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Messages - Nic

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1
Other Games / Re: Any Go players?
« on: March 13, 2016, 10:04:00 pm »
It'll be five years until the robots beat the best players of the world I guess.

2
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: February 10, 2016, 09:20:51 pm »
Played some more Bladesmith games, and hoo boy, I can see what you mean. After complaints about Gambler as the only trasher, we replaced it with Chapel . . . and then I opened 2/5. I cleaned my deck in three shuffles, and then drained the entire Curse pile (two or three at a time) before anyone had a chnce to respond. It helped that we had Throne Room and Harbor on the board, so I could decide what cards would be in my hand each turn. I don't think it's too much to worry about; it's less oppressive than Mountebank, and I was up against people who play far less Dominion than I do. As for Harbor itself, I really liked it, but it has the potential to slow games down considerably. There are dozens of decisions you have to make each time you play the card, and you have to figure out how much money you want to make when you have more actions left to take.

3
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: February 02, 2016, 11:20:14 pm »
General absolutely topdecks Duration cards. Conveniently, it stays in play as long as the Duration card does, in order to track that you played it twice. I'm glad you like the old version, but I'm probably not going back to it. It was just too crazy to track with Gambler, etc.!
Oh, I agree. I probably won't spend money to reprint it, but it was clearly overpowered. From playing with it, I got the feeling that its existence would actively prevent someone from designing strong one-shots.
Your first interpretation of Study was actually correct. You play an Action card from your hand, then draw until you have 5 cards in hand, then follow the Action card's instructions. It's worded like the Adventures bonus tokens. I was strongly considering adding an explanatory parenthetical to Study, and your comment pushed me over the edge toward doing it. How does this sound?

"During your next turn, when you play an Action card, first draw until you have 5 cards in hand (before following its instructions)."

Would that have been enough to make it clear, or should I word it differently?

It'd probably help, but the real bone of contention was whether you drew before or after the card left your hand. Its a meaningless difference, but ". . . when you play an Action card, first draw until you have 5 cards in hand, then follow its instructions" sounds better to me. I'll ask my brother what wording he prefers.

4
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: February 02, 2016, 09:42:36 pm »
Played a few games with some of the new cards in the last few days. Now that I'm living at home, I can rope my mom and brother into a three-player game without too much difficulty. Even better, a UPS store opened up down the street, and my mom has paper cutters and corner clippers, so I can get new cards ready with very little work.

I printed out Auction, Charlatan, Study, Tinker, Trade Goods Stockpile, Wanderer, and all the Armaments cards, and tomorrow I think I'll put in an order for Dignitary and Harbor, and replace my copies of Redistrict and Conclave with the up-to-date versions.

I wrote up some vague thoughts on what I saw in those games, but my main takeaway was that it's about time to drop '(Beta)' from the title. You have 25+ good-to-great cards to choose from; what's left is deciding which of them will make up the set. I admit I'd rather see what your next boardgame project will be, for purely selfish reasons. Honestly, I'd be willing to PnPlay-test any goofy idea that came into your head, based solely on the strength of these cards.
  • The Armament cards were great. A serious attack, but because of the gating, it doesn't feel oppressive. My brother generally vetoes any cursing attacks, but he didn't mind this one so much.
  • Profiteer was a big hit. In one game, we managed to run down the curses with Charlatan as the only other attack card, and everybody opened Profiteer in the next one. With everyone getting Golds on their deck, the game was over before very many curses came out.
  • Does General topdeck Duration cards? We weren't sure. (Also, we were playing with the version that topdecked on trash, and I was having entirely too much fun with General/Gambler.)
  • Wanderer was out in three or four games, and it was bought pretty often. Of course, I was trying to showcase these cards, so I didn't want to put out other terminal draw.
  • We weren't able to parse Study. Does 'first do this' mean 'when you play a card, draw up to 5 before resolving the first line of the card'? Or does it mean 'when you would play an action, draw to 5 and then take the card out of your hand'? I skimmed over the earlier posts and it sounds like the second interpretation is correct,  If your deck is full of cantrips, it would be substantially worse than a gold.
  • Everybody loved how Tinker combos with other trade token cards, especially the cheap ones. Trash two Estates, pay a token, gain a Terrace, regain the token.

5
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: December 16, 2015, 04:49:18 am »
Okay, I think I'm caught up with the last few pages. I was skeptical about Conscripts as a treasure at first, but after seeing Armaments I'm convinced. Would prefer $0* in the price corner, but I don't feel particularly strongly about it.

