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Messages - CG19

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1
You may set aside a card from your hand.

At the start of your next turn, trash the set aside card. +1 per 1 it costs.

--------------------------

I'll take delayed Salvager for $200, Alex.


2
Previews time, excellent!!

Devil's Workshop + Scheme seems like a decent combo. Gain Schemes with DW, then Scheme Imps and action cards you play for the next turn.

Raider seems like it's really good for mirrors where you're first player.

Ghost Town looks really good for stacking your actions and having Tactician-like hands. But without the +Buy. But with more actions!

Thanks for the preview, Donald!

3
Dominion: Nocturne Previews / Re: Bonus Preview #1: Crypt
« on: October 23, 2017, 10:09:43 am »
This may be the best Capital synergy yet!

Seems really good for Capital, besides that it will set them aside if you play multiple Capitals and don't want the debt.

Another good synergy with Encampment to save Plunders and Golds. I also REALLY like fact that you can hide away coppers.

4
Dominion General Discussion / Re: Combo: Masquerade/Stash
« on: January 02, 2017, 08:41:32 pm »
Looks fun, but there are a couple problems with it.

1. You have to get pretty lucky to set up the perfect 5-card hand with exactly one Masquerade, no Stash's in hand, etc. all with having no cards in your deck.
2. When you buy Provinces, you won't be able to guarantee drawing a good hand anymore.
3. Other people buying Masquerade will be screwing with your deck all game, so it'll be difficult to get the exact deck you need.

Yes, with perfect shuffle luck this would work great. But I don't see it working well in practice. Do you have any example games of it working? :)

5
Let's Discuss ... / Re: Let's Discuss Adventures Cards: Guide
« on: February 24, 2016, 06:05:05 pm »
Guide seems so good. I've seen so many games were a dud hand or two can take away a win. And the cycling affect is really good. I'd more often than not call a Guide if the hand is slightly better than average or worse.

Question: If you have 2+ Guides on your Tavern mat, can you a call Guide after resolving a Guide? Or do you have to call 2 Guides simultaneously, play one Guide and then play the other?

6
Goko Dominion Online / Is an "Undo" button feasible?
« on: February 23, 2016, 02:35:09 pm »
I was thinking about the addition of an Undo button for online Dominion the other day. And how many lives could be saved by reducing misclicks.

The problem is, you can only do this for certain cards. Some cards will reveal information or cause your opponent to mess up. For example, you accidentally play a Laboratory and see the next 2 cards. You can't just undo that. You've seen the future! Your Wishing Well guess is golden! Or someone plays an Urchin and you accidentally discard the wrong card. But if you try to undo, you're opponent is already clicking on their next card. See the problem here?

Does that mean an Undo button isn't possible? Maybe it would only be available for certain cards. Or is there an edge case to everything?

Possible times an undo button might work:
1. Trashing: Masquerade, Chapel (unless you trash Cultist or Overgrown Estate)
2. Coin/Action/Buy Cards Only: Woodcutter, Horse Traders, Festival, Fishing Village
3. Gainers: Workshop, Ironworks (undo before you gain)

I could go on, but is it even worth it? I'm torn on this one.

7
Variants and Fan Cards / Re: Dominion Templates
« on: February 13, 2016, 03:26:53 am »
Awesome. Custom cards are going to look so good now!

Also, you didn't include an event card, but I'm just being nit-picky :)

8
Let's Discuss ... / Re: Let's Discuss Adventures Cards: Expedition
« on: February 12, 2016, 12:47:30 pm »
Expedition is like having 2 Caravans in play to start your turn.

Pros:
- Cost less than 1 Caravan
- Immediate
- No need to stagger Caravans, can buy it selectively

Cons:
- Affected by discard attacks
- Repay every time
- Not affected by cost-reducers

It seems like one of the less-interesting Event cards, but I think it's going to be really good for many engines. Events in general are just awesome.

9
Goko Dominion Online / Re: Bizarre Bot Strategies II
« on: February 08, 2016, 05:38:17 pm »
I dusted off my theme boards yesterday and played Expensive Taste with Banker Bot. And... um... I don't know which game is weirder.

The game where it possessed me and gave me a win through Goons points or the game where its only action cards were 2 Golems and 2 Princes?

In the last 2 turns, how did you get Possessed twice? Am I missing it?

You are missing it. The Banker Bot played a Possession with a Golem while it was being possessed by Ela.

Gotcha, so Ela you Possessed yourself :)

Either way, the coding of Possession and VP token gainers like Goons seems to be out of the scope of the bots. Good stuff.

10
Goko Dominion Online / Re: Bizarre Bot Strategies II
« on: February 08, 2016, 02:05:50 pm »
I dusted off my theme boards yesterday and played Expensive Taste with Banker Bot. And... um... I don't know which game is weirder.

The game where it possessed me and gave me a win through Goons points or the game where its only action cards were 2 Golems and 2 Princes?

