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Messages - hdu88

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Dominion League / Re: Season 7 - Results
« on: April 17, 2015, 09:56:35 am »
B1: Tao Chen 4-2 andwilk

Dominion League / Re: Season 6 - Results
« on: February 15, 2015, 06:27:32 pm »
A: hdu88 (Tao Chen) 3 - 3 DG

Dominion League / Re: Season 6 - Results
« on: February 15, 2015, 02:12:07 pm »
A: hdu88 (Tao Chen) 3 - 3 Rabid

Dominion League / Re: timezones
« on: January 26, 2015, 12:26:07 am »
Name: hdu88
Timezone: America/Los Angeles

Dominion League / Re: Standings & Results
« on: January 19, 2015, 03:31:47 pm »
B2 Tao Chen - dudeabides 5 - 1

Dominion League / Re: Signups Season 5
« on: November 11, 2014, 05:54:46 pm »
I missed out on Seasons 3 and 4, but I'm back.

Username: Tao Chen
Timezone: UTC -8
Preferred level: b), although if there was a third option of continuing where I left off (Division B in Season 2), I would prefer that. I'm not sure how I got to Level 52, but I assure you it's not legit (passive stat growth OP?). Now that I have the reliable internet connection to play against actual humans again, it will go back down to 45 or whatever it was before.

Dominion League / Re: Standings & Results
« on: July 14, 2014, 08:56:40 pm »
Group B1, Tao Chen-2.71828... 5-1

Dominion League / Re: Standings & Results
« on: July 09, 2014, 02:33:49 pm »
Group B1, Tao Chen-HiveMindEmulator 3-3

Dominion League / Re: Standings & Results thread
« on: June 27, 2014, 12:12:30 am »
B1-2 Tao Chen vs. B1-3 Destierro, Tao Chen wins 5-1

Dominion League / Re: Signups Season 1
« on: May 12, 2014, 09:16:06 am »
Almost forgot this was a thing!

Username: Tao Chen
Time zone: UTC-4

GokoDom / Re: GokoDom III: Round 7 Discussion Thread
« on: April 08, 2014, 06:38:35 pm »

Winner moves on to Top 16, loser is out. In the case of a draw, both of us are probably eliminated on the bubble.

Game 1
Highway/Market Square megaturn with Mercenary as the only trashing. He hits the Urchin collision on the first reshuffle while I miss, and it goes downhill from there.


Game 2
There's a saying in the fighting game community that execution is everything. You might know all of the frame data on the Storm TAC infinite combo, but if you can't consistently execute it then it's better just to do a simpler combo--which is exactly what the best Storm player in the world does. I figured that execution doesn't matter in Dominion because how hard can it be to click the right buttons when you have all the time in the world? I got to find out the hard way. In theory, I could buy all 8 Provinces by Turn 15, especially with my opponent's Soothsayer helping my economy (yes you read that right). In practice, I haven't played a KC Storeroom board in a long time, so I forgot to click through all 6 Storeroom activations, which resulted in me triggering a bad reshuffle AND losing half of my money for my own turn, so essentially I lost 1.5 turns. Props to Adam for capitalizing on this with the perfect buys on Turn 15; if he buys even slightly differently I can either win by emptying Provinces or emptying piles.

Game 3
Rebuild board. My Turns 3-6 are ALL $5, so I win, right? Not when my Rebuilds are flipping each other over while Adam's Rebuilds are flipping 10 non-Rebuild cards. I feel like my only mistake is buying Estate right before Adam empties the Duchy pile.

Thanks to Adam for some good games (okay, one AMAZING game and two games I'd rather forget), and good luck in the eighthfinals? Is that a word?

P.S. The censored word was brainfart. I have no idea why Goko would censor that.

Game Reports / Having my cake and eating it too
« on: April 08, 2014, 10:04:59 am »

So...Fishing Village/Jack or Rebuild? Both strategies are lightning fast, netting 25+ points in 12-14 turns. After thinking for a while, I decide why not both? My opponent goes for some strange Duchy denial strategy that doesn't really pan out, but even if he didn't I felt like my strategy is faster than either FV/Jack or Rebuild by itself. Also I found Turn 14 funny; manually buying double Province is not something I'd expect to happen on a Rebuild board OR a Jack board.

