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Messages - Awaclus

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1
Feedback / Re: Mouse scroll not working?
« on: Today at 02:22:20 am »
I had it happen earlier today. Refreshing the page doesn't help, but closing and reopening the tab fixes it. Still not sure if it's anything to do with this site, or just a Chrome thing.

Pretty sure it's just a Chrome thing, I had it happen multiple times when I was using Chrome for a short while and I haven't ever had it on Opera.

2
General Discussion / Re: Random Stuff Part III
« on: April 25, 2017, 02:10:35 pm »
I don't think it's an amazing idea to think of your body and your mind as two separate things.

Not sure if in response to me or Kuildeous but I would agree that one will follow the other although a priority on the body seems more efficient.

It was a response to both of you. I didn't say that one will follow the other, I said that there isn't even a reason to differentiate between the two in the first place. The entirety of a person is the entirety of a person and that's the smallest unit there's any point in considering before delving into specific body parts and stuff.

I do disagree with that. I'll cite comatose and sleeping for starters.

Well, in order to remain conscious, your cerebral cortex and reticular activating system need to function and you fall into a coma if that isn't the case. The cerebral cortex and the RAS are undoubtedly parts of your body, and similarly, any other body part can stop functioning and then it doesn't do whatever it is that it usually does anymore, so being comatose is not any different from having your hand cut off or something.

As far as sleeping is concerned, it affects a variety of different body parts, some of which are responsible for functions related to your consciousness and some of which are not. The same is true for the body parts that it doesn't affect. There are even body parts that sleeping causes to become more active than they are in a wakeful state, and even that group of body parts includes stuff that doesn't have anything to do with consciousness and stuff that does.

3
General Discussion / Re: Random Stuff Part III
« on: April 25, 2017, 12:28:58 pm »
I don't think it's an amazing idea to think of your body and your mind as two separate things.

Not sure if in response to me or Kuildeous but I would agree that one will follow the other although a priority on the body seems more efficient.

It was a response to both of you. I didn't say that one will follow the other, I said that there isn't even a reason to differentiate between the two in the first place. The entirety of a person is the entirety of a person and that's the smallest unit there's any point in considering before delving into specific body parts and stuff.

4
General Discussion / Re: Random Stuff Part III
« on: April 25, 2017, 12:05:52 pm »
I don't think it's an amazing idea to think of your body and your mind as two separate things.

5
Dominion Videos and Streams / Re: Awaclus's Dominion Channels
« on: April 25, 2017, 12:01:54 pm »
I have a YouTube channel going on again, this time I'm planning to make more strategy advice oriented videos rather than just gameplay with commentary. What remains to be seen is how it'll end up working out.

6
If you do it, I'll fax you a cookie ;-) (and/or appreciate it very much. Probably the latter.)


7
Can someone explain to me why Quest has so few votes? In my experience it's been a dead Event so many times.

Edit: to explain more, there are certainly times where Quest happens to give you a Gold now and then, but that's the problem - it caps out at giving you a Gold. In games where you draw 6+ cards, you have actions to buy or have already drawn $6. In games where you have an extra Attack to discard, you usually have actions to buy too. The 2 Curse case can be useful, but it just doesn't pop up that often. So overall, it's a Gold that just kind of shows up now and then.

Because you can just open Attack/Attack and that's a pretty good opening if Quest is on the board. For instance, if you have double Ambassador and they collide, that's actually fine because at least you get a Gold that turn. Same goes for double Catapult. If you have double Urchin and they don't collide, getting a Gold instead of a Silver is pretty good on the turn where you don't buy another Urchin. You might even want to open something like double Oracle just because Quest is on the board if it's a big money game.

8
General Discussion / Re: Random Stuff Part III
« on: April 23, 2017, 07:12:13 pm »
Also worth noting if anyone flies a Chinese airline.. cell phones cannot be used even if in airplane mode.  They must be powered off.  I was a bit annoyed as downloaded everything on my phone , including some podcasts, and couldn't use it during a 15 hour flight :(

Tablets and computers can be used, though.

