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Messages - markusin

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I would guess something about trashing: We have Cathedral, Temple, Chapel, and Monastery already...

Also, is this the first card with the name of an actual place? I know Sauna/Avanto was created for Finland, but it's not a single place.

I have a feeling this card will have absolutely nothing to do with trashing.

Variants and Fan Cards / Re: Really bad card ideas
« on: May 14, 2019, 06:45:23 pm »
Skilled Chancellor
$3 - Action

Name a card. Shuffle your discard pile into your deck, then reveal the top card of your deck.
If the revealed card is a copy of the named card, put it into your hand, +$2, +1 Action, +1 Buy.
Otherwise, shuffle it back into your deck.

Hearthstone / Re: Constructed General Discussion
« on: April 26, 2019, 11:41:20 pm »
Been playing an insane amount with the new set/rotation. Haven't gotten tired of it yet. Just got my shaman to 1000 wins. I have several at 900+ and all at least 700+.

The new set/format seemed decent, but I haven't been playing too much of it so far. What sucks is playing big/muckmorpher shaman and having to deal with Elysiana without being able to use your own and not make your deck function worse. I happened to open Khadgar, so hand mage is wide open. I also opened the new Dr. Boom, but I kinda wish I opened the other Warrior legendary.

Variants and Fan Cards / Re: Really bad card ideas
« on: March 27, 2019, 10:21:44 am »
Philosopher's Jenga
Cost: $3P

Put your deck into your discard pile, then use to the cards in your discard pile to build a card house. +$2 for each storey that this house has right before it topples. Return the cards to your discard pile afterwards.

General Discussion / Re: Random Stuff Part IV
« on: March 13, 2019, 10:17:26 am »
I also think "virtue signaling" is a rather nebulous term because its existence is heavily tied to the use of social media. Like, it's perfectly reasonable to be against racism or accepting of gay marriage, but it's not something you bring up immediately upon starting a conversation. In person, you'll generally want to discuss socio-political views as the topic comes up. But on social media, the social media user often has to "fill the void of silence" themselves, and so they'll want to say things that paint them in a good light. I mean, what else are you going to say if you feel compelled to say something? "80% of human behaviour" sounds about right.

Now, "virtue signaling" as a term probably came up from the other social media users that don't care what people's opinion about stuff is but have to see it in their news feed anyway. Kind of like a collective eye-roll. But I guess it gets more messy when people are banned "for their beliefs" from whatever website.

General Discussion / Re: Random Stuff Part IV
« on: March 06, 2019, 01:45:44 am »
I've always read it the way Awaclus originally said; that something that is deceptively easy is easier than it looks. I would say that a game with complicated decision making, yet simple rules, is deceptively complicated.

Well see, you have the Hearthstone tagline: "Deceptively simple. Insanely fun". The implication here is that Hearthstone is easy to pick up, but has layers of complexity as you dig deeper into it. This is in line with what ConMan was saying and Awaclus's response to it.

Thing is, this does not mean that people won't use the term "deceptively simple" to mean it is easier than it looks. Looking into it, this is one of those terms that people can't agree on, and so the recommendation is to avoid using the expression of context does not make the meaning clear. My first reaction is to think it means "it deceives you into thinking it's simple when the reality is more nuanced".

I don't think it's as bad as "bi-monthly" because at least the "deceptively" expressions lend themselves more to contextual clues. Like, if you find a cook book called "deceptively delicious", it would seem odd to me if it talked about how to make food that looks unappetizing but is actually tasty. It turns out there is a book called "Deceptively Delicious", and it talks about using healthy foods as ingredients for appetizing dishes like speghetti and meatballs. So "deceptively delicious" as used here doesn't seem like it means "less delicious than it appears" or "more delicious than it appears". It's instead the "I can't believe it's not butter" thing where something is tasty despite being made unconventionally. Again, that's in line with ConMan's interpretation.

General Discussion / Re: Random Stuff Part IV
« on: March 05, 2019, 06:10:08 pm »
Has anybody here talked about what "deceptively" in phrases like "deceptively easy" or "deceptively delicious" are supposed to mean? Is a thing that is "deceptively easy" something that is easier than it looks or harder than it looks? I think it's been used to describe both, and sometimes context isn't enough to distinguish.

Puzzles and Challenges / Re: get a province... ON TURN 3
« on: March 02, 2019, 10:40:02 pm »
I was specifically trying to contradict the hint that you needed to buy cards to do it.

I guess you're also trying to minimise shuffle luck, there? Otherwise, just draw Cursed Gold and 4*Copper then spend your starting Coffers. (-8

Whoops, somehow missed the obvious move there...

That still implies you bought Province as a card.

How about: 5 Copper + Baker token + Borrow T1 -> buy Travelling Fair, buy Ball for Remodel and Skulk, topdecking the Gold and Remodel. T2 -> Remodel Gold into Province.

Envy and Delusion are pretty ineffective when received from buying Cursed Village.

Wait, how's that? In that case, don't they just affect your next turn?

Oops, forgot how those worked.

TIL Will-o'Wisp is better than Lab.

It only increases handsize if the second card is cheap. Why is it better?

