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Messages - ipofanes

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1
Non-Mafia Game Threads / Re: Codenames VII
« on: October 12, 2018, 08:45:47 am »
I will be on vacation for a week.

Till then, Brass 2

2
Non-Mafia Game Threads / Re: Codenames VII
« on: October 11, 2018, 04:41:54 am »
Semester 3

3
Non-Mafia Game Threads / Re: Codenames VII
« on: October 10, 2018, 05:38:26 am »
Red goes first
WHEELVACUUMIRONMOUTHSUPERHERO
TRIPBALLFILMFORESTSTATE
SCIENTISTPIZZACASINOWINTERSHOT
ROCKSHOEICE CREAMBRUSHSPRING
WEBROMEHAMHORNSCHOOL

4
Non-Mafia Game Threads / Re: Codenames VII
« on: October 10, 2018, 05:35:43 am »
gkrieg, I am completely lost by your clues. What does FL even mean? Florida, Liechtenstein? Careless clues would normally go with overlooking a connection (like my horrible Bane clue in the first match), but yours didn't even steer me anywhere.

5
Non-Mafia Game Threads / Re: Codenames VII
« on: October 09, 2018, 07:53:11 am »
AGENT -> ORANGE

6
Non-Mafia Game Threads / Re: Codenames VII
« on: October 09, 2018, 07:51:51 am »
CENTERPOSTCHESTCRASHPLATE
CODEHOLEEUROPEAGENTBEAT
SHOEHAWKFOOTCHARGESMILE
WHALETRIPMIRRORRINGBUG
ORANGEMINTIRONHANDSETTLE

7
Dominion General Discussion / Re: Interview with Donald X.
« on: October 09, 2018, 05:23:12 am »
Given that Donald's occupied with developing new cards and not new strategies, there is a point in not using the "big data" from online implementation, since they provide only hindsight. Those data would be much more interesting to other members of the forum. I miss councilroom.

Yet I have the feeling that there are quite a couple of people around here who'd be more than willing to do "favours" to help with development of an expansion, so he should not be afraid to ask. Obviously there are possible issues with confidentiality/trust and relying on someone else's bona fide work to get done what pays his own bills.

8
Dominion General Discussion / Re: Interview with Donald X.
« on: October 08, 2018, 10:51:14 am »
What's your main misgiving about working with big data from the online implementation?
When did you stop beating your wife? I don't have misgivings about working with data from the online implementation.

You just don't seem to do it despite having plenty of good opportunities and reasons to do so.

Man, I really don't get why people continually antagonize Donald X.  It's almost like you all want him to stop answering questions on the forum again.
Huh, I think this is an apt reaction, trying to rephrase the observation without the allegation that misgivings might play a role. My reactions to insinuations about how I treat my wife tend to be harsher.

9
Non-Mafia Game Threads / Re: Codenames VII
« on: October 08, 2018, 03:00:15 am »
Jack hasnít logged in since the 19th, Iíd say you can jump in!
 

... and hasn't since then. Here's to hoping he's well!

10
Dominion: Renaissance Previews / Re: Your reviews of the previews
« on: October 05, 2018, 04:06:40 am »
Well there aren't many villages outside the - range.

These days there are many with Lost Arts and other tricks.

The cards I tend to upgrade with Adventures tokens tend to be on the cheap side. I'd rather Lost Arts a Candlestick Maker or Pearl Diver than a Mystic (to name examples where the Lost Arts create actual splitters).

11
Non-Mafia Game Threads / Re: Codenames VII
« on: October 05, 2018, 03:52:36 am »
SHOE?

12
Variants and Fan Cards / Re: Ruined cards
« on: October 04, 2018, 05:00:58 am »
Beggars court. Play an action. Trash that action. If you did, play an action.
I think it can be expanded to
Quote
Beggars champion. Play an action. Trash that action. If you did, play this card again.

