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Messages - Asper

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1
Dominion General Discussion / Re: Tom Vasel Nocturne Review
« on: December 17, 2017, 10:05:01 pm »
Tom Vasel may have gotten some things wrong, but as I stated before, I do agree that Nocturne fails at being friendly to inexperienced players. You can't just throw Heirlooms, Boons, Hexes, Durations, playing from the trash, non-supply cards, States, exchanging and a new phase at players and expect that expansion to be "something for new players" just because it's also random. That doesn't mean I dislike Nocturne as a whole, as I like lots of the cards and also the Heirloom mechanic, but the logic just doesn't add up to me.
The expansion wasn't trying to be "something for new players," it was trying to be something for the masses of Dominion players rather than experts; and the idea that this could be accomplished via "just because it's also random" is your own crazy idea.
Whatever the idea behind making it appealing to non-expert players was, it doesn't seem to go well with using over ten mechanics not seen in the first game and about nine that weren't in either of the games laid out to be base editions. A single card like Fool makes you grab a Heirloom, State, the Boons stack and a non-supply card. Did it occur to you that this is not about me or anybody else who gives negative critizism hating your guts and trying to make you miserable? Because, as spiteful as I may be, I still try to give you feedback for why I think things are being critizised. You can be mad at me all you want, but I have no way of estimating what critizisms you heard before and how/whether you dealed with them, or what you intended with things, so I have to take guesses if I want to provide feedback. And, you know, I do that, because I love that game you made, and want to help. Some people are great at telling you what is great at your stuff, and well, that's not what I do. If I think that your expansion uses too many mechanics and components to be appealing to non-experts however, I'll tell you about it.

Either way, you'll be able to estimate this in a year or so at latest, and then you can smack me with the selling numbers if I was wrong. I don't know how Tom Vasel feels about that, but I'm fine with it.
You heavily implied that I said things that I never said. I corrected that. You don't like that I guess. Well man. It sucks when people on the internet heavily imply that I said nonsense. If I'm going to be hanging around wherever they're saying it, I correct it. It's not the broader issue of "just what mistakes did I make in Nocturne and how good is Asper at spotting them." It's entirely "stop making stuff up and saying I said it."

Complain about Nocturne all you want. Meanwhile, stop making stuff up and saying I said it!
You brought the target audience up in reply to a question on the randomness of Boons and Hexes here, so I'd say this is where the implying begins. But if you want to clear this up, you could just state what it is that you intended for to drive Nocturne towards non-expert players.
I did bring that audience up there. I said, "One thing about this expansion was, I wanted to make sure the game still had stuff to offer to the masses of Dominion players, the regular players, that don't go online to find out how bad Silver is or whatever."

Not, "something for new players." Those aren't new players at all.

Perhaps you now wish to agree that you got that wrong? It's easy to avoid in the future. Just say what you yourself think, don't say what you think I think.

I only have so much time to devote to satisfying demands of posters. I am here now, in this thread I normally wouldn't be posting in (you can find me endlessly commenting on my failings or successes elsewhere, but it's not something I like to talk about in comments for a review), only in order to not have people believe that the words you put in my mouth were my words.
I agree that I shouldn't have used the term "new players", as it isn't the one you used. It would have enabled people to decide for themselves what they think you meant.
You made a second claim about "appeal to non-experts=randomness" being my own crazy idea. I'm pretty sure this is not a life-turning point for either of us, so whatever you feel your time is better spent on than on clearing this internet thing up, go for it. Or don't. Whatever you like. I'm lying awake with nothing better to do, so unless you convince me, which I hope is a thing in the realm of realism, I'll probably still reply, even if it's just to say "Sorry, I was wrong". But yeah, we can cut this off right here if there's nothing for you to gain from it. II'll take not trying to guess what you thought as a lesson learned.

2
Variants and Fan Cards / Re: Dominion: Roots and Renewal
« on: December 17, 2017, 09:39:00 pm »
Let's go through how Caretaker trashes a Gold (purposefully ignoring the back-gaining here):
1. You get to 6$ where you could have bought a 5$ instead.
2. You forego playing that Gold once where you could have played that 5$ instead.
3. You now have 2$ s, having played none, where without Caretaker, you would have one 5$ and whatever its effect gives you.

