7
« on: January 14, 2015, 03:26:12 am »
Thinking about new expansion's events led me to this and, although it doesn't exactly fit the description, I really liked it. So here's an idea:
Decree -
There's only one copy of each card, with a blue back, to be mixed with the randomizers. These are not kingdom cards so, when you randomly draw one just keep drawing until you have 10 kingdom cards.
Each one changes slightly (or not so slightly) game rules for this game, can't be avoided and won't be referenced by any card.
These aren't tested in any way, treat them as examples/placeholders.
Royal Pardon - At the end of the game, each Curse is worth 1VP more. (turning them into confusions)
Landholders - At the end of the game, each Victory card is worth 1VP more.
Golden Age - Gold costs 1$ less, but not less than 0$.
Discovery - At the end of their Cleanup phase, that player draws 1 card.
Taxes - The next kingdom card selected costs 1$ more.
Latifundium - Provinces are worth 1VP less.
City States - Each player starts their turns with +1 buy.
2nd batch.-
Barren Land - This game needs 1 empty pile less to end.
All-out War - Attack and Reaction cards cost 1$ less, not less than 0.
Barter - At any time, a player may discard 3 (2?) cards with the same name to draw 1 card.
New World - This game is played with 2 additional Kingdom piles.
Egg Hunt - Cards from the next Kingdom pile selected are worth 1VP.
Cultural Diversity (this one's a bit sketchy) - This game is played with 10 additional Kingdom piles. Remove half the card from each pile. This game needs double the empty piles to end.
Honey and Wine - Once the game is setup, add a copy of the cheapest Kingdom card to each player's deck. That player chooses in case of a tie.
etc
These should be easily testable, as you only need to adapt some randomizing program to play with them. I'll try to test these this weekend and report. What do you think?