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Messages - Asper

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Rules Questions / Re: Storyteller...?
« on: April 19, 2017, 11:16:06 pm »
It's interesting to me how different games can be.

Dominion barely has any hardcoded interactions at all, which I find immensely impressive, as for the most part, you can just logically deduce how things have to be. On the other hand, theme is without meaning, gameplay-wise.

Another one of my favourite games has dozends of hardcoded interactions. However, it is also immensely thematic, which means you can always just go with what "makes sense".

This isn't really an answer to anything, it just occured to me when thinking about how people approach unclear rules.

Rules Questions / Re: Storyteller...?
« on: April 19, 2017, 08:58:00 am »
- Trader: That the whole gain is canceled instead of Silver replacing the card is only in the rulebook.

- Inheritance: Doesn't state when an Estate is yours.

These are really stretching. The rulebook explains what "when you would gain" and "your [cardName]" mean and it's fine to have those rules there. This is like complaining that you have to look in the rulebook to see what "+3 Cards" means on Smithy.

I agree on Trader, but Inheritance triggering on buy is not at all obvious from my perspective.

Edit: I guess there are two pieces of my confusion here: First, is "mine" about possession or property? Maybe the bought card is my property, but obviously it wouldn't be worth any points if the game ended this instant, would it? It's not part of my kingdom. Given that cards bought by one player can become part of what another player "has" with Masquerade, and that you can actually not end up not having something you bought thanks to Trader, my intuition would tell me Dominion is about actual possession, and not owning stuff.

Second: Doesn't ownership change AFTER buying? I mean, did I buy an Estate that's mine? Probably not, right? I bought the supply's Estate, now it's mine, I gain my Estate.

Dominion General Discussion / Re: Interview with Donald X.
« on: April 13, 2017, 07:07:12 pm »
So, I read Friedemann Friese's 2F-Spiele website and apparently one of his games uses mechanics from Dominion (together with mechanics from "Agricola" and "Through the Ages"). I understand he asked the authors of the three games first and thanks you as well as the other two on their website. I'm still curious has to how you feel about the game (it's "Fremde Federn" in German, don't know the English title). Did he give you a copy? Did you play it? If yes, was it fun?

Introductions / Re: Hello! Im new!
« on: April 12, 2017, 08:49:04 am »
Welcome to the forums! But I'm not gonna be that guy to say that thing about that place.

Have you checked out the fan card threads?

Variants and Fan Cards / Re: Partnership Dominion
« on: April 10, 2017, 08:04:08 pm »
Just occured to me that you can actually use this as a way to give more experienced players a handicap. Let two (or more) players team up against one more experienced player. The less experienced players get the advantage of their attacks not hitting each other (and they can possibly use the above partner cards which aren't available to the solo player). Obviously you have to divide team scores by member count, but it might actually be a fun option for some of the "my family doesn't play against me since I visit fds" people among us.

Rules Questions / Re: Replace/Trader
« on: April 09, 2017, 10:54:10 am »
Isn't Replace even linked as an example on the "Blue Dog Rule" page of the wiki?

Puzzles and Challenges / Re: Easy Puzzles
« on: April 08, 2017, 07:35:16 pm »
In a single turn, I have (in this order) played, set aside and gained the same copy of Encampment. How?

Procession on Encampment, revealing Gold each time, then trashing Encampment. Lurker to get Encampment from trash. Library, setting aside Encampment. Procession on Encampment again, revealing Gold again and trashing it again. Lurker to gain it back once more.

I think Procession loses track of the Encampment and it isn't trashed.

Why would it? If you reveal Gold, Encampment will be where Procession expects it to be.

Variants and Fan Cards / Re: Asper's Cards
« on: April 06, 2017, 09:34:08 pm »
I don't know whether Spellcasters are something people even care about, but I decided to get Glory back to 9$ and cut Mage as well as Shaman. Sorceress is now Wizard (I had cut Wizard before but just liked the name so much) while Conjurer is Sorcerer now. Wizard also lost the buy and costs 5$ again. What can I say, it's tricky stuff.

Variants and Fan Cards / Re: Partnership Dominion
« on: April 05, 2017, 02:58:59 pm »
I kinda feel that adding VP is still the best way to represent it. Maybe not the most flashed out, maybe not even the most accurate(?). But it's the easiest one. For example, I don't have to track who of us got more points. It's just, a Province is worth 6 for us, let me pick up one of that. Probably some people would prefer that meta game of optimizing two decks, but honestly, you already got that for many alt VP cards.