Also, the airline crew is waaaaaaaaaaay more attractive than in America.  And also more formal.

Do they charge you for water like Spirit?

9
Dominion Articles / Re: Refreshing the Dominion Paradigms
« on: April 23, 2017, 12:49:54 pm »
If I'm interpreting correctly, this statement is basically saying this: If you're buying village/smithy pairs, and a terminal coin/+buy card, then you're playing an engine. If you're only buying one Province a turn, then you are unequivocally doing it wrong. Either you should keep building until you can reliably draw deck and get to $16, OR you should NOT have been trying to draw deck in the first place and should just play a BM game. In BM, Villages are almost always do-nothing cards that might as well be Pearl Divers without the topdeck.

Not exactly. Single Province engines are good a lot of the time. The statement is basically saying this: BM is a strategy that relies on buying cards that are good on their own, without any antisynergies between them. If you introduce an antisynergy (between Village and Silver), it falls apart.

Multi-player.

 ::)

10
Dominion Articles / Re: Refreshing the Dominion Paradigms
« on: April 22, 2017, 02:24:00 pm »
In order to be a reasonably competent Dominion player, do I need to understand what the heck you guys are talking about?

After and including weety4's reply, the only thing you need to understand is that you shouldn't go for a "hybrid strategy".

11
Dominion Articles / Re: Refreshing the Dominion Paradigms
« on: April 22, 2017, 01:58:08 pm »
Nope.
Always entertaining to see how the dream of a smoothly running engine influences the opinion of so many Dominion players. Many games are precisely as messy as JThorne described.

What's influencing my opinion is the experience I've accumulated in the thousands of games that I've played against other players in the top 50 range. If your game is as messy as JThorne described, you are misplaying it.
The main problem with this argument, is that I'd prefer our Dominion paradigms to describe games that aren't just between players in the top 50 range.

I don't really see why the paradigms should reflect what people actually do rather than what people should do. For instance, there was a game in which I accidentally bought a Borrow before playing my Treasures, effectively skipping a turn and giving myself the -1 card token. This doesn't mean that we should talk about the "buy Borrow before you play Treasures" strategy as if it was a thing. Similarly, just because people play "hybrid strategies" doesn't mean they are a thing.

12
Dominion Articles / Re: Refreshing the Dominion Paradigms
« on: April 22, 2017, 11:57:35 am »
Arguments from authority are not arguments.

Yes they are. Moreover, they are perfectly valid arguments as long as the expert quoted is an actual expert on the issue, such as in this case.

13
Feedback / Re: Mouse scroll not working?
« on: April 22, 2017, 06:10:26 am »
I'm using my mom's computer right now (which doesn't have Opera so I have to use Chrome) and I also got this problem.

14
So Bandit every turn slows down BM, as you said, but the Gold-minting effect is likely the more important.  (Yes?)

Well, at least in the sense that you can actually count on the Gold-minting effect to do something every time. Both of the effects are important though.

15
Dominion Articles / Re: Refreshing the Dominion Paradigms
« on: April 22, 2017, 05:17:27 am »
Nope.
Always entertaining to see how the dream of a smoothly running engine influences the opinion of so many Dominion players. Many games are precisely as messy as JThorne described.

What's influencing my opinion is the experience I've accumulated in the thousands of games that I've played against other players in the top 50 range. If your game is as messy as JThorne described, you are misplaying it.

16
Hearthstone / Re: 2015 & 2016: Best Hearthstone Moments
« on: April 21, 2017, 08:31:31 am »
I just won a crazy game on Arena where I fatigued for 6 (putting me at 2) and my opponent fatigued for 5 (killing him). At 1-2 with a very good deck, no less.

17
You're basically wasting now to make someone (hopefully else) waste later

That's not what's basically going on at all. You buy it when you have a useless extra $2 that you would have had to waste anyway, and then your opponent has to waste some important $2.

Unless you put it on a card that you want to buy sooner than your opponent wants to buy it.

Why would you do that?

