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Messages - ipofanes

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If there are no (attractive) Attacks in play, this may become spammable. But a Province that doesn't clutter your hand for $9 and three buys sounds still reasonable. Also, I like that it goes to hand when gained by Ironworks/Hermit etc.

Serfdom - Action, $4

Sacrifice a card costing $5 or more from hand. If you do: Gain a Province.

Puzzles and Challenges / Re: Most money from 5-card hand?
« on: August 10, 2018, 09:18:12 am »
I still fail to see how Ov1 ends in draw pile after "play Ov1 as KC" and before "play Ov2 as MV (draw Ov1, trash Ov2 +2$)". It would seem to me that Ov1 is in play after being played as KC.

Puzzles and Challenges / Re: Most money from 5-card hand?
« on: August 10, 2018, 07:41:15 am »
Does this work?
Hand: 2x King's Court (KC), 2x Overlord (Ov), 1x Bridge (Br)
additionally in the Kingdom: Lurker (Lu), Mining Village (MV)

play KC
... play KC
... ... play Br
... ... play Br
... ... play Br
... play KC
... ... play Ov1 as MV (trash Ov1 +2$)
... ... play Ov1 as Lu (gain Ov1)
... ... play Ov1 as KC
... ... ... play Ov2 as MV (draw Ov1, trash Ov2 +2$)
... ... ... play Ov2 as Lu (gain Ov2)
... ... ... play Ov2 as KC

could you iterate one more time so I can see what "repeat" means? At this point, both KC and Overlords are in play; I don't see how they can re-enter the cycle.

But then you don't want to open Stonemason very often. Fools Gold? Encampment? Lurker?

Dominion General Discussion / Re: Homage to the Best Card
« on: July 24, 2018, 05:13:45 am »
Could somebody improve the joke by explaining me how Page is a village?

Sentry and Count are MUCH worse at trashing if you get them after the second reshuffle (actually they're worse after the first, but they go off a cliff from there).

That's a good point, actually - some trashers are inherently more clunky if your good cards-to-junk ratio changes. Lookout comes to mind as well.

As Count can opt to topdeck or discard, up to two good cards in hand can still be handled by the trashing ability, which means Count is not particularly worse than Chapel in these cases. Lookout can handle a 2:1 ratio just fine though after 2nd reshuffle there is an actual possibility he decides to bite you in the balls.

Cards that are rushed but don't do much for you at the beginning (effectively being a cantrip) are an example where it doesn't matter how early they reappear. Port in kingdoms with no other splitters comes to mind.

  Kinda neat (albeit usually not very helpful) interaction.

Usually not, but it may give your Overlord more choice.

Dominion General Discussion / Re: Best cards to learn specific rules?
« on: July 18, 2018, 05:49:09 am »
the thing about Vassal is that it's in Base. I tried to give examples using Base, or at least earlier expansions, where possible.

Hence my hoping for a good illustration of Lose Track using Vassal instead of cards from Hinterlands, Dark Ages and promos.

I don't know if such an example exists.

If it doesn't, it speaks of a good design choice, sparing beginners the more sophisticated rule details.

Dominion General Discussion / Re: Reactions
« on: July 18, 2018, 03:47:33 am »
I am a big fan of Diplomat for precisely this reason, but the reaction effect is not central to what makes this card good, although it can be a nice addition.

Dominion Online at Shuffle iT / Re: Missing auto-plays
« on: July 18, 2018, 03:45:17 am »
Library: Discard all action cards if no action left.

Dominion General Discussion / Re: Favorite Expansions in 2018
« on: July 18, 2018, 03:31:11 am »
Indeed, with Goons I see less snowballing than with King's Court, which shines even when drawn with Pearl Divers. To set up a Goons winning strategy, especially if there's no convincing +Cards or +Actions in the kingdom, requires some skill. Do I buy another Goons or rather several cheap cards which advance my strategy less than a new Goons? I feel that this dilemma appears earlier than the engine/VP one.

I don't know if spike is the right word here.

How would you define "spike?"

Maybe the point was that you don't need to spike to get CQ. You can pay for it in installments.

I'd define "spiking" as "raising the disposable treasure for a single turn to allow a specific expenditure". Such as playing a Capital to gain a Platinum.

City Quarter doesn't really need spiking. You would not want to have a Capital ready to afford the nect City Quarter.

This says nothing about the value of the combination. Death Cart is terminal payload, City Quarter supplies the actions, and Ruins are to the Quarter what Victory cards are for Crossroads. They do nothing for you initially (they have you draw the cards you'd have drawn anyway if they hadn't been there) but they shine on the second and third Quarter played in a turn.

Dominion General Discussion / Re: Interview with Donald X.
« on: July 16, 2018, 03:16:22 am »
City was called Boomtown, and I said, make sure it doesn't look wild-west-y, and Jay said, wait why is this called Boomtown.

I think the artwork would fit a boomtown, with buildings rising a bit higher than what would be reasonable, like the high-rising private homes in Renaissance Tuscany towns.

I don't know if spike is the right word here.

Dominion Online at Shuffle iT / Re: eight Coppers?
« on: July 13, 2018, 04:42:36 am »
See here under "The Deal". I was mildly shocked to read this.

General Discussion / Re: 2018 FIFA World Cup
« on: July 12, 2018, 02:36:45 pm »
tbf in 2002 and 2008 when Turkey advanced it was worse.

Other Games / Re: Codenames etiquette
« on: July 09, 2018, 12:09:43 pm »
That's why the thread title reads "Codenames etiquette" instead of "The Laws of Codenames".

Variants and Fan Cards / Re: Ruined cards
« on: July 09, 2018, 04:37:32 am »
That's perfect. For posterity, you should add the card text that qualifies Restore as Looter.

Variants and Fan Cards / Re: Ruined cards
« on: July 09, 2018, 04:03:39 am »
I am not happy with the name, as Dominion mnemonic suggests that such a card should trash a card and gain another one related in value to the trashed card.

Otherwise I would think that in some boards we'd have a Dame Josephine of ruins that no one wants, such as Library in a kingdom where splitters are scarce.

Rules Questions / Re: Self-Pin?
« on: July 06, 2018, 02:52:30 am »
Some gainers could even be distributed, like Exorcist or Rats.

Guardian is not. It doesn't draw, so it takes up space in your hand.

Even if it did draw on play, it would take up space in hand. Bat/Exorcist edge cases left aside.

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