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Other Games / Re: Any Go players?
« on: March 13, 2016, 10:04:00 pm »It'll be five years until the robots beat the best players of the world I guess.
It'll be five years until the robots beat the best players of the world I guess.
General absolutely topdecks Duration cards. Conveniently, it stays in play as long as the Duration card does, in order to track that you played it twice. I'm glad you like the old version, but I'm probably not going back to it. It was just too crazy to track with Gambler, etc.!Oh, I agree. I probably won't spend money to reprint it, but it was clearly overpowered. From playing with it, I got the feeling that its existence would actively prevent someone from designing strong one-shots.
Your first interpretation of Study was actually correct. You play an Action card from your hand, then draw until you have 5 cards in hand, then follow the Action card's instructions. It's worded like the Adventures bonus tokens. I was strongly considering adding an explanatory parenthetical to Study, and your comment pushed me over the edge toward doing it. How does this sound?
"During your next turn, when you play an Action card, first draw until you have 5 cards in hand (before following its instructions)."
Would that have been enough to make it clear, or should I word it differently?
Was able to do quite a bit more playtesting yesterday - the group I played with seemed to like it! The multiple resource mechanic was intriguing. However, there was a still a little balancing to be done - reduced the number of Gods out, and if there are 4 players, increase the number of Mortals and Monsters out - they just spread too thin with that many players.
Anyone on here interested at all in trying it out?
Oh, it is, it is a glorious thing, to be a pirate...uh, Prince.Or just compare it to Monument, and try to think of a situation where you would want this card over it. I can only assume there was supposed to be a +$ bonus on this card, or a +1 Card, +1 Action, because otherwise it just doesn't make any sense.
Needs to be played 10 times to be better than Duchy; 5 times to be competitive with Duchy. Kinda niche.
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\begin{document}
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\begin{landscape}
\noindent
\includegraphics[width=59 mm,height=91 mm]{auction}
\includegraphics[width=59 mm,height=91 mm]{barrister}
\includegraphics[width=59 mm,height=91 mm]{barter}
\includegraphics[width=59 mm,height=91 mm]{cathedral}\\
\includegraphics[width=59 mm,height=91 mm]{craftsman}
\includegraphics[width=59 mm,height=91 mm]{floodgate}
\includegraphics[width=59 mm,height=91 mm]{mill_town}
\includegraphics[width=59 mm,height=91 mm]{profiteer}
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\end{document}
Sounds good. Whatever works best for you. I will try to post a zip file with the latest high-resolution images as soon as possible. Each card image is 696px × 1074px. If you arrange them in a 4 × 2 grid (landscape-style), it's a total of 2784px × 2148px. But the actual printing size that you want to scale it to is 236mm × 182mm.Perfect. I was planning on printing out . Will the $2 Auction be in the .zip file?
In other news, I thought of a different Trade token-getting mechanic last night. "When you buy this, take a Trade token per Silver you have in play." At first I was thinking of trying it on Cathedral, but I know from past experience that unless a token trasher provides a way to get more tokens later, players will just buy them out for the trashing alone. But it could work perfectly on Barter. Barter's token gaining is already on-buy, and it's a card that you'd sometimes be willing to buy without Trade tokens, but you'd also like to have several (I guess that last part goes for all Trade token cards). To top it off, Silvers make really excellent Barter targets, gaining you $5 cards into your hand. So…It's clever, and I certainly don't think it's a buff compared to a flat 2 tokens. But that extra line comes at a cost, and it's best to be wary about taking a card that's already fine and merging it with an unrelated idea. If the playtesters really don't get the difference between 'buy' and 'gain', then this could be a good fix. Otherwise, leave it as it is.QuoteBarter
Types: Action
Cost: $5
+1 Action. Trash a card from your hand. Gain a card costing up to $2 more than it. You may pay a Trade token to put the gained card into your hand.
When you buy this, take a Trade token per Silver you have in play.
Getting pretty wordy (one more line of text), but probably still manageable. What do you guys think?
The whole point of the pdf format was that I thought it would automatically print the right size. Then I found out from someone that the cards were being printed smaller on their computer/printer. Thanks for nothing, PDF!I do have GIMP, but no printer. I would be getting these done at Kinko's, and I doubt they'd be happy with that format.
I print my cards directly from GIMP, which is the image editing program I use to create the card images. I have step-by-step instructions for using that, if you're interested. IN FACT, if you have GIMP I can just give you .xcf documents to print and you won't even need the step-by-step instructions.
