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Messages - WinterSpartan

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1
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: September 16, 2014, 10:00:05 pm »
Derath's shards fill the area he targeted, but there's no reaction or sign that the gnome was even there.



Beleren is still up.

2
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: September 15, 2014, 04:37:08 pm »
[Bump? Only Merik has acted this round.]

3
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: September 11, 2014, 08:26:25 am »
You guess that the gnome hadn't left his square before attacking you. Anyone can move after attacking, though, as long as they didn't charge; you can spend your standard, move, and minor in any order.

4
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: September 10, 2014, 07:22:09 pm »
This might help:

[http://www.dandwiki.com/wiki/SRD:Caltrops]

(That's 3.5. 4e: http://www.dandwiki.com/wiki/Caltrops_%284e_Equipment%29)

5
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: September 10, 2014, 05:52:24 pm »
But Merik's defenses stand, and Hroksull and Beleren see no other sign of the gnome.

6
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: September 10, 2014, 05:49:51 pm »
The panther pounces towards Merik again:

Rolled 1d20+10 : 3 + 10, total 13
Rolled 2d6+4 : 3, 3 + 4, total 10


Hroksull feels movement near him:

Rolled 1d20+9 : 5 + 9, total 14
Rolled 1d8+3 : 5 + 3, total 8
Rolled 1d6 : 3, total 3

7
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: September 06, 2014, 12:56:54 pm »
Cries of pain confirm that the gnome is still present though invisible.

8
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: September 06, 2014, 08:21:31 am »
Grujah, hold up: As soon as Veonis shoots the gnome, it shouts, curses, and disappears again. (It still may be in the same square, though... You could attack, at -5 unless it's a burst or blast, and find out).

Grappling is an attack with your Strength modifier vs Reflex. If you wanted to try and grapple it, you'd have d20 + 3 -5 for invisibility (so you'd need to roll a 16 or higher).

9
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: September 05, 2014, 07:49:11 pm »
Merik easily fends the panther off, but Derath is struck hard in the back. The other gnome materializes in the middle of the room behind him, crowing with his own success. He doesn't seem to realize he's dropped his invisibility.

10
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: September 05, 2014, 07:46:00 pm »
Beleren's fire and Derath's radiance prove too much for the wounded panther; they light it up, and it dies. The surviving panther pounces on Merik:

Rolled 1d20+10 : 6 + 10, total 16
Rolled 2d6+4 : 5, 5 + 4, total 14


And another crossbow bolt comes flying towards Derath out of the darkness:

Rolled 1d20+9 : 9 + 9, total 18
Rolled 2d6+3 : 3, 3 + 3, total 9



11
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: September 03, 2014, 10:02:09 pm »
The panthers nimbly dodge the party's every attempt to inconvenience them.

12
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: September 02, 2014, 03:05:41 pm »
Post-Labor Day bump.

13
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 30, 2014, 10:03:18 am »
Another gnome appears in N7, crowing triumphantly as his bolt glances off Derath's chainmail. Realizing his cover's blown, the gnome scampers around the corner and is lost to view again.

Veonis is knocked to the ground by the panther, but otherwise unhurt.

14
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 30, 2014, 09:57:26 am »
The panther on the ground shakes itself, gets to its feet, and lashes out at Merik:

Rolled 1d20+9 : 9 + 9, total 18
Rolled 1d6+4 : 1 + 4, total 5


The other panther springs at Veonis, who just shot it, yowling angrily. Merik takes a wild swing at it as it pounces past him:

Rolled 1d20+1 : 10 + 1, total 11
Rolled 1d8+1 : 6 + 1, total 7


And then it's on Veonis:

Rolled 1d20+10 : 12 + 10, total 22
Rolled 2d6+4 : 1, 1 + 4, total 6


Another crossbow bolt whistles towards Derath:

Rolled 1d20+9 : 18 + 9, total 27
Rolled 2d6+3 : 1, 2 + 3, total 6

15
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 29, 2014, 10:03:05 am »
And the panther eats the damage and -2 reflex.

16
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 29, 2014, 10:02:27 am »
Grujah: You had the +1 for lower ground. However, prone foes only grant combat advantages to melee attackers; they actually are harder to hit at range (-2 for ranged attacks), so you had a net +4 instead of +7. That would've missed with a roll of 10. HOWEVER, you rolled a d10 not a d20; so I'll go ahead and roll again for you anyway (your damage roll still stands, there weren't any problems with it).

Rolled 1d20+4 : 13 + 4, total 17


As per the first post, panthers have somewhere between 50 and 60 hp.

There's still an invisible gnome around somewhere. Or, at least, something shot at Derath and missed.

17
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 28, 2014, 03:55:59 pm »
With a flick of his blade, Merik cuts the gnome's throat. It spasms and lies still.

[Also, no, the panther doesn't fall down the stairs.]

18
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 28, 2014, 03:00:37 pm »
The panther and gnome both fall to the ground. You still have a standard action, and combat advantage against prone foes.

19
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 28, 2014, 02:03:34 pm »
[Go right ahead!]

20
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 28, 2014, 01:09:37 pm »
Do i get crit damage on that panther too?

[Yes, you do].

21
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 28, 2014, 12:46:50 pm »
[Apparently the forum die roller can't handle 1d8+1d6+3].

A bloodied and scorched gnome fades into view, glaring angrily at Beleren and attempting to stab him in the leg with its war pick. A small hand crossbow is slung over its shoulders.

A bolt from a similar crossbow flies past Derath's head, leading to more cursing from the vicinity of one of the tombs (the party still can't tell which one).

Party's up.

22
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 28, 2014, 12:41:46 pm »
Rolled 1d6 : 3, total 3

23
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 28, 2014, 12:40:15 pm »
[You changed to Earthsoul form, which the first post is clarifying; you can switch forms between encounters though. Earthsoul is +1 Fort, Firesoul is +1 Reflex, in addition to their powers.]

Merik fends off the first panther, but the second one's pounce knocks him to the floor heavily.

Rolled 1d20+7 : 17 + 7, total 24
Rolled 1d8+1 : 2 + 1, total 3


Rolled 1d20+5 : 2 + 5, total 7
Rolled 2d6+3 : 2, 1 + 3, total 6

24
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 28, 2014, 12:37:04 pm »
Beleren's fireball is met with a scream of pain and several choice curses.

The panthers come tearing down the corridor, pouncing on Merik (fortunately for the less-well-defended members of the party):

Rolled 1d20+11 : 7 + 11, total 18
Rolled 2d6+4 : 1, 2 + 4, total 7


Rolled 1d20+11 : 19 + 11, total 30
Rolled 2d6+4 : 3, 6 + 4, total 13

25
Non-Mafia Game Threads / Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« on: August 26, 2014, 01:06:33 pm »
Grujah? Are you still around/interested?

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