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Messages - heron

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1
Dominion FAQ / Re: Five or six players?
« on: April 08, 2018, 01:34:37 pm »
To me, and I know I'm not alone, two-player games can be kind of bland, too short and mostly uninteresting. Besides, attacks (which I really love) become too weak in most cases. Multi-player games fix these problems for me and my usual opponents. I know this is subjective, but even though I liked it and you made me smile, your reply wasn't particularly helpful. :)
Most attacks are about the same strength level at any player count. The exceptions tend to be cards like Jester and Pirate Ship where you can gain something from the attack.

I respectfully disagree. In games were your opponents have one attack card each, facing one of those every round is generally much better than facing five of them, which Iíve seen plenty of times with Torturer, Witch, and the like. Some attacks donít hurt when youíre attacked several times (e.a. Militia), and some actually help you (e.a. Margrave), but most are bad when youíre attacked several times a turn, and I think thatís how it should be. Of course, this is just my humble opinion, and you may disagree with me. :-)

Agreed. Even with something like Militia, a 4 player games greatly increases the chances that you will have a 3 card hand every turn compared to a 2 player game. At least near the beginning of the game, before your opponent has built up an engine that can play Militia every turn. And other than discard attacks, pretty much all the other attacks are worse when you have multiple per turn compared to 1 per turn.

I think attacks are weaker in multiplayer. In a 3 player game where the other two players are going to play a militia every turn, your own militia is useless. Similarly with junkers, if the other two players play witch more often than you, it's not as devastating as it is in a two player game since they also junk each other.

2
Dominion General Discussion / Re: Fix the worst cards
« on: March 18, 2018, 08:46:35 am »
Harvest could be a treasure.  Terminal draw decks are usually short on variety so it should be safe.

I think this might actually make it weaker though since you might not have any cards left in your deck in the beginning of the buy phase.

3
Introductions / Re: 4 days, 0 minutes
« on: January 21, 2018, 02:33:10 pm »
Well, after 5 and a half years, I made it to 100 days. It's been a good time here.

4
Dominion General Discussion / Re: Interview with Donald X.
« on: December 13, 2017, 11:36:49 am »
Did you ever consider or playtest a complex number of victory cards in the piles?

Yes, 8 is a complex number.

5
Dominion General Discussion / Re: "But it worked"
« on: November 30, 2017, 08:49:15 pm »
How is Inheriting Baron like Delve?

Baron + Estate is like Silver + Silver. So buying an Estate after Inheriting Baron is like buying a Silver for $2 -- Delve.

yea and baron and delve both give you +buy

6
General Discussion / Re: Random Stuff Part III
« on: November 30, 2017, 12:32:52 pm »
Today is my birthday and I realized that I have been a member of this forum for more than a quarter of my life which is kind of weird.

7
General Discussion / Re: Maths thread.
« on: November 12, 2017, 10:38:48 am »

8
General Discussion / Re: Maths thread.
« on: November 05, 2017, 11:35:12 am »
The given sum is the number of ways to color a group of n points with red, green, and blue such that at most one point is colored red (think of each term as selecting k points to color green, and then choosing either one of those k points or no point to be red, and coloring the rest blue).

The number of ways to color points in that fashion is 2^(n-1) * n + 2^n = 2^(n-1) * (n + 2) as navical computed.
The first term is the number of ways if there is a red point, and the second term is the number of ways if there is no red point.

9
Dominion Articles / Re: Dominion 101: What is an engine?
« on: October 12, 2017, 05:39:21 pm »
I really don't want this discussion to split off into a whole different thing, but

ftfy

10
Thanks a lot for making this tool!
Just fyi, it looks like something went wrong with the leaderboard today and a lot of players are missing.

Edit: Seems this is fixed with today's leaderboard update. Must have been a fluke.

11
Courtyard + Farming Village is pretty good. Normally courtyard is pretty weak draw but if you can topdeck a green or a curse and then play farming village it's almost as good as smithy.

12
General Discussion / Re: Random Stuff Part III
« on: August 17, 2017, 01:12:06 pm »
The Iso art from the forum gallery is the only way to get a bigger avatar than what e.g. I have.

Darn, thanks for the info.