The buff to Auction was definitely needed. It was not great at $2, even in games with a lot of draw. I really don't think there's any reason to worry about its price.

Sad to hear about Clerk and Mill Town. I just played a game today with Clerk, (as well as Jubilee, Terrace, Barter, and Wheelwright) and it was always funny when the other guy drew them at the top of his shuffle.

When you update the OP, please throw in a topdecking Conclave. I want to try that out.

6
Variants and Fan Cards / Re: Ben's cards
« on: June 20, 2015, 11:02:18 pm »
Bookseller is way too cheap; compare it to Lab. Even assuming you have nothing but good cards in your hand, the first play is effectively +3 cards +1 action, and subsequent plays will look like +2 cards +1 action. On top of that, it combos with cards like Minion and Count. My gut feeling is that if you removed the clause about discarding cards, it would be good at $6.

7
Was able to do quite a bit more playtesting yesterday - the group I played with seemed to like it!  The multiple resource mechanic was intriguing.  However, there was a still a little balancing to be done - reduced the number of Gods out, and if there are 4 players, increase the number of Mortals and Monsters out - they just spread too thin with that many players.

Anyone on here interested at all in trying it out?

Very interested; I just don't know who else I could shanghai into this. It took a very long time to convince my crowd that Enterprise is just as good as a real expansion, and I doubt they'll take a chance on a pre-alpha Dominion spin-off.  :(

A few things that would make my job easier, and might entice other people here:
 
Pretty up the cards some more, and make them colorblind-friendly. This is a necessity for some people, who won't want to squint every card they played hunting for Xs and Bs and hashtags. It wouldn't be that hard to mock up symbols -- gold circle, red teardrop, blue star, etc., and put the yields in the same place on every card. After a big turn, players will need to glance over every card they played to tally up the number of coins they have, and then repeat the process three more times for the other resources. If your game revolves around managing multiple resources, this should be as painless as possible. Here's a template that's in my head right now, courtesy of my shitty MSPaint.

Use standard Dominion verbs for everything. It'll play exactly the same in every way, and it'll be so much more inviting to people when I ask them "Hey, do you want to play this clipart-on-cardstock game made by a perfect stranger from the internet?" I realize you want this to become more than a reskinned Dominion clone, but that will happen on its own time. Donald said that Kingdom Builder and Temporum were both conceived as 'Dominion with a board', but became something different during development.
If, a year from now, this game is still fantasy Dominion, changing the words used for the mechanics won't fool anyone. On the other hand, if you end up with a game that's interesting and engaging in its own right, you'll want everything written in the most widely used jargon to keep it as accessible as possible.

(Also, I'm not keen on the specific names used for the basic Dominion actions. You're making a game where everything revolves around currying favor with Greek gods. One of the things a card might tell you to do is 'sacrifice' something. Do you see how it might be really confusing to a first-time player that sacrificing has absolutely nothing to do with gaining the favor of said gods?)

Some more general opinions: if you're worried about this game looking samey in comparison to Dominion, it might be worthwhile to look through all the mechanics that you've transported over, and deciding whether each one is helpful for the game you want to make. For instance, why are there a limited number of buys? That mechanic is clearly necessary in Dominion, for a number of reasons that all boil down to 'there's only one resource your deck produces'. But if this game is founded on the exact opposite premise, and everything will be balanced to reward the player whose deck produces some of every resource, then what's the point? If I make $4 6X 5B 5# or whatever in my turn, I'm not going to be emptying any piles.

The stuff you've posted so far has definitely caught my attention, and even if I don't post in this thread often, I would still be interested to read your updates and see how things go as the game progresses.

8
Dominion General Discussion / Re: The "wait, you can DO that?!?!!" thread
« on: November 13, 2014, 10:05:06 pm »
I actually had something relevant happen to me the other day, though it's kind of the converse to the title. It turns out that if you draw a Moat when you get Margraved, you can't reveal it to block the rest of the attack. Slightly disappointing, but I guess it makes sense.

9
Variants and Fan Cards / Re: Pirate Lair
« on: November 03, 2014, 12:42:54 am »
Oh, it is, it is a glorious thing, to be a pirate...uh, Prince.

