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Messages - Awaclus

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1
Help! / Re: Best strategy on this board?
« on: Today at 03:00:30 pm »
There's Gladiator so you go for the engine.

Is Gladiator really that good?

No, but Fortune is.

2
Help! / Re: Best strategy on this board?
« on: Today at 02:19:15 pm »
There's Gladiator so you go for the engine.

3
Hearthstone / Re: 2015, 2016, & 2017: Best Hearthstone Moments
« on: May 22, 2017, 01:58:33 pm »
My quest Rogue opponent had 2 Novice Engineers, 2 Shadowsteps and a Preparation by turn 4.

How do you beat quest rogue besides them just drawing bad? Like Ive had a number of games like that, and it just seems like you can't beat it.

By running cards that have more value than a 5/5, or by being a faster aggro deck. I'm pretty much 50-50 with quest Warrior against quest Rogue, and I think the matchup is probably in my favor but I haven't been playing amazingly well every time and sometimes the opponent has had draws like I described. I don't think quest Rogue is the best deck in the current meta, even.

4
Dominion General Discussion / Re: Forced Wins Training Sessions
« on: May 21, 2017, 07:19:43 pm »
I was just about to ask about that. Got it by the way.

5
Dominion General Discussion / Re: Forced Wins Training Sessions
« on: May 21, 2017, 07:11:41 pm »
In one of sangatsu's videos I found this endgame scenario. Find a guaranteed win.



Presumably all the Curses are in the trash (i.e. the opponent is guaranteed to not have one in hand)?

6
General Discussion / Re: Random Stuff Part III
« on: May 21, 2017, 10:12:05 am »
Also I noticed that every number the form 12321, 1234321 etc is exactly p^2*q^2 for two prime numbers p and q (and 121 is 11^2 and 1 is 1). I wonder why. I should really not spend time trying to figure it out.

So I guess this was a real Parker Square of a pattern.

7
Hearthstone / Re: 2015, 2016, & 2017: Best Hearthstone Moments
« on: May 19, 2017, 05:59:05 pm »
My quest Rogue opponent had 2 Novice Engineers, 2 Shadowsteps and a Preparation by turn 4.

8
General Discussion / Re: Song of the day
« on: May 19, 2017, 02:04:45 pm »

9
Dominion General Discussion / Re: What makes dominion so great?
« on: May 18, 2017, 04:00:34 pm »
Well of course I would take Dominion to an island because I'm essentially bringing both pirate ships and ghost ships if I ever wanted to get off said island. I would probably leave any estates I have with the island though so I could still get the points for them at the end of the game/my life. I'd probably leave scout there too so he can, you know, scout it out. I guess that's kind of his thing.
But what makes the game so great for me is of course the endless combinations and never playing the same game twice. There's usually no one best way to play the game and there are always new strategies to try out. I've personally found that it's still fun whether I'm winning or losing, and that it's fun whether you're a beginner or an expert because you're always trying new things and learning new tricks!

What is this "Scout" you speak of?

Probably meant Scouting Party.

10
Dominion General Discussion / Re: What makes dominion so great?
« on: May 18, 2017, 02:56:45 am »
Well, the math and the logic are the reason why.

11
Dominion General Discussion / Re: Beyond Awesome's Dominion Blog
« on: May 16, 2017, 09:19:08 am »
I've found conquest BM to be pretty strong. It won't beat a decent engine I don't think, but on a semi weak board I think it should be the standard play. You want to open silver silver (or equvilant) and just buy conquest every turn you can. If you spike 6 on turn three or four I think this becomes VERY strong. But even with normal shuffles you should be able to conquest almost every turn by turn 5 or 6. That's two silvers and two points every turn. By the time you opponent wants to green your deck has so many silvers it can reliably hit 8 and you have a bunch of points. Anyone else ever do this? I think conquest BM is a thing and should be the stand play on many boards. (Or maybe I've gotten lucky the 4-5 times I've done it?)

Interesting question. It's clearly stronger than Harem, and while an extra Silver does not seem like that much, that's essentially the difference between Harem and a 2 VP cantrip (i.e. double Great Hall), which should probably cost less than $5, while Conquest costs the same as Harem. And with another Silver gainer on the board, Conquest-BM may well become dominant.

