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Messages - markusin

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1
I interpret the Fool's Gold flavor as a commentary on fiat currency.  The more Fool's Gold gets used and accepted as currency, the more value it has.  Unlike Silver and Gold, the value isn't in the commodity itself, but in its use as a medium of exchange.

The weird part is that the Fool's Gold value going up is independent of how many other players have Fool's Gold. It's all about how much you use at one moment.

I mean, imagine if some guy goes to an trading table or shop and has an exchange similar to the following:

> "Hey, I got this fancy blue gold stuff to trade for goods. It's worth a lot".
> "I haven't seen that before. How do I know it's worth as much as you say?"
> "Here look, I have an extra ten pounds of the stuff"
> "Hmm, sounds legit"

It also reminds me a bit of how cryptocurrencies gain traction.

2
Hearthstone / Re: Boomsday Project
« on: July 19, 2018, 03:35:30 pm »
Yeah it seems the new Legendary gives you one of the most recent deck recipes, meaning the decks he gives you changed over time with the new sets. If this is true, then it's an excellent card for new players. On the other hand, this could mean that most new players are using it, so you have to contend with your own kind pretty often, but hey there are 18 possible decks he can give at any one time.

3
Rules Questions / Re: "in play" on Royal Carriage
« on: July 19, 2018, 10:34:28 am »
I think in OP's case, it (Estate3) got played by me into my play area to do Crown stuff, left play, got played by Sally into Sally's play area to do Caravan Guard stuff, got played by me again via Estate2 (not putting into my play area). What does it do now? It is currently a Caravan Guard in Sally's play area so it should do Caravan Guard stuff, but we have no way of knowing in the general case that it is really the same card. We have already encountered this problem before and to my knowledge it wasn't really resolved. But regardless of what effects Estate3 has upon play the third time, can we then call Royal Carriage on the play of Estate3 that we just did?

The core of the problem being encountered is that it is possible to play a card without knowing whether that card is already in play, and thus whether RC is eligible to be called on it.

The core of the previously encountered problem is that it is possible to play an Estate without knowing where that Estate is, and thus what it should do upon being played.

But like,.when you topdeck Estate3 with Mandarin, doesn't the physical Estate get decoupled from the throning of Estate3 and for all intents and purposes can be treated as a separate Estate? So, the Estate Sally receives is not really "Estate3" from a functional perspective.

This is a separate line of questions; one that was discussed several weeks ago in another rules thread. The question of what happens when you play your opponent's Inherited Estate. This thread is about whether or not you are allowed to call Royal Carriage on an Estate that has left play and re-entered play, and the answer is "no" (whether it re-entered play into your own play area or your opponent's).
But it is not that simple. In general the rule cannot be "you cannot call Royal Carriage on a card that has left and re-entered play": I can Procession a Fortress and then play that Fortress again. It has left and re-entered play. Noone would doubt that it is eligible for Royal Carriage. So the real question is: since when should the card I want to replay not have left play? The natural answer to which seems to be: Since it was last played. But, behold: The Estate in majiponi's example has not left play since it was last played (which was by the other Estate-Crown), so that does not seem to be the rule. So what is the rule?

Can't the rule be "the card has never left the play area between when it was first played and when it finished resolving for Royal Carriage to possibly replay it"? In the example given, the Estate is in play when Royal Carriage can replay it, but it left play momentarily in between.

4
Rules Questions / Re: Inheritance interaction
« on: July 19, 2018, 10:26:48 am »
--Play Band of Misfits as Mining Village, trash it
I see I see. There are of course several cards that trash themselves, and they are a way to have a card leave play.

To get the category as small as possible, my next guess is that it's just these three ways to make a card not be itself: Band of Misfits, Overlord, Inheritance. Can you mess up without those?

Band of Misfits and Overlord should be like Necromancer - play the card leaving it there, non-Duration. Inheritance should be e.g. "discard an Estate to..." (it's trickier than that because there's no terse way to say "you can do this any time you are allowed to play an action," although again it's too big of a change for errata, and if the card weren't published yet I wouldn't be trying to simulate it exactly).