Needs to be played 10 times to be better than Duchy; 5 times to be competitive with Duchy. Kinda niche.
Or just compare it to Monument, and try to think of a situation where you would want this card over it. I can only assume there was supposed to be a +$ bonus on this card, or a +1 Card, +1 Action, because otherwise it just doesn't make any sense.

10
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: October 02, 2014, 09:45:46 pm »
For people who just need to print out some of the updated cards, here's the TeX document that I used. It gives a little more white space between cards than I would've liked, but it wasn't a big enough deal for me to spend half an hour to fix it. To add another page, use the \newpage command followed by a second \noindent and eight more pictures. Just compile it in the same folder as the hi-res .png files.

Code: [Select]
\documentclass[11pt]{article}

\usepackage{pdflscape}
\usepackage{graphicx}
\usepackage[margin=.6in]{geometry}
\begin{document}

\pagestyle{empty}
\begin{landscape}

\noindent
\includegraphics[width=59 mm,height=91 mm]{auction}
\includegraphics[width=59 mm,height=91 mm]{barrister}
\includegraphics[width=59 mm,height=91 mm]{barter}
\includegraphics[width=59 mm,height=91 mm]{cathedral}\\
\includegraphics[width=59 mm,height=91 mm]{craftsman}
\includegraphics[width=59 mm,height=91 mm]{floodgate}
\includegraphics[width=59 mm,height=91 mm]{mill_town}
\includegraphics[width=59 mm,height=91 mm]{profiteer}

\end{landscape}

\end{document}

11
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: September 29, 2014, 06:39:19 pm »
Sounds good. Whatever works best for you. I will try to post a zip file with the latest high-resolution images as soon as possible. Each card image is 696px × 1074px. If you arrange them in a 4 × 2 grid (landscape-style), it's a total of 2784px × 2148px. But the actual printing size that you want to scale it to is 236mm × 182mm.
Perfect. I was planning on printing out . Will the $2 Auction be in the .zip file?

In other news, I thought of a different Trade token-getting mechanic last night. "When you buy this, take a Trade token per Silver you have in play." At first I was thinking of trying it on Cathedral, but I know from past experience that unless a token trasher provides a way to get more tokens later, players will just buy them out for the trashing alone. But it could work perfectly on Barter. Barter's token gaining is already on-buy, and it's a card that you'd sometimes be willing to buy without Trade tokens, but you'd also like to have several (I guess that last part goes for all Trade token cards). To top it off, Silvers make really excellent Barter targets, gaining you $5 cards into your hand. So…

Quote
Barter
Types: Action
Cost: $5
+1 Action. Trash a card from your hand. Gain a card costing up to $2 more than it. You may pay a Trade token to put the gained card into your hand.

When you buy this, take a Trade token per Silver you have in play.

Getting pretty wordy (one more line of text), but probably still manageable. What do you guys think?
It's clever, and I certainly don't think it's a buff compared to a flat 2 tokens. But that extra line comes at a cost, and it's best to be wary about taking a card that's already fine and merging it with an unrelated idea. If the playtesters really don't get the difference between 'buy' and 'gain', then this could be a good fix. Otherwise, leave it as it is.

12
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: September 27, 2014, 11:51:10 pm »
The whole point of the pdf format was that I thought it would automatically print the right size. Then I found out from someone that the cards were being printed smaller on their computer/printer. Thanks for nothing, PDF!

I print my cards directly from GIMP, which is the image editing program I use to create the card images. I have step-by-step instructions for using that, if you're interested. IN FACT, if you have GIMP I can just give you .xcf documents to print and you won't even need the step-by-step instructions.
I do have GIMP, but no printer. I would be getting these done at Kinko's, and I doubt they'd be happy with that format.

Now that I stop to think about it, I could compile my own .pdfs in TeX without any trouble, if I knew the exact dimensions of the image. Either millimeters and pixels would be fine; if I had that, I wouldn't have to bug you for anything but the updated Auction. 