P.S. Does the log prettifier not know how to handle names that start with $? That seems easy to fix.

GokoDom / Re: GokoDom III: Round 6 Discussion Thread
« on: April 06, 2014, 06:05:43 pm »
Herald mirror with support from butchers, tournaments, courtyards, and journeymen.  The difference in this game, in my opinion, came from his first prize choice.  I think it should have been trusty steed or princess instead of followers.  The discard attack didn't hurt me much, and it junks both of our decks equally.

Well, he couldn't take Princess because YOU ALREADY TOOK IT. I feel like Trusty Steed vs Followers is close, but Trusty Steed is better here because Butcher beats a Followers slog, as you demonstrated.

GokoDom / Re: GokoDom III: Round 6 Discussion Thread
« on: April 06, 2014, 05:23:50 pm »
hdu88 vs M0G3L
Game 1
Code: [Select]
Candlestick Maker, Advisor, Baron, Horse Traders, Monument, Counterfeit, Margrave, Merchant Ship, Saboteur, PossessionWe start with a Colony/Shelter game. This one's pretty straightforward, and we mirror each other's strategies for a while. I make a crucial mistake on Turn 6 when I autopilot trash a Copper, instead of trashing Silver to buy Platinum. My opponent can't seem to connect either of his Counterfeits with his big treasures, and I get a big lead, only to have the lead evaporated by some last-minute YOLO plays on his part (breaking PPR after following PCR for the longest time). He completes the comeback and ends the game in a draw.


Game 2
Code: [Select]
Transmute, Lighthouse, Scrying Pool, Masterpiece, Horse Traders, Rats, Talisman, Baker, Graverobber, FairgroundsHe goes for Big Money Baker with Masterpiece support, while I go for a Scrying Pool engine with Rats as trashing (which only works in a Scrying Pool engine AFAIK). The problem with my strategy is that Rats kinda sits there like Ruins, which makes it WAY worse in a Scrying Pool deck than Pearl Diver, for instance. I can get maybe one double Province turn with this engine if I'm lucky, and then it breaks down. As it turns out, this is pretty close to what actually happened. I wish I had time to buy more Pools, but Baker BM is too fast. Also, Fairgrounds is NOT always automatically 4 points.


Game 3
Code: [Select]
Scrying Pool, Wishing Well, Ironmonger, Remodel, Taxman, Trader, Baker, Contraband, Witch, King's CourtAnother Colony board. I had big plans for this one. I opened Silver/Witch to his Ironmonger/Remodel, which let me win the Curse split 3-7. I was going to chain Remodels into Baker and KC which would let me eventually buy a Colony every turn. That did not happen at all. We were both remodeling Curse into Estate, so the Curse, Estate, and Ironmonger piles all got depleted in the blink of an eye and my Curse split victory translated to a points victory.


Game 4
Code: [Select]
Transmute, Sage, Workshop, Bishop, Coppersmith, Fortress, Spy, Bandit Camp, Saboteur, WharfBishop/Fortress board with Wharf for draw. My opponent got some early Bishops, which translated to a ~10 point lead and slightly better trashing. I was more interested in setting up the draw engine while sniping Fortress because that felt like the split I needed to win. I ended up with 6 Fortress 4 Bishop 3 Wharf, which let me get consistent 12-point turns vs his 4 Fortress 4 Bishop 3 Wharf which doesn't. After that, I coasted to an easy 3-pile victory.


Game 5
Code: [Select]
Native Village, Lookout, Envoy, Cache, Cartographer, Explorer, Graverobber, Harvest, Rebuild, King's CourtRebuild board :( I open Silver Envoy to maximize the chances of hitting $5 on Turn 3 and to hopefully get a god draw cycle into Turn 4 Rebuild. Naturally I get 4-4 on my first reshuffle. But wait! My opponent's Rebuild misses his second reshuffle, and I'm back in the game! Then Turns 9 and 10 happen to me, and it's over.


