Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - TheKiest

Filter to certain boards:

Pages: [1]
Empires Previews / Re: Empires Bonus Preview #5: Castles
« on: May 13, 2016, 09:53:18 pm »
Can one buy a ferry and put the -$2 coin token on this pile when either of the action/castles are the pile on top?

Dominion General Discussion / Re: WW's Power Rankings
« on: August 15, 2013, 06:20:21 pm »
I think what people are overlooking in this Cultist > Witch discussion is that Curses subtract points.
This does seem like a "duh" thing to point out, but I'll get to it.
Looking at the 1v1 situation still:
However while 2/3 ruins per curse might be better for junking a deck, the Cultist player has to make up the lost points somewhere.
Eventually the witch player (W player from now on) will get the random 10 ruins, but at that point the C player is essentially player a lab deck with curses in it.

I find the problem with BM cultist is when do you buy the gold and when do you buy more cultist? W Player only needs a few witches (maybe 2 tops?) for BM so that opens more opportunities gold for the witch to pick up as well as use the decent ruins when you don't draw witch. If you aren't buying cultist, then they aren't doing the faster junking than witch is. So when does the cultist have the chance to make up for the curses lost (besides maybe getting that 5th province)?

As for how the cards stand alone, I need to point out that while ruins usually aren't good. 2 of them decently helps BM (survivor and and one of them is neutral (abandon mine).
The a.mine could also take in the fact that its about a copper as far as BM with ruins in your deck is concerned.

Those 3 ruins I think compensates the fact that you even have the other two type of ruins, again in BM or slogs (r.library might help in some slogs).
Where as again curses have absolutely no advantage to your deck: only negatives (save fairground, gardens, and rare ambassador engines.... but that's pretty rare to have that one curse be the reason you win and not something else.)

Long story short: I say witch over cultist because curses are extremely bad. I'd keep them side by side in the rankings.

Pages: [1]

Page created in 0.053 seconds with 19 queries.