7
« on: August 01, 2012, 02:03:54 pm »
Yeah I had thought about Embassy for a while, but couldn't get there. Masquerade and Noble Brigand are clearly necessary, but couldn't figure a way without Jester or Coppersmith. Yeah my initial solution was one action short, with Tribute->Jester/WT/Coppersmith/Coppersmith/Council Room. Came up with the Border Village fix and Throne Room fix at the same time leaving a lot of room for improvement...so I had been thinking about how to improve this as well...
3 Colony solution
Pretty close to the same start...
Player 1:Buys Noble Brigand. Player 4 and 6 reveal Estate/Estate gaining a copper
Player 2:Buys Masquerade. Drawing Masquerade, 4 Coppers
Player 3:Buys Masquerade. Drawing Masquerade, 4 Coppers
Player 4:Buys Jester. Drawing Jester, Estate, 3 Coppers
Player 5:Buys Watchtower. Drawing Watchtower, 4 Coppers
Player 6:Buys Crossroads (even with 5 coppers). Drawing Crossroads, Estate, 3 Coppers
Player 1:Buys Shanty Town
Player 2:Plays Masquerade. Player 1 passes Copper, Player 2 passes Copper, Player 3 passes Copper, Player 4 passes Jester, Player 5 passes Watchtower, Player 6 passes Estate. Draws 2 Coppers, Buying Border Village, gaining Coppersmith.
Player 3:Plays Masquerade. Player 1 passes Copper, Player 2 passes Copper, Player 3 passes Copper, Player 4 passes Copper, Player 5 passes Jester, Player 6 passes Copper. Draws 2 Coppers, Buying Border Village, gaining Throne Room.
Player 4:Buys Noble Brigand (to reduce player 5's deck to 4 cards, also hitting player 6's Estate/Estate gaining a copper)
Player 5:Buys Throne Room
Player 6:Plays Crossroads. Plays Jester. Player 2 reveals a Border Village, choose to gain a Border Villager with a Council Room, top decking both. Player 3 reveals a Border Village, choose to gain a Border Village with a Jester, top decking both. Player 5 reveals a Throne Room, choose to gain and topdeck. Play Watchtower to draw Throne Room, Jester, Border Village, Council Room. Play Border Village, Drawing Border Village. Play Border Village, drawing Copper. Play Jester. Player 1 reveals Shanty Town, P2 Coppersmith, P3 Throne Room, P4 Copper, P5 Copper, gaining all. Throne Room Council Room drawing 7 Coppers and Shanty Town. Play Shanty Town drawing Throne Room and Coppersmith. Throne Room Coppersmith. Play 10 Coppers worth 3 each, and with 4 money from 2 Jesters is enough for 3 Colonies.