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Messages - Donald X.

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Will there ever be any way of buying just those cards (Outpost, Throne Room, Possession, Envoy, Stash etc) that have had functional changes or corrections made to them since the 1st editions (as opposed to cards that have had their wording changed but have remained functionally the same)?  When we play ftf we like to use the current rules, but that means that we have to remember which cards have changed and how.  I don't suppose a box set of corrected cards is something that one would want to sell through normal channels, but I suspect it's something that many existing Dominion players would like to buy.
We have no plans to put out such a product, and it seems impossible that there will ever be sufficient demand.

It would be great if people didn't resent this, if we weren't forced to not make good changes that make the game better, due to people being mad unless we also put out a horrible product consisting of the cards with very minor changes. In general the potential for people to be mad in these situations stops the game from being improved; it's strictly a force for evil.

And if it hadn't been for this force, if there had been no concern over people being mad at us for not letting them buy a special set of things like almost identical Moneylenders, then I'm sure I would have changed more, and the game would be even better as a result. So, it's a bummer, but what can you do, human nature.

Wow, that was a fast response - were your ears burning from sensing your name being said, when I made my post? ;D
And alright then, thanks for the update. I think I might take the plunge today or tomorrow anyway, since Amazon is normally pretty good with having current stock available (and they were previously out-of-stock until a couple of days ago, so hopefully they don't have any old copies leftover) from what I've seen.

So, what are the actual changes with Seaside's cards, anyway? I know the phrasing is being updated to be clearer and also gender-neutral, but are there any major changes to the cards (like with the artwork on platinum+colonies in Prosperity) in Seaside, or?

Also, let me just be the millionth person to congratulate you on making such a great game! Since when I was first shown it by a friend I wasn't convinced about how good a purely card-based game (that looked kinda like moneysink games such as MTG) would be, but after giving it a go, it was highly engaging. Best card game I've played, and undoubtedly one of the best tabletop games I've played, overall!
Thanks; none of the other expansions have new cards, and Prosperity / Platinum are the only other cards with non-text-box layout changes (Potion will stay the same). Aside from better phrasings and bigger fonts and things, Outpost is functionally different in exotic circumstances.

You never notice the coincidences that don't happen! I randomly refresh the forums from time to time, and sometimes that will turn out to be right after someone asked me a question.

Good to hear!  Could you possibly send along scans of the cards that I can put up on the wiki?
One day, all the scans will be bad!

I can but it will be ~a week as I haven't received my copies yet.

Hi Donald! Speaking of Seaside, I've noticed that it's just come back in-stock at Amazon (link). Hate to ask it, but do you by any chance know whether or not the copies sold by Amazon directly is the reprint? (There's another seller who states they have the reprint, however they only ship within the US)
I'm somewhat hesitant to jump on it is all, as a few Australian shops recently got some more stock in, in the last few days - however all those copies were the original version!

Any insight on the topic would be greatly appreciated. Can't wait to grab Seaside, as well as maybe (read: probably! ;D ) Hinterlands
I have no special way to tell what Amazon is selling. I do know though that the second edition of Seaside is out, it has been shipped to distributors.

Other Games / Re: Temporum Rules Questions
« on: July 15, 2017, 02:40:54 am »
Well I blew it on editing the topic name. Maybe next time.

Other Games / Re: (Temporum) Explorer + Age of Toys
« on: July 15, 2017, 02:39:10 am »
When I draw 2 cards for Age of Toys' effect, does that proc Explorer's coin gain?
Drawing 2 cards at Age of Toys will get you $2 from Explorer.

Do you think Apprentice is a one-shot? I don't have anything in particular against the term one-shot, but the category that describes cards that require you to gain more cards to trash needs to encompass all of Pillage, Apprentice, Squire and Market Square at the same time. At least one-shot actually has the upside of being a very clearly defined term right now, so let's not start calling Market Square a one-shot.
Speaking as someone who has communicated about Dominion, like, a lot, I have never felt the need for a term that specifically includes Pillage, Apprentice, Squire, and Market Square.

Where in the wiki did you find this information? I just found out that Prosperity is in 2nd edition. I maintain complete rules document on BGG, so I want to know which sets are out in 2nd editions.
Currently Prosperity and Hinterlands are 2E (and Dominion and Intrigue and the Big Box).

Seaside should be coming any day, Dark Ages in a few months.

Rules Questions / Re: Donate and Possession
« on: July 04, 2017, 03:37:26 pm »
Ok, so it's just to avoid an obvious Pin, isn't it ?

Dominion General Discussion / Re: Least thematic card?
« on: July 02, 2017, 04:24:38 pm »
I would also nominate the entire category of terminal draw cards, which never settled around a coherent theme like cards that increase your Actions (population) or Buys (commerce).
There's no way to give the game's basic resources consistent flavor. If +Cards is say blacksmiths, then right away you are making a Torturing Blacksmith, a Steward With An Anvil, a Masquerade Held At The Smithy. Or you are just calling them all Joe the Blacksmith and Sam the Blacksmith and hey I guess Joe likes to hurt people.