Just to try to make sense of this rules discussion, in the scenario described by trivialknot with BoM and Mining Village, does the BoM actually get played as Lighthouse when played the third time by the first King's Court?

5
Rules Questions / Re: "in play" on Royal Carriage
« on: July 19, 2018, 10:03:27 am »
I think in OP's case, it (Estate3) got played by me into my play area to do Crown stuff, left play, got played by Sally into Sally's play area to do Caravan Guard stuff, got played by me again via Estate2 (not putting into my play area). What does it do now? It is currently a Caravan Guard in Sally's play area so it should do Caravan Guard stuff, but we have no way of knowing in the general case that it is really the same card. We have already encountered this problem before and to my knowledge it wasn't really resolved. But regardless of what effects Estate3 has upon play the third time, can we then call Royal Carriage on the play of Estate3 that we just did?

The core of the problem being encountered is that it is possible to play a card without knowing whether that card is already in play, and thus whether RC is eligible to be called on it.

The core of the previously encountered problem is that it is possible to play an Estate without knowing where that Estate is, and thus what it should do upon being played.

But like,.when you topdeck Estate3 with Mandarin, doesn't the physical Estate get decoupled from the throning of Estate3 and for all intents and purposes can be treated as a separate Estate? So, the Estate Sally receives is not really "Estate3" from a functional perspective.

This is a separate line of questions; one that was discussed several weeks ago in another rules thread. The question of what happens when you play your opponent's Inherited Estate. This thread is about whether or not you are allowed to call Royal Carriage on an Estate that has left play and re-entered play, and the answer is "no" (whether it re-entered play into your own play area or your opponent's).

So then the answer to singletee's question about what happens if a card is played without knowing where it is is to do what the card originally did?

6
Rules Questions / Re: "in play" on Royal Carriage
« on: July 19, 2018, 09:59:38 am »
I think this is related to cases where you King's Court a Band of Misfits or Overlord that trashes itself, but then somehow finds itself back in play before the KC finishes playing the Overlord three times. If the Overlord trashes itself after being played the first time with KC, but then finds itself back in play with like a Throne/ chain before the KC plays the Overlord a third time, does the KC have to play the Overlord as the card it was played as when put back into play when KC plays it the third time?

Edit: Ninja answered by Gendo above I think.

7
Rules Questions / Re: "in play" on Royal Carriage
« on: July 19, 2018, 09:52:19 am »
I think in OP's case, it (Estate3) got played by me into my play area to do Crown stuff, left play, got played by Sally into Sally's play area to do Caravan Guard stuff, got played by me again via Estate2 (not putting into my play area). What does it do now? It is currently a Caravan Guard in Sally's play area so it should do Caravan Guard stuff, but we have no way of knowing in the general case that it is really the same card. We have already encountered this problem before and to my knowledge it wasn't really resolved. But regardless of what effects Estate3 has upon play the third time, can we then call Royal Carriage on the play of Estate3 that we just did?

The core of the problem being encountered is that it is possible to play a card without knowing whether that card is already in play, and thus whether RC is eligible to be called on it.

The core of the previously encountered problem is that it is possible to play an Estate without knowing where that Estate is, and thus what it should do upon being played.

But like,.when you topdeck Estate3 with Mandarin, doesn't the physical Estate get decoupled from the throning of Estate3 and for all intents and purposes can be treated as a separate Estate? So, the Estate Sally receives is not really "Estate3" from a functional perspective.

8
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: July 18, 2018, 01:54:25 pm »
What do we mean by Monolithic?

Regardless of power level, I think the big difference between Goons and Rebuild is interactivity with the rest of the kingdom and variability of builds.

Rebuild is powerful in the same way in every kingdom in which it appears and those games feel pretty much the same, whereas Goons, while centralizing, is an expensive, terminal stop card, meaning you need to support your deck in every way imaginable to maximize it, making the way it centralizes the board different every game.

