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Messages - Asper

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2
You can thank me by checking out my post on that parenthesis thing. Trust me, I wouldn't make that up. It's easy to confirm the rules I lined out both from comparing them with official Dominion cards and looking it up online.

Maybe this is just due to me being a programmer, but I find it logically forcing: If you only want to incapsulate part of a sentence, that happens inside the sentence. If you want to encapsulate an entire sentence, put all of its parts in that encapsulation. In general, removing the part in parentheses must not create grammar mistakes (which using it like this does.) Oops, where did the period go?*

*Insert pregnancy joke here.

3
Puzzles and Challenges / Re: Easy Puzzles
« on: July 19, 2018, 02:26:17 pm »
So this has no solution, right?

At least I can call a Royal Carriage directly after my opponent played a card.

4
Sorry for coming around the corner with this just now, but revealing the card for a coin should be optional. As players will want to reveal them anyhow, making it mandatory adds nothing, gameplay-wise. However, when discarding multiple cards at once, you run into the same accountability problem 1st edition's Throne Room's had.

5
In which case would my wording not do the same thing?

You look at the card.
A) You decide to put it in your hand. You discard another card. Check.
B) You decide to put it in your hand. You discard the card itself. This is the identical outcome to discarding it from the top of your deck. Check.
C) You decide to not put it in your hand. By default, all cards that you look at are returned to where they came from if not explicitly moved. The card goes back on top. Check.

Look-at and reveal wordings state that you may return a card to where it was only if that is absolutely necessary. It's not necessary in any context where the card will go back to where it was anyways, such as with Reactions, Legionary's Gold, or Chariot Race. For cases where it may not stay there, it still is only specified if there isn't a simple binary decision between the card staying or the card going somewhere else. For instance, all of Ironmonger, Pearl Diver, Duchess, Jack-of-All-Trades, Magpie, Patrician and Wishing Well do NOT specify that the card is returned to the deck if it is not moved somewhere else.
It IS specified if the card is an attack (such as Scrying Pool), as the attacker's ability to choose where the card goes is meant to be underlined. It also is specified if the decision is non-binary, such as with Lookout or Doctor, or re-ordering cards like Cartographer.

Gamepiece is neither of those card types.

6
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: July 19, 2018, 08:41:11 am »
So, as an honest suggestion, maybe we should actually have a dedicated semantics subforum or sticky thread? I am all but against discussions like this, but I feel they are often very distracting to those of us who want to talk about the original topic of a thread. If we had an environment where somebody can say "Created a thread for this, let's talk about it here", it would probably benefit all parties.

7
Gamepiece update:

There's a reason I made you discard a card with Gamepiece, it's to keep the power level down vs. Venture's.

So a more accurate ruling would be:
Quote
Gamepiece Treasure - Reaction - $3
$1
Look at the top card of your deck. Put it into your hand, discard it, or put it back. If you put it in your hand, discard a card.
-
When you discard this on your turn other than during Clean-up, reveal it for + $1.

This can be shortened to:

Quote
Gamepiece Treasure - Reaction - $3
$1
Look at the top card of your deck. You may put it in your hand. If you do, discard a card.
-
When you discard this on your turn other than during Clean-up, reveal it for + $1.

Looked-at cards, like revealed cards, always go back to where they were (see Perl Diver). Putting it in your hand allows you both to keep it for another card or discard the looked-at card itself.

You might consider to just state "during your Action or Buy phase" instead of "your turn other than during cleanup". Technically, the +1$ only does things during your own turn, anyway, and you can't use it after the buy phase anyhow (given how no Night card cares about the coins you have left). But, eh, I guess that's preference.


8
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: July 18, 2018, 12:33:28 pm »
If you're playing by the official rules, there is no way to have Colony/Platinum in the game unless you have at least 1 Prosperity card in the Kingdom.
Quote from: The official rules
Prosperity includes two new base cards, Platinum and Colony. You can include them whenever you want to; they are always used together. If you want to determine when to use them randomly, choose a random Kingdom card being used, and if it is from Prosperity, use Platinum and Colony.

But...
What if I want to play using Colony only?

9
Variants and Fan Cards / Re: Grey makes a boring card now and then.
« on: July 18, 2018, 10:21:37 am »
Anyway,

[Card name]
Cost: $4. Types: Action.
Card text:
Gain a card costing up to $4. +$X equal to the difference between $4 and the card's $ cost.

Workshop variant that gives you virtual coin for gaining cheaper cards. Ironworks does it when gaining Silver. I'm a bit worried about balance when gaining $0/$1 costs and, if it isn't, whether the concept is salvageable.