I suspect Awaclus means: "Trashing a card is like gaining a lab" so The Flame's Gift is like gaining a lab, whereas The Swamp's Gift is gaining a Wisp. To have Swamp higher than Flame is like saying Wisp is better than Lab.

This might be an excellent opportunity for Awaclus and others to reflect on all the ways in which trashing a card is not equivalent to gaining a Laboratory.

There's more than that. Even if trashing a card is 100% like gaining a lab, The Flame's Gift can miss if you don't have a card to trash when you get it.

But indeed there are other differences. Trashing an Estate is like gaining a lab but also losing a token. Trashing a Copper is like gaining a lab but also taking your - token. So both are slightly worse than gaining a lab.

On the other hand, trashing a Copper/Estate also has an advantage over gaining a lab. Say you have trashed 3 Coppers and 3 Estates and bought 1 Mountebank this game. Your next hand WILL contain the Mountebank. Say you have bought 1 Mountebank and 6 labs this game. Your next hand could still be dead.

Even so, I think his overall point is correct... trashing a card from your hand should, as a whole, be stronger than gaining a Will-o'-Wisp.

I think that, in practice, it's the interactions with Wisp being an action card that make all the difference (Imp/Conclave/Thrones/Landmarks/etc.) Compared to trashing with Flame's Gift. Though, I'm sure the stats between these cards are not far off.

I'm not surprised that Wind's Gift shows up favourably in the stats. It's great on Blessed Village and helps you line up Idols. In general, I expect that it's ability to save turns outweighs its dead draws on average, and maybe the same is true for Sea's Gift. Those cases where you are drawing your deck and have to discard two cards to Wind's Gift seem like "first world problems".

Just one word of caution with the stats ranking is that some hexes are close and the differences not statistically significant.

If you want to have one number: receiving Misery makes you go from 50% to 44% win chance. (95% confidence interval about [42%,46%]. Bad Omens for comparison would be [45%,49%].)

Hey, donít soft-pedal the numbers. We want to get people riled up here.

Really, how powerful a hex is depends on the type of game being played that includes them. Some boards make Misery devastating, while others make Envy a completely turn destroyer. Envy and Delusion are pretty ineffective when received from buying Cursed Village. Envy gives me nightmares, whereas Delusion rarely seems to hit at a point where buying a treasure/green card instead of an action is super devastating.

I am still scared of Cathedral. I feel there are certain games where it is a must-open, but certain games where it is ignorable -- games with other reliable trashing, games that go on for a long time, games with hand-size-reduction attacks. Whereas the other top-tier Projects leave your deck in a strictly better state than they would without the Project.

That's mainly why I have Star Chart above Cathedral.

General Discussion / Re: Random Stuff Part IV
« on: February 23, 2019, 09:04:49 pm »
Once again I got sucked into another pointless Facebook vortex. I had to caption this.

Can you blame them?

W + W + W = 30
W + X + X = 20
X + X + Y = 18

What is V + X * Y?

What, you didn't realise that V was W/2? Expected parentheses that could trivially be added to remove all unneeded ambiguity rather than remember BEDMAS? That's exactly what the 90% of people who fail would say.

I have plotted weighted against unweighted ratings.


Rebuild elitism: Now with data!

Yeah, "playing a FT is strictly better than not having played it" sounds like a pretty contentious statement to me. Plus, it's more like a -1 card token. Fortune Teller muddies the next draw, but an opponent with card draw in hand who doesn't dud due to the FT gets their 5-card hand at cleanup.

If there is no green/curse trashing, well that means you yourself are taking up a card slot in your deck to support a terminal that doesn't help you draw, and is only so much better than the dead draw you are trying to give the opponent.

I've given Fortune Teller chances. It's okay if you wanted to open Silver anyway, but its virtues as a terminal silver (for things that care about action cards) seem more likely to be relevant than its attack.

And so is a Hunting Grounds that trashes a Copper, for what it's worth.
How do you get that from any of the cards mentioned?
He is reminding people that he likes Pooka.

Easy to see why, a Hunting Grounds that trashes a Copper is great, especially when it doesn't whiff when drawn with three Estates and a stubborn Heirloom.

The first three plays of Recruiter are a Lost City that trashes Estates - awesome!  It then turns into a Moat that trashes Copper - less awesome.  I think burning higher value cards into Actions is less useful than say, Salvager or Bishop, or even Apprentice.

Especially Apprentice. But see, Recruiter is better than a trashing Lost City when it trashes Estates, because maybe you don't need the villagers that turn. Remember those times where you trigger Shanty Town but have no use for those actions, well Recruiter saves those actions for later. You do need to be careful with the forced trashing. If you got two recruiters, consider trashing one to the other before you finish trashing all your junk.


Also, I don't get why Sacred Grove is 53 spots lower than Treasurer?
- Sacred Grove (96)  my list: 39
- Treasurer (43)  my list: 34  (at least I had it higher than Sacred Grove)

I don't find Sacred Grove and Treasurer all that comparable. Sacred Grove is a +$3 and +buy with the benefits being random and the best benefits helping the opponent. Treasurer can consistently be played as a Moneylender, and then it can become a super Explorer if you trash Silver/Gold and kingdom treasures for whatever reason. Explorer cards are generally easier to take advantage of in decks you can control, and the trashing of treasurer helps you get that control in the first place. Sacred Grove is more for when I need buys+money and the off Wisp or silver or something. And then there's Key.

