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Messages - Awaclus

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1
So basically, do you pronounce the infamous abbreviation as "shy tea" or "shit"? I've been doing the former in my head so far, but I'm not sure if that's correct.

2
I don't know how complicated it was for Asper to do it the way he did it, but with Tabletop Simulator, you can do it super easily if you can live with the environment being what it is, with no rules enforcement or anything like that, and the fact that you need to buy TTS.

3
Anyone have a mint.

That reminds me, I really need to make a card named "Mime". As there is no expansion with an "Art" theme, it actually doesn't sound all that bad. If I ever have an idea for another small fan expansion mechanic, I'll call it "Encore" and make a Mime.

While you're at it, you also need to make a card named "Meme".

4
Dominion: Nocturne Previews / Re: Nocturne Teasers Speculation
« on: October 20, 2017, 07:12:57 pm »
I chose not to let fear rule my life, though.

I chose not to let it rule mine, either.

5
General Discussion / Re: Music talk
« on: October 20, 2017, 07:10:13 pm »
And here's the second single:


6
This is more or less how I do it: I take 10 blank cards and write a Greek letter on them, and put them in the supply with a reference card above them.

Personally, I like to use Chinese characters.

7
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 01:23:11 pm »
To protect the innocent I propose we put these suggestive card names like Secret Cave in spoiler tags from now on.

Well, we're on page 3 at this point. If you've read this far, it seems like you know what you're after.

We're on page 2 at this point.

8
Dominion: Nocturne Previews / Re: Nocturne Teasers Speculation
« on: October 20, 2017, 01:11:36 pm »
Exorcist - $3.5
Trash this to trash a card from your hand.

I think that in order to fully capture the concept of a trasher that trashes itself, it needs to be bought with another type of currency that trashes itself when used.

9
Dominion: Nocturne Previews / Re: Nocturne Teasers Speculation
« on: October 20, 2017, 12:29:53 pm »
Tracker maybe you can name a card and search your deck for it and put it into your hand/play, but how much would such an ability have to cost. Or, maybe, it's name a card, search deck for it and trash it. That would be a slow trasher, but it can trash from anywhere.

It lets you see who your opponent targets during the Night phase.

10
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 10:42:00 am »
There's a spoiler on Reddit with all the card names.

11
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 08:51:36 am »
Necromancer.

12
Forge + Cost Reduction is a trap i got in lately.

Play highway play Forge, trash 2 Rats... gain a card costing exactly 6.

On the other hand, you can Forge Coppers (or nothing) into something that's actually useful.

13
I like 2-player games and dislike the fact that it doesn't scale that well with more than two players.

14
General Discussion / Re: Random Stuff Part III
« on: October 19, 2017, 01:28:59 am »
And change your settings to display 50 posts per page.

15
Dominion Articles / Re: Dominion 101: What is an engine?
« on: October 18, 2017, 05:23:33 pm »
The term engine is used in other games.
As I already said, it is fine to have a Dominion-is-the-only-game-in-the-world perspective but I prefer a view that focuses on the commonalities among different games.

Why do you think that it needs to mean the same thing in all games?

16
This creates a lot of potential confusion, and is just lazy. How hard would ďoh, this card isnít a card, so ignore things that refer to cards when thinking about this cardĒ be to understand? Quite hard.

But that's how people already do it and it has never caused any confusion.

17
Puzzles and Challenges / Re: Beat the Bot #2
« on: October 17, 2017, 11:02:44 pm »
Here's what I did to easily beat the bot:

Open Caravan/Forager, get a second Forager on the second shuffle and buy all the Caravans and one Bandit and one Smithy and one Crossroads and one Storeroom, then empty the Provinces. Make sure to split the Caravans evenly between turns, e.g. playing 4 on one turn and another 4 on the following if you have 8.

18
Is there a context in which it's not simpler and clearer to refer to them as "cards and events?"

"Donate is the most OP card in Dominion" is simpler and as clear as "Donate is the most OP card or event in Dominion".

19
Looking at that Nocturne thread made me realize one potential good thing that could come from this thread: We need a better term than "card-shaped things."

I'm thinking we at least need a nice, elegant term that encompasses things you can buy (so Cards and Events, but not Landmarks.) "Buyables?" I'm open to suggestions.

We might also need something that encompasses Cards, Events and Landmarks. Basically, these are the things that you pay the most attention to because they change every game. Of course, Colonies and Shelters also change, so... I dunno. Thoughts?

In most contexts, the distinction between a card and a non-card card-shaped thing doesn't matter so you can just call them cards.

20
Dominion General Discussion / Re: Dominion Product Placement
« on: October 17, 2017, 01:58:34 am »

21
Dominion General Discussion / Re: Homage to the Best Card
« on: October 16, 2017, 07:26:03 am »
I don't believe you.  0 examples and you hate the best.

I don't hate the best, just the Facebook cancer.

22
Dominion General Discussion / Re: Homage to the Best Card
« on: October 15, 2017, 04:16:37 pm »
Both are Facebook-tier trash if we're perfectly honest. I don't think I have ever been even mildly amused by either.

Do you even meme bro?

I sure do, I just have standards.

23
Dominion General Discussion / Re: Homage to the Best Card
« on: October 15, 2017, 12:31:21 pm »
Both are Facebook-tier trash if we're perfectly honest. I don't think I have ever been even mildly amused by either.

24
General Discussion / Re: Random Stuff Part III
« on: October 15, 2017, 09:44:28 am »
Try asking the first part of the puzzle to anybody that likes logic puzzles. You will see that they will follow the logic in the first puzzle and tell you where the treasure is, because they are implicitly assuming that all statements are either true or false. Changing the signs positions obviously change the nature of the statements, but they will realize that if they try to follow the same logic again, they would be forced to conclude that the treasure is in the other chest now, which obviously makes no sense! And they will have some trouble figuring out what the mistake in their reasoning was, which is that statements can be neither true nor false (improperly defined, as you call them). Thatís what the puzzle is attempting to illustrate.

I have another puzzle:

Assume there's two chests in front of you. One has treasure inside, the other is trapped. In front of the one on the left, there's a sign that says "This treasure is trapped"; in front of the one on the right, there's a sign that says "This treasure is not trapped". Which chest do you open?

Solution:

you open the one on the right because it's not trapped

You follow the logic and decide which chest to open. Yet, just before you open either:

I come in and switch both signs with each other, so that the one that used to be on the left is now on the right, and viceversa.

What do you do now? Which chest do you open?

25
New proposal: action is renamed "taco"

Then you can say, "my village gives me +2 tacos"

It doesn't make any sense to get tacos from bananas.

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