13
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: September 24, 2014, 02:36:05 pm »
I playtested Landlord (from the Intrigue contest) and I remember it being a lot of fun, but clearly underpowered. It fills a similar niche to Vendor, and merging the two could make a nifty card. Something like 
Quote
Vendlord - Action-Victory - $5
+2 Cards
+2 Buys
You may discard a Victory card. If you do, +2 Actions. (Or +1? I dunno)

Worth 1VP per empty Supply pile.
This version of Landlord is almost certainly well-priced, considering how weak the original was. It has one of the components needed to force a 3-pile, but not without a strong deck to back it up.  I don't know how you feel about using other people's cards in your expansion, but I really think that this card (or something close) would work really well in it. I didn't mention it earlier because I didn't know that you also wanted to replace Vendor.
To my eye, Vendlord seems to lack focus. Maybe if I played with it I'd feel differently. But you usually don't mind discarding Victory cards, so it's weird to be rewarded for doing it. It is itself a Victory card, so you can discard one to another, but probably that feels bad. Like, I tried a card that was [+1 Card; +1 Action; +$1 | When you discard this other than during Clean-up, you may set it aside, putting it into your hand at the start of your next turn]. But it rarely felt good to do that trick because often enough you'd rather play it this turn instead.

Anyway, sorry to be so down on it. I'll think about it more. And I'll think about other possibilities for an Action-Victory card for the set. It might be interesting to have one that you could use as a one-shot, but was worth VP if you kept it around. But maybe that's not interesting. Hmm…
I don't think it's meant to be an opportunity for a tactical decision so much as a gate: you either played a Moat or a Lab, depending on whether you have a green card in hand. The reason it was too weak originally was that you need to be actively rewarded for having junk in your deck, rather than just punished less. (I guess it would be more correct to say that Landlord's niche was more like Baron or Stables; it's more that its vanilla bonuses overlapped with Vendor.) From what HeavyD wrote in the Intrigue thread, the meat of the card is below the line and the top can be any machinery that makes you a credible threat for pulling off a quick three-pile. What I wrote was just an attempt to get the appropriate power level.

I actually just meant that I'd remove the comma, but perhaps I should go back to the old "If you do" wording for consistency. I've softened quite a bit on using new phrasings, though. The important thing is that it's unambiguous, which "You may spend a token to do X" is.
Ah, I see. Without the comma it'd be okay. If there are some cards that need the space, then use the succinct version for all of them but Jubilee. Now that you mention abbreviations, didn't you say that in this expansion the words 'in any order' would be implicit every time you topdeck something? I thought those words were removed from Guide for that reason.

EDIT 2:
Quote
Canton
Types: Action - Victory
Cost: $5 or $6
Trash this and discard a Gold. If you did, gain a Province.

Worth 2 VP.
Too similar to Farmland, and looks really bad in comparison. Colliding Farmland with $6 is a lot cleaner and less onerous than a Gold and 1 Action, even without discarding the Gold.

EDIT 3: You guys think Auction could cost $2? Probably it could cost $2.
Now that you mention it, yeah. It'll probably be worth $0 on occasion if you buy it too early, and there won't be any benefit in buying more than two or three. I'll be printing out a bunch of cards in the next few days, so if you mock up a version with the new price, I'll use it. (Is there a step-by-step guide for formatting the .pdf to get the cards the right size?)

14
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: September 22, 2014, 08:15:51 pm »
• Guide has been renamed to Convoy, which I thought better exemplified the idea of playing it several times to get you further.
Ehh, I like the old name and art for Guide a lot better. On play, the card is about looking ahead and working around obstacles, and when you're well prepared you're able to traverse more of your deck in a single turn than someone without a Guide could.

The fix to Dignitary is perfect, and I'm glad that Exchange/Barter is back to its original setup as well.

I've got plenty of unsolicited advice about the last 1-2 cards. I like Auction, Floodgate, and Gambler, and I feel they all fill important niches in the set, but Refurbish and Vendor seem to me to just fill up space. (That's not to say they're bad cards; if you like Refurbish, then keep it.)
On the other hand, when I look at what's missing from the set, the lack of dual-type cards is a pretty big hole. Obviously Convocationclave would like to see something more than the one Domain that might be in your deck in a small percentage of games -- but more importantly, I'm worried Cathedral could be a dud without Action-Victory cards to buy. Either you wait until you start greening to use the trashing ability, or you pick up an Estate with your second buy, gaining one junk card now for the chance to trash two on the next shuffle. That might be a good deal in a Curse-heavy slog, but it doesn't seem like it'll see use without a lot of support. I would raise the number of cards trashed from two to 'up to three' and then see if that's too strong, but at the very least I would add a second Victory card to the set to improve the odds of a combo.

