Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Awaclus

Filter to certain boards:

Pages: [1] 2 3 ... 361
With messenger you gain it not buy it.

Oh man, that totally invalidates the point.

Dominion General Discussion / Re: Ambassador and When to Buy Curses
« on: March 20, 2018, 04:24:32 pm »
I would say that I buy Curse in the majority of games where I buy Ambassador.

I wouldn't say that, but I would say that I buy Curse in the majority of games where I buy Ambassador that I win.

General Discussion / Re: TV shows
« on: March 20, 2018, 01:07:59 pm »
What did you think about the present?

And what will you think about the future?

General Discussion / Re: Song of the day
« on: March 20, 2018, 09:47:30 am »

Dominion General Discussion / Re: Dominion Anthology/Fan edtion PLEASE
« on: March 20, 2018, 06:54:47 am »
Trade re-implements Trader in a new way.

Isn't it Trading Post reimplemented?

No, It's Trade implemented.

Dominion General Discussion / Re: Dominion jokes/pick-up lines
« on: March 18, 2018, 02:53:29 pm »
European nobility is not well-known for being excessively outbred...

Yeah, it's known for giving 2 and a choice between a Necropolis effect and a Smithy effect.

Dominion General Discussion / Re: Fix the worst cards
« on: March 18, 2018, 09:39:23 am »
this is most useless card in game, trash cards and gain nothing in return. As fixed I would give some money and vp tokens to compensate trashing estate. As noob trap I would add clause that opponents could also trash card.

This joke is getting really old and wasn't funny to begin with..

It's not that joke, it's a new one.

General Discussion / Re: Random Stuff Part IV
« on: March 18, 2018, 05:11:45 am »
This is probably the most convincing joke explanation I've seen. It has citations to 8 different sources and all.

Dominion General Discussion / Re: Surplus
« on: March 17, 2018, 05:39:29 pm »
If that was just a troll; it was an extremely dedicated one.

It must be Dan!

Dominion Articles / Re: Salt the Earth and global effects
« on: March 17, 2018, 10:07:54 am »
Embargo is at its best when you want a terminal Silver that disappears from your deck after one use.

Variants and Fan Cards / Re: Rebuild as a Remodel variant
« on: March 17, 2018, 01:31:58 am »
The best way to fix Rebuild is to get better at the game until you know how to beat it.

It might be balanced at .

So, like Port then?

It would be worse than Port, but it would be fine at $5.

Are you saying that Port is so strong that it would be strong even at ?


It might be balanced at .

So, like Port then?

It would be worse than Port, but it would be fine at $5.

Dominion Videos and Streams / Re: How to Base Dominion
« on: March 15, 2018, 03:16:43 pm »
very intriguing

Too bad, you can't post that in the semi-intriguing moments thread then.

General Discussion / Re: Random Stuff Part IV
« on: March 15, 2018, 03:15:38 pm »

Puzzles and Challenges / Re: Easy Puzzles
« on: March 15, 2018, 01:52:23 pm »
I have x Banks and y Fortunes at my disposal, and no other coins/Treasures/tokens/shenanigans/anything. x and y can each be anything >= 0 (e.g. more than 10 Banks, more than 5 Fortunes). Which order should I play them to maximize my coin?

Are we supposed to find the mathematical formula which covers all the possible cases?

EDIT: If y*x >= x(x+1)/2, you should play all the Fortunes first but otherwise you should play all the Banks first.

Variants and Fan Cards / Re: Addressing the first player advantage
« on: March 15, 2018, 12:34:01 am »
May I ask if the first player advantage is much more apparent on higher levels? On my level I can recognise it, but I look at it as serves in tennis and don't mind being behind as a second player. In fact a win as second player is much more rewarding. A win against a good player when going first is like "phew, I made it", as second it's more like "yes, maddafakkin Yes!!" - Please don't take that away from me if the change isn't really going to improve the gameplay over all. Personally I don't think so, but again, I'm playing mostly for the funsies.

Yes. In almost all of my recent tournament matches, first player has won at least 5 games out of 6.

Is that definitively a buff?  It sounds interesting, but their first reshuffle only has 1 card better than copper.

If that isn't a buff then opening Mandarin is a great idea.

Certainly if you have no method of trashing the curse I would say it's almost always not.

And if you do have a method of trashing the Curse, you want two of those methods in your deck before the second shuffle so you can get rid of your Estates.


Drawing your action cards dead is, in fact, super bad. And the whole point of going through your deck fast is so that you can play your buys earlier... which you can't, because you're drawing them dead.

That's not how it works. This is just the same thing as Tribute it isn't an attack because the odds and negative effects of skipping a good card are cancelled out by the odds and benefits of skipping bad cards and getting to the good cards faster. The fact that you're cycling your deck though does make you draw your good cards (most importantly the Pooka itself) more often and so does trashing Coppers.

Hireling would be one of the strongest cursed gold openings.

