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1
Dominion General Discussion / GPT-3 designed Dominion cards
« on: April 15, 2022, 02:27:12 pm »
I have been playing around with GPT-3 to see what it is capable of. I have been working on changing prompts to see what I can get it to do. (I still can't get it to rhyme very well. I think it might be impossible given how it was built).

Here are some Dominion cards I had it create after using a very long prompt with lots of example cards:

Hex $4
Action
Reveal the top 3 cards of your deck. For each Curse revealed, gain a Curse. For each Treasure revealed, gain a Treasure. Put the revealed cards back on your deck in any order.

----

Throne $5
Action
+1 Card
+1 Action
Return a card from your discard pile to your hand.

----

Dragon $6
Treasure
+4 Coins

----
Kingdom $4
Action
+2 Coins
Trash a card from your hand.

----
Governor $4
Action/Duration
+1 Card
+1 Action
+1 Buy
At the start of your turn, you may discard a card. If you do, +1 Card.

----
Ballad $3
Action
+1 Card
+1 Action
Draw until you have 4 cards in hand.

----
Matriarch $4
Action
+1 Card
+2 Actions
Reveal the top card of your deck. If it's an Action card, play it. Otherwise, put it back on top of your deck.

----
Ruin $2
Action
Trash a card in your hand. If it costs $4 or more, +1 Card.

----
Oracle $3
Action/Reaction
+2 Cards
When you gain a card, you may reveal this from your hand and discard it. If you do, choose one: +1 Action; or +2 Coins.

----
Hoard $5
Treasure
When you play this, gain a Treasure card costing up to $4 more than it.

-----
Consulate $5
Action
Gain a Gold onto your deck. You may play an Action card from your hand

----
The Fool $3
Action
+1 Buy
+$2
You may trash this for +3 Cards.

----
Skeleton Key $4
Action/Duration
This card stays in play.
While this is in play, when another player plays an Action card, you may discard this card to cancel the Action.

----
Robber $4
Action/Attack
+1 Card
+1 Action
All players look through their discard piles and trash a treasure. If they do, they gain a curse

----
Court $7
Action
Choose one: +3 Cards; or +4 Actions; or put all cards in play back into your hand

----
Deliverance $2
Action
+1 Card
+1 Action
Reveal the top card of your deck. If it's an Attack card, put it into your hand. Otherwise, put it back on top of your deck.

----
Viscount $6
Action/Victory
+2 Cards
+1 Buy
-----
3 VP

----
Scout $5
Action
+1 Card
+1 Action
Look at the top 4 cards of your deck. You may reveal an Action card from them and put it into your hand. Put the rest back on top in any order.

-----
Genie $6
Action/Attack/Duration
+1 Action
+1 Card
-----
While this is in play, other players can't play Attack cards.

----
Dryad $2
Action
+1 Card
+1 Action
Look at the top card of your deck. You may put it on the bottom of your deck.

----
Siren $3
Action
+1 Card
+1 Action
You may play a card from your hand.

----
Army $6
Action/Attack
+3 Cards
Each other player reveals the top 2 cards of their deck, trashes one of them that they choose, and discards the rest.

----
Town Drunk $2
Action/Attack
+1 Card
+1 Action
Discard a card. Other players discard down to 4 cards

----
Bone keeper $5
Action/Attack
Trash a card from your hand.
Reveal a card from your hand and gain a copy of it.

----
Riches $4
Treasure
+$2
-----
When you play this, trash a card from your hand.

----
Rummage $5
Action
Trash a card from your hand. Gain a card to your hand costing up to $3 more than the trashed card.

----
Visitor from Abroad $5
Action
+1 Card
+1 Action
Discard a card. You may gain a card costing up to $5.

----
Rummage $5
Action
+1 Card
+1 Action
Discard any number of cards. +$1 per card discarded. Draw until you have 5 cards in hand.

-=-=-=-=-
I think the key to getting it to create anything interesting was have a long prompt that explained the game, and then gave lots of examples of cards that had significant text (i.e., not village and smithy). Even so about half of what was created was useful. The other half re-created existing cards or made no sense.

But not bad!

Ed

2
Dominion General Discussion / Wayfarer and Develop/Remake
« on: January 21, 2022, 02:45:01 pm »
Came across this today.

Remake I understand, since it specifically says it happens once after each other and to different cards. So if you remake an Expand into a province, then you try and remake a Wayfarer you get a Platinum.

But Develop surprised me.

You Develop one card into two. It's not clear to me when you check the value of the card you are developing. You develop a Wayfarer ($6) into a card costing $1 more and $1 less. You choose the order. So two options:

(1) Get $7 and then a $5 card (check once)
(2) Get a $7 card, the Wayfarer turns into a $7 card, and then you get a $6 card

Dominion Online uses #2, but it's not clear to me with the description of Develop that that is the right way to do it. Has there been a ruling on this?