In the last 2 turns, how did you get Possessed twice? Am I missing it?

11
Game Reports / Re: Another Scrying Pool - Looter Board
« on: January 29, 2016, 11:46:36 am »
I'm only going to echo all the points above, because they are so good.

T5 - Steward instead of Market Square, you won't need the Golds for a while.
T8 - Probably trash Estate, Copper instead of the Ruin. And don't reveal Market Square until your deck is much sexier.
T14 - You bought SP, Bazaar, and Estate? The Estate seems pointless here, unless I'm missing something.

Also as stated above, your payload is going to be treasures. It definitely would help to pick up a Journeyman or 2 (possibly Caravans) to help your pools draw that. Your opponent seemed to do a good job of this.

Anyways, tiny mistakes can really add up to losing...especially early! If you really want to get better, check out some live streams from players on the forums. They are immensely helpful.

12
Variants and Fan Cards / Re: Help with a reaction mechanic
« on: January 29, 2016, 01:32:17 am »
How about this:

Reaction
When an action card causes you to reveal cards from your deck, you may set this aside and name a card. If you do, when you reveal the named card, set it aside also. At the start of your next turn, discard all set aside cards.

Still convoluted, but it seems alright to me.

13
Dominion Articles / Re: Combo: Transmogrify + Ambassador
« on: January 26, 2016, 04:58:51 pm »
You say Transmogrify is "meh", but it's an extremely versatile and useful card. Being able to take a dud hand and transform a card at will to kick off is fantastic. I can't wait to discover more uses for it.

14
I haven't played with Adventures much at all, but Pilgrimage seems like an interesting and useful card. I guess it's really slow, but I can see it being insanely useful for high-cost, spammable actions (Hunting Party, King's Court, Grand Market, Border Village, etc.). Especially on boards where you don't draw your entire deck or you miss hitting $5.

15
2015 / Re: Schedule & Results
« on: September 30, 2015, 09:37:14 pm »
Pizowned (4) - Umbrageofsnow (1)

16
2015 / Re: Signups
« on: September 17, 2015, 11:59:57 am »
/in

Pizowned

17
Dominion League / Re: Season 10 - Results
« on: September 15, 2015, 11:29:42 pm »
C1

deadlock39 1 - pizowned 5

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I enjoy it the way it is.

In many engines, treasures are stop cards and for players that like engines, treasures are relatively boring. With Colonies also comes Platinums (apparently, that's the plural form...I prefer Platina) which are extremely valuable in Colony games. I find that I buy more treasures in Colony games because of their high price point and in Province games, I use virtual coins much more. That's my 2 coppers.

The fun of Province games is guessing when the game is going to end. It could be quick and you have to build around that, it could be a slog, or something in between. Do you want to build a deck that buys 2 Provinces every turn? Or is it a megaturn game? Really, the game lasts as long as you and your opponent make it last.

19
Cards that can optionally trash themselves when you remove them from play.

20
Dominion League / Re: Season 9 - Results
« on: August 06, 2015, 10:37:47 pm »
D5

pizowned - jamfamsam: 4 - 2

21
Dominion League / Re: Season 9 - Results
« on: August 05, 2015, 11:57:43 pm »
D5:

pizowned - iamsparticus: 4 - 3

22
Dominion League / Re: Season 9 - Results
« on: August 01, 2015, 10:20:52 pm »
D5

noey21 - pizowned: 3 - 3

23
Dominion League / Re: Season 9 - Results
« on: July 28, 2015, 10:29:00 pm »
D5

funkdoc - pizowned: 3 - 3

24
Dominion League / Re: Season 9 - Game Reports & Discussion
« on: July 14, 2015, 10:30:24 pm »
D5: Log - http://www.gokosalvager.com/static/logprettifier.html?20150714/log.516d6ec4e4b082c74d7bf96a.1436921403947.txt

Probably our least interesting kingdom, but it had a funny ending.

Our second Urchin game, but I decide to trash lightly with Bishop instead of Mercenary because Wharf can draw through most of the cards and a few extra VP can be useful. I get a Margrave to slow his Mercenary trashing (which doesn't help too much) and win the NV split 6-4. At one point, I have $2 and the NVs are out so I grab an Embargo. My opponent does the same soon after. I put my Embargo token on the Embargos for a lack of a better card since we are mirroring and he does the same, perhaps for the same reason. I'm up by a Province and several VP chips and I realize I can buy 5 Embargos for $10, take 10 curses and win. He ends up taking 2 curses to trash with Mercenary which makes it even easier to grab the win by buying 4 Embargos, gaining 8 curses, and winning 7-0.

And thanks gkreig for the fun games! They were a blast.

25
Dominion League / Re: Season 9 - Results
« on: July 14, 2015, 10:17:27 pm »
D5:

pizowned - gkrieg13 : 3 - 3

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