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« on: April 06, 2017, 04:04:21 pm »
This is sort of a delayed response, but I've been playing a lot of Oracle lately and I really dig it.
Stefan Feld games are totally my thing anyway, so this isn't really surprising, but I also like race games a lot and I think there's a lot to like about Feld's take on them. It still has his usual puzzle-y gameplay, with a million different options, and a heavy emphasis on efficiency and optimization. The race aspect of it keeps everything driving forward, and also helps the general feeling of competition despite being mostly non-interactive.
I've mostly played it with 2, although the 4-player round I had was excellent, and really tightens up the competition for cubes/monsters/statue spots. And despite all the randomness in the dice rolls, injury cards, random monster fights, and hidden islands, the game feels like it generally rewards skillful play, and the luck elements will largely balance themselves out over the course the 12 tasks. I've won nearly every game so far and (not to boast!) I feel like I've deserved it. The variable board is also really neat and can make the tightness of options feel a lot different depending on the setup.
For whatever reason, it feels like this one has kind of gone largely overlooked, especially among the bigger Feld hits of recent times, and I think it's a shame. It's one of the most solid games I've gotten to play from 2016 so far.