Thanks,

Ed   

3
It happened in a game I played today...

4
I am a bit of a Dominion fan... I started playing back around 2011. I won the online championship around 2013. My current rating hovers around 60. I play far far far too much.

I have found people who are into Dominion tend to intersect on two things:
1- A little bit geeky
2- A little bit analytical

(maybe more than a little on both...)


A buddy and I have started a new podcast a couple of months ago that may appeal to folks with that intersection.

The premise is that we are radio commentators in the early 1960s in the "Marvel Universe". We have knowledge of the "public" things that happen in the comic when they happen. We move froward through the issues as if they are happening on the date they are published (i.e., The Fantastic Four appear in November 1961.

We ask the questions we think we would personally ask if we were living in that world. We end up discussing things like the impact of super heroes on the Cold War, if Ironman is a good use of StarkCorp shareholder capital, the psychological impact of super powers on the previous elite, the political implications of mind control, and lots more.

Most episodes are less than ten minutes and they come out three times per week (Mon/Tue/Wed)

Here is the website (each episode has an email associated that has the cover art of the issue covers, a short summary of the topics covered, and a summary of the comic itself):
https://www.superserious616.com/

Here is the Apple Podcasts link (obviously available on other players too!):
https://podcasts.apple.com/us/podcast/super-serious-616/id1560361599

Would love to know what people here think.

Ed

5
Dominion General Discussion / Combo: Stockpile and Cavalry
« on: June 30, 2020, 04:55:02 pm »
It's not an obvious one, but I have pulled it off a number of times to win when I otherwise should not have.

You need to have drawn your deck(ish) with some stockpiles in hand.

You play the Stockpiles(set aside), then buy a Stockpile ($3) and the ones you just played get sent back to your discard. Then you buy a Cavalry ($4 - so $7 total) and you draw two more cards (often two more Stockpiles - worth $6), that you can then play to do it again.

You are down at least $1 each time (sometimes more if you draw the Cavalry you just purchased), so by itself it is nothing special, but it can be combined to do some magic. The stockpiles give you $$s and buys. The Cavalry gives you draw (both when you buy, but also playing to get horses). So if you have a source of actions, you can often do something like this: 

- Play 8 Stockpiles ($24, 9 buys), buy a stockpile and a Cavalry (-$7), then use the horses you already have to draw back all the stockpiles and play 9 this time (+$27)

This works even better with cost reduction.

In this game (#49451302 - not sure how to link to it), there were no +actions and I lost the highway split 8-2. But I had trimmed my deck. On my last turn I Remade a cavalry into a stockpile, then played three stockpile and bought another stockpile ($1) and a cavalry ($2), which. drew back two more stockpiles. I repeated to empty both piles, with enough. leftover to buy three provinces and a few estates for the win


Since both cards are in the same expansion (and you can currently play "5 cards from that expansion" as an option right now on dominion online),  it is a combo you could end up seeing lot. 

Variation:Villa also lets you play Stockpiles and then get them back into your deck.  If you have excess draw this could work too, but Cavalry tends to work better as it gives you the draw you need to get the Stockpiles back the same turn, and the extra buys. from Villa aren't usually needed with. all the buys you get from the Stockpiles.

Cheers,

Ed

6
When he played Gravedigger the game froze:
#32130601

Maybe due to something with Necromancer?

7
Dominion General Discussion / Stalemate
« on: September 24, 2019, 09:34:45 am »
Well almost anyway.

Game 30966178.

Only +actions were Ghost Towns
Haunted Woods meant that if you bought something you couldn't play your Ghost Towns - so only one . action next turn
Bishops for VP
Treasurers to pull Golds from the trash

Eventually both of us got to the point where we could pull a gold from the trash, trash it with Bishop, and play Haunted Wood - but then not be able to buy anything

I was ahead in VP, but didn't see anyway to end the game. If I tried to buy provinces or empty piles, I would lose a turn and he would catch up in points.

Eventually I figured out I was far enough ahead that I could afford to lose a couple of turns, and (very slowly) started buying Hunting Grounds, and then trashing them to Estates. I think it was clear it was going to work eventually by about turn 39 and cider01 resigned. I think it would have been over by around turn 50 or so....


Anyway, the first time I thought I had a stalemate in a LOT of games played.

We talked about ending in an agreed draw. Cider said he knew a way to do it, but we never got to the point of actually learning how to do it.

