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Messages - ipofanes

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1
Dominion General Discussion / Re: Translations
« on: April 20, 2018, 03:24:20 am »
I am not really satisfied with the recent German translations. "Cobbler" was translated with "Schuster", which is technically correct but doesn't fit the image. An obvious choice for a night phase would have been "Heinzelmännchen", the folks who come out and night and do the handiwork. Also "Geschenk des Waldes/der Flamme" etc. is a "present" for birthday. The more spiritual meaning of "gift" would translate as "Gabe".

The trash for something better cards, which with the exception of Butcher are titled with verbs, have in most cases been named with words ending on "-bau". Dismantle could have been titled in the same vein as "Rückbau" which is admittedly a more technocratic expression for "Abbruch" (Teardown) but would have fit the scheme.

2
Dominion General Discussion / Re: Translations
« on: April 20, 2018, 03:10:35 am »
The german translation for „Jack of all Trades“ is „Lebenskünstler“. I would translate „Lebenskünstler“ with „Survivalist“.

So would Google, which doesn't make it a good translation. If you translate round-robin, you get "Überlebenskünster", which is something different. A "Lebenskünstler" is a bonvivant on a budget, a Diogenes in the barrel.

A direct translation would be the dated "Hans Dampf in allen Gassen" which doesn't really fit the title space. "Multitalent" might have been an apt translation. But I am fine with "Lebenskünstler" as it fits the image of Roadside Jack.

3
Dominion General Discussion / Re: A quick Temple tip
« on: April 17, 2018, 04:29:35 am »
This is provided you can spare a card that you feed to the temple and still have $8 for the Province.

4
Dominion League / Re: Partial results
« on: April 17, 2018, 01:39:44 am »
E12

afromen7 - ipofanes 2 - 2

ipofanes starting player in games 1 and 2, afromen7 starting games 3 and 4

games #13663187, 13663968

5
Dominion General Discussion / Re: Losing streaks
« on: April 13, 2018, 08:20:51 am »
ok then, which draw should get higher rank: Copper-Copper-Estate-Copper-Estate or Estate-Copper-Estate-Copper-Copper?

6
Dominion General Discussion / Re: Losing streaks
« on: April 13, 2018, 06:38:17 am »
Say the 'quality' of a shuffle can be enumerated, and ordered. So like, of the 12! = 479001600 ways to arrange your 12 cards after your first shuffle (it's less than that but I don't know maths - the number is arbitrary), each arrangement got a number between 1 and 479001600 indicating the 'quality' of the shuffle.

In most cases you want to assign the same rank to hands that are indistinguishable (save dog-ears or scratches), so you have to divide the number by the permutations within the coppers and estates, repectively. This would lead to 12!/(7!3!) = 15840 different ranks. As the sequence of cards within a hand does not matter, this number can be brought further down but this is where my combinatorics skills fail me.

A simulation (below a few lines of R code) tells me that there are 68 different distributions, a bit less than 15840.

Code: [Select]
cards <- c(rep("Copper", 7), rep("Estate", 3), "Chapel", "Silver")

hands <- 0:11 %/% 5 + 3

niter <- 999

res <- replicate(niter, {
    k <- as.vector(table(sample(cards), hands))
    allcards <- rep(rep(c("Ch", "Cu", "Es", "Ag"), 3), k)
    paste(tapply(allcards, hands, paste, collapse=""), collapse=" - ")})

length(table(res))

7
I am not entirely sure how it works. Tactician has a search space of four cards for tunnels, if no handsize increasers are played before. I am glad for you it worked in your game, but Storeroom, Oasis, Navigator have better chances to Tunnel than Tactician.

8
I've seen someone just a make a BM deck with the randomizers.  If you buy a card, remove the randomizer from the deck, and then find a copy of the appropriate cards.
I've done that, and once you have enough expansions it is a huuuuuuge pain.

I don't have BM but I always randomise decks from two or three expansions only (everything else would be a bit of a pain). With BM, I would only pick a stack from those expansions.

9
Dominion League / Re: Partial results
« on: April 11, 2018, 04:32:02 pm »
League E12

ipofanes 2 - 2 yakfox

games 13498805, 13499749, 13500240, 13501114 all started by ipofanes

10
I would think that unforeseen suspension of rules, for which Enchantress is a good example, would uproot existing programs if they haven't been flexible enough. Villa could be easy to program if the programmer knew from the get-go that it might be possible to return to the action phase in the same turn.

11
Scheduling / Re: Season 27 - E12
« on: April 10, 2018, 03:27:59 am »
I would like to see what the general sentiment is towards mode of play. My preference would be to open the matches for spectators to watch, while kibitzers' comments are not visible to players.

As for undo, I would grant it in all cases where no information is given away and in most cases where limited information is given away. Probably not if you saw that I can reveal a Province to your Tournament and would rather discard it for a Boon  ;D

12
Scheduling / Re: Season 27 - E12
« on: April 09, 2018, 03:53:09 am »
Dear my opponents, I usually have time to play on workdays after work and dinner, so about 20 h UTC + 2 (Europe/Berlin). Tomorrow and Wednesday would be fine.