18
You're basically wasting now to make someone (hopefully else) waste later

That's not what's basically going on at all. You buy it when you have a useless extra $2 that you would have had to waste anyway, and then your opponent has to waste some important $2.

19
I don't think there's any event that's completely useless to the degree that Scout was, but I think Annex is the least useful. It basically just gives a free Duchy to whomever ends the game (if they have spare buys) and other than that, nobody ever buys it.

Windfall is okay, there are times when you do draw your deck and actually buy Golds for $6 each so it's better than that at least. It's also better than Treasure Map. It pretty much requires a strong engine with strong trashing and no other amazing payload, but in that scenario, it's a good event.

You can use Tax to do something somewhat useful if you have a weak turn, even in mirror games. If you can turn your useless $2 to 2 debt tokens for your opponent, that's a lot better than letting it go to waste, and it's much easier to do that than to hand out Curses with Embargo since the effect happens instantly.

Raid is ridiculously good with any Silver synergy card, especially if you also have draw.

20
Feature request: keep track of win rates as 1st and 2nd player, respectively.

21
While I have never struggled with those two cards your post reminded me that I sure do hate Contraband. My opponent is always a mind reader and I clearly do not have ESP.

Contraband is super easy to play with.

Step 1: don't buy it.
Step 2: if your opponent buys it, always deny the most important card.

"Step 1" is wrong (Contraband is good sometimes, although admittedly it usually isn't), and your "Step 2" analysis is basically a tautology ("just deny whatever card you should be denying at that particular moment" is pretty much what you're saying, given that "the most important card" is an entirely situational definition).

Well, the past 4000 games or so, I'm pretty sure I've bought less than 5 Contrabands. Therefore, saying that you shouldn't buy it is pretty good advice.

The second step is also not a tautology, because "just deny whatever card you should be denying at the particular moment" is only pretty much "just deny the most important card" after we have concluded that the most important card is what you should be denying at the particular moment, which is what I'm concluding in step 2. It's not a very difficult conclusion to come to, and that's why Contraband is not a very difficult card either.

22
While I have never struggled with those two cards your post reminded me that I sure do hate Contraband. My opponent is always a mind reader and I clearly do not have ESP.

Contraband is super easy to play with.

Step 1: don't buy it.
Step 2: if your opponent buys it, always deny the most important card.

23
Dominion Articles / Re: Golden Decks
« on: April 18, 2017, 11:50:25 am »
What did you want it to do, and why does it fail?  What I see that you can do is mine an IGG into another IGG, twice, yes?  You pile out eventually, though; is that the problem?  Does that violate the definition of "Golden"?

There are a bunch of reasons why it doesn't work.

1) If IGG is in the kingdom, your opponent can buy it too and then the deck isn't as golden as you would like.
2) If IGG is relevant in the kingdom, by the time you have finished building a golden deck, there probably aren't that many of them left in the supply.
3) In the best case scenario, you're going to spend 5 turns handing out Curses and buying nothing and then you Mine the IGG to a Gold and then you have a Gold, two dead cards and a Village, there are two empty piles, and your opponent has been buying points all game. That isn't an amazing scenario.

24
Quote
I don't know what's up with the "More cards required than available" error
Would it be easy for you to record a video of you playing back the two games, and posting it somewhere?  It'd be a shame for the work you put into creating the games to go to waste, and I don't know how to progress beyond the error message.

I could possibly do something like that. I would want to put in a little bit more effort so that it can be more interesting/useful for other people to watch as well though, so at the very least it'll take some time and ultimately I'm not going to promise anything, but I'll think about it.


Quote
Bandit every turn [is good, but not that good]
Sure, I agree with your more nuanced statement.  I was engaging in a bit of hyperbole :-) I think in the limit, as the number of turns approaches infinity, my stated effect will happen with probability one, but then the Bandit deck will be flooded with Gold and not be able to play Bandit every turn, and piles will run out, and... infinity is not relevant for Dominion, you just buy up all the provinces :-)

Actually, that's not exactly how it would work out, either. It's easier for the big money deck to have $6 than it is for you to trash one of his Golds, so he can just replace the Golds you trash at a faster rate than you can trash them. Normally, big money doesn't clog at all and it can just keep alternating between Gold and Province pretty much forever, so in this case, he just buys Golds more often than he usually would to replace the ones you trash, gains Provinces at a slower rate as a result, and still doesn't clog at all. But the fact that he gains Provinces at a slower rate is good enough for your purposes.