Right. In my mind, "monolithic" is not the same as "must-buy." "Must-buy" is not necessarily bad design, as the decision of how to use it can still be interesting. But "monolithic" generally is bad design, as the decisions of whether to buy and how to use it are both uninteresting.

When I hear of "monolithic", I think of a card where optimal use of it uses very little of the rest of the kingdom and happens to be decently effective. Rebuild doesn't mesh well with many other cards, but Wharf does.

I wonder if a hypothetical version or Museum that gave 8VP per differently named card would be considered "monolithic" since the part where you almost certainly pursue it heavily is uninteresting but it has you use the rest of the kingdom. I guess Donate already fits that description.

9
Dominion General Discussion / Re: Best cards to learn specific rules?
« on: July 18, 2018, 12:11:16 pm »
Trading Post and Horse Traders can highlight how the if-you-do (now "do x, to do y) condition, or the lack thereof, is something to pay attention to.

10
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: July 18, 2018, 10:57:30 am »
Even Colony/Platinum is not exclusive to Prosperity now that Base Cards can be bought separately.

If you're playing by the official rules, there is no way to have Colony/Platinum in the game unless you have at least 1 Prosperity card in the Kingdom. Of course, of all the official rules, that seems like the best candidate for not following it if you don't want to.

I know you aren't supposed to use Platinum/Colony without a Prosperity card on the board. But like, if someone sees a board and feels like adding Platinum/Colony, it would feel a bit dumb to say "okay hold on, let me replace this card here with Venture to make that legal." I'm sure a bunch of people ignore the rule already.

11
Dominion General Discussion / Re: Best cards to learn specific rules?
« on: July 18, 2018, 06:25:19 am »
the thing about Vassal is that it's in Base. I tried to give examples using Base, or at least earlier expansions, where possible.

Hence my hoping for a good illustration of Lose Track using Vassal instead of cards from Hinterlands, Dark Ages and promos.

I don't know if such an example exists. The Vassal discards the top card before letting you decide if you can play it. What can trigger in between discarding the top card of your deck and playing the discarded card if it's an action (which rules out Tunnel)?

Faithful Hound.

Right. I blanked out about that one.

12
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: July 18, 2018, 12:48:02 am »
Some early spoilers for the next expansion show off the Magnetic mechanic where a minion with that keyword can add their card text and stats to a Mech on the board.

I'm guessing that early test versions of this mechanic ended up being broken with Stonetusk Boar, a card they claim limits design space heavily. I don't know of any Mechs with Charge, so maybe they saw this gap in keywords for Mechs as a sort of lucky opportunity to push this kind of mechanic by restricting it to Mechs.

13
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: July 17, 2018, 08:39:42 pm »
Prosperity is probably still my least favorite expansion. I like it, but not as much as all the others. I guess Seaside is down there too.

I feel like Seaside is a set I enjoy more when I only see a couple of cards from it at a time.

Oh wow, I had to check if Cutpurse was from Seaside or Prosperity. That kind of set mixup normally never happens to me, maybe because I took note of the more commonly confusing ones like Talisman (Prosperity) and Treasury (Seaside).

I recently bought Prosperity, but still don't own Seaside. I am also missing Alchemy, Hinterlands, Empires, and Nocturne.

14
Dominion General Discussion / Re: Best cards to learn specific rules?
« on: July 17, 2018, 02:12:15 pm »
the thing about Vassal is that it's in Base. I tried to give examples using Base, or at least earlier expansions, where possible.

Hence my hoping for a good illustration of Lose Track using Vassal instead of cards from Hinterlands, Dark Ages and promos.

I don't know if such an example exists. The Vassal discards the top card before letting you decide if you can play it. What can trigger in between discarding the top card of your deck and playing the discarded card if it's an action (which rules out Tunnel)?

Also, Merchant is worded in such a way as to suggest that treasure cards are in fact played.

