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Messages - Donald X.

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1
Dominion General Discussion / Re: Interview with Donald X.
« on: November 22, 2017, 06:42:25 pm »
...sometimes someone who I just taught the game to.

What would you say is the total number of people you have taught this game to?
I wrote the 2E rulebook, so, a lot. And no I'm not going to try to estimate how many irl. It's work you're asking me to do, work, with the prize of, I answered your question.

2
Dominion General Discussion / Re: Interview with Donald X.
« on: November 22, 2017, 04:31:01 pm »
How good are you at playing Dominion compared to the people you usually play with?  :)
I'm mostly better than them. I'd say I'm better than the slow player but it's close. Sir Martin has pointed out that he has the edge in games with new cards, because if I thought the card was overpowered I wouldn't have printed it, I would have weakened it first. But sometimes they're overpowered. So sometimes they're overpowered, and I never think they are (until seeing them in action of course), but he might. I feel like he wins more than his share but I haven't done a tally. But me and those two, we are better than the other players. I play with anyone who will have me, so sometimes there's someone who doesn't know what they're doing at all, sometimes someone who I just taught the game to.

3
Rules Questions / Re: Timing of "+" tokens and Urchin/Reactions
« on: November 22, 2017, 04:24:29 pm »
Hoping Donald answers this. The previous ruling was that "+" tokens are resolved before Urchin or Reactions, because the tokens dictate that they go "first". The ruling is not in any rulebook, it was just based on Events like Pathfinding saying "first".

Now in the new editions, all Reactions and Urchin also say "first". Is the ruling still the same, or can you now choose to gain Mercenary before drawing from your +1 Card token?
You can choose what order to resolve "when you play a thing, first" things in.

4
Dominion General Discussion / Re: Interview with Donald X.
« on: November 21, 2017, 08:30:01 pm »
What are your thoughts on the large skill gap in Dominion? While clearly Dominion appeals to heavy and casual players alike, it can be difficult to casual players to enjoy games with heavy players.
It's not a problem I have had personally, though I wouldn't be the best data point. The goal as always is that the game is fun to lose, and in my experience it is.

I do have the problem of a good player who is also slow. Another player leaves when that one shows up (which is always later in the evening). The problem isn't that he's good though, it's that he's slow. Draw your deck quickly, that's my advice. You're already winning, you don't need to eke out each conceivable grain of advantage. On my side there are cards I've blown it on there, like Scrying Pool, and well sorry, and you can skip them if someone is going to hate the slow game.

In games irl with no horribly broken didn't-make-it-to-print cards, I have seen only a tiny number of resignations, out of thousands of games.

Going into it I knew nothing; for all I knew the game wouldn't work at all. Chaining cards was fun so there is some of that; later sets have more than the original main set, because players at large liked it too, hey why isn't there more of this. I didn't start the premise that some turns would be fast and some long, and it doesn't sound like a good premise; but when we are all having a blast I don't say "no no, this is no good."

5
Dominion FAQ / Re: Maximum Possible VP?
« on: November 21, 2017, 05:45:20 pm »
In the sense that infinity is shorthand for an unbounded limit, I am completely fine with Awaclus' loop producing "infinite VPs" in the sense that for any real number, the loop can always produce more points than that.
Not distinguishing between infinity and an unbounded limit is a very dangerous thing to do if you wish to make true statements.
I used to think it was dangerous too, but over the course of my life I haven't so much as stubbed my toe over it. I'm beginning to think we can let it back on airplanes.

6
When you play Smugglers or Changeling, can you try (and fail) to gain a card of which no copy is in play (provided the player to your right gained it on his turn / you have it in play)?
The ruling on Smugglers has always been that you can try and fail, and Changeling has the same wording, so in both cases you can try and fail.

The tricky part is that they say "a copy of a card..." and the ruling is that what you are picking is the "a card" not the "a copy." You can pick the card even though the copy isn't available.

7
Dominion General Discussion / Re: Interview with Donald X.
« on: November 19, 2017, 02:38:12 pm »
Is there a functional reason why Wish is not a Spirit or is it mostly to be thematic?
Wishes are Wishes and Spirits are Spirits. They were unrelated ideas and there was never any reason to try to connect them.

8
Dominion General Discussion / Re: Dominion Online Championship Finals
« on: November 19, 2017, 12:19:15 am »
Congrats, whoever won!

9
Dominion General Discussion / Re: Words in card names
« on: November 19, 2017, 12:17:32 am »
You may recognize parts of words within this word, but especially since you mention that you "note that that meaning of bank doesn't require the bank to be by a river", this seems like you really don't think this word is made up of the word "bank" at all.
noun
1.
a long pile or heap; mass:
a bank of earth; a bank of clouds.
2.
a slope or acclivity.
3.
Physical Geography. the slope immediately bordering a stream course along which the water normally runs.

A "long pile or heap" doesn't have to be next to a river (neither does a "slope or acclivity").