13
Dominion General Discussion / Re: Complexity of Dominion
« on: October 04, 2018, 04:24:17 am »
Interestingly, I tend to find the complexity of Magic to primarily be in the deck building, specifically in thinking of all the ways your cards could interact with each other and trying to anticipate threats from your potential opponents.

It's hard to eliminate deck building from consideration, since that is an essential part of gameplay in Dominion. If you consider deck building, the complexity depends on the range of your collection. The statement

Quote
Dominion's complexity is in that same place

would to me only hold for people with one starter and three boosters, or maybe some draft formats, but not for Mr Suitcase.

14
Dominion: Renaissance Previews / Re: Your reviews of the previews
« on: October 04, 2018, 04:13:58 am »
I hope you had some program which did this for you.

I really stopped reading this potentially interesting text at "pots".

15
It depends on the kingdom.

It's sweet to get the gold gainer with gold, but you could have gotten the gold with the $6 in the first place, so one gold gainer in the kingdom might not tip the balance towards a commtment to Innovation. One more potentially useful cards might. Also, consider the propensity of those situational buys, like Death Cart with Ruins in hand or Courtiers with Werewolf.

Obviously, Innovation is much stronger with Action gaining in the Action phase. Workshop is an instant Cobbler. 

16
Non-Mafia Game Threads / Re: Codenames VII
« on: October 04, 2018, 02:53:58 am »
RING -> SETTLE

17
Variants and Fan Cards / Re: Ruined cards
« on: October 02, 2018, 06:48:23 am »
Ruined Project
Project
Cost: $1

Remove a wooden cube of yours from any Project. You may reuse it as if you had it from start of the game.

18
Non-Mafia Game Threads / Re: Codenames VII
« on: October 02, 2018, 03:55:00 am »
EUROPE -> TRIP -> SETTLE

19
Dominion Articles / Re: Chariot Race
« on: October 01, 2018, 09:08:11 am »
The Province stacked by Secret Passage is the booger that sticks on your finger and cannot be sifted anyway. Might as well use it to thwart all those hapless Ben Hurs your opponent is going to send into the race.

20
I like how Sewer amplifies weak trashing, I mean really weak trashing as in Acting Troupe and Embargo.

21
To add to Treasurer's praise:



The second option is really good if there's Trash-for-Benefit (etc), but not all games have that, and then it's pretty useless.

You can still gain Copper from the trash, which is possible in almost every game. Everyone who has never used Ill-Gotten-Gains' ability may dismiss this as useless, but at times it is nice to spike a turn or refill the deck with fodder for Altars or Priests.

Among $5 golds, I would rank only Courtier higher (in most decks).

22
Flag bearer is my favourite art until now :p

I have trouble seeing how good Treasurer is:

The first option is a slightly better Moneylender, which isn't bad but isn't worth 5$. The second option is really good if there's Trash-for-Benefit (etc), but not all games have that, and then it's pretty useless. Which leaves the last option, which is comparable to Merchant Ship if you keep the Key for one turn, gets better if you keep it any longer, but is underwhelming if it's taken away from you before then.

I guess in games without TfB, all players buy one just to prevent someone from keeping the Key all game long.

At worst, it's a terminal Gold since you can always claim the key although you own it. Other terminal Golds are in the $5 range too, and most come with a twist (others can use the boon, you must topdeck a card etc.). Even without the second option: A Moneylender which is still useful even if it hits no copper would be worth notably more.

And the argument that a card is not great because someone else might buy a copy of it to weaken the effect of yours is maybe valid in >=3p games, but loses a bit traction in 2p.

23
I guess Sewers will make a huge difference to boards which only have weak trashing.
It will be interesting to see if someone would gain curses, estates or ruins voluntarilly just to keep Jack-of-all-Trades (as the only trasher) churning through the coppers.

24
Finally, Citadel will help me counter those pesky Enchantresses.
Often it will be a real counter, especially for idempotent actions like draw-to-x. But in most cases Enchantress would still affect you negatively.

25
The one who gains Bearer last, in clockwise order.

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