I don't think it's meant to be an opportunity for a tactical decision so much as a gate: you either played a Moat or a Lab, depending on whether you have a green card in hand. The reason it was too weak originally was that you need to be actively rewarded for having junk in your deck, rather than just punished less. (I guess it would be more correct to say that Landlord's niche was more like Baron or Stables; it's more that its vanilla bonuses overlapped with Vendor.) From what HeavyD wrote in the Intrigue thread, the meat of the card is below the line and the top can be any machinery that makes you a credible threat for pulling off a quick three-pile. What I wrote was just an attempt to get the appropriate power level.I playtested Landlord (from the Intrigue contest) and I remember it being a lot of fun, but clearly underpowered. It fills a similar niche to Vendor, and merging the two could make a nifty card. Something likeTo my eye, Vendlord seems to lack focus. Maybe if I played with it I'd feel differently. But you usually don't mind discarding Victory cards, so it's weird to be rewarded for doing it. It is itself a Victory card, so you can discard one to another, but probably that feels bad. Like, I tried a card that was [+1 Card; +1 Action; +$1 | When you discard this other than during Clean-up, you may set it aside, putting it into your hand at the start of your next turn]. But it rarely felt good to do that trick because often enough you'd rather play it this turn instead.QuoteVendlord - Action-Victory - $5This version of Landlord is almost certainly well-priced, considering how weak the original was. It has one of the components needed to force a 3-pile, but not without a strong deck to back it up. I don't know how you feel about using other people's cards in your expansion, but I really think that this card (or something close) would work really well in it. I didn't mention it earlier because I didn't know that you also wanted to replace Vendor.
+2 Cards
+2 Buys
You may discard a Victory card. If you do, +2 Actions. (Or +1? I dunno)
Worth 1VP per empty Supply pile.
Anyway, sorry to be so down on it. I'll think about it more. And I'll think about other possibilities for an Action-Victory card for the set. It might be interesting to have one that you could use as a one-shot, but was worth VP if you kept it around. But maybe that's not interesting. Hmm…
I actually just meant that I'd remove the comma, but perhaps I should go back to the old "If you do" wording for consistency. I've softened quite a bit on using new phrasings, though. The important thing is that it's unambiguous, which "You may spend a token to do X" is.Ah, I see. Without the comma it'd be okay. If there are some cards that need the space, then use the succinct version for all of them but Jubilee. Now that you mention abbreviations, didn't you say that in this expansion the words 'in any order' would be implicit every time you topdeck something? I thought those words were removed from Guide for that reason.
EDIT 2:Too similar to Farmland, and looks really bad in comparison. Colliding Farmland with $6 is a lot cleaner and less onerous than a Gold and 1 Action, even without discarding the Gold.QuoteCanton
Types: Action - Victory
Cost: $5 or $6
Trash this and discard a Gold. If you did, gain a Province.
Worth 2 VP.
EDIT 3: You guys think Auction could cost $2? Probably it could cost $2.Now that you mention it, yeah. It'll probably be worth $0 on occasion if you buy it too early, and there won't be any benefit in buying more than two or three. I'll be printing out a bunch of cards in the next few days, so if you mock up a version with the new price, I'll use it. (Is there a step-by-step guide for formatting the .pdf to get the cards the right size?)
• Guide has been renamed to Convoy, which I thought better exemplified the idea of playing it several times to get you further.Ehh, I like the old name and art for Guide a lot better. On play, the card is about looking ahead and working around obstacles, and when you're well prepared you're able to traverse more of your deck in a single turn than someone without a Guide could.
• Vendor is kind of unexciting. I'd like to perhaps replace it with a cooler card. Either its replacement or the 25th card (or both) should have +1 Buy.I playtested Landlord (from the Intrigue contest) and I remember it being a lot of fun, but clearly underpowered. It fills a similar niche to Vendor, and merging the two could make a nifty card. Something like
Vendlord - Action-Victory - $5This version of Landlord is almost certainly well-priced, considering how weak the original was. It has one of the components needed to force a 3-pile, but not without a strong deck to back it up. I don't know how you feel about using other people's cards in your expansion, but I really think that this card (or something close) would work really well in it. I didn't mention it earlier because I didn't know that you also wanted to replace Vendor.
+2 Cards
+2 Buys
You may discard a Victory card. If you do, +2 Actions. (Or +1? I dunno)
Worth 1VP per empty Supply pile.
Yeah, you're only saving a few letters, and it doesn't jive with the rest of Dominion text. It's not even consistent with Jubilee, since that effect can't be abbreviated.The comma with the "to" wording looks bad.Yes, I think I'll remove it.
I think avoiding digging is a goal worth pursuing. Putting two gained Conscripts on top of your deck kind of defeats part of the point, since they automatically connect with each other that way. But the idea of looking through the discard pile is worth considering. But you know what would be even faster? Just gaining an Attack directly to your hand. Think how much simpler that would be:QuoteBarracks
Types: Action
Cost: $5
+1 Action. Gain a Conscripts from the Conscripts pile, putting it into your hand.