Game 6
Code: [Select]
Moat, Native Village, Black Market, Great Hall, Masquerade, Noble Brigand, Throne Room, Young Witch, Cultist, Minion, GoonsI notice that there's some good stuff in the Black Market, but everything I need is already on the board. My opponent doesn't notice that we start with a coin token and goes Masquerade/Silver instead of Masquerade/Minion. He racks up Minions early while I get an early Goons and some Native Village and Throne Room action. In the end my late Young Witch beats his later Young Witch, letting me win with several double Goons turns. I feel like I got kinda lucky to play Minion as much as I did, given I had 3 Minions and he had 5.


hdu88 wins

Feedback appreciated, especially on my atrocious Rebuild play.

Thanks for the matches M0G3L, and good luck in the final round. Some of those matches were nail-biters, and I think you make some good plays to keep yourself in the game.

GokoDom / Re: GokoDom III: Round 6 Results ONLY
« on: April 06, 2014, 04:24:31 pm »
hdu88 defeats M0G3L

GokoDom / Re: GokoDom III: Round 5 Discussion Thread
« on: March 26, 2014, 08:08:35 pm »
Also, what do you guys think of opening Woodcutter/Potion for the Wharf engine?

Candlestick/Potion opening without Baron
Candlestick/Potion opening with Baron
Silver/Baron opening

I think I made the right opening.

GokoDom / Re: GokoDom III: Round 5 Discussion Thread
« on: March 26, 2014, 06:55:24 pm »
hdu88 vs secret tunnel

Game 1
Probably one of the most interesting games I've played. KC with only Spice Merchant and Stables for draw. Cutpurse is a very potent card as it can deny the draw, especially in conjunction with KC. I ended up going for a treasureless Poor House deck while my opponent goes for Duchies, with Spice Merchant as the only +buy. I'm solidly in the lead until I get 12 straight turns where I don't connect KC with Poor House, despite having 4 KC and 6 Poor House in the deck.


Game 2
We both go for Black Market. I get Butcher and win.


Game 3
Wharf engine vs Rebuild. I open 4-3 against a 5-2 and miss both Silver and Baron on the first reshuffle. He plays 11 Rebuilds in the course of 10 turns (Turns 5-14), despite having only 2 in his deck for most of the game. The final score was really lopsided, but I feel like I'm only slightly disadvantaged in the matchup but I was having bottom 5% luck vs my opponent's top 5% luck.

Also, what do you guys think of opening Woodcutter/Potion for the Wharf engine?


Game 4
We both open double Silver. I get 4-4 to his 6-4 on a money board, but I recover on the next shuffle with 8-6!! which I screw up by buying Altar-Sir Michael on a board with no villages. Sir Michael-Sir Bailey would be a much better choice.


Thanks for the games secret tunnel, and good luck for the final two rounds!

GokoDom / Re: GokoDom III: Round 4 Discussion Thread
« on: March 23, 2014, 03:52:52 pm »
azadin defeats matste 3-1

Game 1:
Code: [Select]
Poor House, Oasis, Trade Route, Navigator, Procession, Thief, Band of Misfits, Cultist, Duke, Mystic

If you win the Ruins split 8-2, Cultist is probably your best choice at $5 since it's basically a Lab if you don't have any other actions in your deck.

Game 2:
Code: [Select]
Great Hall, Workshop, Alchemist, Philosopher's Stone, Bishop, Marauder, Cartographer, Hunting Party, Outpost, Expand

I have no idea if this is right or horribly wrong, but I'd go Hunting Party/Bishop because Marauder is not that strong of a junker, and playing Bishop every turn sounds amazing.

Game 3:
Code: [Select]
Great Hall, Lookout, Scheme, Horse Traders, JackOfAllTrades, Treasure Map, Explorer, Mountebank, Tribute, Adventurer
I usually go for Jack shuffle Mountebank shuffle Jack, but again I have no idea if that's right. The thing is, Jack doesn't "junk" your deck because it replaces itself if you draw it. In fact, if you discarded a Curse it will draw 2 cards.

Game 4:
Code: [Select]
Vineyard, Oasis, Philosopher's Stone, Armory, Bandit Camp, Explorer, Harvest, Market, Stash, Trading Post
I feel like you played this better than I could. My "strategy" on Vineyard boards is hoping my opponent doesn't realize the power of Vineyard.

