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Messages - Minotaur

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1
Variants and Fan Cards / Re: Really bad card ideas
« on: October 17, 2019, 09:57:41 am »
Busy House
Treasure
Cost: $5

+$4
-$1 for each Action.  (This cannot bring you below $0.)

2
Variants and Fan Cards / Re: Really bad card ideas
« on: October 15, 2019, 05:08:11 pm »
Throning Station
Project
Cost: <12>

Take a third Project token, and put your other two tokens on another Project and an identical copy of that Project.

Throning Ceremony
Event
Cost: <10>

Perform another Event of your choice twice (without having to Buy it)

3
Variants and Fan Cards / Re: Really bad card ideas
« on: October 14, 2019, 04:41:33 pm »
Coffee Grounds
Action-Victory
Cost: $3

+3 Actions.  Trash this card.
--------
When you gain this, +1 Buy.

4
Variants and Fan Cards / Re: Really bad card ideas
« on: October 13, 2019, 05:00:17 am »
Means Of Production
Project
Cost: $8*

When another player would gain a Treasure costing more than $0, you gain it and they gain a cheaper one that doesn't trigger this.
---------
When you Buy this, increase its cost by $2 and return any of its other Project tokens to their owners.

5
Variants and Fan Cards / Re: Really bad card ideas
« on: October 04, 2019, 03:21:07 pm »
Gambler
Action-3
Reveal a card from your hand. The player to your left reveals a card from your hand. If your card cost more then your opponents then roll a die. If you roll:
1- +1 card
2- + 1 action
3- + 1 (coin)
4-  take an extra turn after this one
5- swap the revealed card with the card your opponent revealed
6- trash both cards revealed
this should be a cantrip.

KC + Gambler, get your two cards and action back.

6
Variants and Fan Cards / Re: Really bad card ideas
« on: October 03, 2019, 07:09:14 pm »
Flog
Event
Cost: $6

Gain a Platinum.  Each other player gains a Province.
-------------
In games using this, the player with the most VP at the end of the game wins.

7
Variants and Fan Cards / Re: Really bad card ideas
« on: October 03, 2019, 03:52:53 pm »
Suicide Mission
Event
Cost: $6

(Once per turn) (Can be bought after end-game condition is met) Take another turn after this one in which you skip your Buy phase.  If you trash a Flag Bearer during this turn, +5 VP.  If you do not, -5 VP.

8
Variants and Fan Cards / Re: Really bad card ideas
« on: October 03, 2019, 03:43:45 pm »
General Flagstaff
Action
Cost: $5

+$3
Trash this or an Action card from your hand.  If you do, take the Flag.

9
Variants and Fan Cards / Re: Really bad card ideas
« on: October 01, 2019, 08:57:07 pm »
Advisor's Masquerade
Action-Ruins
Cost: $0

+1 Action
Reveal the top three cards of your deck.  The player to your left chooses one, and you pass it to the left.  Each other player passes a card from their hand to the left.  Each player puts the card passed to them into their hand.

I hate to be "that guy," but you don't need the last sentence. Masquerade doesn't have that clarification in 1st or 2nd edition, but it is still true.


Rare footage of you meeting That Guy...

(the That Guy slice of the forum pie chart is fairly large regardless)

(In this case, if the last clause of my RBCI wasn't considered necessary, then the player to the left would have my passed card to choose from, which is not what I intended.  So to work as intended with this interpretation, my passed card would have to be set aside temporarily or something...)

10
Variants and Fan Cards / Re: Really bad card ideas
« on: September 30, 2019, 12:42:44 am »
During your Buy phase, reveal your hand for a fraction of a second and announce how much money you have instead of playing treasures.  If you do play your treasures, put your entire hand in play.

11
Variants and Fan Cards / Re: Really bad card ideas
« on: September 29, 2019, 04:03:06 pm »
Advisor's Masquerade
Action-Ruins
Cost: $0

+1 Action
Reveal the top three cards of your deck.  The player to your left chooses one, and you pass it to the left.  Each other player passes a card from their hand to the left.  Each player puts the card passed to them into their hand.