My gut feeling tells me that Caretaker is great in the endgame to cannibalize your deck for Duchies or if there is Goldspecific gaining (other than Caretaker itself).
On the other hand, Caretaker comes up too late to help you boost your deck early. Gaining Caretaker itself counts against the possible purchases you could have made this turn, and having it in your deck isn't all that great if you miss a target. And worst of all, you might run into the situation that the 5$ you wanted and could have bought before is now hidden under a Lock. I'm not sure how often the exact opposite will apply, that is, you gain Gold because the better cards are locked, and then can get two at once.

Did you consider Lock just being its own pile without Caretaker, and the Heirloom just being "gain a Lock" (expressed to overwrite Lock's text) or "trash a Lock from the supply or gain a Lock from the trash"?

3
Dominion General Discussion / Re: Tom Vasel Nocturne Review
« on: December 17, 2017, 09:17:20 pm »
Tom Vasel may have gotten some things wrong, but as I stated before, I do agree that Nocturne fails at being friendly to inexperienced players. You can't just throw Heirlooms, Boons, Hexes, Durations, playing from the trash, non-supply cards, States, exchanging and a new phase at players and expect that expansion to be "something for new players" just because it's also random. That doesn't mean I dislike Nocturne as a whole, as I like lots of the cards and also the Heirloom mechanic, but the logic just doesn't add up to me.
The expansion wasn't trying to be "something for new players," it was trying to be something for the masses of Dominion players rather than experts; and the idea that this could be accomplished via "just because it's also random" is your own crazy idea.
Whatever the idea behind making it appealing to non-expert players was, it doesn't seem to go well with using over ten mechanics not seen in the first game and about nine that weren't in either of the games laid out to be base editions. A single card like Fool makes you grab a Heirloom, State, the Boons stack and a non-supply card. Did it occur to you that this is not about me or anybody else who gives negative critizism hating your guts and trying to make you miserable? Because, as spiteful as I may be, I still try to give you feedback for why I think things are being critizised. You can be mad at me all you want, but I have no way of estimating what critizisms you heard before and how/whether you dealed with them, or what you intended with things, so I have to take guesses if I want to provide feedback. And, you know, I do that, because I love that game you made, and want to help. Some people are great at telling you what is great at your stuff, and well, that's not what I do. If I think that your expansion uses too many mechanics and components to be appealing to non-experts however, I'll tell you about it.

Either way, you'll be able to estimate this in a year or so at latest, and then you can smack me with the selling numbers if I was wrong. I don't know how Tom Vasel feels about that, but I'm fine with it.
You heavily implied that I said things that I never said. I corrected that. You don't like that I guess. Well man. It sucks when people on the internet heavily imply that I said nonsense. If I'm going to be hanging around wherever they're saying it, I correct it. It's not the broader issue of "just what mistakes did I make in Nocturne and how good is Asper at spotting them." It's entirely "stop making stuff up and saying I said it."

Complain about Nocturne all you want. Meanwhile, stop making stuff up and saying I said it!
You brought the target audience up in reply to a question on the randomness of Boons and Hexes here, so I'd say this is where the implying begins. But if you want to clear this up, you could just state what it is that you intended for to drive Nocturne towards non-expert players.

4
Dominion General Discussion / Re: Tom Vasel Nocturne Review
« on: December 17, 2017, 11:39:55 am »
Tom Vasel may have gotten some things wrong, but as I stated before, I do agree that Nocturne fails at being friendly to inexperienced players. You can't just throw Heirlooms, Boons, Hexes, Durations, playing from the trash, non-supply cards, States, exchanging and a new phase at players and expect that expansion to be "something for new players" just because it's also random. That doesn't mean I dislike Nocturne as a whole, as I like lots of the cards and also the Heirloom mechanic, but the logic just doesn't add up to me.
The expansion wasn't trying to be "something for new players," it was trying to be something for the masses of Dominion players rather than experts; and the idea that this could be accomplished via "just because it's also random" is your own crazy idea.
Whatever the idea behind making it appealing to non-expert players was, it doesn't seem to go well with using over ten mechanics not seen in the first game and about nine that weren't in either of the games laid out to be base editions. A single card like Fool makes you grab a Heirloom, State, the Boons stack and a non-supply card. Did it occur to you that this is not about me or anybody else who gives negative critizism hating your guts and trying to make you miserable? Because, as spiteful as I may be, I still try to give you feedback for why I think things are being critizised. You can be mad at me all you want, but I have no way of estimating what critizisms you heard before and how/whether you dealed with them, or what you intended with things, so I have to take guesses if I want to provide feedback. And, you know, I do that, because I love that game you made, and want to help. Some people are great at telling you what is great at your stuff, and well, that's not what I do. If I think that your expansion uses too many mechanics and components to be appealing to non-experts however, I'll tell you about it.