GokoDom / Re: GokoDom III: Round 4 Discussion Thread
« on: March 23, 2014, 03:17:21 pm »
hdu88 vs OnlyChobo

Game 1
There's a Goons engine, but there's Marauder and no trashing so Goons slog is probably better. I get an early Candlestick Maker (1st reshuffle) in order to control piles in the endgame. I get lucky with a double Goons turn, which lets me use coin tokens to buy Duchy every turn and end it on piles. I think my opponent made some questionable decisions with Survivors, but it probably didn't matter.


Game 2
Young Witch and Governor with Develop as the bane. We both block Young Witch perfectly for a while (Developing Estate into Develop helps) before he goes for Duchy/Duke and I go for Province. I build a bit more than usual before cashing in on the Provinces, while he goes for the turbo suicide remodel strategy that gets helped by me giving him a bunch of Silvers. In the end I only win because of a lucky 2xGovernor 2xGold turn.


Game 3
Cultist and no trashing. The question is what to do afterwards. I notice that BoM can be a Menagerie or a Crossroads, so I go for a turbo suicide forge strategy with BoM. At 3 Provinces I draw my deck and notice that my only source of money is Abandoned Mine, and furthermore I have no way to gain Provinces other than forging Provinces, so I forge some stuff into Gold and buy a Silver (which should be a Menagerie in retrospect), intending to forge my $5 cards with Silver and rebuy Silver every turn. My opponent resigns after I gain my 4th Province.

I would like to give a brief shout-out to the deckbuilding game Puzzle Strike and its community. I doubt I'd be able to pull off something as crazy as I did in Game 3 without thinking "What would Dan/arodae6re/SXTLHGaiden/HugAKitten do if they played Dominion?"


Thanks for the games OnlyChobo. You played really well, but I feel like a few games went in my favor because of shuffle luck.

GokoDom / Re: GokoDom III: Round 4 Results ONLY
« on: March 23, 2014, 02:06:38 pm »
hdu88 defeats OnlyChobo

GokoDom / Re: GokoDom III: Round 3 Discussion Thread
« on: March 11, 2014, 07:16:08 pm »
hdu88 vs PitrPicko

Game 1
Pitr gets the following sequence of turns:
Turn 1: Buy Doctor, trash two Estates
Turn 2: Redraw Doctor, trash three Coppers, buy Swindler
Turn 3: Swindle a Copper, buy Goons


Game 2
Now it's my turn to be a lucksack. After Pitr gets an early lead on the Possessions, I end up getting all of my good hands whenever I'm not possessed. Some interesting notes about this game:
-My second Potion was probably incorrect. Not sure what to buy with $4 though.
-Ill-Gotten Gains can only give $1 on a Possession turn. I still wanted the extra Coppers for Apothecary, but I'm not sure if that's correct.
-Buying Ill-Gotten Gains on a Possession turn gives you the Curse as well, as Pitr found out.
-There was one turn where Pitr could have set up my turn so that I didn't have a Possession in hand, but he chose to let me have it instead. After some deliberation, I decided to not play the Possession. He ended up having $3 and Possession, so that was probably incorrect on my part. I end up getting rewarded for it anyway.


Game 3
Rebuild board with Militia and Wandering Minstrel. Wandering Minstrel lets you cycle super quickly, but makes it harder to hit $5. I think I got one too many and ended up paying for it.


Game 4
Cultist and Goons. Salvager is slow trashing, Caravan is slow draw, and Bandit Camp is a village that junks your engine, but this is a Goons board so those should be good enough. Pitr goes for money and loses.


Game 5
Big Money with Moneylender and Warehouse. I buy Apprentice on Turn 6 because it's good in the endgame, but in retrospect I think Salvager is better because it's the only source of +buy. Apprentice gives more explosive turns than Salvager, but there's no point in having $13 or $16 if you only have 1 buy. My final hand was Apprentice Gold Gold Copper Copper which let me buy the last Province to tie the game, but Salvager Gold Gold Copper Copper would let me win by 1.


Game 6
Finally, a proper Goons engine. Pitr has trouble connecting his pieces together. Combined with my first-turn advantage with Marauder this gives me an easy win.