I'm going to change Dignitary to use a Horse Traders-like wording so as to avoid Fortress shenanigans. It's clunky and wordy and sad, but I think it needs to be done.What Fortress shenanigans exactly did you have in mind? If you used Dignitary to trash a Fortress, it would return to your hand, and the attack would resolve with your hand exactly the same as it was before. If this were Goko, I suppose you could have a problem with trolls trashing their Fortresses infinitely many times, but it's not, and the same issue exists with Secret Chamber (and every Reaction, in principle).QuoteDignitary
Types: Action – Reaction
Cost: 4
Look at the top 2 cards of your deck. Put any number of them into your hand. +$1 for each card you put back.
When another player plays an Attack card, you may set this aside from your hand. If you do, trash a card from your hand and return this to your hand at the start of your next turn.
I want to maybe try the current version of Windfall once before I try to change it, but I think I'll also try that version of Cathedral I posted a while back that gained tokens when you bought a Victory card. Thanks for reminding me!That's the card I was thinking of. Heh, I like how the image is from the same perspective as Chapel. At first I thought the trashing could be buffed, but three cards would be awkward and 'up to three' would be really powerful. Probably in a good place as is.
I've already said I'm on 'team Auction'; it's simple and novel and clever, and not only does it make Floodgate more enticing, it combos with all the draw in this set. I think it's ready to go in the OP.Huh. Buy victory cards to trash? that's new. As you know, I love conditional trashing, so naturally I'm pretty excited about it, much more so than about Auction (I still don't think that one's worth making tbh). It has really cool art, too. I hope it works out.
Well, you can't please everybody all of the time! I think Auction looks slick. Maybe not a power card, but different enough and useful in several situations.
Just wondering why it's "When you buy" a victory card, and not "when you gain". Hoard is on-buy but I thought that was just a virtue of being a Treasure. It would be too strong with the old "Craftsman" (get 5 cathedrals in play, then go to town on the colonies), but not with the new one.Probably for the reasons you just posted. It would be weird enough to have a combo that can replenish your tokens before the card is resolved. But you're talking about a combo that would turn "gain a Duchy" into "gain all the Duchies in the Supply". If there's a single alt-VP pile in the supply costing $5 or less, the first person to get a Cathedral and Craftsman in play would end the game instantly and win by a huge margin.
I think Washington was actually supposed to mean the state. I'll be back in Seattle for the latter half of August if people are up for something.And it has seventeen votes, too. In that case it might make sense to narrow it down to a city rather than a state.
It's quite likely that a number of other people also thought it meant DC though and voted accordingly.
I think Washington was actually supposed to mean the state. I'll be back in Seattle for the latter half of August if people are up for something.And it has seventeen votes, too. In that case it might make sense to narrow it down to a city rather than a state.
I picked this up the other day. In my first serious game (small map, valleys, otherwise hardest difficulty), I had my population up around 50 when a tornado swept right through my main street, leaving me with 10 adults, 3 children and very few buildings. I built back up from there pretty quickly, and recently got to around 100 citizens, but I seem to have accepted too many nomads and my healthy supply of food has disappeared, and now people have started starving...Yep. After I took in thirty nomads, more than thirty people had starved within a year, and the population was still dropping when I stopped playing.
I don't think the OP has changed since you last looked at it. I haven't had time for testing recently. I'm confident that someday I will be working on this set "full time" again, but not right now. And I don't want to fill the OP with untested cards, since at this point Enterprise has a reputation for having had a fair amount of testing. I guess I could just have them with zero stars, but I'd like to test each card in at least one game before posting it in the OP.Well, you don't have to throw them in the OP just yet, but putting together a mockup of a new card always gets people excited.
Those are all good points. It just feels like it would run into some type of Diadem problem, where pricing it high enough that it doesn't become degenerate makes it worthless on full random boards.Quote+$2. Gain a Silver per Action card you have in play (counting this).The original version of Bandit Camp gave you a silver and Donald said people were complaining because that goes against the purpose of a village (well you probably know that). He also said that he himself thought it was fine, but well I think I would've disliked it. New Windfall is similar, it's not a village but it requires you to play lots of actions while simultaneously making it harder to play lots of actions. My idea to fix that would be to make it a one-shot, so yea I'd totally test it with tokens first. The simplest way to do this would be to make it a terminal draw (+3) for 5$; that's something you're going to buy anyway, and add the one-silver-per-action card thing as a trade token effect. but you probably considered something like that already?
I have considered that. I'm hoping that this won't have the Bandit Camp problem. Gaining Silver works against villages, but not necessarily against cantrips or non-terminals in general. The self-limiting factor of Windfall making future Windfall plays less powerful is intentional, but whether the card is fun remains to be seen. It's certainly different.
The reason I don't want it as a one-shot is that you'll feel crappy when you get it in hand with no other Actions and don't play it. The original version had this Silver-gaining effect as the trade token effect with a vault variant as the main on-play. But it seemed complex and not that exciting. Maybe the entire idea is a dud, but I think it's at least worth trying once.