Also, I forgot to post this idea from the German forums:

Fisherman, Action-Reaction-Team, 3$
+1 Card
+1 Action
Your partner may discard a card for you to get +1$.
At the start of your partner's Buy phase, you may discard this from your hand for them to get +1$.

Similar concept, but slightly different:

Fisherwoman, Action-Duration-Team, 3$
+1 Action
Now and at the start of your next turn: +1$
At the start of your partner's next turn, they get +1$

Variants and Fan Cards / Re: Partnership Dominion
« on: April 05, 2017, 11:13:17 am »
How bout this?

Variants and Fan Cards / Re: Partnership Dominion
« on: April 04, 2017, 11:28:18 pm »
"okay who wants to be the VP mule"

I guess it makes more sense when you multiply partner's VP. But yeah, it's still a problem. Also, it just occured to me that if both partners go negative they actually have more points than a positive-negative team. Uh, so I guess I prefer the sum version for now.

I like Investment, but it seems better than Gold, so I feel like it ought to cost more.
It probably is, although it's not that rare 5$s are better than Gold. Maybe if it was a nonterminal Action? That would also make it more likely you have to pass a card with this version (becuase unlike a Treasure you can't play it last).

Of course the alternative is to make it optional and have it give you +2$. Like, I don't know, a lot of other Treasures for 5$. Which doesn't mean it's a bad idea, as obviously there's a reason so many 5$-Treasures are like this.

Variants and Fan Cards / Re: Partnership Dominion
« on: April 04, 2017, 09:50:29 am »
Another one:

Variants and Fan Cards / Re: Asper's Cards
« on: April 04, 2017, 09:48:52 am »
Well, instead of ramping up the text box you could decrease the border color. That would work too. Right now the 2 are just too far apart.

I guess I could. To some degree I think it's an optical illusion, though. I didn't have the text box color transition into the normal tone as you usually should for a card, so I think the tint might seem weaker than it is. I sincerely think the colors work together very well, though.

Variants and Fan Cards / Re: Asper's Cards
« on: April 04, 2017, 08:29:04 am »
The original template (Pink, the one Co0kiel0rd uses) is the one I like better than the one you are currently using (Magenta).

Mainly I really don't like the text box, it does not mesh with the border and is too light. I also prefer the pinkish color, Magenta seems to gaudy and dark.

Okay, thanks for answering. The text box is in fact a bit darker than the standard one, I think(?). So, if you mean "light" in that sense, then yes, it's lighter than the one before, but I feel it's quite dark already. Going further I fear the texts to become less readable. It's less strongly tinted than the old one, too, but I prefer that, as it seems more in line with the official cards (not like Gardens' middle was pure green either). Maybe I could ramp up the tint a tad, though, so there's more contrast against the text? Lastly, I guess you can prefer pink over magenta, but that's not really objective, and personally I find magenta more pleasing to the eye.

Variants and Fan Cards / Re: Asper's Cards
« on: April 04, 2017, 01:03:51 am »
ThetaSigma, one question: You do mean the original Season template when saying "the other", right?
Is there something specific you prefer about it? My point is that the comperative degree of colorization between banner and text area seems inverse to normal Dominion, making it look alien. But perhaps there's something good about the old scheme you see that I forgot or am missing? I just wouldn't want to keep it only for nostalgia, either. And I mean probably it's not that great for you to have to create a new template if you wanna stay up to date, but I think it's clear I'll gladly share mine if you like. Maybe it won't live up to your standards, though.

Variants and Fan Cards / Re: Asper's Cards
« on: April 03, 2017, 05:42:27 pm »
While we're on spelling corrections, 'Sommer' on Student.

And a little question...

What were your thoughts on this adding 3 Provinces specifically? In 2-4 player games the Provinces can all be split evenly, but here in 2 and 4 player they can't be. Certainly the first player to get 6 in 2 players seems at a huge advantage if there's no alt VP.
Just that this could read 'add an extra Province to the Supply per player' if you were only aiming to make more time for things like Duke.

I guess one extra Province per player solves the problem of splits. In fact, I seem to recall somebody already mentioned the split problem, but this solution seems nice and easy. I changed it. Dito for Student.

Variants and Fan Cards / Re: Partnership Dominion
« on: April 03, 2017, 04:23:30 pm »
So I know this isn't well balanced yet, but I mocked up some of the above just in case anybody cares. (Click to enlarge)

Variants and Fan Cards / Re: Asper's Cards
« on: April 03, 2017, 02:24:50 pm »
Just chiming in that I really liked the other Seasons template a lot more! No need to change anything though since I'll just make my own versions.