I don't really feel like +4$, gain a Copper is sooooo good it's broken. This is also nice for things like Hamlet, or maybe as an Estate gainer later. Apart from that, it's probably often just going to be a Workshop with a +4$/Copper option. Which is fine.

10
Fun fact, to be consistent with official cards, the period should be outside if the sentence is not the last sentence on the card, but inside if it is -- see Events cards, or Not In Supply cards.

You put a period inside parentheses only if the entire sentence is in parenthesis. (Ferry, Plan, Seaway, Training, Inheritance, Pathfinding and Lost Arts as well as this sentence do this.)
If only a part of the sentence is in parentheses, you put the period after it (as is the case for Save, Pilgrimage, all those "or reveals they can't" cards and this section of the sentence).

11
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: July 18, 2018, 04:17:27 am »
I personally think that one of the best parts of Prosperity are its high number of non-attack player interaction cards: Bishop, City, Vault, Trade Route, Counterfeit...

Just like Seaside, but also like Base, Intrigue and Hinterlands, it suffers from the fact that later expansions would re-use and improve core mechanics it introduced.

I'm no expert, but I will stand by Goons as probably the worst card in Dominion in terms of "promotes monolithic play".

Not Rebuild? Rebuild seems to me like far and away the worst promoter of monolithic play. With Goons you have to buy stuff to draw and give you +actions, and then a bunch of cheap stuff for the VP. With Rebuild you mostly just get Rebuilds, Silvers and Duchies. Rebuild stands out for how powerful it is combined with how few other cards it actually interacts with.

Rebuild is far more monolithic in my book, too. But whereas Goons drags the game out, Rebuild shortens it. Also, whereas Rebuild just makes the game boring, constantly being on the receiving end of Goons feels just frustrating.

12
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: July 17, 2018, 07:01:16 pm »
I didn't realize it had become so popular to hate on Prosperity.  I remember when that was everyone's favorite expansion.  I mean sure, it has Trade Route and Counting House and a few dud Treasures.  But it also has some of the strongest cards in the game - King's Court, Grand Market, Goons, Mountebank.  Rabble is a solid draw card, Cities can get insane, Worker's Village is a solid village, Watchtower is quite good.  And getting free Peddlers is awesome!  You can make a golden deck with Bishop, and Monument is pretty nice if you can get it rolling early.

Anyway, I love all the expansions, and couldn't possibly rank them, except Bridge Troll is probably my favorite card.  So props to Adventures for that.

I think you make a mistake arguing about a card being strong when people say a card isn't fun. Rebuild is also one of the strongest cards in the game, which doesn't make it fun. I do like Prosperity, but Goons, King's Court and Mountebank can be really oppressive and I definitely understand why people might not like them.

Whaaaaaaaaat Goon's and King's Court are awesome!  Don't you like scoring more than 100 in a game?

Quote
Prosperity, Landmark
At the end of the game, multiply your score by 10.

So much fun would be had.

13
A wording that would fit official cards is:

When another player plays an attack, you may reveal this from your hand. If it is the first time you revealed a XYZ this way this turn, take a Coin Token.

OR

When another player plays an attack, you may reveal this from your hand, to take a Coin Token if you did not do so this turn, yet.

OR

When another player plays an attack card, you may reveal this from your hand to take Coin Tokens until you have {one per player/some fixed number}.

14
Variants and Fan Cards / Re: Grey makes a boring card now and then.
« on: July 17, 2018, 03:53:50 pm »
So I know this was perceived as a Copper junker, but I kind of wonder whether it would be easier to balance as a Curser. Like:

Quote
+2 coins
+1 Buy
Each other player with 4 or more cards in hand discards a card, gaining a Curse if that card was a Victory or Curse card.

15
Am I right to believe that after playing Profiteer, I can gain the entire Border Village pile at once?

I *knew* there was a reason I originally restricted it to cards in your hand and deck. Back it goes!

Hum. If I prefer to do Watchtower's on-gain reaction before Border Village's effect, can I still check the card's cost? Considering this never lead to issues in the past, I guess I can?
However, this is already a three-card combo and not soooooooo immensely oppressive that it breaks the game, so don't worry about that.

16
Am I right to believe that after playing Profiteer, I can gain the entire Border Village pile at once?

17
I left the (including $0) on Artifact because my playtesters kept not understanding that they could gain Coppers with it without paying money, or that they could *not* gain Coppers with it. I'd rather it not say that, since it's more awkward than just "any amount of..."

Hum, I understand that that's an issue... In the end I guess it's fine.

Also, your rules sheet kind of makes me want to do one, myself.  :) I'll try to give some feedback on it soon.

