1

**Other Games / Re: Splendor**

« **on:**May 16, 2018, 04:39:38 am »

My friends and I have been playing a fair bit of Splendor, and for the most part have settled upon a meta of play that is similar to the strategy Awaclus describes. Today we tried to answer the following question:

In a four-player game (so, 7 chips in each pile) with perfect luck for yourself and your opponent staying out of the way, what is the shortest possible game?

I found a little article with statistics on over 7000 games of splendor played online, and 3 games took 19 turns with none being shorter. However, it's not that hard to come up with a way that someone might get to 15 points faster than that with no opposition and perfect luck.

After a few hours of puzzling, the shortest game we could come up with was 15 turns to 15 points, which we managed to achieve in three essentially different ways. How many turns can you get to 15 points in? I think there is still a fair bit of unexplored space for solutions and possibly improvements and would be interested to see what the forum comes up with.

I'll add that we don't really have much idea how to show that a given solution is the best possible. We think we've pretty much proven that a game of splendor must take at least 11 turns, but that is almost surely not tight and it's unclear how to improve that bound with certainty.

In a four-player game (so, 7 chips in each pile) with perfect luck for yourself and your opponent staying out of the way, what is the shortest possible game?

I found a little article with statistics on over 7000 games of splendor played online, and 3 games took 19 turns with none being shorter. However, it's not that hard to come up with a way that someone might get to 15 points faster than that with no opposition and perfect luck.

After a few hours of puzzling, the shortest game we could come up with was 15 turns to 15 points, which we managed to achieve in three essentially different ways. How many turns can you get to 15 points in? I think there is still a fair bit of unexplored space for solutions and possibly improvements and would be interested to see what the forum comes up with.

I'll add that we don't really have much idea how to show that a given solution is the best possible. We think we've pretty much proven that a game of splendor must take at least 11 turns, but that is almost surely not tight and it's unclear how to improve that bound with certainty.