GokoDom / Re: GokoDom III: Round 3 Results ONLY
« on: March 11, 2014, 06:31:59 pm »
hdu88 defeats PitrPicko

GokoDom / Re: GokoDom III: Round 2 Discussion Thread
« on: February 26, 2014, 06:33:28 pm »
Game 3:

Code: [Select]
Ambassador, Forager, Fortune Teller, Great Hall, Bureaucrat, Caravan, Death Cart, JackOfAllTrades, Wandering Minstrel, Outpost

Key Cards: Ambassador, Forager, Caravan, Jack

I thought I would be able to ignore Ambassador on this board which seems to have been a mistake. I opened Forager/Jack and Alexmf opened Bureaucrat/Ambassador. I tried to kind of build an engine around Wandering, Forager, Jack, and Outpost. Alexmf ended up just using 1 Forager, 2 Caravans, and 1 Ambassador. I had a significant lead most of the game but towards the end I made the mistake of Foraging my Gold. I probably should not have done this. I also think I started greening too early and should not have gotten so many Great Halls since they were messing with my coin density. Was Double Jack just the way to go here?

Alexmf: 34 -- Temron: 32

You want a third Forager for the engine, and Death Cart > Outpost for your strategy. Also, you bought green way too early (Turn 8?). Yes, buying a Forager or a Minstrel on $8 doesn't feel great, but it might be the right move. You want to thin down until each turn you can draw your entire deck, gain two Silvers, trash two Silvers and a Copper, and play a Death Cart (not necessarily in that order). This kinda cannibalizes your deck toward the end, but you can get 6 Provinces out of it in 3-5 turns.

Also, for your opponent: Ambassador/Jack is a much better Big Money strategy than Ambassador/Bureaucrat (and edges out Double Jack slightly if Isotropic records are to be believed). In either case, if you're playing Ambassador in a Big Money strategy you want to return Estate over two Coppers.

Last note: I'd open Ambassador Caravan here and ignore Jack.

Game 4:

Code: [Select]
Vagrant, Ambassador, Market Square, Armory, Militia, Monument, Scout, Tactician, Treasury, Witch

Key Cards: Ambassador, Tactician, Treasury

This game started out as an Ambassador war. I picked up a Tactician which Alexmf ignored. I think this allowed me to play Ambassador much more effectively. I picked up a few Treasuries and was thinking about double Tactician but it did not seem viable without any plus actions. We both completely ignored Witch. I also picked up some Market Squares and Vagrants and was able to draw my whole deck in the middle portion of the game with Tactician. This slowed down once I started greening.

Temron: 36 -- Alexmf 33

Given that Alex didn't buy Tactician, I would go double Tactician just to play Militia every turn. This might be wrong though; it does require you to overtrash a bit in order to handle your opponent's Ambassador plays.

GokoDom / Re: GokoDom III: Round 2 Discussion Thread
« on: February 26, 2014, 05:34:58 pm »
Monsieur X defeats hdu88 4-2

Game 1: hdu88 resigns

Ambassador mirror. X manages to connect Ambassador with 2 Estates on Turn 4, which gives him a huge advantage. However, I think Turn 11 is where I lose the game by buying Highway instead of Plaza. I end up colliding my Ambassadors while X plays two Ambassadors almost every turn.

Game 2: 30-44

I initially try to go for a janky Double Tactician engine with Apothecary, Plaza, Highway, and no trashing or +buy. Yeah, bad idea when there's Embassy/Tunnel with support. Also, I abandon this engine on Turn 11 in order to double Province.

Game 3 Monsieur X resigns

Chapel/Young Witch mirror into King's Court and Merchant Guild/Watchtower. X tries to use Tunnel to rebuild his economy, while I go for Mercenary. The problem with Tunnel here is that Gold is just not very good on this board.

Game 4 39-18

More Merchant Guild shenanigans. On Turn 13 I send the game into DEFCON 2 because my deck has slightly more +buy. On Turn 14 I play around a quadruple Province because I'm fairly confident I have quintuple Province on the next turn.

Game 5 21-45

Boards with no trashing are a huge blind spot for me. I make a bunch of small mistakes that compound into a big loss.

Game 6 27-30

I open Haven/Trading Post on a Rebuild board. My first reshuffle gives me a 2-4 split as my Trading Post misses my Estates. My next two reshuffles give me 3-3 and 8-3 respectively. Yeah, not winning this. The game looks close, but it really wasn't.

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