Ed

8
Dominion Online at Shuffle iT / Captain / Encampment bug
« on: September 05, 2019, 11:01:11 am »
Game #30346979

This turn:
Turn 9 - ednever
e starts their turn.
e plays an Encampment. (Captain).
e draws a Copper and a Replace.
e gets +2 Actions.
e plays a Silk Merchant.
e draws 2 Coppers.
e gets +1 Buy.
e plays a Silk Merchant.
e draws an Estate and a Replace.
e gets +1 Buy.
e plays a Hideout.
e draws an Estate.
e gets +2 Actions.
e trashes a Copper.
e plays a Replace.
e trashes an Estate.
e gains a Hideout.
e topdecks a card.
e plays a Replace.
e trashes an Estate.
e gains a Silk Merchant.
e gets +1 Villager.
e gets +1 Coffers.
e topdecks a card.
e plays 3 Coppers and a Silver. (+$5)
e uses 1 Coffers. (+$1)
e buys and gains 3 Encampments.
e returns an Encampment to the Encampment pile.
e draws a Copper, an Estate, a Hideout and 2 Silk Merchants.

-=-=-
What happened:
I played a Captain, chose Encampment (did not show a gold)
At the end of the turn I bought 3 Encampments
Then it returned one of the Encampments I just bought to the supply

I am pretty sure this is wrong and I think I know why it happened.

When I played Captain to play the Encampment, it should check to see if I revealed a gold. I did not, so it should set aside and return to the supply at the end of the turn. But Captain says, "Leave it there", which overrules the card so it is not set aside.

That should be the end and the game continues.

But I think there must be code at the end of the turn that SHOULD say: "Are there any Encampments set aside that need to be returned? If so, return them to the supply"

But instead the code must take a short cut and say, "Were any Encampments played this turn and a gold not revealed? If so, return an encampment to the supply."

So (on of) the brand new encampment(s) I purchased was returned.

-=-=
But I have been wrong on these things before...

9
Dominion General Discussion / Project - card parallels
« on: April 17, 2019, 04:06:20 pm »
A thought I had today (not very original I am sure)

Fair - Market Square :: $4 / $3
Barracks - Village :: $6 / $3
Canal - Highway :: $7 / $5
NA - Lab :: NA / $5

Thoughts:
- They kind of scale the same way (order of value)
- Village is likely underpriced for what it does - but for a good reason - the game is a lot more fun with cheap villages
- Unclear why there isn't a Project for +1 card. Too much overlap with Flag and Hireling?
- +buy is obviously the weakest - except when it is the most important. When there is no other way to get +1 buy Fair is likely the best deal of the bunch. I'll bet it could have been priced higher and it would still be worth buying - when it is worth buying at all

Ed

10
Dominion Online at Shuffle iT / Overlord + Walled Village
« on: April 10, 2019, 12:16:08 am »
Question:
I played Overlord as Walled Village (and one other card)
At the end of the turn I was not given the option to put it back in my hand.
Is that right?

Walled Village under the bar happens in the clean up phase. Should Overlord still be Walled Village during clean up? It hasn't left play yet has it? Or do all cards leave play at the start of clean up?

11
Dominion Online at Shuffle iT / Monastery + Sewers
« on: January 21, 2019, 04:55:15 pm »
Is there a reason I can't Sewers after using Monastery?

I don't see why not from the card text. Is it an error on DominionOnline or am I missing something?

Game number: Game #22660523

Thanks,

Ed

12
Variants and Fan Cards / Play all your cards
« on: January 03, 2019, 11:49:18 am »
An idea I had while out for a run yesterday. Something like this:
'
$5
You may play any number of action cards that do not use "+cards" in their text

Or
$5
Set aside any number of cards from your hand
Play them one by one until all have been played

I was thinking about some version of Black Market or Storyteller but for actions.

Would something like that work?

Too cheap?

13
Variants and Fan Cards / Card Tokens?
« on: January 03, 2019, 11:41:01 am »
It's the obvious missing one. (Buy tokens do not seem very interesting)

Simple cards that might work:

$5
+3 card tokens

$4
+2 card tokens

$2
+1 action
+1 card token

Is it too slow (card decisions take longer I think than coins and actions)?

It doesn't seem too powerful?

Obviously there are more complicated cards out there.

I assume someone has thought of this and there is a thread somewhere?

14
Puzzles and Challenges / Start your turn with three empty piles
« on: October 03, 2018, 02:55:20 pm »
Just what it says.

We know there are ways to empty three piles but still give your opponent a turn (Page, Peasant, Ambassador, Encampment)

This is not that because they still start their turn with a max of two empty piles.

How do you have them start their turn with three empty piles?

15
Rules Questions / Inheritance + Island (or Great Hall or Mill)
« on: May 30, 2018, 09:25:27 am »
If you use Inheritance on Island, are your Estates worth extra VP?

