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Messages - bodybuilder

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1
Dominion General Discussion / random setup?
« on: May 20, 2013, 04:50:19 pm »
I have, thanks to your advice, dominion, intrigue, cornucopia, seaside and prosperity. and every time we do the setup random because we think that the best way to enjoy this great game.
I really like to play with action cards, and I take always varied, but my team always plays the strategy to take a lot of money and hurry up to buy provinces, I think it's called Big Money. and many times they are the ones to win easily.
then I ask you, it is best to put always in the setup at least a victory card alternative? (gardens, duke, etc. ..), or at least one attack card? or is there still a way to beat big money without these cards?

2
Rules Questions / Re: Duration card and young witch
« on: May 17, 2013, 10:44:17 am »
Thx guys!

3
Rules Questions / Duration card and young witch
« on: May 17, 2013, 10:28:16 am »
if the bane card is a card duration, and it lies on the table from the previous round, it is as revealing against young witch?

4
In fact, I want to say that there are people like me who have eliminated saboteur from the game, and I also read that it is banned in some tournaments. so I think that is not a good card, maybe it is not broken, but it certainly is not good. About seaside, I do not like the mechanism duration because I do not like to remember the bonus that I will have next turn. I like the normal mechanical where each round is played and then cleaning it. I do not like alchemy because of potions. I do not like  cornucopia because the prize cards come out only if there is a tournament, otherwise adds little. I like interaction, and I'm looking for attack card but not frustrating as saboteur.

5
Hinterlands is more like "pure" Dominion.

Nah, it's got that crazy on-gain mechanic.



True, but so does Mint, so on-gain abilities aren't a problem for him.

I never thought of on-gain abilities as straying too far from the basic rules. It's a slight tweak.

That was somewhat tongue-in-cheek. I think the problem the OP is having is that he seems to have conflicting goals. He wants to check out the cards of the expansions, whose purpose is to add to the variety in Dominion by doing something different, but he doesn't like cards which are too different.

I simply said I do not like the cards that also effects the next round, that is, only the cards duration. then I would not buy seaside. saboteur no appeals to many people because it is broken in 3-4 players. I do not know why it is so strange! I like different mechanisms, just do not want the cards duration

6
I tried seaside and cornucopia cards against AI, and I did not like, especially the duration of seaside cards.

so I decided to take hinterlands or dark ages. I think that these 2 games, have not cards also apply the next round.

between hinterlands and dark ages, what do you recommend and why?

7
Familiar is hands down the best card with a potion in its cost, so if people aren't buying it it's just because your group doesn't realize how powerful cursing attacks are.  (Or you play a lot of 4+ player.)
I am actually starting to put my hands up and say vineyards has a spot in the discussion.

As a fun or not fun card? Or another part of the discussion?

I think as a "most powerful potion cost card"?

Oh. Perhaps, but I thought the point was to inform bodybuilder with which expansions he may like. He doesn't even like Chancellor because it's not that useful. I get the feeling cards like Familiar won't impress him.

Thread discussion tends to wander after a while.

Familiar can be swingy, and that can irk some people... but it happens.  bodybuilder didn't complain about Swindler or Torturer (and yeah Torturer can be swingy -- who can get the chain going first?) so Familiar might be OK for him.  I'm actually not sure what he's not a fan of, aside from specific cards.  Some are generally not bought (e.g. Chancellor), some are frustrating and often weak (Saboteur).  He also seemed not to want to play with extra components (like VP tokens).  I can't figure out a general thing he dislikes.

Best advice is just to try everything.  If there are cards that are disliked, remove them.  No big deal.  Honestly, everything is balanced and everything can shine in at least a few scenarios, or not be worth buying in a few scenarios.  Some just are usually almost always worthwhile or worthless.  But nothing is 100% always bought or always ignored, I think.  But if you dislike a card, there is no great reason why you can't leave it out.

you missed some step .. I am using add-ons and I like them,  I learned to use chancellor, and the other cards. the only one that I take off is saboteur, because with him the games are completely different.

my question was if cornucopia and seaside have cards that make the game frustrating (as saboteur).

I do not like alchemy,  and will not take it.

8
ok at the end saboteur is out, I tried online and I do not like if he is in play. very low scores and match that ends early.

Now,  without opening another topic, I ask you: would buy seaside but also want to be sure that there are no cards unbalanced. I do not mean not good, but I mean cards like saboteur, that hurt their work, bringing boredom and frustration in games.

other question: what do you think of alchemy and cornucopia? seem to me the less beautiful for what they offer

9
but there is someone like me who have eliminated from the game?