I have repeated "bank as in river bank" to be clear that I don't mean a financial institution. I didn't mean by the side of a river either though, which I clarified with the passage you quote from me. Not clear enough though. Bank as in a long pile or heap; mass: a bank of earth.

10
Dominion General Discussion / Re: Words in card names
« on: November 18, 2017, 08:05:57 pm »
Even if English speakers recognized in some way that the "bank" in "Mountebank" had something to do with banks, they also likely would have to assign some meaning to the "Mounte" part, which they do not. This is pretty much a rare word anyhow, so typical speakers of English are likely to not have any transparent morphological composition for it.
Hmmm? They're the dudes who mount a bank (to sell stuff from it). Mount like getting on top of and bank like a river bank.

In this case I think it's actually supposed to be the "bench" meaning of "bank" (which as far as I know is obsolete in English, if it ever existed), and these two meanings are distantly related to each other (as well as the financial bank), but their meanings are so far from each other that English speakers don't really think of them as being the same.
"Bench" and "bank as in river bank" have the same distant origin, so I'm not sure if you're disagreeing with me and if so what about.

I am an English speaker and I personally have always thought "they mount a bank."

If you think they're mounting a river bank, that's fine, but that's still folk etymology since the borrowing from French / Italian is referring to a bench or raised platform, just like in the card artwork. The bench meaning of 'bank' is probably unavailable to English speakers at least currently -- the Oxford English Dictionary lists it as historical.
I don't think they're mounting a river bank, I think they're getting up on a little stage or something. But when I look at the word, I see "mount a bank," bank as in river bank, noting that that meaning of bank doesn't require the bank to be by a river.

I am still not sure what argument I'm supposed to be having, so I'm going to go back to the start, as is my wont. You said: "Even if English speakers recognized in some way that the "bank" in "Mountebank" had something to do with banks, they also likely would have to assign some meaning to the "Mounte" part, which they do not." English speakers, anecdotal evidence me, assign "mount" to the "mounte" part. You said they don't assign "mounte" meaning; I am a counterexample.

11
Dominion General Discussion / Re: Words in card names
« on: November 18, 2017, 07:32:28 pm »
Even if English speakers recognized in some way that the "bank" in "Mountebank" had something to do with banks, they also likely would have to assign some meaning to the "Mounte" part, which they do not. This is pretty much a rare word anyhow, so typical speakers of English are likely to not have any transparent morphological composition for it.
Hmmm? They're the dudes who mount a bank (to sell stuff from it). Mount like getting on top of and bank like a river bank.

In this case I think it's actually supposed to be the "bench" meaning of "bank" (which as far as I know is obsolete in English, if it ever existed), and these two meanings are distantly related to each other (as well as the financial bank), but their meanings are so far from each other that English speakers don't really think of them as being the same.
"Bench" and "bank as in river bank" have the same distant origin, so I'm not sure if you're disagreeing with me and if so what about.

I am an English speaker and I personally have always thought "they mount a bank."

12
Dominion General Discussion / Re: Interview with Donald X.
« on: November 18, 2017, 07:28:26 pm »
On Werewolf, why do you say "If it's your Night phase, ..." instead of "If it's your Action phase, ..."? I would think the latter would make more sense because it's chronological. Crown, for example, does do it in chronological order (if-Action-phase-stuff before if-Buy-phase-stuff).
It's only a wolf at night!

There was the possibility of it being neither phase. An outtake could play Action cards in your Buy phase. So that's why it doesn't just list the two phases and what it does in each.

When Crown was previewed, people were all, "so this expansion is ridiculously complex." So it's not exactly a model of what to do.

13
Dominion General Discussion / Re: Words in card names
« on: November 18, 2017, 04:45:26 pm »
Even if English speakers recognized in some way that the "bank" in "Mountebank" had something to do with banks, they also likely would have to assign some meaning to the "Mounte" part, which they do not. This is pretty much a rare word anyhow, so typical speakers of English are likely to not have any transparent morphological composition for it.
Hmmm? They're the dudes who mount a bank (to sell stuff from it). Mount like getting on top of and bank like a river bank.

14
Rules Questions / Re: Is Changeling's FAQ wrong?
« on: November 18, 2017, 02:13:39 pm »
Quote
So for example you could gain Skulk, exchange it for a Changeling (returning Skulk to the Supply and putting Changeling into your discard pile), and still gain a Gold from Skulk's ability.

I thought the interaction should go like this: Gain Skulk to your discard pile -> gain Gold to your discard pile due to Skulk's ability; it covers up the Skulk -> Changeling loses track of Skulk

You can choose to have a Skulk and a Gold or a Skulk and a Changeling but can't get Changeling and Gold. Right?
Skulk and Changeling are both when-gain, so you can choose what order to do them. If you do Skulk first then you can't exchange it. But if you do Changeling first you still get the Gold.

15
Dominion Articles / Re: Bard is not weak
« on: November 17, 2017, 07:48:55 pm »
This all makes sense for Bard, but then it seems kinda funny that it costs $4 while Tracker can cost $2.