And if so, are they worth 2 VP, or 3 VP (since they "gain" the abilities of the card, they should "gain" the +2VP on top of their normal 1 VP, to make them worth 3VP).

Unless the VP value of the card is not one of the "abilities" of the card?

(Or Nobles with cost reducers)

16
Game Reports / Overlord + Kinghts
« on: February 07, 2018, 01:20:54 pm »
This was a little nuts and unique in all the games I played:

Forge
Relic
Knights (the VP Dame on top; Second one was Anna - the trashing one)
Port
Navigator
Steward
Cellar
Overlord
City Quarter
Engineer

Plus:
Plan
Aquaduct

It went 29 turns. Almost everything was trashed. A crazy slog.

The full log below.

Mistakes made:
- Trashing too much too early
- Relic wasn't needed
- Using Engineer to get Silvers, and letting TG take the VP from Aquaduct

I'm sure there are a lot more! I don't think it is fun to play, but it's very unique - and it makes it obvious why Knights trash each other.....


Game #11433123, rated.
ednever: 59.89
turtlegods: 52.7

e starts with 7 Coppers and 3 Estates.
t starts with 7 Coppers and 3 Estates.
e shuffles their deck.
e draws 4 Coppers and an Estate.
t shuffles their deck.
t draws 5 cards.

Turn 1 - ednever
e plays 3 Coppers.
e buys a Plan.
e moves Trashing token to the Steward pile.
e draws 3 Coppers and 2 Estates.

Turn 1 - turtlegods
t plays 4 Coppers.
t buys a Plan.
t moves Trashing token to the Steward pile.
t draws 5 cards.

Turn 2 - ednever
e plays 3 Coppers.
e buys a Steward.
e trashes an Estate.
e gains a Steward.
e shuffles their deck.
e draws 4 Coppers and an Estate.

Turn 2 - turtlegods
t plays 3 Coppers.
t buys a Steward.
t trashes an Estate.
t gains a Steward.
t shuffles their deck.
t draws 5 cards.

Turn 3 - ednever
e plays 4 Coppers.
e buys a Steward.
e trashes an Estate.
e gains a Steward.
e draws 3 Coppers, an Estate and a Steward.

Turn 3 - turtlegods
t plays 4 Coppers.
t buys a Port.
t gains a Port.
t gains a Port.
t draws 5 cards.

Turn 4 - ednever
e plays a Steward.
e plays 3 Coppers.
e buys and gains a Relic.
e shuffles their deck.
e draws 3 Coppers, an Estate and a Steward.

Turn 4 - turtlegods
t plays a Steward.
t trashes a Copper and an Estate.
t plays 2 Coppers.
t buys an Overlord.
t takes 8 debt.
t gains an Overlord.
t repays 2 debt (6 remaining).
t shuffles their deck.
t draws 5 cards.

Turn 5 - ednever
e plays a Steward.
e plays 3 Coppers.
e buys a Port.
e gains a Port.
e gains a Port.
e draws 3 Coppers, a Steward and a Relic.

Turn 5 - turtlegods
t plays a Port.
t draws a card.
t plays an Overlord.
t plays a Dame Josephine.
e shuffles their deck.
e reveals a Copper and a Port.
e trashes a Port.
e discards a Copper.
t plays 4 Coppers.
t repays 4 debt (2 remaining).
t draws 5 cards.

Turn 6 - ednever
e plays a Steward.
e draws a Steward and a Port.
e plays a Relic and 3 Coppers.
t moves -Card token to Draw Pile.
e buys a Port.
e gains a Port.
e gains a Port.
e shuffles their deck.
e draws 3 Coppers, an Estate and a Port.

Turn 6 - turtlegods
t plays a Port.
t skips a draw (because of Relic)
t moves -Card token to Token Limbo.
t plays a Steward.
t trashes a Copper and an Estate.
t plays a Copper.
t repays 1 debt (1 remaining).
t shuffles their deck.
t draws 5 cards.

Turn 7 - ednever
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Copper.
e plays 4 Coppers.
e buys a Steward.
e trashes an Estate.
e gains a Steward.
e draws 2 Coppers, 2 Stewards and a Port.

Turn 7 - turtlegods
t plays a Port.
t draws a card.
t plays a Port.
t draws a card.
t plays an Overlord.
t plays a Dame Josephine.
e reveals a Copper and a Relic.
e trashes a Relic.
e discards a Copper.
t plays a Steward.
t plays a Copper.
t repays 1 debt.
t plays a Copper.
t buys a Steward.
t trashes a Copper.
t gains a Steward.
t shuffles their deck.
t draws 5 cards.