12
Variants and Fan Cards / Re: Really bad card ideas
« on: September 29, 2019, 02:18:19 pm »
And when a card says +x Cards, you may gain x cards, each costing up to .
And when you gain a card, you may immediately play it or put it into your hand, your choice.

"+X Action(s)" doesn't mean anything.  You can play Actions from your hand during your turn whenever you want.

13
Variants and Fan Cards / Re: Really bad card ideas
« on: September 29, 2019, 09:54:24 am »
Stapler
Action-Attack
Cost: $5

Staple a Scout to your divorce papers.  This is all you're getting from me.  I hope it was worth it, you two-timing backstabber.

14
Variants and Fan Cards / Re: Really bad card ideas
« on: September 28, 2019, 11:35:32 pm »
Yikes.  What happens when you try to draw a card stapled to one or more other cards?

15
Dominion General Discussion / Re: Homage to the Best Card
« on: September 26, 2019, 06:53:40 pm »

16
Variants and Fan Cards / Re: Really bad card ideas
« on: September 02, 2019, 12:31:45 pm »
Evolution
Landmark

At the start of each turn for the first 10^9 turns:
  Flip 25 coins.  If all of them land Heads, each player gains an Egg.

----------

At the end of the game, each Chicken is worth 1VP.

17
Variants and Fan Cards / Re: Really bad card ideas
« on: August 26, 2019, 03:59:40 am »
Shy Beggar
Action-Reaction-Ruins

Gain a Copper to your hand.
--------------
When another player plays an Attack, you may play this from your hand.

18
Dominion General Discussion / Re: Homage to the Best Card
« on: August 19, 2019, 06:27:34 pm »

19
Variants and Fan Cards / Re: Really bad card ideas
« on: August 19, 2019, 06:27:03 pm »
I still laugh at my own oldie
Empty Recycle Bin $4, Action

When you play this, trash your discard pile.

This might fit the theme better:

Empty Recycle Bin
$4 - Event

Remove all cards in the trash from the game.


20
Variants and Fan Cards / Re: Really bad card ideas
« on: August 19, 2019, 04:36:39 pm »
(It's so hard to search this thread; have we done this one yet?)

Witless Necromancer
Action - Ruins
Cost: $0

Play a Ruins from the Trash, leaving it there.

When you gain this, trash the top card of the Ruins pile.

21
Variants and Fan Cards / Re: Really bad card ideas
« on: August 16, 2019, 10:46:47 am »
Collapsed Bridge
Action-Ruins
Cost: $0

When you Buy a Ruins this turn, +$1

22
Variants and Fan Cards / Re: Really bad card ideas
« on: August 14, 2019, 05:55:53 pm »
Anyway, idk about Desecrated Chapel.  Gain a curse, and if you do, trash up to two cards from your hand?  Trying to make it sometimes worth playing but mostly garbage, but people have chided me for trying to balance RBCIs before...

23
Variants and Fan Cards / Re: Really bad card ideas
« on: August 14, 2019, 12:34:18 pm »
Desecrated Chapel is a bit too good in a Ruins game, and could be decent with Estates regardless.

Wreck can trash Ruins with no drawback.  Maybe it should just gain one Ruins without cost scaling, but even then it still could become a god-tier Ruin after the pile is out.

Crumbling Throne is great just the way that it is IMO.

24
Variants and Fan Cards / Re: Really bad card ideas
« on: August 09, 2019, 08:08:54 pm »
King's Port
Action - $5
When you buy this, gain 2 King's Ports.
(This pile has 15 cards.)

Do these do anything when played, or is it strictly a pile manipulation thing?

Good catch. I was so focused on the silly parts that I forgot the Village part. Not that it matters in this thread.

Well, if they're Villages too, then I guess I would be more inclined to test it at $6 first as a balance hunch.

25
Variants and Fan Cards / Re: Really bad card ideas
« on: August 09, 2019, 03:39:50 pm »
King's Port
Action - $5
When you buy this, gain 2 King's Ports.
(This pile has 15 cards.)

Do these do anything when played, or is it strictly a pile manipulation thing?

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