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Dominion League / Re: Season 7 - Results
« on: April 17, 2015, 09:56:35 am »
B1: Tao Chen 4-2 andwilk
1. A first
http://www.gokosalvager.com/static/logprettifier.html?/20140503/log.5085f5130cf270038ff92212.1399166007404.txt
http://gokologs.drunkensailor.org/static/logprettifier.html?20140406/log.516d321ae4b082c74d7b345d.1396801864073.txt
Herald mirror with support from butchers, tournaments, courtyards, and journeymen. The difference in this game, in my opinion, came from his first prize choice. I think it should have been trusty steed or princess instead of followers. The discard attack didn't hurt me much, and it junks both of our decks equally.
Candlestick Maker, Advisor, Baron, Horse Traders, Monument, Counterfeit, Margrave, Merchant Ship, Saboteur, Possession
We start with a Colony/Shelter game. This one's pretty straightforward, and we mirror each other's strategies for a while. I make a crucial mistake on Turn 6 when I autopilot trash a Copper, instead of trashing Silver to buy Platinum. My opponent can't seem to connect either of his Counterfeits with his big treasures, and I get a big lead, only to have the lead evaporated by some last-minute YOLO plays on his part (breaking PPR after following PCR for the longest time). He completes the comeback and ends the game in a draw.Transmute, Lighthouse, Scrying Pool, Masterpiece, Horse Traders, Rats, Talisman, Baker, Graverobber, Fairgrounds
He goes for Big Money Baker with Masterpiece support, while I go for a Scrying Pool engine with Rats as trashing (which only works in a Scrying Pool engine AFAIK). The problem with my strategy is that Rats kinda sits there like Ruins, which makes it WAY worse in a Scrying Pool deck than Pearl Diver, for instance. I can get maybe one double Province turn with this engine if I'm lucky, and then it breaks down. As it turns out, this is pretty close to what actually happened. I wish I had time to buy more Pools, but Baker BM is too fast. Also, Fairgrounds is NOT always automatically 4 points.Scrying Pool, Wishing Well, Ironmonger, Remodel, Taxman, Trader, Baker, Contraband, Witch, King's Court
Another Colony board. I had big plans for this one. I opened Silver/Witch to his Ironmonger/Remodel, which let me win the Curse split 3-7. I was going to chain Remodels into Baker and KC which would let me eventually buy a Colony every turn. That did not happen at all. We were both remodeling Curse into Estate, so the Curse, Estate, and Ironmonger piles all got depleted in the blink of an eye and my Curse split victory translated to a points victory.Transmute, Sage, Workshop, Bishop, Coppersmith, Fortress, Spy, Bandit Camp, Saboteur, Wharf
Bishop/Fortress board with Wharf for draw. My opponent got some early Bishops, which translated to a ~10 point lead and slightly better trashing. I was more interested in setting up the draw engine while sniping Fortress because that felt like the split I needed to win. I ended up with 6 Fortress 4 Bishop 3 Wharf, which let me get consistent 12-point turns vs his 4 Fortress 4 Bishop 3 Wharf which doesn't. After that, I coasted to an easy 3-pile victory.Native Village, Lookout, Envoy, Cache, Cartographer, Explorer, Graverobber, Harvest, Rebuild, King's Court
Rebuild board I open Silver Envoy to maximize the chances of hitting $5 on Turn 3 and to hopefully get a god draw cycle into Turn 4 Rebuild. Naturally I get 4-4 on my first reshuffle. But wait! My opponent's Rebuild misses his second reshuffle, and I'm back in the game! Then Turns 9 and 10 happen to me, and it's over.Moat, Native Village, Black Market, Great Hall, Masquerade, Noble Brigand, Throne Room, Young Witch, Cultist, Minion, Goons
I notice that there's some good stuff in the Black Market, but everything I need is already on the board. My opponent doesn't notice that we start with a coin token and goes Masquerade/Silver instead of Masquerade/Minion. He racks up Minions early while I get an early Goons and some Native Village and Throne Room action. In the end my late Young Witch beats his later Young Witch, letting me win with several double Goons turns. I feel like I got kinda lucky to play Minion as much as I did, given I had 3 Minions and he had 5.Also, what do you guys think of opening Woodcutter/Potion for the Wharf engine?
azadin defeats matste 3-1
Game 1: http://www.gokosalvager.com/static/logprettifier.html?20140320/log.517265f6e4b054fd071e3c90.1395342527336.txtCode: [Select]Poor House, Oasis, Trade Route, Navigator, Procession, Thief, Band of Misfits, Cultist, Duke, Mystic
Game 2: http://www.gokosalvager.com/static/logprettifier.html?20140320/log.517265f6e4b054fd071e3c90.1395343823552.txtCode: [Select]Great Hall, Workshop, Alchemist, Philosopher's Stone, Bishop, Marauder, Cartographer, Hunting Party, Outpost, Expand
Game 3: http://www.gokosalvager.com/static/logprettifier.html?20140320/log.517265f6e4b054fd071e3c90.1395345248011.txtI usually go for Jack shuffle Mountebank shuffle Jack, but again I have no idea if that's right. The thing is, Jack doesn't "junk" your deck because it replaces itself if you draw it. In fact, if you discarded a Curse it will draw 2 cards.Code: [Select]Great Hall, Lookout, Scheme, Horse Traders, JackOfAllTrades, Treasure Map, Explorer, Mountebank, Tribute, Adventurer
Game 4: http://www.gokosalvager.com/static/logprettifier.html?20140320/log.517265f6e4b054fd071e3c90.1395345992877.txtI feel like you played this better than I could. My "strategy" on Vineyard boards is hoping my opponent doesn't realize the power of Vineyard.Code: [Select]Vineyard, Oasis, Philosopher's Stone, Armory, Bandit Camp, Explorer, Harvest, Market, Stash, Trading Post
Game 3:Code: [Select]Ambassador, Forager, Fortune Teller, Great Hall, Bureaucrat, Caravan, Death Cart, JackOfAllTrades, Wandering Minstrel, Outpost
http://dom.retrobox.eu/?/20140226/log.516d4177e4b082c74d7b6376.1393447367887.txt
Key Cards: Ambassador, Forager, Caravan, Jack
I thought I would be able to ignore Ambassador on this board which seems to have been a mistake. I opened Forager/Jack and Alexmf opened Bureaucrat/Ambassador. I tried to kind of build an engine around Wandering, Forager, Jack, and Outpost. Alexmf ended up just using 1 Forager, 2 Caravans, and 1 Ambassador. I had a significant lead most of the game but towards the end I made the mistake of Foraging my Gold. I probably should not have done this. I also think I started greening too early and should not have gotten so many Great Halls since they were messing with my coin density. Was Double Jack just the way to go here?
Alexmf: 34 -- Temron: 32
Game 4:Code: [Select]Vagrant, Ambassador, Market Square, Armory, Militia, Monument, Scout, Tactician, Treasury, Witch
http://dom.retrobox.eu/?/20140226/log.516d4258e4b082c74d7b660a.1393448370159.txt
Key Cards: Ambassador, Tactician, Treasury
This game started out as an Ambassador war. I picked up a Tactician which Alexmf ignored. I think this allowed me to play Ambassador much more effectively. I picked up a few Treasuries and was thinking about double Tactician but it did not seem viable without any plus actions. We both completely ignored Witch. I also picked up some Market Squares and Vagrants and was able to draw my whole deck in the middle portion of the game with Tactician. This slowed down once I started greening.
Temron: 36 -- Alexmf 33