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Messages - crj

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1
Dominion Articles / Re: Gear
« on: Today at 04:40:27 pm »
I'm not convinced all your points are valid.

For example, why is it good to save an unplayable terminal Action until next turn, when you could have played it this turn had you not played Gear?

Several reasons. For example, you draw it dead so you couldnít have played it or you have more than one other unplayable in your hand. Itís also possible the value of the action is much higher next turn. For example, you play Village-Ghost Ship and have to choose between Gear or another Ghost Ship. Itís  correct to play Gear over Ghost Ship and save the second Ghost Ship for next turn instead of playing it now because you will attack on both turns rather than just this one.
If the other terminal action is dead, so is Gear; Gear can't save you from drawing something dead!

OK, I suppose if you have one action left, with Gear and two other terminals in your hand, you can play Gear to defer both of them to next turn and hope (a) Gear doesn't draw yet another action dead and (b) you draw a village next turn. That feels pretty desperate, though.

I agree that Gear can be useful to defer until next turn cards you'd rather play then than now. But I think that's already covered as a separate point in the article.

2
Dominion Articles / Re: Gear
« on: Today at 04:36:38 pm »
Having a Gear is better than having nothing.
That may well be (indeed, presumably is) the case. But improving your chances of being able to play your other T1/T2 purchase on T3/T4 isn't one of the ways in which it's better than having nothing.

To me, that suggests including it in the article as an advantage of Gear is bogus.

3
Rules Questions / Re: "in play" on Royal Carriage
« on: August 18, 2018, 09:18:10 pm »
That estimate does rather assume people only play randomly chosen kingdoms...

4
Dominion Articles / Re: Gear
« on: August 18, 2018, 09:17:14 pm »
I'm not convinced all your points are valid.

For example, why is it good to save an unplayable terminal Action until next turn, when you could have played it this turn had you not played Gear?

Also, "If you draw Gear on turn 3, you're guaranteed to be able to see and play your other opening card on turns 3 or 4.". So you are unable to play your other opening card on T3 or T4 if both:
ē You fail to draw Gear on T3, and
ē You fail to draw the other card on T3 or T4
The risk of that happening is 1 in 11.

So what if you didn't buy Gear? Suppose you instead bought just that other opening card? Then, the risk of failing to see that other card on T3 or T4 would be... 1 in 11. You've not improved your chances at all.

5
Dominion General Discussion / Re: Most hated attacks?
« on: August 18, 2018, 09:02:24 pm »
Question to the people who most hate the attacks which hurt the most: do you like attacks at all in Dominion? I know many people don't.

Personally, I don't mind a vicious slog once in a while, so I'm not going to vote for Ghost Ship or Goons just because it makes life so very difficult.

6
Dominion General Discussion / Re: Most hated attacks?
« on: August 17, 2018, 11:05:22 am »
Oracle is my least favourite attack, but it's missing from your list.

(It's just so fiddly! You play it, players reveal cards, you make a choice, they make a choice. And then someone decides order matters, so it's you play it, player on your left reveals, you choose, they choose, next player reveals, you choose, they choose, and so on. Once you're finished, it was such a pissy little attack it wasn't worth all the bother.)

7
Nice! A mere 58 turns later and I've alphabetized the Knights pile.
Given you can take multiple Overlords and/or BoMs, and get them all back into the supply once you're done, is that really the smallest possible number of turns? Given perfect shuffle luck, etc.

8
Rules Questions / Re: Self-Pin?
« on: August 15, 2018, 07:49:20 pm »
That only works if they manage to build a substantial lead before you gain Possession, and their deck isn't especially synergistic with being Possessed (no Remodel Gold to Province shenanigans or similar). Otherwise, you can just play Possession every turn and steal their strategy.

9
Rules Questions / Re: Self-Pin?
« on: August 15, 2018, 05:19:39 pm »
A rational, if unsporting, player that was losing would go for Possession. )-8

Is this the first example of a pairing that utterly breaks Dominion? I guess one had to happen sooner or later, and it's impressive it was later rather than sooner.