Dominion General Discussion / Re: Interview with Donald X.
« on: June 28, 2017, 05:07:45 pm »
If you could visit another timeline (sorry I can't resist) what design decision would you change for those two?

I'm asking because even though I enjoy Temporum and Kingdom Builder, I always felt like they were just missing a little something compared to Dominion.  Which has to be a little annoying come to think of it, like a band where everyone loves their first album.  And they're like "dude, I poured my heart and soul into this last album, it's technically brilliant, dude you can hear me miss a chord 1:12 into the third song on  that first album just stop venerating it so much!"
I don't imagine any of the changes I'd make would make the difference for you. For Temporum they might give the game a better shot with some people who only tried it once.

For Temporum I would replace the "choose one" zones with the expansions hourglass zones, and I think that's it. There are production issues - two-sided money chits, better arrows. There may be some individual card I'd change that I'm forgetting, but it wouldn't matter much.

For Kingdom Builder I would probably change the rule about lost abilities so that they return to the spot on the board. I would try having randomized abilities on the boards rather than specific ones, to save on set-up time and let you include more abilities with the main set and fewer boards with the expansions; this has other changes that have to go with it though and well I would have to test it to know what I'd really do. I would change the initial set of scoring cards, replacing the worst ones with good ones from Marshlands and Harvest. I know some people like the area control one in the main set, but I think the area control one in Marshlands is way better.

I like both games a lot as is; I don't think of them as those games I didn't quite get right, even though of course I can find things to fix up. Kingdom Builder won the SdJ so it's hard to complain there. Temporum does have fans who like it a lot. When playtesting the expansion, there was a parade of people who liked it and then went and bought the game. Both games have the main issue of, if you don't try it with an experienced player, you can convince yourself that an experienced player wouldn't do any better. Removing the choose-one zones does address that a little in Temporum; the changes for Kingdom Builder don't do anything there. It's a good problem to fix but well all I have there is shoving strategy in your face like with the hourglass zones. But I don't think I blew it for experienced players.

Dominion for me is like my 50th album, not my 1st album. I made it in 2006. Monster Factory is from 1995 even though it came out later. There were a lot of games in-between (including Nefarious in 1999, Infiltration only better in 2003, Greed in 2003). The board for Temporum was from a game from 1998; the piece placement rule from Kingdom Builder is from a game from 1999. So, it's not much like people praising the band's first album over their new one.

Dominion General Discussion / Re: The swingiest card ever
« on: June 26, 2017, 04:25:11 pm »
Swingy in Dominion context means that it's quite luck dependant -> the less skilled player is more likely to win, right?

If so, I think Chapel is one of the least swingy cards in the game. My vote would go to either Swindler or Jack

I'm not sure that's actually a good measure. At least, it doesn't really fit my definition of "swinginess" at all. That definition is more, "is this card both strong and simple to use?" If so, then yeah obviously it's going to favor the less skilled player. Embassy does not seem luck-dependent to me. Quite the opposite, in fact; it sifts as it draws. But it is a card that has a very simple strategy, so sometimes a novice player employing that strategy will beat the more nuanced deck. Ditto Jack of all Trades.
I think there are two metrics to consider here. There's "how much does the presence of this card in the game downplay skill" and there's "how much can one draw of this card vary."

The rrenaud thing I love linking to is of course the first metric. Embassy makes the game more about luck by making skill less relevant; I don't need to do anything clever, I can just buy Embassy. The tricky things you can do may be competitive, but they don't just beat up the Embassy guy. In multiplayer it's magnified; I always remember that game from a few years back where three people had turn one Embassy. My buys went Embassy, nothing, Embassy, Province, Province, Province, Province. I did not learn anything about whatever we were playtesting.

Tournament is an example of the second. Maybe you draw it with Province, maybe you don't; it's a big difference. This makes it feel like it's all about luck, even though the card actually favors the better player.

Other Games / Re: Breath of the Wild
« on: June 23, 2017, 09:47:48 pm »
We eventually looked up the Kakariko shrine as well.
Yeah I was never finding that one.

General Discussion / Re: Random Stuff Part III
« on: June 22, 2017, 01:17:15 pm »
"I gain a Gold," Tom said heroically.
"I gain a Rats," Tom said roguishly.
"I reveal Province, putting it into my hand," Tom said sagely.

Other Games / Re: Breath of the Wild
« on: June 21, 2017, 04:57:41 pm »
- Getting all chests from all shrines
- Getting and fully upgrading all possible armor (except amiibo-only armor) (very close to done already)
- Completing the compendium; without buying any photos*
- Completing all side + shrine quests
- Completing the Kilton stuff for miniboss fights
I don't think I'm possibly completing all the armor; some of it requires just way too many dragon bits. Just, I can have more fun than campfiring and shooting a dragon and collecting the bit and repeating endlessly.

In addition to early lynel stuff, I didn't take pictures of the divine beast bosses. I just wasn't thinking about doing the compendium yet.

I am not possibly finishing the koroks; I got half and will settle for that plus however many I find while trying to find the rest of the hinoxes and taluses.

