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Messages - Asper

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1
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: Today at 12:58:50 pm »
I never got the Chtullu hype. Must be an American thing.

2
If magic ever becomes another main theme (which in my opinion is already the case for Nocturne), I doubt it's going to be in Guildocopia 2, at least as long as sequels continue to be thematically related to the original. You'll have to wait until Donald X runs out of stuff he can do over Alchemy 2 there.

3
I don't know how complicated it was for Asper to do it the way he did it, but with Tabletop Simulator, you can do it super easily if you can live with the environment being what it is, with no rules enforcement or anything like that, and the fact that you need to buy TTS.

TTS is what I used. Creating a sw that actually knows Dominion rules is above what I'd like to invest into doing fan cards. My main complaint with TTS is that it's slow. I didn't mention it initially because I feel the Dominion creators might not approve too much of that "alternate implementation" being advertized, even with its given shortcomings.

4
Actually, "Art" doesn't sound like a bad theme for the next expansion, given that the last three were sequels to existing expansions and that Guilds and Cornucopia are the last big contenders for sequels with both having a civilian theme. If I was to guess mechanics, I'd go with Trade tokens and prize-like non-cards.

I will link to this post in about a year and henceforth be called a prophet.

5
Anyone have a mint.

That reminds me, I really need to make a card named "Mime". As there is no expansion with an "Art" theme, it actually doesn't sound all that bad. If I ever have an idea for another small fan expansion mechanic, I'll call it "Encore" and make a Mime.

6
Probably going to open Cobbler/Bard, by the way. Those are both cute. Oh wait, technically I just need to avoid buying Gold or Idol in this game to ignore the negative VP from Curses, right? I guess confusions are still pretty bad... Monastery is interesting, but doesn't that hurt too much? And can the player name Copper there? Early in the game, that's probably the best thing to do. Lots of revealing going on here, too.

Either way, I never really noticed Cobbler as a fan card before. It's neat.

7
No Necromancer?
Man, I already through your werewolf in. Some people I just can't please...  ;D

Yeah, you're right. There's already a bad enough attack in the kingdom with Werewolf. :D

Huh, curiously Raiders, Werewolf and Necromancer ALL are attack cards (edit: Yeah, not technically, but Necromancer implies an attack on the board). Weird.
So, how do you play this kingdom?

8
No Necromancer?

9
I tested my cards using a software until I was convinced they were good enough to actually print. I still had to change a few of them after that, but it's far less bad than if I had gone through all the iterations on actual paper. Obviously the software isn't nearly as fun to play as real life or the official Dominion implementation.

10
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 07:10:10 pm »
Ha, very first try, "Night Watchman", I was right!

I was surprised "Crypt" was an answer (the only one I
guessed at first) given that "Catacombs" is already a card.

Crypt will combo with Storyteller. The online version will play the "Tales from the crypt" theme everytime that combo is exploited.
#truenocturnefacts

11
Dominion: Nocturne Previews / Re: Nocturne Teasers Speculation
« on: October 20, 2017, 07:07:08 pm »
I wouldn't be surprised if Werewolf either had some interaction with Silver (like mine does)

Oh man, you left this one wide open...

ahem

"Mine interacts with all Treasures, not just Silver"

I was fully aware of the fact that writing the word "mine" in any context on these forums warrants the risk that somebody will make that joke. I chose not to let fear rule my life, though.

12
Dominion: Nocturne Previews / Re: Nocturne Teasers Speculation
« on: October 20, 2017, 04:40:30 pm »
I sure hope Necromancer is at least slightly similar to my version in that it gains from the trash. I would be rather sad if the name was just glued onto something pointlessly.

I wouldn't be surprised if Werewolf either had some interaction with Silver (like mine does) or has some changing mechanism.

Other than that, I hope there are no Travellers. Alt-VP sounds great, though, and we got some reasonable candidates. Maybe Cemetary is Donald's old "After the game" card of the same name revisited? That sounds interesting enough.

13
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 03:31:08 pm »
Argh, I really hoped Werewolf would be the only one I lose  :'(
Still looks exciting. I like the theme a lot.

14
Variants and Fan Cards / Re: CPiGuy's Cards
« on: October 18, 2017, 06:44:46 pm »
It does not require additional Village support. It just gets even better with it.
As I already pointed out, if you start your turn with the Journey token being face down all the Pilgrims but the first one are dead without additional village support.
So Pilgrim without other villages is only possible if you manage that the Journey token is always face up at the start of each turn which implies that you should always play an even number of Pilgrims each turn. This might not always be possible and I guess that the reliability of an ordinary draw engine with a non-degenerate village and a Smithy (variant) is higher.

It's not like that token randomly landed on the wrong side. You got to play it that way. So I stand with my statement that another Village is undoubtably useful, but far from required as long as you don't make the mistake of playing this as a Village if you have no reasonable chance of playing another that turn AND also somehow think playing a 3$ card as a Smithy is outrageously bad.

I give it one thing though: Unlike Smithy, it needs to be part of an engine and can't be played for big money. Which doesn't say all that much. Also unlike Smithy however, this can be coupled with either draw or Villages, preferrably both.

15
Variants and Fan Cards / Re: CPiGuy's Cards
« on: October 18, 2017, 08:43:33 am »
Pilgrim, Action, $2+1D
Flip over your Journey token (it starts face up). Then, if it's face up, +3 Cards. If it's face down, +3 Actions.
This looks a bit strong for its cost.

Well, my thoughts are that it's half a Lost City (since you need two of them to get the same effect as one Lost City).
It looks strong at the first glance but you are right that it is weaker than Smithy as it requires the support of another village. A hand of 5 Pilgrims with the Journey token being face down is not a single card engine, it is a hand of 4 dead cards and a Smithy.