I mostly just don't get why we have both Tracker and Bard in the set. Have there ever been two cards with such similar effect in the same expansion?
Are you saying that the ability to put cards on your deck is really similar to nothing?

I don't think I am, but maybe I should have said "on-play effect"
I don't understand why you wouldn't consider the whole card. Adventures has identical on-play effects for Duplicate and Distant Lands, Royal Carriage and Transmogrify, Ratcatcher and Guide.

16
Dominion Articles / Re: Bard is not weak
« on: November 17, 2017, 05:45:17 pm »
This all makes sense for Bard, but then it seems kinda funny that it costs $4 while Tracker can cost $2.

I mostly just don't get why we have both Tracker and Bard in the set. Have there ever been two cards with such similar effect in the same expansion?
Are you saying that the ability to put cards on your deck is really similar to nothing?

17
Dominion: Nocturne Previews / Re: Dominion: Nocturne Text Spoiler
« on: November 17, 2017, 04:48:05 pm »
It's interesting that Guardian is "until your next turn" while Lighthouse is "while this is in play". I wonder why the difference.
That would be three kinds of timing on Guardian, which I avoid.

18
Dominion General Discussion / Re: Interview with Donald X.
« on: November 17, 2017, 02:50:53 pm »
I would be curious to hear on how you decided how strong they had to be, on average. Though I guess the answer will probably be something along the lines of "not so weak that they don't matter, not so strong that which one you get either makes or breaks your deck".
The biggest thing is just trying to make them roughly as good. So there were 12, and then some were the weaker ones and some the stronger ones, and I messed with them to try to get them more even. They were always on the small side; I didn't pursue doing much larger effects because it seemed like the random aspect would make those less fun.

19
Dominion General Discussion / Re: Interview with Donald X.
« on: November 17, 2017, 02:12:43 pm »
How did you come up with the set of Boons?

(alternatively, when are we getting the Secret History of Nocturne?)
I like to wait until people can actually buy the set. Which will be any day now, I mean it's gone out.

The Boons were an old old idea, first tried out in Empires, but I had too much stuff to fit in the set and they didn't go with the other things. The specific Boons, well we just tried some and then I tweaked them.

20
Dominion General Discussion / Re: Interview with Donald X.
« on: November 17, 2017, 02:08:45 pm »
Is it likely we will see Night cards in future expansions or are they a one-off?
If there are 10 more expansions they might come back eventually. They aren't something I would just do a couple of.

21
Rules Questions / Re: Exchange ghost for changeling
« on: November 16, 2017, 07:10:29 pm »
Changeling is clearly a favorite in the rules questions competition.

The rulebook says:
Quote
The card being exchanged is returned to its Supply pile, or non-Supply pile, and the card being exchanged for is taken and put into the player's discard pile.

Just to be clear, you can exchange a card for a Changeling as long as that card has a pile, either supply or non-supply?  So if I gain a Ghost, I can return Ghost to its pile, and put a Changeling in my discard pile?  However, if I gain a Cursed Gold with Rogue, I cannot exchange it, because Cursed Gold does not have a pile to be returned to?
Yes, you can't exchange Cursed Gold because you can't return it to its pile (even though it was in the trash when you tried to gain it). You may exchange Ghost for a Changeling.

22
Dominion General Discussion / Re: Interview with Donald X.
« on: November 16, 2017, 07:00:39 pm »
Do you look much at the challenges people put together like "Empty the Supply in X turns" or "Let your opponent gain anything on the board using Smugglers"? Do you have a favourite, or one that you find particularly interesting either for its premise or solution?
I've looked them yes. Uh. I've actually done the sporcle quizzes. The thing where you guess the two cards names from google'd images was neat. I enjoyed celestial chameleon's stuff as much as anyone.

23
Dominion General Discussion / Re: Interview with Donald X.
« on: November 16, 2017, 05:27:13 pm »
Along those same lines, have you considered changing (in future editions) the wording of duration cards or Procession to avoid confusion and untracked abilities?
No, the new printing of Dark Ages is out and Procession does not add "non-Duration" to it. Functional changes in the new printings try to be smaller than that.

24
Dominion General Discussion / Re: Interview with Donald X.
« on: November 16, 2017, 04:04:30 pm »
Why is Monastery "...Trash a Copper from play" instead of allowing you to trash any card from play?
"Any card" lets you trash duration cards which is bad (then they aren't tracked; yes Procession and Bonfire do this, and it's bad for those cards). "Non-Duration" still lets you trash e.g. a Throne played on a Duration card, but I could live with that... however mostly what you trash is Copper, and "Copper" is simple than "Non-Duration." "Treasure" would have been okay but well I went with "Copper."

25
Having anything in S for nocturne is blasphemy.

This, honestly. It’s a balanced expansion, and I don’t think the average board is going to be “weak,” but the good cards are almost all in A or B range. There’s nothing here on the level of the Travellers, Donate, KC, Chapel. Masquerade, Ambassador, or Fortune.
Thank you, I do my best. I certainly never think, "now, let's make a broken card."

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