18
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: July 17, 2018, 02:27:33 am »
I didn't realize it had become so popular to hate on Prosperity.  I remember when that was everyone's favorite expansion.  I mean sure, it has Trade Route and Counting House and a few dud Treasures.  But it also has some of the strongest cards in the game - King's Court, Grand Market, Goons, Mountebank.  Rabble is a solid draw card, Cities can get insane, Worker's Village is a solid village, Watchtower is quite good.  And getting free Peddlers is awesome!  You can make a golden deck with Bishop, and Monument is pretty nice if you can get it rolling early.

Anyway, I love all the expansions, and couldn't possibly rank them, except Bridge Troll is probably my favorite card.  So props to Adventures for that.

I think you make a mistake arguing about a card being strong when people say a card isn't fun. Rebuild is also one of the strongest cards in the game, which doesn't make it fun. I do like Prosperity, but Goons, King's Court and Mountebank can be really oppressive and I definitely understand why people might not like them.

19
  • ... Secret Chamber ... avoid the problem by having no effect when revealed multiple times.

You mean without something else happening in between?
You could reveal Secret Chamber to get a Caravan Guard in your hand that previously wasn't, then play that Caravan Guard, then reveal the same Secret Chamber again to see a card that you couldn't see on the first reveal.

Yes, and that again is limited by the number of Caravan Guards in your deck. It doesn't stack indefinitely.

I mean, you don't have to like the rules, but whether you like them or not has no effect on what the rules are.

20
General Discussion / Re: 2018 FIFA World Cup
« on: July 16, 2018, 12:42:51 pm »
Aww, I was so ready to post a link to that French song they made to poke fun at France losing to Italy in 2006 and the Zidane headbutt.

Enlighten us nonetheless.

21
You are free to not change them anymore, but that doesn't mean they are finished 😛

Gamepiece for instance is really weird and I have a hard time imagining a deck you want it in. For Artifact, what's the difference between paying and not paying 0? Graveyard still leads to infinite points with Watchtower, Tomb and Inheritance (suggestion: "a card costing more than it" - anyhow, this is the most nit-picky one). If the number of Curses is too low, Pharaoh will give the second-to-last player two Curses, and none to the last. Prospector and Profiteer are very similar in both art and name. If I play several Profiteers, how do they stack? And so on...

The main question however is: How thoroughly did you test these?

Gamepiece, I've played with and have had some success with it, but then again I'm at my (relatively low) play level.
Paying zero with Artifact nets you a Copper, which you can put into play. Not paying doesn't.
Graveyard can no longer gain Graveyards.
You're right about Pharaoh. I'm okay with that.
I'm not too worried about the art and name similarity.
The way that Profiteers stack is detailed in the rulebook. It's why I detailed that the cards cost both $0 more and $1 more; two profiteers cause the cards to cost $0 more and $1 more and $2 more, etc.

I'm aware that I could spend the rest of my life refining the cards, trust me! But at some point I need to commit to the project being finished. This was supposed to be a 1-year project. It's already in the third quarter of its second year!

One might argue that there is no difference between paying and not paying 0$, given that you can't overpay 0$ for Ruins, either. I already gave my suggestion of "pay any amount of $. You may gain..." to fix this.
Graveyard can gain Estates and Estates can gain Graveyards. With Tomb, Watchtower and Inheritance, you can trash one, then trash the other to get infinite points.

Anyhow, I wasn't aware of how long you have been working on this. That said, I definitely see that these are not just some throw-away ideas, but that you put quite a bit of thought into it. I guess it's mostly the way you present this, with your official unofficial twitter and all, that makes it seem like you were a tiny bit too optimistic about the state of your cards.

Your Gamepiece change for example is a huge improvement in my book, although I'd probably make it peek at the card and then just giving you the choice to put it in your hand (not draw it) at the cost of discarding a card, regardless of type. But that's really minimal (except the "put in hand" thing, that's standard rules).

22
You are free to not change them anymore, but that doesn't mean they are finished 😛

Gamepiece for instance is really weird and I have a hard time imagining a deck you want it in. For Artifact, what's the difference between paying and not paying 0? Graveyard still leads to infinite points with Watchtower, Tomb and Inheritance (suggestion: "a card costing more than it" - anyhow, this is the most nit-picky one). If the number of Curses is too low, Pharaoh will give the second-to-last player two Curses, and none to the last. Prospector and Profiteer are very similar in both art and name. If I play several Profiteers, how do they stack? And so on...

The main question however is: How thoroughly did you test these?

23
Kudos to GendoIkari for taking the time to explain everything again and again. I will just state that I agree to everything he said in this thread.

24
Fan cards are never finished!

For better or worse, they will never feel the sweet, sweet release of death.

25
General Discussion / Re: 2018 FIFA World Cup
« on: July 12, 2018, 03:59:17 pm »
tbf in 2002 and 2008 when Turkey advanced it was worse.

True.

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