Yeah, you already said that about an earlier version. I really don't like it, though. The fact that the text box has a far stronger color tint than the banners and that the banners are barely changed in color at all makes the old scheme look rather un-dominiony imo. So, I wasn't going to change it either way. As always, do whatever you please. This is the version 100% of the original Season creators who are currently active on fds support. If Co0kieL0rd returns, I'll gladly share the spot with him, and be curious to what he has to say about the color scheme. Until then, this is pretty much the most official Seasons version you'll get.

Variants and Fan Cards / Re: Asper's Cards
« on: April 03, 2017, 01:25:02 pm »
Thanks for the updated Season cards.

I think Peltmonger's type "Akction" should be "Action".

Changed. Thanks for the heads-up :)

Variants and Fan Cards / Re: Partnership Dominion
« on: April 03, 2017, 01:21:05 pm »
Should it cost $4 because it has a delayed payoff like Caravan?

I have absolutely no idea. Worth noting, it's also vulnerable to discard attacks.
Maybe it could give +1 Buy to the player themselves?
I'll just throw in a few more:

Conman, Action, 3$
Either you gain a Copper or your partner does, your choice.
Either you gain a card costing up to 6$ or your partner does, your choice.

Dealer, Action, 4$
+1 Action
Your partner may reveal a card costing up to 6$ from their hand. Gain a copy of it.

Maverick, Action 4$
Your partner may reveal an Action card from their hand. Choose one:
+1 Action;
Play this as if it was the revealed card and this is that card until it leaves play.
(Edit: This probably shouldn't cost more than 4$ compared to BoM...)

Steeple, Action, 2$
Draw cards until you have 6 in hand.
Your partner may trash a card from their hand.

Wagons, Action, 4$
+1 Card
+2 Actions
Your partner may gain a Silver.

Variants and Fan Cards / Re: Partnership Dominion
« on: April 03, 2017, 10:39:52 am »
I think it'd be fine to limit the additional rules to:
1 Attack cards you play do not affect your partner
2 You add up VP at the end.

So IGG, Raid & Noble Brigand are a tad worse, but whatever. Saves all that rules issues.
I admit the ability to have your partner gain your cards is fun, though. Maybe you can still have that fun by creating specific cards? I mean, it won't pay to have them actually printed, but it'd make a nice thought experiment. Here we go:

Collaboratory, 5$, Action
+1 Card
+1 Action
Your partner draws a card.

Coworkshop, 3$, Action
Your partner gains a card costing up to 4$. (Yes, I'm aware this is basically the OP rules implemented on per-card basis)

Strategist, 5$, Action-Duration
Discard your hand. If you discard any cards this way, at the start of your partner's turn, they get +5 Cards, +1 Action, +1 Buy

Baroness, 4$, Action
Choose one:
Your partner gains a Duchy.

Penduler, 5$, Action
+1 Card
+1 Action
Put this in your partner's discard pile.

Variants and Fan Cards / Re: Asper's Cards
« on: April 02, 2017, 03:41:19 pm »
Fixed Timberland. Also, I think this is the color scheme I'll go with from now on for Seasons. It has a distinctive tint, but is easier to read than the last one I made, while avoiding that "2-coloredness" of the original color scheme.

In further news, I guess 9$ is the best cost for Glory, after all. Besides the point, I'm gonna watch Rick & morty now. Hooray!

Edit: Fixed the misspelling on Peltmonger.

Variants and Fan Cards / Re: Asper's Cards
« on: April 02, 2017, 09:55:59 am »
Just noticed that Timberland is on buy. There's no reason for that. I'll change it to gain.

I like the "visible hands" idea. The 2P thing also seems an interesting area to experiment with, but as written, I fear the best strategy will often be to just buy Estates/Duchies right away. It just cripples your opponent incredibly much, and here the worse dead-card/VP ratio might be overshadowed by the better cost/dead-card ration. With Estate, I pay 2$ per Pseudo-Curse I deal out. That's a bargain.

Edited for mobile-induced misspellings.

Dominion Articles / Re: Challenge: write a Moat article
« on: March 30, 2017, 04:35:24 pm »
Seriously Awaclus, Dominion's a board game. It might not occur to you, but people playing an online implementation for duellist rankings are neither the only, nor the most relevant group it's targeted towards. Your preferences are just that and don't override the preferences of others. Stop bullying people who want to talk about multiplayer.

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