10
I understand that many people prefer not to have it in the game, and I would like instead of the positive opinions, because until now I have not read

11
there is someone who has enjoyed with saboteur? apparently is better off!

12
I finally decided to also keep wishing wells. therefore remain outside only saboteur and trade route

13
no! on trade routes are already convinced: I do not like. I need to know if wishing wells also works well with other cards as well as scouts, and if it is worth to keep it

14
ok I am convinced of saboteur to delete it permanently. as well as trade route that does not please me at all.

Now the only question is wishing wells, let's see who can convince me to keep it

15
once you've convinced me! after playing other games I liked contraband, chancellor and scout.

the only ones that I can not find a utility are:
- Saboteur of which I have read that many other people have taken out of the game because it slows down the games.
- Wishing wells, works with Scout is true, but only with that!

thoughts on these two cards?

16
ok after playing other 3 games I confirm that I like loan and counting house
so now the cards that remain out are:
base: chancellor (I can not understand the usefulness)
intrigue: saboteur (no advantage and I've read that it is unbalanced in 3-4 players),  scout (as chancellor, I can not understand the usefulness),  wishing wells (it is frustrating to have to remember the order of the deck, if it is been modified, otherwise it is even more frustrating to guess!)
prosperity: trade route (I do not like it at all),  contraband (the opposition will always say: province or colony!)

now I ask you again, with patience, to give me a definitive judgment on these 6 cards,  I do well to leave them out? or some may be good?

I would like to sincerely enter again 1 of these, because I would only 5 cards out, and 70 cards for create  many random kingdoms! should be great! really do you want to leave me with only 69 cards?! :P

17
thank you all for the answers. I'm still trying to get out.

I am sure that I will not: Chancellor,  scout,  saboteur,  wishing wells
but I'm still undecided about loan and counting house.

- loan seems good for trashing coppers, but it seems that there are many other cards that do it better
- counting house I think is good only against a mountebank, but it is also good if I have coppersmith? or it is not good to take the coppers from the cards discarded instead of her own deck?

18
I'm just a bit undecided about counting house and loan. the other cards I'm still convinced to leave out..

19
you convinced me,  I put the chapel back in the game

now I want to say please, what do you think of:
wishing wells
saboteur
scouts
chancellor
loan
trade route
counting house
contraband

see if you can convince me even on these, or if I was right to remove them because they are weak

20
ok since we then explain to me how I should use the chapel?
in my game I do not ever waste Estates and copper,  except when they are forced

21
I do not want to turn anything! At this point there should not be even the kingdoms preset,  instead we are and advises them the author!

evidently some cards need other to work well, so if they go out on their own (choosing randomly),  they are useless!

I avoid this problem by not ever go out casually cards that have mechanical properties that I do not like!

and stop making the purists,  I'm not saying that I removed the cards are not good, I'm just saying I do not like and therefore do not want them!

22
if you think about it,  the chapel is the only card that allows you to trash cards without receiving anything in return. then you understand that it is a strategy in itself, and completely revolutionizes the game. I do not like it at all. it's different from all the others cards.

23
I finally decided! I preferred to take only the cards you do not like no matter which set they belong.
here is what I deleted:
base: chapel,  chancellor
intrigue: saboteur, scouts,  Wiching wells
prosperity: loan, trade route,  counting house,  contraband

I also left the cards that use the components victory points in prosperity.

additional advice for me?

P.S. I apologize if I'm seemed immoral and arrogant,  was not my intention

24
I like totally random, but I want to make sure that some cards do not ever come out,  just taking off!

25
I still can not get out of it .. I like spy and thief because it is a mechanical interactive and easy to use. I do not like instead of chancellor scouts and maybe because I do not understand how easy it is to use them .. but it is also true that they are very debolie cards that you would prefer money and do not always take them. that's why I would like to take them off.
I like the cards reaction,  all, so even if I would like to keep them weak. I do not like wishing wells because I had to guess what's on my deck, or am I supposed to remember the order of cards put on the deck with the scout! and this memory game I do not like .. I like the cards of attack, but the saboteur it seems useless in this,  it does not create so much damage to take a card and give that costs less,  also slows down the game.

we do so, we start from the basic set and intrigue,  and Advise what to remove according to what I wrote above, so after we think of prosperity!

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