Other Games / Re: Breath of the Wild
« on: June 21, 2017, 02:30:32 pm »
The post-game stuff I meant are the couple things you mentioned. Having a % complete will help with knowing how many, if any, locations I still haven't been to; and having Kilton's thing will let me know if it's worth spending time fighting a miniboss I come across. I just figure having that info available while shrine-hunting will save time in the long run.
The % really doesn't tell you anything, because as I said it's so dominated by koroks. That's just how they did the math. For the minibosses it says "defeated" if you already beat them, so that's nice, but you still have to go right up to the monster to find that out, so again you really want to mark them all on the map as you beat them.

Also, I may have misread something previously because I can't find info on this again, but I thought that after beating the game, the quest list will show the total number of shrine and side quests complete out of the number available, which would tell me how many of the missing shrines are shrine quests. But maybe that's not actually correct...
Yes it does that. However a shrine quest can be for a shrine you found and beat without the quest; when you find the person they give you the quest and then it immediately announces itself complete. I've beaten all the shrines but have one shrine quest left, because it has not felt worth it to talk to everyone again just to get that number to change.

Other Games / Re: Breath of the Wild
« on: June 21, 2017, 01:28:58 pm »
So yeah, all divine beasts done, and 114 shrines found/done. We'll explore a bit more to see if we can find the last few, but I'm pretty sure we'll end up needing to turn to a guide. Also tempted to just go and kill Ganon, so that we can have access to the after-game stuff while looking for the last few shrines.
I think I personally would want to know:
- One of the shrines is in the castle, and odds are you will finish the castle and fight Ganon when you go there, because you will want to explore the castle and then won't want to redo stuff later; so, either you save that one for last or fight Ganon before you have all the shrines.
- I don't know what you mean by "after-game stuff" (there's a % complete score but it's dominated by koroks so whatever), but the only extra quest is killing all the hinoxes, taluses, and moldugas. This means that you will for sure save time if you start marking killed ones on your map right now.
- If you are working on the compendium, you can take a picture of Ganon and it keeps it when you reload your game with Ganon unkilled.

Rules Questions / Re: Rule about timing for several players
« on: June 20, 2017, 07:06:41 pm »
This is not "two things", but one thing. It's something happening to several players at the same time.
There is no copying error or any such thing. I don't know how the language you're working with works. In English that rule has stood the test of time, failing to generate questions until today. Two players gaining Curses can be viewed as two things happening, the one player gaining a Curse and the other player gaining a Curse. You can view it as one thing happening - that set of players gaining Curses - but well the text does not treat it like that, and there's an example, and it does not confuse people.

The rules do need to cover both two related things happening to two players at once, e.g. both gaining Curses, and two unrelated things happening to two players at once, e.g. both taking extra turns from different sources. So "one thing happening to two players" is not sufficient.

Other Games / Re: Luciferous' Temporum Client
« on: June 12, 2017, 03:43:47 pm »
If I hack-score a card in Industrial revolution, gaining control of Age III, I should get back the scored card to my hand, right? If so, then it doesn't work. :)
(sorry for posting here instead of on the bug database, but I wanted to get confirmation that this is indeed a bug)
You didn't play a card, so there is no "that card" to return to your hand.

Dominion General Discussion / Re: Rules mess ups you haven't seen?
« on: June 12, 2017, 01:41:39 pm »
I always base my shuffling on particles decaying; I mean there's actual randomness. If your deck doesn't have a quantum superposition, it's not really shuffled.

Dominion General Discussion / Re: Interview with Donald X.
« on: June 10, 2017, 11:23:26 am »
Did you ever consider to make another deckbuilding game respectively a game (like Mage Knight, Core Worlds, etc.) which features deckbuilding as one among other mechanisms?
In fact Kingdom Builder and Temporum both started out as deckbuilding games.

Other Games / Re: Temporum: Alternate Realities speculation
« on: June 09, 2017, 09:40:40 pm »
Huh? Normally you move to an opponent and then hope they move elsewhere, taking the zombie with them.
That has certainly been my experience.

Other Games / Re: Temporum: Alternate Realities speculation
« on: June 09, 2017, 09:40:04 pm »
Related, would you be allowed to go to Exodus and choose a Time you rule where you only have 1 Crown, advancing just 1 instead of 2? I'm almost positive you could, and you would just do as much as you can. So same thing here, as long as Meritocracy is a choice, you must choose it.
Yes, you can pick any Time you rule, which could even have zero crowns.

Other Games / Re: Temporum: Alternate Realities speculation
« on: June 09, 2017, 09:39:05 pm »
I go to Exodus, and advance 3 crowns from Time I.  However, my opponent pointed out that I had 1 crown ruling Meritocracy in Time III.  Therefore, I had to choose Meritocracy, advancing only 1 crown.  I agreed with this ruling, although I'm not entirely sure.

Other Games / Re: Temporum: Alternate Realities speculation
« on: June 09, 2017, 01:08:49 pm »
Dutch Golden Age & Investments... is it the net amount you gained this turn, or does it just count money you got without looking at money you lost (such as paying zombies, etc)?
Gains, not factoring in losses.

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