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« on: May 16, 2012, 07:23:13 pm »
cards in supply: Council Room, Gardens, Laboratory, Market, Militia, Noble Brigand, Nomad Camp, Smithy, Throne Room, and Trader
What's interesting with these cards is that there are many directions you can go. Also, I feel like there are some rock-paper-scissors matchups with this kingdom.
At first glance, this board seems pretty straight forward but something that I've been having trouble with recently is choosing which BM strat works best. I was 2nd player in this game and thought smithy BM with a few well-timed noble brigands would beat everything else. After seeing my opponent pick up a militia, I got a little scared and followed him. I later picked up 2 golds and after that just bought labs with 5-7. I thought that come late game, the labs would help me out more than the golds. The game didn't really last as long as I thought it would and I ended up winning from my low-level opponent's mistakes (buying gold with 6-7 instead of duchy late game).
Basically what I'm seeking from this post is a breakdown of the different strats on this board and how they fare against each other. These cards can create some good rules of thumbs for me in the future when picking out which BM strat is best.
Is militia worth it as a first buy? As 2nd player is there something that could help beat the militia player?
Is trader a good first buy when playing Smithy BM or is it just unnecessary?
Is trader/gardens (market can help too) fast enough against a smithy player? With labs/TR I think a smithy player can easily go through all 8 provinces pretty quickly
I'm assuming if both players are playing Smithy BM it isn't worth it to get labs or TRs because the game won't last long enough.