So is a hand of five Smithies. Just that a hand of five Smithies is never anything else and costs more.
No disagreement here, as I said it is weaker than Smithy as it requires further village support.
On the other hand a real half Lost City, i.e.: +1 Card +1 Action Turn over your Journey token (it starts face up). If it is face up, 1 Card +1 Action. is pretty strong as it is a single-card engine (and it is of course far less interesting than a conditional Lost City like Herald)

It does not require additional Village support. It just gets even better with it. The only bad thing about this is that the Village variant doesn't draw anything. It's like choice-less Nobles in a way.
Hm... On the other hand, that would make it seem fine for 3$ in comparison.

16
Variants and Fan Cards / Re: CPiGuy's Cards
« on: October 17, 2017, 09:06:49 pm »
Pilgrim, Action, $2+1D
Flip over your Journey token (it starts face up). Then, if it's face up, +3 Cards. If it's face down, +3 Actions.
This looks a bit strong for its cost.

Well, my thoughts are that it's half a Lost City (since you need two of them to get the same effect as one Lost City).
It looks strong at the first glance but you are right that it is weaker than Smithy as it requires the support of another village. A hand of 5 Pilgrims with the Journey token being face down is not a single card engine, it is a hand of 4 dead cards and a Smithy.

So is a hand of five Smithies. Just that a hand of five Smithies is never anything else and costs more.

17
"Nobody bought it." does not mean "It's bad.".
Rebuild was never bought, and it lead Donald X to falsely believe it was weak.

18

19
General Discussion / Re: Movies: Any movie buffs?
« on: October 16, 2017, 02:51:16 pm »
I guess the difference is also whether you "believe" Nicholson's Joker or not. Otherwise he just seems campy.

I actually think that's part of it. I don't buy Nicholson being the Joker, and as a result the character he's playing makes no sense to me. Heath Ledger's joker made sense however, which meant he was more, uh, relatable to me, I guess?

20
General Discussion / Re: Movies: Any movie buffs?
« on: October 16, 2017, 02:42:50 pm »
New Project: I watch all of the old Tim Burton Batman movies.

I'll admit that even with Heath Ledger's portrayal of the Joker being more "realistic" and "dark", I still found him less threatening than Jack Nicholson. At least he seemed honest in his attitude. I never bought the humor from Nicholson, which made him much creepier in my opinion.

Huh, I think a similar effect can be seen with Tim Curry's Pennywise vs. Bill Skarsgard's Pennywise.

In what direction would you apply that? Because I felt Tim Curry was more threatening. To me it had a lot to do with the color scheme, though. The new one looked so much like "this is a scary movie" with his pale colours that I felt "Yeah, this is not real, I'm not scared.". Tim Curry's red hair and colorful costume made him seem much more like a living person, in clown attire, which I felt amplified the effect. I was actually going to write about this here, but my phone ate the post.

21
General Discussion / Re: Movies: Any movie buffs?
« on: October 16, 2017, 10:26:57 am »
New Project: I watch all of the old Tim Burton Batman movies.

I'll admit that even with Heath Ledger's portrayal of the Joker being more "realistic" and "dark", I still found him less threatening than Jack Nicholson. At least he seemed honest in his attitude. I never bought the humor from Nicholson, which made him much creepier in my opinion.

22
Traitor : 2$, on your opponents next turn, they choose : -1 coin or gain a curse.
Spy : 3$ +1 action, your opponent reveals the top three cards of their deck. Discard them, or put them back in an order you choose.
Infiltrator 4$ : +6 cards, minus one action (you can still play it with one action, and end turn with -1 actions available). Your opponent skips his draw phase after cleanup next turn.
Kingslayer 5$ : Reveal every third card from your opponents deck. Trash all of them with even (0,2,4,6) costs
Usurper 6: Each turn, your opponent must choose one : gain a curse to your hand and trash three cards, or gain three curses to your hand and trash one card. If they cannot gain a curse, they choose between trashing a card or three cards.

Thoughts? Does someone have a better variant of attack travellers?

Traitor should give a Debt token or the -1 Coin token instead. Players can never have less than 0$ (Donald X confirmed this when asked about what happens if you have two -1 Coin tokens), so it doesn't do anything.
Spy is a name that already exists (even though the card has been removed). It was slow and barely useful, which is also the case for this card. Sorry.
Infiltrator is awful. Play one every turn to exclude your opponents from the game. This sucks.
Kingslayer will make the game endless and endlessly unfun.
Usurper will usually just make players trash a card from their hand. Which is not good for you. If this reaches the point where it's good, it also means the game will become endless, again.

In general, attacks that trash Provinces or cards from opponents' hands are bad because they can lead to a situation where nobody can afford Provinces or attempts to go for them. This means the only way to end the game is emptying 3 piles, which for some games can be a very long time. It's the equivalent to having a game of Chess go on even if both players only have their King left. No fun is gained from this.

23
Adventurer digging for three Treasures and costing 5$ would make it a terminal Gold+ that wants actual Treasure in your deck. Like Legionary. Both also wear capes.

24
Dominion: Nocturne Previews / Re: Is there any update on Nocturne?
« on: October 14, 2017, 10:18:59 am »
Mega-confirmed. Apparently there's some enormous incentive not to make new types of trays.

Recycling Center - Victory -

Worth 1 for each set that can use the same tray.

This is literally how the Germans translated Salvager.

They translated Salvager as a weird Victory card?

That's actually what I thought wero meant at first.

It's not true either way.

25
Variants and Fan Cards / Re: Traveler Line: Orphan
« on: October 14, 2017, 09:40:04 am »
Another problem with distributing Grand Witch as junk: The pile has only five cards and so it's likely there won't be enough Grand Witvhes to give one to every player.

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