Monkstead -- Action/Victory -- 5$
Trash a card from your hand.
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Worth 7VP if you have exactly 7 Victory cards in your deck (otherwise worth 0VP).
I've been thinking about this, and I like the concept, but I wonder if it's actually interesting to play. What even are the use cases for this?
The big one is megaturns. Your opponent has a 6-Province lead, and this gives go the chance to grab lots of VP for the win. Well that's fine, but it's not really using anything special about the design, it's just a way to convert your deck power into VP. So here it's useful, but not interesting.
And otherwise? As your main VP source, this only works if you can end the game somehow. The thing is: If you can end the game, so can your opponent. And you're boxing yourself in quite significantly with Monksteads. I'm not sure that Monkstead as a win condition works unless you can get them in like 1-2 turns, and that's already basically the megaturn scenario.
The final use case is late-game pressure. You can just go for one of these over Duchy or even Province for the extra VP, but it will bite you if the Duchy dancing goes on for longer. This is actually some nice nuance and interesting decision making. So the card is not terrible, I just wish it had some more interesting use cases.