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Messages - Awaclus

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1
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 18, 2019, 04:24:10 pm »
I'm slightly VLA at the moment.

2
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 18, 2019, 12:32:43 am »
Quote from: WestCoastDidds link=topic=19374.msg783265#msg783265
LL is less active than I'd expect, too. I forgot she was playing until I read Mail-mi's list.

LL is in LyLo in another game, so Iím inclined to cut her a little slack on that account.

Please don't talk about other ongoing games.

3
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 17, 2019, 11:14:56 pm »
whats the swan case? he feels less swany this game but not sure what that means alignment wise

What isn't the swan case?

4
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 17, 2019, 09:57:02 pm »
Awaclus looks quite lonely on the Swan wagon there. Not long ago he was schooling Swan about how making wagons one vote larger is always pro-town.. does that mean he thinks it's untowny to sit on lonely solitary wagons instead of making existing ones bigger?

It would be pro-town of people to join this wagon to make it bigger.

5
Rules Questions / Re: Caravan Guard - Reaction and +1 Action Timing
« on: January 17, 2019, 12:21:52 pm »
The former means off-turn-CG gives you 1 action, and that action has no effect (whatever that might mean);

It means it doesn't let you play Actions on your opponent's turn. Which, as it turns out, is what it means.

Quote
Playing this during another player's turn is similar to playing it during your own turn - you put Caravan Guard into play, get +1 Card and +1 Action, and will get + at the start of your next turn - the very next turn you take. However getting +1 Action during someone else's turn does not do anything for you; it does not let you play other Action cards during that playerís turn.

t. rules

6
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 17, 2019, 05:15:20 am »
One could argue if your plans are generally Pro-Town regardless of alignment, then it is skummy to make town wait to hear said plan.

No it isn't if letting scum hear the plan isn't part of the plan.

7
Variants and Fan Cards / Re: Really bad card ideas
« on: January 17, 2019, 01:21:51 am »
Clock
Action
+ 1 Action
If it's exactly...
1:00- + 1 card +1 action
2:00- + 2 cards +2 actions
3:00- + 3 cards +3 actions
4:00- + 4 cards +4 actions
5:00- + 5 cards +5 actions
6:00- + 6 cards +6 actions
7:00- + 7 cards +7 actions
8:00-  + 8 cards +8 actions
9:00- + 9 cards +9 actions
10:00- + 10 cards +10 actions
11:00- + 11 cards +11 actions
12:00- + 12 cards +12 actions

And then it doesn't do anything in the afternoon?

8
Rules Questions / Re: Caravan Guard - Reaction and +1 Action Timing
« on: January 16, 2019, 10:56:27 pm »
That +1 Action is thus normally useless.

>normally
Is there an edge case where it matters?

9
- members of the mafia faction have some nonzero amount of information on who their partners are (not necessarily everyone individually, but as a whole)

I think this is really a big one. I would feel like a game with an Odd-night Serial Killer and an Even-night Serial Killer but otherwise the normal mechanics wouldn't really be mafia.

We have had that though.

10
We definitely have run setups as RMM that violated 1 (RMM42, RMM37, possibly some of the Dune games IIRC) and 2 (RMM21) each. I would say all of them were still mafia.

RMM21 didn't break 2 as far as I can tell, the town win con is "kill all mafia" even though the Mafia win con is just to kill the IC. The Kubo blitz games had white flags that modified the town win con though.

In one of my first role madness games, one scum team didn't have a nightkill at all. But I seem to recall they were not happy about it when the game was through (even though they almost won)

I played as NKless scum in the Buffy/Angel mafia and that game was a lot of fun IIRC.

11
Dominion General Discussion / Re: Thunderdominion Card List Results
« on: January 16, 2019, 05:06:19 am »
The other thing is how deceptively trivial Rebuild is to play. Big money has never been the only way to win base, but there's a reason that people perceived it to be a broken strategy. The same goes for Rebuild. Unless you are a top player, you want to go for the best strategy you think you won't screw up.

I don't think this should be a factor (actually I don't think the first thing should be a factor either but everyone knows that already). Strategies that rely on the opponent screwing up should not be a standard to strive for.

12
Other Games / Re: Prismata
« on: January 16, 2019, 01:51:27 am »
The new balance patch is pretty cool. I haven't had a chance to play with the new Wild Drone yet, but all the other units that were changed are significantly more fun than they used to be.

