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Messages - Dingan

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1
Dominion General Discussion / Re: Card alchemy revelation....
« on: May 20, 2018, 06:13:24 pm »
Ah, makes sense. It's amazing how educational this thread has become.

2
Dominion General Discussion / Re: Card alchemy revelation....
« on: May 20, 2018, 04:33:54 pm »
(Royal Wedding)

Well, it's more like Prince/Duke + Wandering Minstrel + Wedding = Prince/Duke + Princess/Duchess

Wikipedia says she was a Duchess (which I had to google, since I don't follow that stuff)

3
Dominion General Discussion / Re: Card alchemy revelation....
« on: May 20, 2018, 04:23:51 pm »
++=+

4
Although IIRC a bunch of those Adventures cards required tokens or such so are only moderately useful.

I disagree; I think most of the Adventures cards that require tokens are incredibly useful.

5
Horse Traders + Villa

Struggling to get the full +$3 from your Horse Traders because it keeps forcing you to discard treasures? End actions without playing the Horse Traders, buy a Villa, play the Villa, then play the Horse Traders for the full amount.
Hopefully you want the Villa - as this still leaves you a net of $0

8
Tournaments and Events / Re: Northeast f.ds Meetup
« on: May 08, 2018, 02:41:53 pm »
I'm in! (assuming you include Alaska, as it's the northernmost and easternmost state)

9
General Discussion / Re: NBA Playoffs
« on: May 08, 2018, 12:55:58 pm »
Raptors-Cavs is same as Capitals-Penguins, at least up until yesterday

10
Rules Questions / Re: Sacrifice and Inheritance
« on: May 07, 2018, 07:17:48 pm »
So a BoM-as-Herbalist will still work even though it's not a Herbalist anymore when it resolves. And Overlord-as-Treasury.

And BoM-as-Treasury  ;)

11
Rules Questions / Re: Sacrifice and Inheritance
« on: May 04, 2018, 07:36:21 pm »
And just confirming - "When you gain this, ..." effects happen once you've gained the card, right? E.g. if I Inherit Blessed Village, I get the on-gain bonus when I buy an Estate because the effect happens after I have gained the Estate, which is now a Blessed Village.

12
Dominion General Discussion / Re: Dominion Confessions
« on: May 04, 2018, 03:23:24 am »
I feel a great deal of discomfort when I have an odd number of cards from an empty Duration pile. I'd basically rather just have 4 Den Of Sins than 5.

But if you have 5, that means your opponent doesn't get to have an even number either.

True. I guess I'd almost rather have 4 if it meant my opponent having 6 than us both having 5.

13
Dominion General Discussion / Re: Dominion Confessions
« on: May 04, 2018, 02:35:39 am »
I feel a great deal of discomfort when I have an odd number of cards from an empty Duration pile. I'd basically rather just have 4 Den Of Sins than 5.

14
If you do mean something like 'percentage of games this card is in in which you gain the card by choice at least once in the game' then, off the top of my head, Butcher comes to mind (Dungeon in your case). There are probably fewer games that I ignore Butcher than there are games where I ignore Cultist and Monty. But I'd still say Cultist and Monty are "stronger" -- air quotes, because as this thread suggests, I don't really know what makes a card strong.

This was what I proposed above, and I still suspect it's better -- because it's both feasible and 'good enough' -- than the other proposed metrics.

Maybe it's not powerful or precise enough to distinguish Mountebank/Cultist/Butcher, but maybe it is! And maybe it would lead to some more interesting discussions about what makes a card 'strong'.

Perhaps it's the best we've got (for now). In which case Border Village looks like a REALLY strong card .. but maybe it just is? ???

15
It really comes down to usage frequency.

By 'frequency', do you mean 'at least once', or actual frequency? I might only use (i.e. play) Page once in a game, but it's still a very strong card. I might only use Chapel 2 or 3 times in a game, but it's very strong.

And by 'usage' do you mean 'play', or 'gain', or what? I may gain IGGs, without ever really needing to "use" them, or even wanting them in my deck altogether. And there's gaining by choice (Witch) vs. gaining not by choice (Curse) -- do you mean the former?

There are still flaws with this though. I use Silver a lot -- but often just as a stepping stone to get to other things. Oftentimes I wouldn't use it if I didn't have to. I use Potion a lot in Scrying Pool games. I use Gladiator to get to Fortune - even if I don't necessarily want the Gladiator. For that matter, are split piles by definition top half stronger than bottom half, cus (barring edge cases) it's guaranteed that there are more games in which a card from the top half is gained but not the bottom half than there are vice versa?