Turn 8 - ednever
e plays a Port.
e shuffles their deck.
e draws a Steward.
e plays a Steward.
e draws 2 Coppers.
e plays a Steward.
e draws a Copper and a Port.
e plays 5 Coppers.
e buys a Port.
e gains a Port.
e gains a Port.
e shuffles their deck.
e draws 2 Coppers, a Steward and 2 Ports.

Turn 8 - turtlegods
t plays a Port.
t draws a card.
t plays a Steward.
t plays an Overlord.
t plays a Dame Josephine.
e reveals 2 Coppers.
e discards 2 Coppers.
t plays 3 Coppers.
t buys and gains a Relic.
t shuffles their deck.
t draws 5 cards.

Turn 9 - ednever
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Steward.
e plays a Port.
e draws a Copper.
e plays a Steward.
e draws a Steward and a Port.
e plays a Port.
e draws a Copper.
e plays a Steward.
e shuffles their deck.
e draws 2 Coppers.
e plays a Steward.
e trashes 2 Coppers.
e plays 4 Coppers.
e buys a Port.
e gains a Port.
e gains a Port.
e shuffles their deck.
e draws a Copper, 2 Stewards and 2 Ports.

Turn 9 - turtlegods
t plays a Port.
t draws a card.
t plays a Steward.
t draws 2 cards.
t plays a Port.
t draws a card.
t plays an Overlord.
t plays a Dame Josephine.
e reveals a Steward and a Port.
e trashes a Port.
e discards a Steward.
t plays a Steward.
t trashes 2 Coppers.
t plays a Relic.
e moves -Card token to Draw Pile.
t plays a Copper.
t buys a City Quarter.
t takes 8 debt.
t gains a City Quarter.
t repays 3 debt (5 remaining).
t shuffles their deck.
t draws 5 cards.

Turn 10 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays a Port.
e draws a Copper.
e plays a Steward.
e draws 2 Coppers.
e plays a Steward.
e draws 2 Ports.
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Copper.
e plays a Port.
e shuffles their deck.
e draws a Steward.
e plays 5 Coppers.
e buys a Port.
e gains a Port.
e gains a Port.
e shuffles their deck.
e draws a Copper and 4 Ports.

Turn 10 - turtlegods
t plays a City Quarter.
t reveals a Steward, a Copper, a Port and an Overlord.
t draws 3 cards.
t plays a Port.
t draws a card.
t plays a Port.
t plays an Overlord.
t plays a Dame Josephine.
e reveals a Steward and a Port.
e trashes a Port.
e discards a Steward.
t plays a Steward.
t plays a Steward.
t plays a Relic.
e moves -Card token to Draw Pile.
t plays 2 Coppers.
t repays 5 debt.
t buys and gains a Silver.
t moves 1 VP from the Silver pile to Aqueduct.
t shuffles their deck.
t draws 5 cards.

Turn 11 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Steward.
e plays a Port.
e draws a Copper.
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Copper.
e plays a Steward.
e draws a Steward and a Port.
e plays a Port.
e draws a Copper.
e plays a Steward.
e shuffles their deck.
e draws a Copper and a Steward.
e plays a Steward.
e plays 5 Coppers.
e buys an Overlord.
e takes 8 debt.
e gains an Overlord.
e repays 7 debt (1 remaining).
e shuffles their deck.
e draws 2 Coppers, 2 Ports and an Overlord.

Turn 11 - turtlegods
t plays a City Quarter.
t reveals a Steward, a Silver, a Copper and an Overlord.
t draws 2 cards.
t plays a Port.
t draws a card.
t plays a Port.
t draws a card.
t plays an Overlord.
t plays a Dame Josephine.
e reveals a Copper and a Port.
e trashes a Port.
e discards a Copper.
t plays a Steward.
t draws a card.
t plays a Steward.
t plays a Relic, a Silver and 2 Coppers.
e moves -Card token to Draw Pile.
t buys and gains a Dame Josephine.
t takes 1 VP from Aqueduct.
t shuffles their deck.
t draws 5 cards.

Turn 12 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Steward.
e plays a Steward.
e draws a Copper and a Steward.
e plays a Steward.
e draws a Copper and a Steward.
e plays a Steward.
e draws 2 Ports.
e plays a Port.
e shuffles their deck.
e draws a Copper.
e plays an Overlord.
e plays a Dame Anna.
e trashes 2 Coppers.
t reveals a Copper and a Dame Josephine.
t trashes a Dame Josephine.
t discards a Copper.
e trashes a Dame Anna.
e plays 3 Coppers.
e repays 1 debt.
e buys an Overlord.
e takes 8 debt.
e gains an Overlord.
e repays 2 debt (6 remaining).
e shuffles their deck.
e draws 2 Coppers, 2 Ports and an Overlord.

