Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - allanfieldhouse

Filter to certain boards:

Pages: [1] 2 3 ... 8
1
Dominion General Discussion / Re: Highest possible score?
« on: May 22, 2020, 02:34:21 pm »
Add some more restrictions that eliminate infinite loops and infinite points, and then you have a better challenge.

2
Dominion General Discussion / Re: Stickers !
« on: May 22, 2020, 02:32:39 pm »
Darn, I was hoping you had printed stickers that I could get!

3
Dominion General Discussion / Re: Fleet vs Seize the Day
« on: March 25, 2020, 02:31:55 pm »
STD is something you might contract with early

Ugh

4
Dominion General Discussion / Re: Invest
« on: March 17, 2020, 09:19:19 pm »
I just read the Invest event.

I have not...mind editing the text into the OP?

5
Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 02, 2020, 12:12:32 pm »
One thing I didn't immediately consider until trying it out is that Snowy Village doesn't just make other villages not work. It also turns all your cantrips into terminal actions!

6
There's a crucial distinction to be made when defining the term "speed up". You're talking about total time of playing a game IRL. Typically on these forums the definition is more along the lines of number of turns per game.

For example, Hunting Party will typically speed up games online because it's a good non-terminal drawer. But to actually play with the physical card would really slow down  your game. You have to keep looking through your deck, showing your hand, and reshuffling extra times. Online these things happen very quickly, but they're a pain IRL.

Additionally look out for any cards that present varying complex options. Playing a Village is easy, but Count can take a long time to think about.

7
Dominion General Discussion / Re: COMBO: hunting party/patron
« on: September 13, 2019, 03:44:09 pm »
now there is no combos thread so therefore one must start a thread just for this pair

Anything that's legitimately worthy of being called a combo deserves its own thread anyway.

8
Dominion General Discussion / Re: Interview with Donald X.
« on: September 13, 2019, 03:39:26 pm »
Why does Dominion draw to 5, instead of to 4 or 6?

I think it's pretty obvious... my hand has five fingers, so my Dominion hand has five cards.

9
Dominion Articles / Re: Hermit
« on: July 12, 2019, 02:36:25 pm »
Surprisingly, there is still nothing I would change, outside of maybe deleting that Market Square part

After reading the critical comments, I think the article would be improved by starting with a quick paragraph talking about the "obvious" stuff that can make Hermit itself good. Then this gives you the opportunity to transition into your thesis that despite the great things Hermit itself can do, the primary thing to think about with the card is the deck acceleration provided by Madman.

I personally enjoyed the Market Square part of the article. Since it's such a technical strategy, it's nice to have it explained again. At the very least if you wanted to remove that section, I think you'd need to mention the strategy and link to one of the existing articles.

10
Dominion General Discussion / Re: Why is Possession hated so much?
« on: December 18, 2018, 02:03:57 pm »
Why is Possession hated so much? I don't have Alchemy, but it still seems like a decent card.

"Because it leads to degenerate games." This has been mentioned several times, but I wanted to show a clear explanation of why this is the case.

If player A goes for a normal strategy (say 1 province per turn), player B can simply go for a strategy of "play more than one possession per turn". Since both players are using the identical deck to score points (player A's deck), player B will basically always win because they get to take more turns with that deck.

Keeping that in mind, both players will try to build a deck that can't do anything except play possession. Which leads to a stalemate. Even when stalemates don't happen, the games tend to not be very fun because you're playing with decks that were designed to not be good.

11
I always have trouble keeping Spice Merchant and Silk Road straight in terms of the names. Silk Merchant will help a lot.  ;D

Silk Merchant is the second card from this expansion where I've read the name and thought "I swear that's already a card..."

12
Dominion General Discussion / Re: Interview with Donald X.
« on: September 25, 2018, 10:46:58 am »
So, Coin of the Realm vs Villagers. They both save actions for later. I'm not really sure what my question is...

Could you just explain your design thoughts on this? If you were making CotR today, would it just be a Villagers card, or is it different enough to warrant being a Treasure-Reserve?