Instead of comparing Ducat to Candlestick Maker, we should really be comparing it to Market Square.

Isn't that like comparing Gold to Smithy? How does that work?

Well, if you buy it and trash a copper, ducat is like a nonterminal +buy that doesn't take up space in your deck for $3.
Market square is also like that.

But you can buy Ducat for $2. It's not like no one buys CSM for $2.

Ducat below CSM is pretty surprising to me. It's almost strictly better.

Draw-to-X decks make CSM outshine Ducat pretty severely, and are even more common now with the addition of Cursed Village and Scholar in the last two expansions.

CSM can also be Throned to produce duplicate Actions, found with Scrying Pool, played off Imp or Conclave, etc.

The on gain trash of Ducat is less useless than I thought, though newer players still overuse it and justify skipping good $3s or even $4s to do it.

This idea of Ducat being playable if drawn with a terminal action, well Ducat is pretty low impact to make up for potentially dead drawn actions. How often do you want to risk dead drawing stuff in the first place?

Candlestick Maker also works with a lot of Landmarks, and it feels like there are a bunch of cards that benefit from CSM being an action compared to Ducat. But, Ducat has its own synergies. Someone made a list comparing the benefits of CSM's Action type vs. Ducat's Treasure type. I don't know where that list is though.

Dominion General Discussion / Re: Dominion current Popularity?
« on: February 11, 2019, 12:46:05 pm »
The Dominion League is bigger than it has ever been.

I wonder if the uptick in "most online" for 2018 can be explained by the influx of Dominion League members that was seen when the Dominion League was advertised on Shuffle iT Dominion Online.

Puzzles and Challenges / Re: Easy Puzzles
« on: January 31, 2019, 01:56:06 pm »
How many ways can you get Citadel and Innovation to activate for the same card?

EDIT: The trivial answer is, don't play any Actions and buy a card.  There are more interesting ones!
Trivial cases of not buying but gaining an action: Horn of Plenty, Idol, Devil's Workshop, Exorcist, any Event that gains an Action etc.

More interesting cases (that happen before your buy phase): Cobbler, Lost in the Woods into Swamp's or Earth's Gift, Ratcatcher or Cathedral trashing Catacombs (or Hunting Grounds with Inherited Estates).

I think you can also play Changeling to gain a duration card that was played last turn.

Hearthstone / Re: Tavern Brawl Discussion
« on: January 18, 2019, 04:41:45 pm »
This week is "block constructed", with only Goblins vs. Gnomes, Grand Tournament, Witchwood, and Boomsday Project being legal. This even excludes basic/classic set.

Of course I just went mech Mage. They were asking for it by including both Boomsday and GvG. It was however insteresting to think about Mage not having access to Frostbolt and Fireball or even Flamestrike. Book of Specters is a great fit for this version of mech mage.

Any other thoughts on this one?

I did the same but pretty sure Mech Huner would ahve been a better deck. I didn't care for the brawl so took a 1st game pack and never returned.

I definitely think Mech Hunter is the way to go. The deck normally doesn't use any cards outside of GvG and Boomsday anyway. It can get pretty gross openings. With perfect draws, you can put 28/19 worth of stats on the board on turn 2.

Yes, but I wanted to see Snowchugger back in action.

General Discussion / Re: Random Stuff Part IV
« on: January 10, 2019, 11:43:09 am »
I find this confusing, but perhaps you over-explained.

Possible. I tend to do that.

One issue is that the die says "0" on it, so you do have to mentally change that "0" to a "10" if you roll it, don't you?

But really, I think the only real issue is expectation... the method that will be used for generating the number needs to be clearly established before the die roll. If everyone watching you roll thinks that a roll of 30 and 0 should equal 30, and you roll it and declare that you rolled a 40, then of course people will cry fowl.

Which is why I'm making the switch to d10s that read from 1 to 10. Then if I need to roll percentile dice, then it obviously is not a 0.

The expectation is key here; you're right. If this ever comes up (I am not currently playing any games where percentile is important), then I'll declare that I'm adding the dice as I roll them.

What would make most sense to me is one die that has 00, 10, 20, ...,90 and another that has 1,2, ..., 10, then just add them. This gives a range of 1-100 without any "Aces high or low" confusion on the 0 or 10.

Hearthstone / Re: Tavern Brawl Discussion
« on: January 10, 2019, 11:41:16 am »
This week is "block constructed", with only Goblins vs. Gnomes, Grand Tournament, Witchwood, and Boomsday Project being legal. This even excludes basic/classic set.

Of course I just went mech Mage. They were asking for it by including both Boomsday and GvG. It was however insteresting to think about Mage not having access to Frostbolt and Fireball or even Flamestrike. Book of Specters is a great fit for this version of mech mage.

Any other thoughts on this one?

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