Turn 12 - turtlegods
t plays a City Quarter.
t reveals a Relic, a Silver, a Port and an Overlord.
t draws 2 cards.
t plays a Port.
t draws a card.
t plays a Port.
t draws a card.
t plays a Steward.
t plays an Overlord.
t plays a Dame Anna.
t trashes a Copper.
e reveals 2 Ports.
e trashes a Port.
e discards a Port.
t plays a Steward.
t plays a Relic and a Silver.
e moves -Card token to Draw Pile.
t buys and gains a Province.
t shuffles their deck.
t draws 5 cards.

Turn 13 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Steward.
e plays a Steward.
e draws a Steward and a Port.
e plays a Port.
e draws a Steward.
e plays a Steward.
e plays a Steward.
e plays an Overlord.
e plays a Dame Anna.
e trashes 2 Coppers.
t reveals a Copper and a Silver.
t trashes a Silver.
t discards a Copper.
e repays 4 debt (2 remaining).
e shuffles their deck.
e draws a Copper, 3 Ports and an Overlord.

Turn 13 - turtlegods
t plays a City Quarter.
t reveals a Relic, a Steward, a Province and an Overlord.
t draws 2 cards.
t plays a Port.
t draws a card.
t plays a Port.
t shuffles their deck.
t draws a card.
t plays a Steward.
t plays a Steward.
t plays an Overlord.
t plays a Dame Anna.
t trashes a Copper.
e reveals a Steward and a Port.
e trashes a Port.
e discards a Steward.
t plays a Relic.
e moves -Card token to Draw Pile.
t buys and gains a Gold.
t moves 1 VP from the Gold pile to Aqueduct.
t shuffles their deck.
t draws 5 cards.

Turn 14 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays a Port.
e draws a Port.
e plays a Port.
e draws a Steward.
e plays a Port.
e draws a Steward.
e plays a Steward.
e shuffles their deck.
e draws a Steward.
e plays a Steward.
e plays a Steward.
e plays an Overlord.
e plays a Dame Anna.
e trashes a Copper.
t reveals 2 Stewards.
t trashes a Steward.
t discards a Steward.
e repays 2 debt.
e buys an Overlord.
e takes 8 debt.
e gains an Overlord.
e repays 2 debt (6 remaining).
e shuffles their deck.
e draws 2 Stewards, 2 Ports and an Overlord.

Turn 14 - turtlegods
t plays a Port.
t draws a card.
t plays a Port.
t draws a card.
t plays a City Quarter.
t reveals a Relic, a Gold, a Province and an Overlord.
t shuffles their deck.
t draws a card.
t plays a Steward.
t plays an Overlord.
t plays a Dame Anna.
e reveals a Steward and a Port.
e trashes a Steward.
e discards a Port.
t plays a Relic and a Gold.
e moves -Card token to Draw Pile.
t buys and gains a Gold.
t moves 1 VP from the Gold pile to Aqueduct.
t shuffles their deck.
t draws 5 cards.

Turn 15 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays a Port.
e draws an Overlord.
e plays a Steward.
e shuffles their deck.
e draws 2 Ports.
e plays a Port.
e plays a Steward.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Gold and a Steward.
t trashes a Gold.
t discards a Steward.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Province and a Port.
t trashes a Port.
t discards a Province.
e repays 2 debt (4 remaining).
e shuffles their deck.
e draws a Steward, 3 Ports and an Overlord.

Turn 15 - turtlegods
t plays a City Quarter.
t reveals a Relic, a Port, a Gold and an Overlord.
t shuffles their deck.
t draws 2 cards.
t plays a Port.
t plays an Overlord.
t plays a Dame Anna.
e reveals a Port and an Overlord.
e trashes a Port.
e discards an Overlord.
t plays a Steward.
t plays a Relic and a Gold.
e moves -Card token to Draw Pile.
t buys an Overlord.
t takes 8 debt.
t gains an Overlord.
t repays 7 debt (1 remaining).
t shuffles their deck.
t draws 5 cards.

Turn 16 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays a Port.
e draws a Steward.
e plays a Port.
e shuffles their deck.
e draws an Overlord.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Steward and an Overlord.
t trashes a Steward.
t discards an Overlord.
e plays an Overlord.
e plays a Dame Anna.
t shuffles their deck.
t reveals a Gold and an Overlord.
t trashes a Gold.
t discards an Overlord.
e plays a Steward.
e plays a Steward.
e repays 4 debt.
e buys an Engineer.
e takes 4 debt.
e gains an Engineer.
e shuffles their deck.
e draws a Steward, a Port, an Engineer and 2 Overlords.