13
Dominion General Discussion / Re: Favorite Thematic Cards (part 2)
« on: April 09, 2018, 03:06:50 am »
Like Tournament prizes (other than Duchies) and unlike Heirlooms or Travellers. I think the reason is that in a Leprechaun/Swindler or Tournament/Swingler kingdom, you'd have to take a possible swindle into account and take the risk, whereas you cannot choose your Heirloom. As for Travellers, the design decision is not as clear to me but I think it also helps a bit with the mnemonics of the traveller ladder.

14
Dominion General Discussion / Re: What should Dominion do next?
« on: April 05, 2018, 10:41:49 am »
Yes, a swingier and cheaper version.

15
Dominion General Discussion / Re: What should Dominion do next?
« on: April 05, 2018, 10:33:14 am »
I would like to see more cards that penalise the active player. What I haven't seen much is "trash a $3+ card" with a benefit other than gaining a better card. I am thinking about cards effects like: "+1 Action, +1 Card. Trash a card from your hand costing at least $4. If you do that, +2 Cards" or the hail mary version "+Action, +3 Cards. Trash a card from your hand costing at least $4". More cards like Count.

16
Let's Discuss ... / Re: Let's Discuss Nocturne Cards: Conclave
« on: April 05, 2018, 07:29:38 am »
I think it's fair to compare cards with different costs (eg a Grand Market is a Conspirator with +buy which doesn't need activation) while still being able to say Conspirator is way better than Black Market in a kingdom rich in cantrips and poor in Quarries/Vaults/Remodels. One good thing about this comparison is that part of the cards it shines with can be taken from what we know about Festival; the other part being about "start-of-turn" rule shenanigans.

17
Introductions / Re: Chase Adolphson's intro
« on: April 04, 2018, 10:49:08 am »
... at work, and we're at nine current players (and three more that has quit their jobs)

That's what I call dedication.

18
Let's Discuss ... / Re: Let's Discuss Adventures Cards: Transmogrify
« on: April 04, 2018, 03:07:22 am »
Further expanding upon my terminal collision idea, this might allow you to overbuild with terminals. Let's say you want key terminal $5's. With Transmogrify, you can keep buying that key $5 and when they collide, you can switch them out for a $5 village, assuming one is on the board. So, that's a thought to keep in mind.

If it were the only application of Transmogrify, Coin of the Realm would do it as well but cheaper. The point is that in many kingdoms it's just one application. Today I had two Transmogrifies on Tavern and two Silvers in hand, which I could swap for two Treasure Maps.

19
Feedback / Re: Firefox Add-on for f.ds!
« on: April 03, 2018, 11:01:11 am »
"Sorry, but we can't find the address you entered". Anyone have an idea where it got moved?

20
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: April 03, 2018, 10:40:50 am »
Also, cycling makes bad cards like Harvest miss the reshuffle. This should be held in favour of this card.

21
Other Games / Re: Terraforming Mars
« on: April 03, 2018, 10:16:42 am »
Draft is the official mode not for first time players. Like three ages in Through the Ages, or all buildings in Caverna, or picking factions in Terra Mystica.

22
Other Games / Re: Terraforming Mars
« on: April 03, 2018, 07:07:16 am »
Short games can get away with way more randomness than long ones, not only because you can play multiple times to have luck evening out, but also because you spent less time being screwed from being unlucky once (or multiple times in succession).

There is an argument which goes the opposite way. Games with a lot of randomness need to be longer than others to have the signal dominate the noise. I could stand a chance against a strong Poker player over a game of two hands but would lose by a margin in a game over two hours.

If you play games with a lot of randomness for the lulz, then short games like Mitternachtsparty are better since a joke may get old quickly. If you play games with a high random component for skill, prepare for longer sessions.

23
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: April 03, 2018, 04:13:23 am »
Harvest is really good for getting coins but the reason I hate it is because you have to discard the cards

Cycling is a boon in itself; topdecking all the cards in any order would make Harvest worse. And keeping the cards would get it into $7-8 territory, you certainly didn't mean that.

24
Dominion General Discussion / Re: Playing the new Guilds & Cornucopia!
« on: March 23, 2018, 08:05:44 am »
First off I'm sorry to hear about Young Witch. I also grew up in a fairly religious-fundamentalist kind of situation, and have horrible memories of the implications of constantly-changing and arbitrary decisions regarding what books, TV shows, films, and games I was allowed. Rabbits shooting Turtles = fine, but Robots kicking Robots = evil - Harry Potter being fine up until the release of Order of the Phoenix and then having to literally burn the previous four books - etc etc etc. It's shit.

While I cannot empathise in the same way because I have not been subjected to that kind of environment, I must admit that the creative circumvention brought a smile to my face. To me, it sounds like the curses Hergé came up with for Cptn. Haddock since most of the more regular curses were off limits in the Christian youth magazine he published in.

25
Game Reports / Re: Dear My Opponent: I am Sorry
« on: March 22, 2018, 08:02:51 am »
Cities of Brass.

As in Bands of Misfits.

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