Quote
Cellar also helps Library more because the engine isn't as reliable to begin with
Interesting.  I guess the reason is that you have fewer Libraries (per total number of cards) than V/S has Smithy, so you're more likely to have an opening hand with no draw in it.

That's true, and Festival doesn't draw so that's another factor.

Quote
[Lab engine is sometimes good]
Yeah; I figure that's mainly when the other draw and/or village cards are expensive and/or weak?  I guess Lab is trivially the best when everything else is weaker; is Lab-engine worse than the median village plus the median draw (for being more expensive)?

Short answer: yes.

Long answer: Well, there are also Lab engines of different strengths. A Lab engine with Gold for payload and no trashing is really bad, whereas a Lab engine with Chapel for trashing and Goons for payload can be really good. In the usual case, you would rather build a Village variant/Smithy variant engine every time, but sometimes you might have to work with less than ideal conditions and the fact that your draw doesn't cost +actions can be crucial. It's also possible that Lab is literally the only draw in the entire kingdom.

This is the bit where I'm not certain I understand the reasoning. Well, I understand winning the split, but let's say Festival is uncontested; you still want several Festivals early, and a second Library later, I take it. Why?

I can think of some reasons:
  • Economy -- Festival gives you money, which makes it more likely to hit $5, which is critical for buying more engine pieces.  I guess the underlying rule would then be "buy whatever maximizes the expected ratio of turns in which you hit $5 in your next shuffle (over the total number of turns in that shuffle)", and Festival is (almost?) always be the card that satisfies this criterion. Even more generically, buy whatever makes further engine development most successful, in expectation.
  • It's the payload -- I'm thinking it sometimes makes sense to get the payload of an engine first, if it does something interesting on its own, and the connective parts later; either if the payload kinda' sorta' works without the connective parts, or if it does something interesting on its own. I don't think that's the reason here, though, except perhaps that it does economy, in which case see the previous point.
  • Situation-specific: with only one Festival, a second Library doesn't have anything useful to draw, except on the freakishly rare occasion where you pull of a Festival+Library+Moneylender turn.  Also, for Library action draws to be useful, you have to play some kind of village first, so you want to have plenty of Festivals to make it likely that the Libraries collide with them.
  • Here's a (bad?) rule of thumb: in the first k turns, you should buy engine components in proportion to how you want the end product to look like, for almost all values of k. I would ask: why? That seems pretty arbitrary.  In case of Village/Smithy, I would lean towards a little bit more Smithy early, for economy reasons (drawing copper). But maybe that's bad, because it clutters your deck with colliding terminals and not enough money density to buy even a Village.

It is situation-specific, but it's a bit more specific than that. The reason is that you already have a Moneylender in your deck. If you get a Library, the chances are pretty good that either you collide your terminals or Library skips Moneylender, both of which are super bad. If you get a Festival, you can collide it with Moneylender all day and everything is completely fine and it helps you hit $5 without having to take the risk of skipping the Moneylender.

After the first couple of Festivals and the first Library, it just becomes the case that having a bunch of Festivals with your one Library is super good, having any number of Festivals without a Library is fine, having a bunch of Libraries with your one Festival is pretty bad and having any number of Libraries without a Festival is super bad. So you want to maximize the odds of getting the super good situation while minimizing the odds of the pretty bad situation and the super bad situation, which you do by getting more Festivals than Libraries.

25
Hearthstone / Re: Arena General Discussion
« on: April 17, 2017, 08:08:26 am »
A Priest just Shadow Madnessed my 3/5 minion that can't attack unless my hero attacked that turn.

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