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Goko Dominion Online / Re: FunSockets Q&A - Part 2
« on: October 04, 2012, 05:49:55 pm »But go to the public beta and now every click has a delay. It's not animations. It's communication.
Ideally when you're playing against the bot, you could have entire turns sent in one chunk. If your turn contains an "oops I hacked the system to make Platinum free" then it would reject it then. In multiplayer you want to see visible things, but certain things could still be faster, like the already-pointed-out picking-cards-to-Chapel. And what, if you aren't doing things that can be reacted to, you can group actions.
Thanks for the insight, Donald! Do you think the servers are not up to the load, or is something else going on? It seems like many games are able to handle very frequent communication between users' computers, so I'm wondering why that's not possible for Goko at the moment.