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**Puzzles and Challenges / Re: Easy Puzzles**

« **on:**July 20, 2018, 10:59:02 pm »

farmland

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Except for deck management matters, e.g. Wind's Gift triggering a reshuffle when you would prefer not to, it is always useful.

The Mountain's Gift is a far worse mandatory Boon.

There is also the very annoying case of having no cards left to draw and nothing you want to discard.

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I feel like 4 provinces for $17 is too good.Without Duration draw the additional cost is that your next turn will be dead (or in the Estates pile emptying that Asper pointed out, your next two turns) but I agree that that 17 and a dead turn for 4 Provinces might be too good.

It doesn't really matter that your next turn is dead when you just gained the last four provinces.

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I feel like 4 provinces for $17 is too good.

5

City can get 6, rebuild can kind of get 5 but probably counts as milling vp, capital gets 3.

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To me, and I know I'm not alone, two-player games can be kind of bland, too short and mostly uninteresting. Besides, attacks (which I really love) become too weak in most cases. Multi-player games fix these problems for me and my usual opponents. I know this is subjective, but even though I liked it and you made me smile, your reply wasn't particularly helpful.Most attacks are about the same strength level at any player count. The exceptions tend to be cards like Jester and Pirate Ship where you can gain something from the attack.

I respectfully disagree. In games were your opponents have one attack card each, facing one of those every round is generally much better than facing five of them, which I’ve seen plenty of times with Torturer, Witch, and the like. Some attacks don’t hurt when you’re attacked several times (e.a. Militia), and some actually help you (e.a. Margrave), but most are bad when you’re attacked several times a turn, and I think that’s how it should be. Of course, this is just my humble opinion, and you may disagree with me. :-)

Agreed. Even with something like Militia, a 4 player games greatly increases the chances that you will have a 3 card hand every turn compared to a 2 player game. At least near the beginning of the game, before your opponent has built up an engine that can play Militia every turn. And other than discard attacks, pretty much all the other attacks are worse when you have multiple per turn compared to 1 per turn.

I think attacks are weaker in multiplayer. In a 3 player game where the other two players are going to play a militia every turn, your own militia is useless. Similarly with junkers, if the other two players play witch more often than you, it's not as devastating as it is in a two player game since they also junk each other.

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Harvest could be a treasure. Terminal draw decks are usually short on variety so it should be safe.

I think this might actually make it weaker though since you might not have any cards left in your deck in the beginning of the buy phase.

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Well, after 5 and a half years, I made it to 100 days. It's been a good time here.

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Did you ever consider or playtest a complex number of victory cards in the piles?

Yes, 8 is a complex number.

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How is Inheriting Baron like Delve?

Baron + Estate is like Silver + Silver. So buying an Estate after Inheriting Baron is like buying a Silver for $2 -- Delve.

yea and baron and delve both give you +buy

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Today is my birthday and I realized that I have been a member of this forum for more than a quarter of my life which is kind of weird.

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The given sum is the number of ways to color a group of n points with red, green, and blue such that at most one point is colored red (think of each term as selecting k points to color green, and then choosing either one of those k points or no point to be red, and coloring the rest blue).

The number of ways to color points in that fashion is 2^(n-1) * n + 2^n = 2^(n-1) * (n + 2) as navical computed.

The first term is the number of ways if there is a red point, and the second term is the number of ways if there is no red point.

The number of ways to color points in that fashion is 2^(n-1) * n + 2^n = 2^(n-1) * (n + 2) as navical computed.

The first term is the number of ways if there is a red point, and the second term is the number of ways if there is no red point.

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I really don't want this discussion tosplitoff into a whole different thing, but

ftfy

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Thanks a lot for making this tool!

Just fyi, it looks like something went wrong with the leaderboard today and a lot of players are missing.

Edit: Seems this is fixed with today's leaderboard update. Must have been a fluke.

Just fyi, it looks like something went wrong with the leaderboard today and a lot of players are missing.

Edit: Seems this is fixed with today's leaderboard update. Must have been a fluke.

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Courtyard + Farming Village is pretty good. Normally courtyard is pretty weak draw but if you can topdeck a green or a curse and then play farming village it's almost as good as smithy.

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The Iso art from the forum gallery is the only way to get a bigger avatar than what e.g. I have.

Darn, thanks for the info.

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I wanted to change my avatar to mountain pass but I'm not sure if it worked right so uh yea

Edit: it did not work right

Edit2: well small is better than smashed into a square but I can see MicQ succeeded in something a little larger

Edit: it did not work right

Edit2: well small is better than smashed into a square but I can see MicQ succeeded in something a little larger

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Is there a way to load and old game and just replay it? Like watch all the decisions the players made without making any decisions yourself?

I can't find a way to do it, but it seems like this feature is almost implemented. Is it planned?

I can't find a way to do it, but it seems like this feature is almost implemented. Is it planned?

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My prediction is that boons and hexes will be one shot actions. Boon will be something like a village or laboratory that also says "return this to the boon pile". Hex might just be "return this to the hex pile", maybe with a clause to prevent trashing it to be extra nasty.

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Sweet. I have been playing a ton. I actually already have access to every expansion except for dark ages and guilds (and I get a decent amount of play with those online). Is dominion.games the best site for online play? I win most games I play on there, and I was wondering if there was a website for higher elo play.

You could try the league for some more consistent quality games maybe.

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I asked some other people with experience with contest math and they solved it pretty quickly. There are 5 triangles.

A hint that should help unblock things: Given any triangle with side lengths a, b, c, you can find positive x, y, z such that a = x+y, b = y+z, and c = x+z. Try working in (x,y,z) space instead.

Yea, that's how I did it.

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A fun (and tricky) problem I came up with at work about triangles is:

How many triangles satisfy the following properties:

1. All of the side lengths are integers.

2. The area of the triangle is equal to its perimeter.

How many triangles satisfy the following properties:

1. All of the side lengths are integers.

2. The area of the triangle is equal to its perimeter.

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Is there any meta advice which mathy people here would give about how to increase efficiency in solving problems? Anything you've learned over time? E.g. I think I spend too little time thinking broadly and too much following the first approach I've found. Stuff like that.

My thoughts:

It is important to reflect after either solving a difficult problem or looking at the solution. Figure out the motivation for the solution, and try to find a framework to view the problem from that makes the solution obvious or natural. When you do lots of problems, you can begin to see when similar frameworks can cause solutions to fall out of problems that might look very different at first.

Also, just do lots of problems.

Most of my experience comes from math olympiad, here are some links from people on solving math olympiad problems (in a broad sense):

https://hcmop.wordpress.com/2012/03/23/how-to-approach-an-olympiad-problem-by-ho-jun-wei/

https://usamo.wordpress.com/ (couldn't find a specific post that really addressed what you are talking about (although it probably exists) but maybe you will find some things interesting.

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My cat had to be euthanized a couple of weeks ago. It sucks.