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Messages - Auroch

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1
Dominion Isotropic / Settings no longer maintained?
« on: August 19, 2011, 12:29:49 pm »
In the old lobby, after finishing a game and returning to the lobby it would have the same settings as I had previously, only without the "# players" boxes checked.

This appears to have disappeared. Bug? Oversight? Either way, please bring it back. It was nice.

2
Dominion Isotropic / Re: Possession / Outpost bug?
« on: August 19, 2011, 12:24:19 pm »
The Outpost turn would be the 3rd consecutive "your" turn, so it doesn't happen. Don't buy Outpost if you think your opponent might buy Possession.

3
Dominion Isotropic / Re: Can anyone not log into isotropic right now?
« on: August 19, 2011, 10:49:00 am »
The tumblbeast is back.

4
Dominion Isotropic / Re: Feature request: info button
« on: August 13, 2011, 02:39:00 pm »
IIRC, resigning only works at the beginning of your turn because making it alway available makes the code difficult, since things could end out of order at any time.

5
Puzzles and Challenges / Re: Action Card Equations
« on: August 08, 2011, 03:01:09 pm »
9. Chapel. Start with a hand of 3 NV 2 Mine, Put 2 Mine onto the NV mat, pick them up, then play them. You just Chapeled 0 cards.

You're on the right track, having solved the hardest part of the puzzle, but there's one problem:  If you'd started with 5 cards and played a Chapel to trash 0, you'd be left with four cards in hand.  With your solution, you're left with 0 cards in hand, so there's still a discrepancy there.  You have everything right about how the Native Villages and Mines are played, however.

So have 4 cards on the NV mat to start?

6
Dominion Isotropic / Re: Anti-Point-Counter option?
« on: August 08, 2011, 02:54:06 pm »
If point counter appears at the top it is fine, but when someone invites me and i have to look at their status to find out that in game point counter will be used then it is really annoying.

I have experienced more annoying things though : i invited some 35+ player and when game started it appears that point counter will be used although there was nothing about it on his status.  And for some reason ''!disable'' also wasn't there, just ''!status''.

One of the options of the 3rd-party plugin is to enable or disable the opponent's ability to turn it off (the feature is enabled by default).

Also, I think I've played against the same person. That was what led me to start this thread.

7
Dominion Isotropic / Anti-Point-Counter option?
« on: August 05, 2011, 03:05:42 pm »

Could an option be created to automatically refuse any game proposal including the point counter? I usually automatch with "prohibit" on, and occasionally someone proposes a game with point counter, I don't notice and accept anyway, and then both of us are annoyed.

8
Other Games / Re: Are any Dominion inspired games worth playing?
« on: August 04, 2011, 04:04:36 pm »
Has anyone here tried/seen Quarriors? It's the "dice-building" game.

I like dice, and I love Dominion, so I'm cautiously optimistic for this. From what I can glean from 'Geek, it seems more like "Ascension with dice" than "Dominion with dice" unfortunately… but maybe someone here can say otherwise?

From their preview video i saw a while back (can't find it now), it seemed much more like Dominion than Ascension. Given the comments I've seen here about Nightfall, it seemed most like that (you get points if your dudes survive a full turn, and other players' attacks are what causes your dudes not to survive, so there is probably a kingmaker/reverse kingmaker effect) but I haven't played either it or Nightfall.

I'm very much looking forward to it in any case; it seems somewhere between SmallWorld and Dominion, both of which are big favorites in my group.

9
Puzzles and Challenges / Re: Action Card Equations
« on: August 04, 2011, 03:51:31 pm »
9. Chapel. Start with a hand of 3 NV 2 Mine, Put 2 Mine onto the NV mat, pick them up, then play them. You just Chapeled 0 cards.

10
Game Reports / Opening Response
« on: August 04, 2011, 02:13:08 pm »
Board: Bishop, Council Room, Cutpurse, Ghost Ship, Herbalist, Mountebank, Philosopher's Stone, Potion, Sea Hag, Smugglers, and University

2: Herbalist;3: Smugglers, (Silver); 4: Bishop, Cutpurse, Potion, Sea Hag; 5: Council Room, Ghost Ship, Mountebank;  P: Philosopher's Stone, University

Both players start 3/4, and both buy Silver turn 1. Your opponent, going first, buys Bishop. What 4 do you open with, and does his Bishop impact your choice?

I had been preparing to open Silver/Sea Hag, but since Bishop nerfs Hag and makes Cutpurse have more impact, I switched to Cutpurse. I won the game, but due more to my opponent's misplays than my good play.

11
Other Games / Re: Ticket to Ride Question
« on: August 01, 2011, 04:02:20 pm »
I think you can choose not to build the tunnel. If you were required to build the tunnel if you could, that would create the problem of hidden information: Someone might have more trains of that color in their without anyone else knowing, and might not notice themself. The only sensible way to deal with this is to treat someone accidentally or deliberately not finding a card the same as one who doesn't have it.

TL;DR: He neglected to find a matching train card; treat it like he didn't have one, since you can't tell the difference unless he tells you.

12
Game Reports / Did I get really lucky?
« on: July 27, 2011, 11:01:20 am »
http://dominion.isotropic.org/gamelog/201107/27/game-20110727-075843-434c586e.html

Province game: Adventurer, Explorer, Golem, Grand Market, Island, Mint, Potion, Tactician, Vault, Venture, and Watchtower

I end with 7 provinces, and bought three on one turn and two each on two other turns. Vault-Tactician-Grand Market felt potent, and my opponent had no Tacticians, but I can't escape the feeling I must have gotten really lucky.