• Vendor is kind of unexciting. I'd like to perhaps replace it with a cooler card. Either its replacement or the 25th card (or both) should have +1 Buy.
I playtested Landlord (from the Intrigue contest) and I remember it being a lot of fun, but clearly underpowered. It fills a similar niche to Vendor, and merging the two could make a nifty card. Something like 
Quote
Vendlord - Action-Victory - $5
+2 Cards
+2 Buys
You may discard a Victory card. If you do, +2 Actions. (Or +1? I dunno)

Worth 1VP per empty Supply pile.
This version of Landlord is almost certainly well-priced, considering how weak the original was. It has one of the components needed to force a 3-pile, but not without a strong deck to back it up.  I don't know how you feel about using other people's cards in your expansion, but I really think that this card (or something close) would work really well in it. I didn't mention it earlier because I didn't know that you also wanted to replace Vendor.

The comma with the "to" wording looks bad.
Yes, I think I'll remove it.
Yeah, you're only saving a few letters, and it doesn't jive with the rest of Dominion text. It's not even consistent with Jubilee, since that effect can't be abbreviated.

15
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: September 06, 2014, 10:14:21 pm »
I think avoiding digging is a goal worth pursuing. Putting two gained Conscripts on top of your deck kind of defeats part of the point, since they automatically connect with each other that way. But the idea of looking through the discard pile is worth considering. But you know what would be even faster? Just gaining an Attack directly to your hand. Think how much simpler that would be:

Quote
Barracks
Types: Action
Cost: $5
+1 Action. Gain a Conscripts from the Conscripts pile, putting it into your hand.

So, +1 Action, +$2 & gain a Conscript / strong attack? I feel like that compares too favorably with Minion.

I think I was making the most noise earlier in the thread about the revised Conscripts being too boring, but that was before  I played IRL games with these cards. The Kingdom cards are necessarily wordy and refer to unfamiliar components, and that can be a big hurdle for new players. If you're adding an 11th or 12th pile to the table on top of that, then something like Treasure - $3 should be the ideal amount you have to read. As it is, Conscripts is succinct, useful, and adds strategic depth to Dominion. Maybe the thematic combo isn't what it needs. If there's a way to simplify Barracks on its own, that's worth exploring, but otherwise my opinion is firmly in favor of the status quo.

16
So, I never bothered to follow up on this, but I am still interested in doing something in Portland, and any time in the 21st through 27th works great for me.

17
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: July 18, 2014, 05:37:31 pm »

18
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: July 16, 2014, 02:57:58 pm »
I'm going to change Dignitary to use a Horse Traders-like wording so as to avoid Fortress shenanigans. It's clunky and wordy and sad, but I think it needs to be done.

Quote
Dignitary
Types: Action – Reaction
Cost: 4
Look at the top 2 cards of your deck. Put any number of them into your hand. +$1 for each card you put back.

When another player plays an Attack card, you may set this aside from your hand. If you do, trash a card from your hand and return this to your hand at the start of your next turn.
What Fortress shenanigans exactly did you have in mind? If you used Dignitary to trash a Fortress, it would return to your hand, and the attack would resolve with your hand exactly the same as it was before. If this were Goko, I suppose you could have a problem with trolls trashing their Fortresses infinitely many times, but it's not, and the same issue exists with Secret Chamber (and every Reaction, in principle).

19
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: July 14, 2014, 01:05:50 am »
I want to maybe try the current version of Windfall once before I try to change it, but I think I'll also try that version of Cathedral I posted a while back that gained tokens when you bought a Victory card. Thanks for reminding me!
That's the card I was thinking of. Heh, I like how the image is from the same perspective as Chapel. At first I thought the trashing could be buffed, but three cards would be awkward and 'up to three' would be really powerful. Probably in a good place as is.

Huh. Buy victory cards to trash? that's new. As you know, I love conditional trashing, so naturally I'm pretty excited about it, much more so than about Auction (I still don't think that one's worth making tbh). It has really cool art, too. I hope it works out.

Well, you can't please everybody all of the time! :) I think Auction looks slick. Maybe not a power card, but different enough and useful in several situations.
I've already said I'm on 'team Auction'; it's simple and novel and clever, and not only does it make Floodgate more enticing, it combos with all the draw in this set. I think it's ready to go in the OP.

Just wondering why it's "When you buy" a victory card, and not "when you gain". Hoard is on-buy but I thought that was just a virtue of being a Treasure. It would be too strong with the old "Craftsman" (get 5 cathedrals in play, then go to town on the colonies), but not with the new one.
Probably for the reasons you just posted. It would be weird enough to have a combo that can replenish your tokens before the card is resolved. But you're talking about a combo that would turn "gain a Duchy" into "gain all the Duchies in the Supply". If there's a single alt-VP pile in the supply costing $5 or less, the first person to get a Cathedral and Craftsman in play would end the game instantly and win by a huge margin.