15
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: July 17, 2018, 07:53:12 am »
I didn't realize it had become so popular to hate on Prosperity.  I remember when that was everyone's favorite expansion.  I mean sure, it has Trade Route and Counting House and a few dud Treasures.  But it also has some of the strongest cards in the game - King's Court, Grand Market, Goons, Mountebank.  Rabble is a solid draw card, Cities can get insane, Worker's Village is a solid village, Watchtower is quite good.  And getting free Peddlers is awesome!  You can make a golden deck with Bishop, and Monument is pretty nice if you can get it rolling early.

A lot of the most fun cards in Prosperity don't have anything Prosperity-specific about them, which makes people sort of forget that they were from Prosperity especially because the set has been around for so long. When Empires came out, it made a lot of the Prosperity-specific things not as Prosperity-specific anymore, as well as dull in comparison. The only thing that really sets Prosperity apart from the other expansions at this point is the Treasures, and a lot of them were duds.

Also Trade Route is a pretty strong and unique card.

Even Colony/Platinum is not exclusive to Prosperity now that Base Cards can be bought separately.

Prosperity has a lot of stand out power cards and duds, but I guess it also has some unsung heroes like Worker's Village, Watchtower, Forge, and like all the Treasures in its set that cost less than 5 coins. Still, it feels a bit dry to me when I think about it.

Also, saying Trade Route is subpar is like the Awaclus version of "Hey Kool-Aid".

16
General Discussion / Re: 2018 FIFA World Cup
« on: July 16, 2018, 03:05:39 pm »
Aww, I was so ready to post a link to that French song they made to poke fun at France losing to Italy in 2006 and the Zidane headbutt.

Enlighten us nonetheless.

With pleasure: https://m.youtube.com/watch?v=8_yCnywlomk

17
General Discussion / Re: 2018 FIFA World Cup
« on: July 15, 2018, 12:57:30 pm »
Aww, I was so ready to post a link to that French song they made to poke fun at France losing to Italy in 2006 and the Zidane headbutt.

18
I have literally no idea what you mean by "technically" here.
"Literally" is in-and-of-itself another abomination of modern English.

People's resistance to literally used as an intensifier is one of the tics of language prescriptivists that most bothers me. I get especially irritated when people try to correct it by saying "you mean figuratively." No, I don't; figuratively is not used as an intensifier. Furthermore, "literally" has been used in this way for ages (the OED's entries start in 1769) and this is now the most common use of the word.

Usually when I use "literally" for purposes outside having an intensifier, it is to describe an outlandish event described in literature that actually took place as described. So like, "She literally crushes the villain at the end (with a hydraulic press)" or "He literally punched out the Devil, leaving a visible bump on the Devil's forehead".

19
Quote
It's nuts to think that all Spikes want the same things, and it's nuts to think that you have go all out for Spike or Spike won't be happy.

I don't agree with this. The players I'm talking about -- let's call them "Sirlins," since you think "Spikes" is too broad -- do want mostly the same things and share a certain broad game design philosophy. For instance, when I read Awaclus posts I understand immediately the place he is coming from (though I also enjoy my casual multiplayer games, thank you very much). I've met several people in real life with basically the same gaming philosophy.

(As an aside, I would be very interested in a description of the psychology of "Spikes" who are not "Sirlins." Perhaps I would better understand the distinction you're drawing.)

It is my impression that such people are generally very detail-oriented and find any deviation from certain Platonic competitive ideals off-putting, and have played enough games that they're quick to find and call out such deviations. (The lack of a turn timer in Dominion Online is possibly one example; it's often thought that competitive chess is a better game in virtue having a time limit, and the ability to select different time limits from "blitz" to G90 or beyond. I don't want to necessarily defend this idea, but I do want to point out that a "competitive" person of the kind I'm thinking of will find the idea of unlimited turn time a little weird.)

