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Messages - allanfieldhouse

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1
Dominion General Discussion / Re: Thought Experiment: Biggest opening turn
« on: February 22, 2024, 09:21:04 am »
There are other threads here that show was that you can purchase every card in the supply on turn 1; here's one: https://forum.dominionstrategy.com/index.php?topic=20233.0.

Just to reiterate what was said in this quote... In this thread, you're talking about getting one big buy on your first turn. Whereas the actual biggest first turn buys literally every single card in the whole supply. Like every single kingdom card, every victory card, and all the treasures.

2
Dominion General Discussion / Re: Allies' split piles & Ally
« on: January 04, 2024, 12:50:22 pm »
Definitely sounds like you're not "rotating" the split piles. https://wiki.dominionstrategy.com/index.php/Rotate

3
"gainer" is a big enough category of cards that Gainer + Trail + Way of the Horse seems potentially useful.

4
Gainer + Trail + Way of the Horse

This combination turns all your gainers into Laboratories. I had Workshop in my game, so the play went like this:
Workshop for a Trail, which plays itself as Way of the Horse for +2 Cards, +1 Action.

Some of the other gainers are way better too. Ironworks turns into Lost City. Groom turns into Lab + gain a Horse.

The really nice thing about this combo over other similar Trail setups is that you're returning the Trail back to its pile each time, so this ability doesn't run out after 10 uses.

5
Dominion General Discussion / Re: * Plunder Previews #3: Loot *
« on: February 19, 2023, 10:03:28 am »
Yeah, I really wish they just all gave you a Buy. Is Insignia really too overpowered with that extra Buy? Fine, make it +$2 instead. I don't really care, just give me the Buy!

All of the Knights have the trashing attack, and all of the Loots should have a Buy.

6
I haven't played with Plunder yet.  Hope you're accepting complete guesses.

If you haven't played with Plunder yet...just don't fill out the form. Seems pretty simple.

7
I had a Cathedral-Shaman game, which is always interesting since they're basically opposites of each other. The extra little interaction in this game is that it also had Port. So if your starting had was all non-junk, you could Cathedral trash a Port, gain it back because of Shaman, and then you'd also get a free one from the supply.

So the overall interaction became: You may discard a Port from your starting hand to gain a Port. Would work with Experiment too.

8
Dominion General Discussion / Re: Words in card names
« on: December 23, 2022, 05:51:00 pm »
would have never guessed that "gift" was the 3rd most prevalent Dominion card word.
This is just card names, so the Boons skew it heavily toward "Gift". And of course the Ways are #1.

9
Dominion General Discussion / Re: Plunder is online
« on: December 18, 2022, 03:36:49 pm »
It's always nice to have more Villa variants.

Yeah, Launch looks great! I love that it doesn't run out late-game like the other Villa-effects do. Once per turn seems like a reasonable limitation to compensate.

10
Abundance's Duration effect doesn't play well with cards that let you gain Action cards on an opponent's turn. I had a recent game with Falconer + Abundance, and with one or more Abundances in play I found myself unwilling to use Falconer's Reaction. It would be even worse with cards that can force you to gain Action cards, like Barbarian or Jester, or your opponent buying a Messenger

It's doesn't play nice with Cultist or Marauder either.

Just the buff Cultist needed! "Oh, were you saving up your Abundances? Here, have a ruin!"

11
Dominion General Discussion / Re: * Plunder Previews #5: More Stuff *
« on: December 17, 2022, 09:12:34 am »
it's kind of funny how the trash has been becoming gradually more "leaky". In the base set, trashing was permanent. Once a card was Trashed, it effectively ceased to exist for the rest of the game. Then a few cards were introduced, like Graverobber and Lurker, that could gain certain cards from the trash. And now we have Shaman giving you stuff from the Trash whether you want it or not
My own observation: as the number of of Dominion expansions increases (not complaining) ... the probability of an "oblivion"-type ability/mat being introduced from which cards can't ever as easily be regained to anyone's deck ... approaches 1

Expansion 32 (Dominion Legacy) will include a card: "when you trash this, tear up the card".