13
Let's Discuss ... / Re: Lets discuss hinterlands cards:tunnel
« on: August 21, 2018, 10:18:02 am »
This is one of my favorite cards. I think it should be five not three

Tunnel might be a $5 card if it could self-discard.

14
Dominion General Discussion / Re: Dominion Records!
« on: August 10, 2018, 02:41:34 pm »
Most points, single buy:  67.  5 Horns of Plenty with 11+ different cards in play nets 5 colonies.  Single purchase is Grand Castle (5) with +12 VP for victory cards in hand/play (6 nobles, sprawling castle, pasture, and 4 misc victory cards).

All the HoP/Colony points come before you buy anything. And you would have gotten those points even if you had chosen not to buy anything.

15
Rules Questions / Re: Inheritance interaction
« on: July 26, 2018, 03:51:31 pm »
Easy solution -- don't change anything. If something like this ever comes up IRL, just play it however makes sense to the group. If it comes up online, just let it work however it works. It's basically never going to happen anyway.

16
Dominion General Discussion / Re: Fix the worst cards
« on: June 13, 2018, 12:30:22 pm »
Seriously. Mute is not an acceptable abbreviation for the word Transmute.

17
Dominion General Discussion / Re: Fix the worst cards
« on: June 12, 2018, 12:46:19 pm »
Lazy man's card fixes:

Terminal Actions: Add +1 Action.
Non-terminal Actions: Add +1 Card
Treasures: Add +$1
If any of those don't work for some reason, add +Buy or decrease the card's cost by $1.

18
Dominion Articles / Re: Donate Part 1: The Beginning
« on: June 11, 2018, 04:56:51 pm »
Okay, maybe I should just write everything about Donate, length be damned. Let's see how that goes, oh and also scrap most of what I wrote before because it's redundant and wastes time. We'll give this another shot, be back soon with a better draft.

You went into writing a Donate article just like you advised people NOT to go into an actual Donate game. Gotta plan everything out fully before you make your first move!

19
Dominion General Discussion / Re: Interview with Donald X.
« on: June 08, 2018, 01:59:42 pm »
So I know you don't look at fan expansions, but you should check out the artwork from the Antiquities expansion, and then you should hire this JanBoruta guy to illustrate at least a couple cards in all future expansions! I especially like his human closeups on cards like Archaeologist.

https://imgur.com/a/WQ1aX

Hmmm...apparently that's not a question. Will you please hire this guy?

20
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: February 12, 2018, 01:35:16 pm »
Base (1st ed)
Intrigue
Seaside
Alchemy
Prosperity
Cornucopia
Hinterlands
Dark Ages
Guilds
Adventures
Empires
Base & Intrigue (2nd eds)
Nocturne

..wait, what was the question?

21
Dominion General Discussion / Re: $3 Cost Card Rankings Bottom Half
« on: January 18, 2018, 11:34:36 am »
So how good would it be if you just rearranged Harbinger so the cantrip was after the topdecking? Still a $3 card?

22
Surprised we haven't seen Knights or Den of Sin yet.

Took me a while, but now I think Den of Sin is way better than Laboratory. Unless my deck specifically cares about "action cards" DoS is just always way better.

23
Ghost + Prince

No, you don't get to Prince 2 cards, but there's still a cool interaction. When you Ghost a Prince, at the beginning of your next turn the Prince sets aside a card. Then the Prince gets played again and doesn't do anything. Now it's still technically the "start of your turn", so the card you just Princed gets played immediately!

24
Dominion General Discussion / Re: $3 Cost Card Rankings Bottom Half
« on: January 12, 2018, 11:14:33 am »
This is it, my chance to make one of these posts, to be the change I want to see in the thread.

Ummm, can Donald X do ALL of these lists next year?

25
Dominion General Discussion / Re: $3 Cost Card Rankings Bottom Half
« on: January 10, 2018, 04:28:39 pm »
Aside from the formatting things that I expect others to mention...

muenster, will you please number the cards by their actual ranking rather than 1-27? And put a blank line between each card's entry -- it's hard to read as all one paragraph.

Pages: [1] 2 3 ... 8

Page created in 0.071 seconds with 19 queries.