Either way, you'll be able to estimate this in a year or so at latest, and then you can smack me with the selling numbers if I was wrong. I don't know how Tom Vasel feels about that, but I'm fine with it.

5
Dominion General Discussion / Re: Tom Vasel Nocturne Review
« on: December 17, 2017, 03:00:52 am »
Tom Vasel may have gotten some things wrong, but as I stated before, I do agree that Nocturne fails at being friendly to inexperienced players. You can't just throw Heirlooms, Boons, Hexes, Durations, playing from the trash, non-supply cards, States, exchanging and a new phase at players and expect that expansion to be "something for new players" just because it's also random. That doesn't mean I dislike Nocturne as a whole, as I like lots of the cards and also the Heirloom mechanic, but the logic just doesn't add up to me.

6
Variants and Fan Cards / Re: Dominion: Ice Age
« on: December 17, 2017, 02:43:21 am »
I wanted to suggest to give +2 Actions, +2$ and +2 Cards as the bonuses for Hunter, as an extension of Ironwork's theme... Then I realized that it becomes kind of similar to Ironmonger. Ah well.

For my Heir, I put the draw first to give it a buff, but it doesn't normally draw, so it needed that. Also for Heir, it's risky. I would just make it depend on how strong the card seems in the end, but yes, draw first seems "logical" in a way.

7
Variants and Fan Cards / Re: A Dragon in Dominion!
« on: December 16, 2017, 12:30:58 pm »
I would write out which phases you can choose. Simply because if you, Donald, or anybody playing with these cards ever wants to introduce a new phase, say, "funding phase", where you put coin tokens on the projects you fund (whatever that means), suddenly this attack becomes pointless unless such cards are included. Because, technically speaking, I would argue that every game has a night phase, even if there are no Night cards, just as any game has an Action phase even without Action cards in the supply. If you disagree, well, why not just avoid this question? Also, I think expecting a player to recognize names like Action phase or cleanup phase is more reasonable than expecting them to be able to list all the phases there are by heart.

8
Raider sucks lol
[...]
At least itís competitive with Gold once an engine is consistently set up.
So what would a fair price be for a Night-Duration card that was just "At the start of your next turn, +$3"?

5$, I'd say. It wouldn't be great compared to other 5$ s that give +3$, simply because in the very early game it's worse than those and in the midgame you could have Gold instead, but I don't see it at 4$, honestly. Some people will say 4$ is enough, but I'd rather give such a card a little extra boost, or some slight additional downside to make it work for 4$.

9
Variants and Fan Cards / Re: Dominion: Roots and Renewal
« on: December 15, 2017, 02:46:44 pm »
Oops. Okay, then ignore my comment. If the worst that can happen to you (and only in a Swindler or Hex game) is that you'll have to play Big Money, I think that's fine.

That's my man as I know him!  8)

I should probably change my profile picture to Silver. It'll even keep that shade of blue.

10
Variants and Fan Cards / Re: Asper's Cards
« on: December 15, 2017, 11:09:11 am »
After checking, it looks like both publishers I had in mind (including the Minderheitenquartett one) are basically publishing their own stuff. I'll approach them either way, I guess.

11
Variants and Fan Cards / Re: Dominion: Roots and Renewal
« on: December 15, 2017, 11:02:25 am »
Maybe make Key cost 2$ so there are less trashing attacks that can hit it? I'm not sure, but I feel losing your key might be incredibly painful.

How about you just give it a "when you trash this, put it in your discard pile" instead? That would still combo with Caretaker, though not in a way where you sometimes can't win if you lose your key (opponent swindles your key and has the first and only caretaker, uses Lock to cover up the caretaker pile. Now you'll never get back your key and they can lock Province).

I've thought about trashing attacks but I didn't come up with reducing Key's cost to make it avoid some of them. Good idea. Swindler can't be avoided though and I don't feel like making Key more complex than necessary for this one card alone. Anyway, your opponent can't lock Province. Lock can only be put onto a Kingdom card pile.

Oops. Okay, then ignore my comment. If the worst that can happen to you (and only in a Swindler or Hex game) is that you'll have to play Big Money, I think that's fine.