OTOH, Harem-BM is hardly better than pure BM, I think. This calls for simulations!

In any BM regardless of Silver gainers, I think you should be buying Conquest over Gold 100% of the time.

12
There's the same problem with -1 Action. Either it's strong enough on its own and too strong with +actions or it's too weak without +actions.
Well, we already know some ways to get around this issue. I don't really think this kind of card is ever going to happen, but you can make it like "-1 Action. If this is the first time you played a [crazy card] this turn, ..."
If then it is ok to play this card with only one action left (of cause you would need to buy two villas to have an action again - not so great rules-wise), you can make it strong, but playing further [crazy cards] may not be overpowered any more.

But then it isn't such a simple concept anymore, is it.

13
You can't put -1 buy on +5 cards. Nobody would ever buy that unless you had +buy in the kingdom, which you don't always. It could work on something like Ambassador which makes you fine with skipping the buy anyway, but then it isn't much of a nerf anymore and/or the availability of the +buy makes it a crazy broken card.

There's the same problem with -1 Action. Either it's strong enough on its own and too strong with +actions or it's too weak without +actions.

14
Only if you reduced Conspirator's cost to zero. Your Overlord played as BoM emulates a card costing less than 8 debt.

Your Overlord played as BoM costs $5, not , as long as it's in play. If it's in the trash by the time you play it, then that's how it would work.

15
I'm not sure how well known this, but I found that playing a Band of Misfits as a Conspirator counts as two actions. The Band of Misfits counts as one action, and then playing it as a Conspirator counts as a second action, so you only need to play one preliminary action card before the Band of Misfits to get the Conspirator's effect to activate.
I haven't tried this yet, but I'm guessing that playing Band of Misfits would also cause Peddler's price to drop more rapidly.

Peddler doesn't care how many Actions you have played, it cares how many you have in play. So BoM only counts as one.

16
General Discussion / Re: Random Stuff Part III
« on: May 15, 2017, 12:17:00 pm »
I definitely think that it's pretty strange that in many countries, a person can make that decision for an animal but can't make it for himself.

17
General Discussion / Re: Song of the day
« on: May 14, 2017, 04:50:25 pm »

18
(unless MF/Goko screwed them over totally)

That did kind of happen.

19
Game Reports / Re: Could somebody explain me ranking?
« on: May 12, 2017, 02:46:07 pm »
Also, sometimes even highly-ranked people forget things?

Confirmed. I just opened Potion for Familiar in a Beggar/Gardens kingdom today.

20
For more.

Which is a 5/5 bretty good deal, as it turns out. Gold is $3 more than Silver and it only has 1 more coin.

21
General Discussion / Re: Song of the day
« on: May 12, 2017, 03:22:43 am »

22
According to my knowledge, a Peddler worth $4 is overpowered, and the cost is more like $4.5 or something to the effect. Case in point: Poacher, which has a built in nerfing effect so you cannot simply pile them without consequences.

That's still not how prices work.

23
I have to agree that Baker is a weak peddler variant. If you spend the coin this turn, it's a Peddler variant that does nothing, which the community has agreed is worth $4. If you don't spend the coin this turn, it's a do-nothing cantrip, like a Pawn with no choices or a Pearl Diver that doesn't peek; the community has proposed that an actual do-nothing cantrip would likely be priced at $1. So Baker is a $5 that can either act like a $4 or a $1.

Eh, I agree with your conclusion but that's not how prices work. A hypothetical Chapel for $5 would be one of the strongest $5s.

24
It basically guarantees that whomever can end the game wins.

Isn't whomever ends the game always the one who wins though?

25
General Discussion / Re: Movies: Any movie buffs?
« on: May 09, 2017, 03:29:26 pm »
I completely agree. They are far better than any other studio.

Well, I wouldn't really say that. I certainly think that SHAFT, A-1 Pictures, Kyoto Animation and Silver Link. are better than Ghibli off the top of my head. Also Inu Curry if they count as a studio.

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