13
Game Reports / Interesting Possession Game
« on: July 26, 2011, 01:58:52 pm »
Log: http://dominion.isotropic.org/gamelog/201107/26/game-20110726-104909-bafffefd.html

Bishop, Fishing Village, Gardens, Golem, Grand Market, Possession, Potion, Rabble, Vault, Venture, and Worker's Village

No Colonies or Platinum.

Interesting endgame, especially. While Possessing me, monsterbrick played my Golem and hit a Possession, forcing him to end the game on that turn or see me take both his turn and my own, winning for certain.

Also note: In a Possession fight, Golems are very risky, as are Bishops.

14
Dominion General Discussion / Re: Masquerade countered effectively
« on: July 22, 2011, 02:42:37 pm »
At least 4 is a rough threshold of how many you need to guarantee you can still buy the rest of the Ventures, so you can get the Big Chain of Insanity happening.

15
Dominion Articles / Re: Conspirator
« on: July 22, 2011, 12:28:00 pm »
As a rule of thumb, never be on auto-pilot. And $5s are important.

16
Dominion Articles / Re: Conspirator
« on: July 21, 2011, 01:48:08 pm »
I have here a log of a game that lacked any village effects, but had good enough trashing and secondary enablers (Bishop, Hunting Party, and Warehouse) that I successfully played the Conspirator engine anyway.

Cards in supply: Colony, Platinum, Bank, Bishop, Conspirator, Expand, Haven, Horn of Plenty, Hunting Party, Salvager, Smugglers, and Warehouse

EDIT: Now a councilroom log

17
If you're not going to post the article why did you bother making a thread?

18
Dominion General Discussion / Re: Masquerade countered effectively
« on: July 20, 2011, 02:55:19 pm »
While I'm a sucker for Kingdom Treasure cards, I would have started Masq-Loan, going into Venture-Loan.

This gets even better against Remodel, because you're happy to keep the Estates and pass off and trash Copper after you have at least 4 combined Loans-Ventures.

19
My most hated card is Sea Hag. Because it's usually too good to ignore, so most often all players will buy them, but playing against it is no fun at all, so most often the game becomes an unfun slog.

20
Dominion General Discussion / Re: Why is Remake worded that way?
« on: July 15, 2011, 05:11:59 pm »
I would prefer. "Trash ... . Then do it again."

21
Other Games / Re: Are any Dominion inspired games worth playing?
« on: July 15, 2011, 01:56:06 pm »
I've played about a dozen games of Ascension, all with people who had played Dominion extensively, and we all hated it. Talking to other people who enjoy the game, good strategy is apparently very different, and to a Dominion player counter-intuitive; it relies on staying far away from the equivalent of Big Money, buying the center-row cards you want that directly contribute to your strategy and a minimum of Mystics and Soldiers. I don't know whether this is accurate, as I haven't put their assertions to the test.

22
Variants and Fan Cards / Re: Impressions on this idea?
« on: July 15, 2011, 12:32:06 pm »
Apparently, proper Ascension strategy is nothing like Dominion. It is often correct to buy nothing and wait for good cards to show up in the middle row.

23
Game Reports / Salvager - Peddler
« on: June 26, 2011, 12:16:04 am »
Game 44714

I started this game with a plan of Fishing Village - Salvager into Wharves and probably some Peddlers with my extra buys. Then on turn 8, as my Wharf engine began to get rolling, I had a hand with both Salvager and Peddler. Which, during the action phase, costs 8. This realization made me feel clever.

After I did this twice, my opponent noticed and bought Salvagers to do the same, but at that point I had already pulled too far ahead. I Salvaged one last Peddler to buy the last 2 Provinces and win.

The final deck composition is also odd:
 
Quote
#1 Auroch: 37 points (6 Provinces and an Estate); 11 turns
        opening: Fishing Village / Salvager
        [30 cards] 4 Fishing Villages, 4 Wharves, 2 Caravans, 2 Peddlers, 2 Salvagers, 9 Coppers, 1 Estate, 6 Provinces

#2 Barvo Johson: 15 points (2 Provinces and 3 Estates); 10 turns
              opening: Caravan / Fishing Village
              [29 cards] 6 Wharves, 3 Caravans, 3 Peddlers, 2 Fishing Villages, 2 Salvagers, 7 Coppers, 1 Silver, 3 Estates, 2 Provinces

Over the course of the game, only 1 Silver and 0 Gold were purchased.

24
Dominion General Discussion / Re: Is the point counter cheating?
« on: June 15, 2011, 10:21:30 am »
To the original question, Yes.

and @shark: The number of VP chips you have is already on the info page.

25
Game Reports / Golem-Mountebank: did I play this right?
« on: June 15, 2011, 01:31:26 am »
Game Log: Colony game, with a board of Contraband, Embargo, Golem, Hoard, Loan, Market, Mountebank, Nobles, Outpost, and Throne Room
(cards that seemed important to the strategies on the board marked)

My plan from turn 1 was to acquire two Mountebanks and some number of Golems and play the Mountebanks nearly every turn. My opponent did not seem terribly skilled, embargoing the Mountebanks once before and once after I bought my Mountebanks, and buying several Golems, Throne Rooms, Hoards, and Nobles.

I won on the tiebreaker in a 61-point dead heat, so I'm wondering what I could have done better and whether I judged this board well.

Specific points I considered deviating: Was it right to defy the Embargo on the Mountebanks? Should I have bought two, or stuck to one, and should the Embargo have been a deciding factor in that decision? Should I have aimed for a quick game ending on Provinces?

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