12
Dominion General Discussion / Re: * Plunder Previews #5: More Stuff *
« on: December 16, 2022, 11:55:01 am »
Wow, the d.g bot has no concept of the implications of the Shaman setup rule. It just ends up with all the starting cards from both our decks.

I'm interested to see how the TGG bot handles it.

13
Dominion General Discussion / Re: * Plunder Previews #5: More Stuff *
« on: December 16, 2022, 11:51:48 am »
I think Journey might end up being my favorite extra-turn Event. I feel like I generally look to grab Seize the Day later in the game when I come up with nothing but Silver - Silver or Copper - Gold. Those would be exactly the turns on which you'd want to buy it (since you're not locking yourself out of too much of your deck).
I agree, it's excellent insurance against a dud turn for an engine. Normally it'll be useless for a draw-your-deck engine, but as long as you can hit $4 with your dud hand, you'll usually recover.

14
Dominion General Discussion / Re: * Plunder Previews #5: More Stuff *
« on: December 16, 2022, 09:35:22 am »
Wouldn't "for the rest of the game" still be in effect even if you later discarded it? Kinda like if you Procession a Hireling -- you still get the draw even though it's not in play.

Edit: bad example, Procession is non-duration these days. Still, you get the idea.

15
Dominion General Discussion / Re: * Plunder Previews #5: More Stuff *
« on: December 16, 2022, 09:29:23 am »
I think Journey might have a shot at most beginner-friendly extra turn.

I get what you're saying about it being simple with just playing an extra regular turn, but there are tons of "this turn" cards that will confuse newbies why they don't work. Like if you played a Priest on your initial turn, it's still sitting right there in play, but it's not going to give you money for trashing on your extra turn like a newbie might expect.

16
Spell Scroll + Treasurer -- instantly empties the Treasurer pile and gives you $30.

Spell Scroll trashes itself to gain & play a Treasurer, which can pull the Spell Scroll back out of the trash into your hand (and net $3 each time). Repeat until the Treasurer pile is empty.

17
Funny thing about Siren I don't think comes up much elsewhere: gaining to the top of your deck is different from putting something on top of your deck at the moment you gain it.  And both are also different from something that first gains a card, then moves it (like Replace).

Thanks for that explanation! The first time I tried to work around the trashing, I gained Siren to my hand with Artisan and was disappointed when I still had to trash it. Now I'll know to really pay attention to wording on each individual gainer card.

18
Dominion General Discussion / Re: * Plunder Previews #3: Loot *
« on: December 14, 2022, 08:15:51 am »
Donald's Loot post.

I'm simply loving this! Can't wait to get this set to my tabletop!


Could you maybe not quote the entire giant post with tons of images right below the giant post with tons of images?

19
Wow, Swamp Shacks is crazy. I just played a game with Workshop/Village/Stowaway, so playing cards was easy, and I have to say +2 Actions, +7 Cards is pretty decent for a $4 card!

20
Maelstrom could have been twice per turn, which wouldn’t meaningfully change its utility as a trasher but would limit any pins.
Or just add an "if you did" clause.

21
Dominion General Discussion / Re: Dominion: Plunder
« on: December 11, 2022, 11:13:51 am »
So when are we getting previews?

I think the site said 12-18 of dec
Or read the post immediately above yours...

22
Dominion General Discussion / Re: A Dominion: Plunder story by ChatGPT
« on: December 11, 2022, 11:13:04 am »
What was your prompt? "Write a story that includes all of the following words" ?

23
Dominion General Discussion / Re: Storage label help
« on: November 09, 2022, 05:21:24 pm »

24
weaver also reacts to scavenger, which I found weird because I am pretty sure that other discard cards like tunnel don't react to Scavenger.

It shouldn't... "put your deck into your discard pile" is not "discarding".

25
But you don't have anything to draw at that point. All of your cards are in your hand, so you trash/play a Trail and draw 0 cards from your empty deck/discard. You'll still get the extra action of course.

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