20
I think Washington was actually supposed to mean the state. I'll be back in Seattle for the latter half of August if people are up for something.
And it has seventeen votes, too. In that case it might make sense to narrow it down to a city rather than a state.

It's quite likely that a number of other people also thought it meant DC though and voted accordingly.

That's even more of a reason to do it. I'd also like to see if there's enough demand for a Portland meetup, and to find out if anyone actually lives in Idaho.

21

This poll has the same purpose as the one that's currently up, but specific to the area covered by the 'Washington' option in the original. I assume there's enough people in Seattle to organize an event, but I'd like to see if we could make something happen in Portland as well, and hopefully have some smaller meetups in smaller towns. (In all likelihood, only a few options on this list will get more than one vote.)
I can add more cities to the list if people ask for them, even if they lie outside of Cascadia. If they're in Texas or the midwest or Germany, though, it might be more sensible to start yet another poll.

22
I think Washington was actually supposed to mean the state. I'll be back in Seattle for the latter half of August if people are up for something.
And it has seventeen votes, too. In that case it might make sense to narrow it down to a city rather than a state.

23
If there's interest, I could put up a PNW-specific poll. Assuming "Washington" means the D. of C., there aren't any options within 600 miles of me.

24
General Discussion / Re: Is anyone playing Banished?
« on: July 09, 2014, 10:07:17 pm »
I picked this up the other day. In my first serious game (small map, valleys, otherwise hardest difficulty), I had my population up around 50 when a tornado swept right through my main street, leaving me with 10 adults, 3 children and very few buildings. I built back up from there pretty quickly, and recently got to around 100 citizens, but I seem to have accepted too many nomads and my healthy supply of food has disappeared, and now people have started starving...
Yep. After I took in thirty nomads, more than thirty people had starved within a year, and the population was still dropping when I stopped playing.

25
Variants and Fan Cards / Re: Dominion: Enterprise (Beta)
« on: July 08, 2014, 03:30:21 am »
I don't think the OP has changed since you last looked at it. I haven't had time for testing recently. I'm confident that someday I will be working on this set "full time" again, but not right now. And I don't want to fill the OP with untested cards, since at this point Enterprise has a reputation for having had a fair amount of testing. I guess I could just have them with zero stars, but I'd like to test each card in at least one game before posting it in the OP.
Well, you don't have to throw them in the OP just yet, but putting together a mockup of a new card always gets people excited.

Quote
+$2. Gain a Silver per Action card you have in play (counting this).
The original version of Bandit Camp gave you a silver and Donald said people were complaining because that goes against the purpose of a village (well you probably know that). He also said that he himself thought it was fine, but well I think I would've disliked it. New Windfall is similar, it's not a village but it requires you to play lots of actions while simultaneously making it harder to play lots of actions. My idea to fix that would be to make it a one-shot, so yea I'd totally test it with tokens first. The simplest way to do this would be to make it a terminal draw (+3) for 5$; that's something you're going to buy anyway, and add the one-silver-per-action card thing as a trade token effect. but you probably considered something like that already?

I have considered that. I'm hoping that this won't have the Bandit Camp problem. Gaining Silver works against villages, but not necessarily against cantrips or non-terminals in general. The self-limiting factor of Windfall making future Windfall plays less powerful is intentional, but whether the card is fun remains to be seen. It's certainly different.

The reason I don't want it as a one-shot is that you'll feel crappy when you get it in hand with no other Actions and don't play it. The original version had this Silver-gaining effect as the trade token effect with a vault variant as the main on-play. But it seemed complex and not that exciting. Maybe the entire idea is a dud, but I think it's at least worth trying once.
Those are all good points. It just feels like it would run into some type of Diadem problem, where pricing it high enough that it doesn't become degenerate makes it worthless on full random boards.

One thing that sounds interesting; you could make the silver-gaining a Token ability, but use "While this is in play, when you buy a Victory card, gain a Trade Token" instead of the usual free token as soon as you gain it. (Alternately, you could keep it as the action, and have the token ability gain a few silvers to hand.) I saw that clause in this thread a few pages back, and I think it's worth building a card around.

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