
Turn your Journey token over (it starts face up). If it's face down, +1 VP. If it's face up, +2 Cards, +1 Action.
$5 Action - Preserve
+1 Card, +1 Action.
Gain a ruins, putting it in your hand.
When you gain this, you may put your +1 Action, +1 Card, +$1, or +1 Buy token on the ruins pile.
I am aware the image says "When you buy this". I'm still deciding between the two...
(Special Ruins reminder: Ruins and Special Ruins count as a single supply pile. Whenever you would gain a normal ruins card, you may discard a card to gain a Special Ruins instead.)
Royal Heirloom
$5 Action - Duration
Reveal deck cards until you reveal an action card, put the action card in your hand and discard the rest. Then choose an action card from your hand. Play it now and play it again at the start of your next turn.

Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 06, 2019, 02:38:19 am »

$4 - Action - Victory
Put up to 2 cards costing $2 or less from your hand onto your Schoolhouse mat.
Worth 1VP per 5 cards on your Schoolhouse mat.

Pages: [1] 2 3 ... 54

Page created in 0.296 seconds with 19 queries.