I think what separates people here is how much they are willing to play a game despite some mechanics they found undesirable. So as you describe, Sirlins are likely to quickly recognize mechanics that are at odds with the notion of competitive play. However, they may have very different ideas on what is a "deal breaker" and how long it takes to get burned out on a certain game. So, the extend that competitive players are willing to put up with first player imbalances can vary (aside: these days I pay a lot more attention to how games do or don't address first player advantage). And people still have preferences on where they like to focus their strategic efforts e.g. risk/reward vs. thinking ahead, even though this category of players recognizes all these possible sources of strategy.

Like, for all the issues Awaclus brought up, he has nevertheless played over 1000 games of Dominion Online according to the Dominion Scavenger leaderboard, though I don't know how many games of Prismata he has played.

20
It's normally simpler to not make something optional.
The way my mind works, if there's a set of things (e.g. Boons) it is indeed simplest not to make them optional, but simpler to make all of them optional always than to make different ones optional under a variety of circumstances circumstances.

Am I weird?

You know, if you've drawn your deck, then getting Wind's Gift makes things slower when it's mandatory because now you have to decide what cards to discard instead of just skipping the effect :P .

But yeah it's pretty rough on Idol, especially because you typically get a bunch and you kinda have to play them to not have a dud turn.

21
Thatís the game of Dominion as it was designed. You may prefer to play a variant where deck tracking is allowed, but that is a variant.

Well, if I'm complaining about the game having an undesirable quality, I don't think it's a very good counterargument to say that it's supposed to have that undesirable quality. As far as I'm concerned, the memory game element isn't necessarily difficult, it just requires multitasking which makes the game needlessly more stressful. For quite a while now, my focus in regards to trying to improve at Dominion (as well as the focus of a couple of articles that I wrote) hasn't been on trying to figure out how to make better decisions, it has been on trying to figure out how to make it easier and less taxing for my brain to make pretty decent decisions. Trying to improve like that has been fun, but the practical reality of still having a headache every time I play a 6-game match in one go hasn't been quite as fun.

I hope you come back.

okay bye

Oh, no, I didn't say I'm quitting f.ds (or the Discord for that matter). I haven't really been playing the game for the past three months anyway, didn't stop me from posting.

Oh man, 6-game matches are absolutely exhausting. Expect at least 2 hours of play and each game having long turns due to thinking because of the stakes. And then you have to find time for that once a week. League is a big stress in my eyes.

The bigger concern for me with the client quality is the relatively stagnant progress it has been making towards improvement. It maybe can't be helped give the current state of ShuffleIT. One thing I have to give credit for to Prismata, they seem to have put a lot of effort into getting their timer system right.

22
These kind of posts are more terrible than any other thing happening on this forum.

I genuinely donít know which post youíre referring to...
Seprix' starting post.

Reading the thread with the perspective that the OP was meant as a joke; I feel stupid now. I thought that the second 2 replies were both yelling at Wero for being disrespectful to Seprix by arguing against his article.

I mean, at first I though "tl:dr. Oh hey Wero makes a good argument here."

23
Ultimately, your leisure time is valuable, and you should spend it in a way you find enjoyable. Sometimes it's necessary to set one activity aside towards making the most of your time.

I myself typically only play 2 or 3 games at a time. I think I only played one game of Dominion over the last couple of months, and that was literally to not disappear from the Scavenger boards. I have also been less active on Discord as well. I do check the forums and Discord almost daily though.

The nice thing about board games like Dominion is that you can quit and still be proficient if you return months or even years later. The same can't be said for action multiplayer games that require constant play to maintain dexterity.

24
Hearthstone / Re: Tavern Brawl Discussion
« on: July 05, 2018, 08:04:45 am »
This week's brawl has you spend your hero's health instead of mana for spells. My plan to win was to look for Shadowblade and Pickpocket (echo burgle spell), using Biteweed in the meantime (I still don't own Edwin). Once you play Shadowblade, your hero is immune for the rest of the turn, and then you can keep playing Pickpocket until the cards you get let you win.

25
I think Caravan Guard is what one would call a "delayed Peddler".

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