Turn 16 - turtlegods
t plays a City Quarter.
t reveals a Relic, a Port, a Province and an Overlord.
t shuffles their deck.
t draws a card.
t plays a Port.
t plays an Overlord.
t plays a Dame Anna.
e reveals a Steward and a Port.
e trashes a Steward.
e discards a Port.
t plays an Overlord.
t plays a Dame Anna.
e shuffles their deck.
e reveals 2 Ports.
e trashes a Port.
e discards a Port.
t plays a Relic.
e moves -Card token to Draw Pile.
t repays 1 debt.
t buys an Overlord.
t takes 8 debt.
t gains an Overlord.
t repays 1 debt (7 remaining).
t shuffles their deck.
t draws 5 cards.

Turn 17 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays a Steward.
e shuffles their deck.
e draws a Port.
e plays a Port.
e plays an Engineer.
e gains a Silver.
e moves 1 VP from the Silver pile to Aqueduct.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Province and a City Quarter.
t discards a Province and a City Quarter.
e shuffles their deck.
e draws a Silver, a Steward, a Port and 2 Overlords.

Turn 17 - turtlegods
t plays a Port.
t shuffles their deck.
t draws a card.
t plays a City Quarter.
t reveals a Relic and 3 Overlords.
t draws a card.
t plays an Overlord.
t plays a Dame Anna.
e reveals a Port and an Engineer.
e trashes a Port.
e discards an Engineer.
t plays an Overlord.
t plays a Navigator.
t plays an Overlord.
t plays a Navigator.
t plays a Relic.
e moves -Card token to Draw Pile.
t repays 6 debt (1 remaining).
t shuffles their deck.
t draws 5 cards.

Turn 18 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays an Overlord.
e plays a Dame Anna.
t reveals 2 Overlords.
t discards 2 Overlords.
e plays an Overlord.
e plays a Navigator.
e shuffles their deck.
e looks at an Engineer.
e topdecks an Engineer.
e plays a Silver.
e repays 4 debt.
e buys a City Quarter.
e takes 8 debt.
e gains a City Quarter.
e shuffles their deck.
e draws a Port, a City Quarter, an Engineer and 2 Overlords.

Turn 18 - turtlegods
t plays a City Quarter.
t reveals a Relic, a Port, a Province and an Overlord.
t shuffles their deck.
t draws 2 cards.
t plays a Port.
t plays an Overlord.
t plays a Dame Anna.
e reveals a Silver and a Steward.
e trashes a Silver.
e discards a Steward.
t plays an Overlord.
t plays a Dame Anna.
e shuffles their deck.
e reveals a Steward.
e trashes a Steward.
t plays an Overlord.
t plays a Navigator.
t plays a Relic.
e moves -Card token to Draw Pile.
t repays 1 debt.
t buys and gains an Estate.
t takes 3 VP from Aqueduct.
t shuffles their deck.
t draws 5 cards.

Turn 19 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays an Engineer.
e gains a Silver.
e moves 1 VP from the Silver pile to Aqueduct.
e plays a City Quarter.
e reveals 2 Overlords.
e shuffles their deck.
e draws a Silver.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Province and an Overlord.
t discards a Province and an Overlord.
e plays an Overlord.
e plays a Navigator.
e plays a Silver.
e repays 4 debt (4 remaining).
e shuffles their deck.
e draws a Silver, a Port, an Engineer and 2 Overlords.

Turn 19 - turtlegods
t plays a City Quarter.
t reveals an Estate, a Port and 2 Overlords.
t shuffles their deck.
t draws 3 cards.
t plays a Port.
t plays an Overlord.
t plays a Dame Anna.
t trashes an Estate.
e reveals a City Quarter.
e discards a City Quarter.
t plays an Overlord.
t plays a Navigator.
t plays an Overlord.
t plays a Navigator.
t plays a Relic.
e moves -Card token to Draw Pile.
t buys and gains a Gold.
t moves 1 VP from the Gold pile to Aqueduct.
t shuffles their deck.
t draws 5 cards.

Turn 20 - ednever
e plays a Port.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays an Overlord.
e plays a Steward.
e shuffles their deck.
e draws a City Quarter.
e plays a City Quarter.
e reveals an Engineer, a Silver and an Overlord.
e plays an Overlord.
e plays a Dame Anna.
t reveals 2 Overlords.
t discards 2 Overlords.
e plays an Engineer.
e gains a Silver.
e moves 1 VP from the Silver pile to Aqueduct.
e plays a Silver.
e repays 2 debt (2 remaining).
e shuffles their deck.
e draws a Silver, a City Quarter, an Engineer and 2 Overlords.