How would you do non supply cards? Tournament (and Province?) is strong because of Followers and Trusty Steed, but how would you handle the Prizes?

How would you do Knights/Ruins/Castles?

How does this definition handle cards from the Black Market deck? Rats is (arguably) stronger if it came from the BM deck; Magpie is weaker. Why?

If you do mean something like 'percentage of games this card is in in which you gain the card by choice at least once in the game' then, off the top of my head, Butcher comes to mind (Dungeon in your case). There are probably fewer games that I ignore Butcher than there are games where I ignore Cultist and Monty. But I'd still say Cultist and Monty are "stronger" -- air quotes, because as this thread suggests, I don't really know what makes a card strong.

17
Someone who opens Curse/Curse is probably a skilled player doing so as a joke.
There's certainly something unusual going on! Maybe they're deliberately handicapping themself in a game with a much weaker player?

I'm struggling to think of even an edge case in which a Curse/Curse opening could be the strongest play, though. Um. Defiled Shrine in a six-player game?

I'd be satisfied if there were legitimate cases where it's not the absolute worst opening, assuming the player proceeds to play competently after the opening.

In a game with Mountebank, curse/curse will likely be a better opening than estate/estate.

Would Curse/Curse be better than nothing/nothing? Nothing/Curse?

18
Dominion General Discussion / Re: To Those Who Deny Undo Steps Online
« on: April 28, 2018, 06:44:41 pm »
I feel the original point of this thread was to possibly explain the correlation between people who blindly disallow undo requests & people who are not skilled, but has since evolved into a discussion about when undos are and are not warranted. Which are completely different discussions.

19
Dominion General Discussion / Re: To Those Who Deny Undo Steps Online
« on: April 27, 2018, 08:51:42 pm »
I also feel that friendly chat can be a great way to learn from your opponents, pick their brain, etc. "Why did you open x/y?", "Do you think Gardens could have caught up?", etc. But the people that are not friendly chatters miss out on this. I wonder how much this plays into their ranking. Of course everyone learns differently - maybe it doesn't matter.

20
Dominion General Discussion / Re: To Those Who Deny Undo Steps Online
« on: April 27, 2018, 08:05:47 pm »
Is that the only reason you blacklist? I feel there are plenty of people who are skilled and do reasonable undo's, but are jerks. Of the 52 players I've blacklisted (I have a straight-from-deny-to-blacklist policy as well), 23 are in the top 1000, with a handful as high as 100-200. (Granted, I have recently set my match-me-against-minimum-player-rating to be the top 900-ish players, but that's beside the point.)

Anyways .. I've wondered if any players eventually get blacklisted by everyone except other commonly-blacklisted players, thus perpetuating their play styles. You'd think people would eventually "take the hint", but may not if they tend to only hang out with other jerks.

Or they may feel they lose because they allow too many undos, thus falling in a cycle.

Is there any sort of timeout to blacklist? It might not be a bad idea if, say, 12 months after user X blacklists user Y, they become un-blacklisted. Cus ya know, people can change.

21
Not that card cost equals card strength but .. I wonder how playtesters come up with the costs of cards. Do they just use intuition? Do they use some formula(s)? As far as I know, the only "formula" they follow is don't price card X less than or equal to card Y if card X is strictly better than card Y (using your favorite definition of strictly better).

23
Game Reports / Re: One of the greatest 2 player games ever
« on: April 25, 2018, 03:51:16 pm »
I remember all the cards except one
Rocks  :P

I wonder if the engine player would have time to set up a many-Bard-per-turn thing. So like if you could play 8 of them per turn or something then you could usually have +Buy for Vineyard+Pilgrimage, plus a Wisp thrown in for good measure. You can always not Curse him too if 3 piling is bad.

24
Temple / Banquet

Temple x 2 -> Banquet-Temple gives at least 4VP per turn until the Temples run out. Useful in games with:
- no additional gaining
- strong engine/reliability support
- engine chokes on Provinces
- opponent is playing a Temple every turn but not gaining any

And then once the Temples run out ..

Temple / Conquest

Also 4VP per turn, until Silvers run out -- play 2 Temples every turn, replenishing them with a Conquest buy (assuming you have $6).

25
I just won a game against a very skilled opponent in which I bought a Transmute but never played it.
Was Fairgrounds or Museum involved?
No - was an IGG/Wall game - I was planning on using it to get rid of Curses and/or pick up a Duchy or 2 but it never connected. In hindsight, it was a bad decision, but my opponent ignored IGG which I think was a worse decision.

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