13
Dominion General Discussion / Re: Interview with Donald X.
« on: January 15, 2019, 06:14:27 pm »
Dracs* like Donate and Keep (and cards like Chapel) pretty dramatically change the way the game plays at the table in what I believe to be an intentional way.  (Unlike, say, Rebuild, which often dominates Kingdoms in a way I suspect was less intentional.)  I'm not sure anything in Renaissance comes quite to that level, although Capitalism might be close.

Cathedral is probably pretty close to Donate.

14
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 15, 2019, 06:05:45 pm »
Does that mean you feel they're always pro-town? I feel like some of the ones I've observed have been of pretty questionable town utility.

Well, I don't think they're always pro-town, but they're pro-town pretty often especially because ashersky tries to make them that way even when he's scum.

15
Dominion General Discussion / Re: Thunderdominion Card List Results
« on: January 15, 2019, 08:14:42 am »
Engines have been beating Rebuild forever, it's not even a new thing.

16
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 15, 2019, 07:26:24 am »
1) how do you know that wagon was not going to lead to a town lynch?

2) incorrect

1) Because we're not even close to the deadline yet.
2) No, it's correct.

17
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 15, 2019, 06:12:52 am »
1) im implying that making a wagon one vote larger is not neccisarilly always pro town (especially if your meta as skum is to love the bus).

2) Reading just fine. I also do NOT think  that you, malmi, or anyone has done anything to come off as towny this far.

3) You didnít answer my question - instead you avoided it with a random omg is Vote. Another pro town thing tho Iím sure...

4) the last time i had this conversation with you you self hammered yourself for the town loss... so Iím just gonna drop this topic.

1) Making a wagon one vote larger is necessarily always pro town, unless the vote leads to a town lynch.

2) It doesn't matter what you think, it matters what mail-mi thinks about himself and what I think about myself.

3) I didn't answer your question because that was the second time you asked the exact same question and I already answered it in item 2.

4) That self-hammer was way better than having town give away valuable information before ultimately lynching me anyway.

18
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 15, 2019, 02:35:58 am »
I'm always up for an ashersky plan.

19
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 15, 2019, 01:54:42 am »
How do you know it is pro town to vote Galz?

There was a small wagon on Galz and I made it one vote larger. That's always pro town. Are you implying that I scumslipped that Galz is my scumbuddy?

How is that possible at this point?

Are you even reading the thread? There have been two examples of this already, by mail-mi and me, respectively.

I wanna make it clear I am NOT white knighting Mal, but scrutinizing Awaclus.

It is Day 1, there is literally no information than the information that you know about yourself.
There haven't been any flips, claims, or even moderately large wagons.

How is one supposed to prove their town-i-ness at this point?

Well, I suppose it would be difficult to do unless you are actually town. Vote: DatSwan

someone mentioned earlier in the game that "skum just wants to make it look like they are skum hunting for credit".

asking questions like these pretty much meet that criteria imo

No it doesn't, this is significantly more useful than what you are doing.

20
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 14, 2019, 11:50:04 pm »
What's up with the Robz votes?

What isn't up with the Robz votes?

21
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 14, 2019, 09:40:25 pm »
I think continuing to focus on mail-mi so much--something Joth is doing--is somewhat scummy. I've often seen mail-mi make himself into an easy target in games past, perhaps especially when town.

I agree.

vote:Robz

That vote doesn't count. In order for a vote to count, you have to do it with a space, like this: Vote: Robz

22
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 14, 2019, 06:37:43 pm »
False, I responded to the accusations others were making against me.

Which is useless because it doesn't do anything to prove that you aren't scum for reasons that nobody has accused you for.

well here's something. I've been adding to the conversation and creating some, when scum!me would be content with maintaining the meta of "oh he's just a lurker, we'll figure out if he's scum sooner or later".

better?

Yeah, at least that's something.

23
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 14, 2019, 06:33:48 pm »
False, I responded to the accusations others were making against me.

Which is useless because it doesn't do anything to prove that you aren't scum for reasons that nobody has accused you for.

24
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 14, 2019, 06:21:56 pm »
Nope I'm just trying to create conversation. I know why I'm voting for him (the main reason is wagon placement as explained) but I'm wondering why e is voting for him

A better way to create conversation would be to explain why you aren't scum.

ok now it's your turn

It's still pretty early in the game and so the only really noteworthy things I have done was voting Galz and asking you to explain why you're town, both of which are pro-town things to do.

25
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 14, 2019, 06:19:55 pm »
tl;dr mail-mi is not scum.

You only quoted other people. Other people's posts aren't evidence why you aren't scum.

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