10
Variants and Fan Cards / Re: Spillage Village
« on: August 15, 2018, 12:37:05 pm »
+10 Actions is a big enough number that Champion is probably what you need to compare with.

11
If you really want, there are plenty of cards you could combo with to top-deck gains. Or, given this is Nocturne, you could choose to gain one of the gain-to-hand cards.

12
Rules Questions / Re: Self-Pin?
« on: August 15, 2018, 10:15:27 am »
Alarmingly, I'm not certain that Donating down to just Possession yourself and forcing a draw isn't the best counter to your opponent Donating down to just Possession...

13
Rules Questions / Re: Gain copy of heirlooms?
« on: August 14, 2018, 10:00:04 am »
Or, for that matter, Necropolis using Lurker. If you really want.

14
Some things aren't worth the bother of requesting.

15
Indeed.. to me, the renaming of Coffers in fact strongly indicates that we WILL see "+1 Coffers" in the new set.
I have already said on reddit that Guilds was changed to match Renaissance there.
Doesn't that mean there will have to be a second set of Coffers mats in Renaissance for people who don't have Guilds?

On the plus side, if I understood correctly, the need for a second set of Tavern mats was a reason not to include Reserve cards in any future expansions. This opens up the hope for me we might see that much-loved feature again some day. (-8

16
Conversely, I prefer coin tokens to Coffers. So if an upgrade pack is ever made, and anyone wants to get rid of some first-edition cards in good condition, please get in touch!

17
Dominion General Discussion / Re: A Dominion Chronology
« on: August 09, 2018, 02:02:30 am »
I'm also noticing the main gaping holes in European history left are the Reformation and the Crusades.
"Industry" would be quite a succinct name and fertile theme.

Or go to the opposite extreme, like Carcassonne, and do Dominion: Hunters and Gatherers. (-8

18
Dominion General Discussion / Re: A Dominion Chronology
« on: August 08, 2018, 12:43:48 am »
I know there were Roman patricians, but thinking along these lines I can't help feeling it's a shame that card name wasn't saved for Renaissance.

19
Vitruvian Man and a paintbrush both seem pretty plausible to me.

Other options: gondola, Michelangelo's David, the Spark of Life detail from the Sistine Chapel, quill pen (perhaps in inkpot).

20
Nice theme. I was hoping for Dominion to get an art or progress themed expansion, and here they are.
It's the perfect opportunity for some pretty spectacular card art. I hope it lives up to the expectations I suddenly have!

21
Variants and Fan Cards / Re: Really bad card ideas
« on: August 06, 2018, 10:43:56 pm »
Harbinger Makework
Action
Cost: $1

+1 Card
+1 Action
You may discard the top card of your deck.

AKA Spy
It's almost exactly Zombie Spy. The only difference I see is that Zombie Spy lets you (strictly, compels you to) look at the top card of your deck before choosing whether or not to discard it.

22
Rules Questions / Re: Inheritance interaction
« on: July 27, 2018, 11:56:40 am »
Except for the edge case from Hell: all this madness is happening while the player is Possessed.

23
Variants and Fan Cards / Re: Royal Seal fix
« on: July 25, 2018, 10:27:32 am »
To state the obvious, Dominion would be less fun if every card in every kingdom was the best of its kind. It is interesting to have weaker and more expensive top-decking sometimes, so people have to think harder about how much they really want it.

(The problem for Royal Seal is that, in the case of top-decking, the answer is "not much".)

24
Rats is actually a surprisingly brutal card to have miss the shuffle. If you canít have 2 rats in your deck by the third reshuffle [...]
Remember you can often buy a second Rats on T4 if you need to. The opportunity cost is not buying something else, but if not having two Rats after the second shuffle is going to be a disaster, you can mitigate.

25
Lookout can handle a 2:1 ratio just fine though after 2nd reshuffle there is an actual possibility he decides to bite you in the balls.
Just once, I was playing online against someone who forgot Treasure Map topdecked its Gold and played Lookout later that same turn...

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