13
General Discussion / Re: Random Stuff Part III
« on: August 16, 2017, 10:45:45 pm »
I wanted to change my avatar to mountain pass but I'm not sure if it worked right so uh yea

Edit: it did not work right
Edit2: well small is better than smashed into a square but I can see MicQ succeeded in something a little larger

14
Dominion Online at Shuffle iT / Re: Loading old games
« on: August 13, 2017, 05:17:42 pm »
Is there a way to load and old game and just replay it? Like watch all the decisions the players made without making any decisions yourself?

I can't find a way to do it, but it seems like this feature is almost implemented. Is it planned?

15
Dominion: Nocturne Previews / Re: Dominion: Nocturne announced!
« on: August 12, 2017, 12:12:05 pm »
My prediction is that boons and hexes will be one shot actions. Boon will be something like a village or laboratory that also says "return this to the boon pile". Hex might just be "return this to the hex pile", maybe with a clause to prevent trashing it to be extra nasty.

16
Sweet. I have been playing a ton. I actually already have access to every expansion except for dark ages and guilds (and I get a decent amount of play with those online). Is dominion.games the best site for online play? I win most games I play on there, and I was wondering if there was a website for higher elo play.

You could try the league for some more consistent quality games maybe.

17
General Discussion / Re: Maths thread.
« on: July 12, 2017, 11:49:28 pm »
I asked some other people with experience with contest math and they solved it pretty quickly. There are   5  triangles.

A hint that should help unblock things: Given any triangle with side lengths a, b, c, you can find positive x, y, z such that a = x+y, b = y+z, and c = x+z. Try working in (x,y,z) space instead.

Yea, that's how I did it.

18
General Discussion / Re: Maths thread.
« on: July 08, 2017, 03:18:24 pm »
A fun (and tricky) problem I came up with at work about triangles is:

How many triangles satisfy the following properties:
1. All of the side lengths are integers.
2. The area of the triangle is equal to its perimeter.


19
General Discussion / Re: Maths thread.
« on: May 26, 2017, 08:42:29 pm »
Is there any meta advice which mathy people here would give about how to increase efficiency in solving problems? Anything you've learned over time? E.g. I think I spend too little time thinking broadly and too much following the first approach I've found. Stuff like that.

My thoughts:

It is important to reflect after either solving a difficult problem or looking at the solution. Figure out the motivation for the solution, and try to find a framework to view the problem from that makes the solution obvious or natural. When you do lots of problems, you can begin to see when similar frameworks can cause solutions to fall out of problems that might look very different at first.

Also, just do lots of problems.

Most of my experience comes from math olympiad, here are some links from people on solving math olympiad problems (in a broad sense):
https://hcmop.wordpress.com/2012/03/23/how-to-approach-an-olympiad-problem-by-ho-jun-wei/
https://usamo.wordpress.com/ (couldn't find a specific post that really addressed what you are talking about (although it probably exists) but maybe you will find some things interesting.

20
General Discussion / Re: Random Stuff Part III
« on: May 15, 2017, 02:39:50 pm »
My cat had to be euthanized a couple of weeks ago. It sucks.

21
General Discussion / Re: Maths thread.
« on: February 24, 2017, 09:53:00 pm »
I heard about him from one of the mentors at Canada/USA Mathcamp. I think he is fairly widely known (among certain circles).

22
Dominion General Discussion / Re: Interview with Donald X.
« on: January 31, 2017, 04:23:33 pm »
board game with dexterity.

Over Christmas, I was a friend's place for dinner, with me, friend, and friend-of-friend.  After eating, we decided to play Jenga.  Got out the game, set it all up, friend goes and removes a piece; I go and remove a piece.  Then friend-of-friend very slowly and very obviously brings the entire tower crashing down on their first move.  It was like watching a train wreck in slow motion.  We put the game away and never spoke of it again.

Jenga is a great game. It's especially fun to remove the third piece of a layer.

23
General Discussion / Re: Maths thread.
« on: January 27, 2017, 10:01:17 pm »
I am taking a course on set theory this semester, here is what we are using: https://www.math.ku.edu/~roitman/SetTheory.pdf

24
Puzzles and Challenges / Re: Easy Puzzles
« on: January 22, 2017, 06:08:26 pm »
See also: Council Room, Torturer, Cultist + Knights, Fortress + Knights

25
Puzzles and Challenges / Re: Easy Puzzles
« on: January 22, 2017, 03:07:13 pm »
On a related note, I just tried playing overlord as band of misfits on ShIT. This led to the overlord staying in play forever. Is this correct behavior, and why?

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