12
Variants and Fan Cards / Re: Dominion: Roots and Renewal
« on: December 15, 2017, 10:10:50 am »
Maybe make Key cost 2$ so there are less trashing attacks that can hit it? I'm not sure, but I feel losing your key might be incredibly painful.

How about you just give it a "when you trash this, put it in your discard pile" instead? That would still combo with Caretaker, though not in a way where you sometimes can't win if you lose your key (opponent swindles your key and has the first and only caretaker, uses Lock to cover up the caretaker pile. Now you'll never get back your key and they can lock Province).

13
Variants and Fan Cards / Re: Asper's Cards
« on: December 15, 2017, 10:00:49 am »
My main problem is that the game isn't really something I can propose to the regular German publisher, because I don't think they'll dig the humor.

If you go to the site of satire magazine 'Der Postillon', there's usually advertisements for 'non-politically correct' games ('Minderheitenquartett'). I have no knowledge about the publisher behind that, but it is safe to say that they are comfortable with humor you would never get past a major family-oriented publisher.

Right, I know about Minderheitenquartett. I always kinda assumed it was a self-published thing by the creators. But I'll check again, and maybe they're the place to go. On the other hand, even though my game has a few dark spots, it's not something with a generally dark or controversial theme, so maybe it doesn't fit there, either. I kind of envisioned a US publisher, but I that doesn't exclude trying them for Germany. Thank you :)

14
Variants and Fan Cards / Re: Asper's Cards
« on: December 14, 2017, 05:42:59 pm »
Thanks pacovf, that sounds very reasonable. Thank you for taking the time to think about this. In retrospect, all these points seem so obvious to me that I'm ashamed I had to ask. So thank you even more for taking the time to answer my rather oblivious question. I think I will go with trying to find a publisher, which in turn means that I think I should share it with individual people, but not post it online.

15
Variants and Fan Cards / Re: Asper's Cards
« on: December 14, 2017, 02:02:51 pm »
I have no idea about your actual question, but I am curious, are you really considering publishing the game yourself, or would crowdfunding just lead to a print-and-play? Because that would be a huge undertaking, especially if you have no background in publishing. I would say finding a publisher is more reasonable. Even if they change the game to something you donít recognize anymore, you will have more experience for the next time you have a game idea.

Yes, admittedly the sheer work of putting out a game by myself is very scary. I felt it might be less work considering I have basically drawn everything already (it's a simple, silly look), so I'm pretty much already at a "print-and-play" state in that sense. It's only lacking a little balancing and coloring, but it's nor really a high game - more of a little silly dice game with a bit of dark humor. What really worries me is advertizing and generating interest, because I'm no good at that and even dislike spending time for this kind of thing. My main problem is that the game isn't really something I can propose to the regular German publisher, because I don't think they'll dig the humor. So that's why I wanted to have some additional feedback, to help me decide whether it was good enough to put out, to a publisher, or even just as print & play. Existing little game > nonexisting great game.

16
Variants and Fan Cards / Re: Asper's Cards
« on: December 14, 2017, 07:06:25 am »
Anyone got any idea whether it's legally reasonable to post your own boardgame design on a webforum like these or BGG? I have made a little thing and would both love to stirr up some interest and get feedback (and if people have fun on the way, that doesn't hurt, right?), but I don't want to run into "this isn't fully yours now" territory. Maybe that's irrational.

If it makes a difference, I am not yet sure whether I want to have the work to go the crowdfunding course, or run the danger to have my game significantly altered by a publisher.

17
Variants and Fan Cards / Re: Revised versions of published cards
« on: December 13, 2017, 06:28:48 pm »
Harem is also essentially replaced by Conquest, which is almost-but-not-quite strictly better. (if you want a 6$ silver, you're probably happy to get two, so the only real case for Harem is needing a Victory-Treasure card for some reason)

(Insert Sudden Clarity Clemence meme here)

Wow, even more than Wedding. Neat observation.

18
Variants and Fan Cards / Re: Dominion: Ice Age
« on: December 12, 2017, 09:51:44 am »
Snowy mountain (Top of stack)-
Cost - 4
Type - Action
Effect - +2 Card +1 Action When you play this card set it aside and put two Ice tokens on it for each snowy mountain set aside.

I like the idea of an Ice Token card setting itself aside each play, but the split pile thing doesn't appeal to me.

