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Dominion League / Re: [Feedback] How do you like the Kingdom selection process for the Champion match?
« on: May 10, 2016, 10:01:20 am »
Thanks for making this thread, i think this topic is really worth the discussion.
As for my view:
I don't really agree with the argument, that as a part of the league the champions match should follow the same rules as the normal matches. The regular league is already over for everyone at that time and the winner of the A division could just be the winner of the league as a whole without an extra match. To me the match is supposed to be different from the normal matches.
I loved submitting kingdoms and i loved playtesting kingdoms (when i didn't submit any).
For my personal viewing experience i think pre-designed kingdoms make it more interesting.
Creating boards with new and fun interactions is quite a joy for me and many others so i love that the league gives a regular opportunity to submit those and maybe seeing them played out by top players.
But i do very much understand some of the concerns with the current system.
Some of the very "interesting" kingdoms that involve for example mechanics like top-deck interactionsand games where the slightest ordering mistake could win or lose you the game tend to be very time consuming. I agree that this can majorly decrease the fun in wieving and playing.
Thus I'd strongly advise to not put more than one of those kingdoms into a championship match. The time factor clearly matters. There are still lot's of engine boards that play out rather fast.
As for Boards with different competing strategies: I really enjoyed championship games where where the competitors went completely different paths and to see how it turned out. (Usually being Mic going for a Big money approach, while Stef was trying to get an engine with a huge catchup potential going fast enough) but this can be very annoying if it's an engine that plays out very slowly, so almoast all of the time is taken by the turns of the engine player and in the end the engine often only overcomes the early lead of the other strategies by continuously being able to kill its opponents turns almoast entirely with strong attacks.
This isn't very much fun to play as the non-engine player and not really much fun to watch either.
I agree that having some random boards mixed in aswell could make for more diversity and sometimes there are just not that many submissions that the playtesters really like.
I wouldn't really want to watch completely dull games in the championship match, but banning certain cards isn't a good solution to this and pre-judging of random boards to rule out the dulls can be difficult to do in an appropriate manner since everyone has their own standarts of when is a board too one-sided boring to be accepted for the match. So with random boards i would actually just leave them completely random. With all the expensions out there complete dulls are less and less likely and if there happens to be one in the CM then the players and viewers would survive that in my opinion.
As for my view:
I don't really agree with the argument, that as a part of the league the champions match should follow the same rules as the normal matches. The regular league is already over for everyone at that time and the winner of the A division could just be the winner of the league as a whole without an extra match. To me the match is supposed to be different from the normal matches.
I loved submitting kingdoms and i loved playtesting kingdoms (when i didn't submit any).
For my personal viewing experience i think pre-designed kingdoms make it more interesting.
Creating boards with new and fun interactions is quite a joy for me and many others so i love that the league gives a regular opportunity to submit those and maybe seeing them played out by top players.
But i do very much understand some of the concerns with the current system.
Some of the very "interesting" kingdoms that involve for example mechanics like top-deck interactionsand games where the slightest ordering mistake could win or lose you the game tend to be very time consuming. I agree that this can majorly decrease the fun in wieving and playing.
Thus I'd strongly advise to not put more than one of those kingdoms into a championship match. The time factor clearly matters. There are still lot's of engine boards that play out rather fast.
As for Boards with different competing strategies: I really enjoyed championship games where where the competitors went completely different paths and to see how it turned out. (Usually being Mic going for a Big money approach, while Stef was trying to get an engine with a huge catchup potential going fast enough) but this can be very annoying if it's an engine that plays out very slowly, so almoast all of the time is taken by the turns of the engine player and in the end the engine often only overcomes the early lead of the other strategies by continuously being able to kill its opponents turns almoast entirely with strong attacks.
This isn't very much fun to play as the non-engine player and not really much fun to watch either.
I agree that having some random boards mixed in aswell could make for more diversity and sometimes there are just not that many submissions that the playtesters really like.
I wouldn't really want to watch completely dull games in the championship match, but banning certain cards isn't a good solution to this and pre-judging of random boards to rule out the dulls can be difficult to do in an appropriate manner since everyone has their own standarts of when is a board too one-sided boring to be accepted for the match. So with random boards i would actually just leave them completely random. With all the expensions out there complete dulls are less and less likely and if there happens to be one in the CM then the players and viewers would survive that in my opinion.