It would be if it was a good card at all in the first place, but it isn't.

WHAT!!!!!!!! Hireling is awesome

No it's not, it's a slow Lab that costs $6.

Variants and Fan Cards / Re: Addressing the first player advantage
« on: March 14, 2018, 03:55:46 pm »
I feel like missing an opening turn is too big...

Well, instead of a nerf for the first player, how about a buff for the second player? The second player gets to start the game with the worse half of their deck in the discard pile so that they never have to draw it until they reshuffle it in.

Dominion General Discussion / Re: Extending the game
« on: March 14, 2018, 03:52:41 pm »
Worst thing that can happen on a dominion playtest is "that was a waste of time".

Come on, f.ds, let's think of an edge case!

It's an infinite stalemate kingdom and someone starves to death.

Let's Discuss ... / Re: Lets discuss hinterlands cards:tunnel
« on: March 14, 2018, 03:20:04 pm »
It can be compared to Market Square, which also can be discarded for Gold (triggered by different events though). Market Square is a cantrip which offers +Buy and may therefore be an invaluable engine component in many decks (considering how much Ruined Market can be held in appreciation). Therefore, it would be an opening cards even in some kingdoms with no trashers. Gold gaining is desirable in the first turns too; so we have two card traits that are useful at the same stage of the game. The 2VP of Tunnel, on the other side, do nothing in addition for you if you get them sooner. So there we have two card traits which are useful at different stages of the game. With no triggers in the deck, both cards would still be gained frequently, one for the +Buy needed in engines and one for a VP grab with a dud hand or an extra buy at the end of the game. With both in the kingdom and triggers available, Market Square would be preferred in the early game whereas in the late game, Tunnel would be preferred but its Gold gaining effect would be nigh irrelevant.

The events which trigger these cards are also different and you have to take that into account.

You usually trash cards because you want to get rid of your cards, and you specifically buy trashers for that purpose. Sometimes you want to trash cards because a card requires you to do so in order to get its benefit, and in many cases that benefit will depend on the cost of the trashed card. As a result, Market Square triggers off of something that you're doing anyway, and it triggers off of something that synergizes with the Gold gain.

On the other hand, you usually discard cards because it's the drawback of some card whose benefit is worth it. You don't normally go out your way to discard cards, unless you're doing it with something like NW or Cartographer. And Gold gain doesn't particularly synergize with most cards that make you discard cards (Embassy is one notable exception).

In other words, Market Square is way less clunky than Tunnel because it's easier to set up and it's easier to actually utilize the effect.

Dominion General Discussion / Re: Extending the game
« on: March 14, 2018, 03:04:27 pm »
I made a thread in Variants and Fan Cards about first player advantage.

Variants and Fan Cards / Addressing the first player advantage
« on: March 14, 2018, 03:03:36 pm »
I don't think a VP based handicap is great, because a number of VP which is hardly significant on one board could be a really big deal on another board, and a bidding based system can result in ridiculous games where it's a Province megaturn game and getting down the optimal bid is suddenly like half of the skill element in the game.

I have two different suggestion for making the game more balanced:

1) A coin token based handicap. Coins always have pretty much the same value, so if you can find the perfect number of coin tokens to compensate for the first player's advantage without giving the second player an unfair advantage in turn, that should work across most kingdoms (I imagine that number is exactly 1). The main issue that I see with this is that a 5/3 opening is a big deal in all levels of play, whereas FPA is only a big deal when both players are like in the level 60 range, so for the average ladder game, this would make the situation worse than it is now.

2) After the starting hands have been dealt, player 1 must choose either turn 1 or turn 2 and then they won't be allowed to buy anything or play any cards on that turn. Effectively, player 2 is now half a turn ahead, but player 1 is half a shuffle ahead. I have no idea if this is balanced or not, but it doesn't sound too unreasonable on paper.

Other Games / Re: Celeste
« on: March 14, 2018, 10:59:49 am »
I tried it for a while, didn't really like it. I think it feels more like a rhythm game in that the gameplay is largely about pressing a specified key at a specified moment, and obviously because I'm a drummer, I always hit the keys too fast.

Other Games / Re: Prismata
« on: March 14, 2018, 10:48:24 am »
Anyway, I think they did a pretty good job with the campaign

You really think so? The story is nothing.

The story is mildly amusing I guess? I wouldn't say it's hit its stride yet, but hey it was cool to see the in-universe justification for Animus units.

The campaign throws lots of nice puzzles at you, at least in expert mode for the missions. I haven't got very far in terms of completing the missions on expert mode. I got stuck at the 4th expert mode mission (the one with Omega Splitters), even though they can be done in any order.

I feel like the 4th one was the most difficult. That and the bonus mission's expert mode are significantly more difficult than the rest.

I don't think the story is amazing but it doesn't suck either, and it serves its purpose. Mostly it's just cool to find out about the lore.

Pages: [1] 2 3 ... 361

Page created in 0.197 seconds with 19 queries.