19
Variants and Fan Cards / Re: Dominion: Ice Age
« on: December 11, 2017, 10:18:09 am »
Uh, by the way, did you know about Snow Witch from Co0kieL0rd's and my Seasons expansion? It's based on the same Japanese folklore as your Snow Hag and just like it, is a cheaper Witch with delayed Cursing (though in a different way).

...

I guess great minds think alike :P

Yeah I'd already designed and named Snow Hag, but I saw Snow Witch before I mocked it up. I made sure to use different art, even though yours clearly has the best art out there :). I definitely like yours better, although mine still needs lots more testing and tweaking so hopefully it'll end up in a similar place.

I actually like the ice token mechanic a lot and it has the advantage you don't have to have that board. Moving the token each turn can be annoying. If you're just talking about art, I like yours, too. If I had known how dark the art we went for would look on a card, we might have decided for something else.

Hum... Considering Seasons is also based on turns instead of shuffles, perhaps ice tokens are fine as they are, after all. For cards like Snow Hag, you'd assume that getting the cards in the same shuffle wouldn't make much of a difference, either way, as then you'd already have to have a very bloated deck.

20
Variants and Fan Cards / Re: Fun with Setup
« on: December 11, 2017, 09:40:38 am »
Necromancer used to be my coolest setup on a card... Now I have only my Edicts left, but they are not thaaaaat amazing. There's also a Black Market Event, but well, it's just a Black Market variant. I do enjoy what Heirlooms do, but I'd rather use the existing ones than make up my own for mechanical reasons (and because I like most of them). So here's something off the top of my head:

Inventor, 4$, Action
+3 Cards
Discard a card. If it is an Action card: +1 Action.
---
Setup:
Each player adds 2 Inventions to their deck.

Invention, 0$, Action
+1 Card
+1 Action

Huh, that didn't turn out as cruddy as I expected.
Edit: Removed dumb double-letters caused by writing from mobile.

21
Variants and Fan Cards / Re: Asper's Cards
« on: December 10, 2017, 07:27:54 pm »
Had a 5P(!) IRL game the day before yesterday, with Heir, Farmer, Town, Sawmill, Scientist, Royal Blacksmith, City Quarter, Castles, Forum and Courtier.

It was really long, but still we somehow had fun. I won using Town+Sawmill to bloat my deck with Action cards in this trashing-free, buy-low kingdom and then managed to get a few megaturns kickstarted by City Quarters, to draw my single Castle (small Castle) with Courtier. Town/City Quarter was interesting: Not only does the gaining of two Action cards at once improve your City Quarters, Town also goes back to your hand after you play it, bumping City Quarter a bit more. And even the Towns you draw dead help you a bit this way. I still think we all played rather poorly, but it was nice to see that my significant other liked Heir and Town quite a bit. The statement of a friend on Scientist was "Aren't there some funds he can use to finance his research?".

Also, one thing was that we all overestimated Courtier at first, given that it's flexible and can gain a Gold or give +3$ at worst. But well, you really needed either the terminal space or some type-rich cards, and somehow we didn't manage to make that work well even with Castles around. One mess of a game, but still fun.

22
Variants and Fan Cards / Re: Dominion: Ice Age
« on: December 10, 2017, 07:14:54 pm »
Uh, by the way, did you know about Snow Witch from Co0kieL0rd's and my Seasons expansion? It's based on the same Japanese folklore as your Snow Hag and just like it, is a cheaper Witch with delayed Cursing (though in a different way).



I guess great minds think alike :P

23
Variants and Fan Cards / Re: Dominion: Ice Age
« on: December 09, 2017, 08:28:02 am »
I think per turn is fine. Slog decks don't really need a system to keep them from bloating because that's the point of them, and I don't like the idea that you could game the thawing with an empty deck and a bunch of Secret Passages.

Well, there's more than a fine line between "sleek engine that draws the deck" and "slog" in my opinion. I think the assumption that engines are basically always able to draw your deck is coming from the fact that many fds posters play almost exclusively 2P games, and holds no water when applied generally.

24
Variants and Fan Cards / Re: Town Planner
« on: December 09, 2017, 05:56:31 am »
About Fool and Fool's Gold: Fool's Gold's bottom part is optional and can be triggered late game, when your deck has become too unreliable to make use of the top (and it's likely to happen earlier if it's not a 2P game). Fool is... just not a card I would pull out as an example of how to do things.

25
Variants and Fan Cards / Re: Covetous Dream - a kinder "Possession"
« on: December 09, 2017, 05:49:02 am »
Quote my post to see how you resize images (height also works).


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