Turn 20 - turtlegods
t plays a City Quarter.
t reveals a Relic, a Port, a Province and an Overlord.
t shuffles their deck.
t draws 2 cards.
t plays a Port.
t draws a card.
t plays an Overlord.
t plays a Dame Anna.
e reveals a Silver and a Port.
e trashes a Silver.
e discards a Port.
t plays an Overlord.
t plays a Dame Anna.
e shuffles their deck.
e reveals a Port.
e trashes a Port.
t plays an Overlord.
t plays a Navigator.
t plays a Relic and a Gold.
e moves -Card token to Draw Pile.
t buys and gains a Duchy.
t takes 3 VP from Aqueduct.
t shuffles their deck.
t draws 5 cards.

Turn 21 - ednever
e plays a City Quarter.
e reveals an Engineer, a Silver and 2 Overlords.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e plays an Overlord.
e plays a Dame Anna.
t reveals a City Quarter and an Overlord.
t discards a City Quarter and an Overlord.
e plays an Engineer.
e gains a Silver.
e moves 1 VP from the Silver pile to Aqueduct.
e plays a Silver.
e repays 2 debt.
e buys a City Quarter.
e takes 8 debt.
e gains a City Quarter.
e shuffles their deck.
e draws 2 Silvers, a City Quarter, an Engineer and an Overlord.

Turn 21 - turtlegods
t plays an Overlord.
t plays a Cellar.
t discards 2 other cards and a Gold.
t shuffles their deck.
t draws 3 cards.
t plays a Port.
t draws a card.
t plays an Overlord.
t plays a Steward.
t draws 2 cards.
t plays an Overlord.
t plays a Dame Anna.
e reveals a City Quarter and an Overlord.
e discards a City Quarter and an Overlord.
t plays a Relic and a Gold.
e moves -Card token to Draw Pile.
t buys an Engineer.
t takes 4 debt.
t gains an Engineer.
t repays 4 debt.
t shuffles their deck.
t draws 5 cards.

Turn 22 - ednever
e plays a City Quarter.
e reveals an Engineer, 2 Silvers and an Overlord.
e skips a draw (because of Relic)
e moves -Card token to Token Limbo.
e shuffles their deck.
e draws a City Quarter.
e plays an Engineer.
e gains a Silver.
e moves 1 VP from the Silver pile to Aqueduct.
e plays a City Quarter.
e reveals 2 Silvers and an Overlord.
e draws an Overlord.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Province and a Relic.
t trashes a Relic.
t discards a Province.
e plays an Overlord.
e plays a Navigator.
e shuffles their deck.
e looks at a Silver.
e topdecks a Silver.
e plays 2 Silvers.
e repays 6 debt (2 remaining).
e shuffles their deck.
e draws 3 Silvers, a City Quarter and an Engineer.

Turn 22 - turtlegods
t plays a City Quarter.
t reveals a Duchy, a Gold and 2 Overlords.
t draws 2 cards.
t plays an Overlord.
t plays a Dame Anna.
e reveals 2 Overlords.
e discards 2 Overlords.
t plays an Overlord.
t plays a Cellar.
t discards a Duchy.
t draws a card.
t plays a Port.
t shuffles their deck.
t draws a card.
t plays an Overlord.
t plays a Cellar.
t discards a Province.
t draws a card.
t plays an Engineer.
t gains a Steward.
t trashes an Engineer.
t gains a Steward.
t plays a Gold.
t buys a City Quarter.
t takes 8 debt.
t gains a City Quarter.
t repays 3 debt (5 remaining).
t shuffles their deck.
t draws 5 cards.

Turn 23 - ednever
e plays a City Quarter.
e reveals an Engineer and 3 Silvers.
e draws a City Quarter.
e plays a City Quarter.
e reveals an Engineer and 3 Silvers.
e shuffles their deck.
e draws an Overlord.
e plays an Engineer.
e gains a Steward.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Gold and a City Quarter.
t trashes a Gold.
t discards a City Quarter.
e plays 3 Silvers.
e repays 2 debt.
e buys a City Quarter.
e takes 8 debt.
e gains a City Quarter.
e repays 4 debt (4 remaining).
e shuffles their deck.
e draws 2 Silvers, 2 City Quarters and an Overlord.

Turn 23 - turtlegods
t plays an Overlord.
t plays a Cellar.
t discards a card and a Duchy.
t draws 2 cards.
t plays a City Quarter.
t reveals a Steward, a Port and an Overlord.
t shuffles their deck.
t draws 3 cards.
t plays a Port.
t draws a card.
t plays a City Quarter.
t reveals a Duchy, 2 Stewards and 2 Overlords.
t draws a card.
t plays a Steward.
t plays a Steward.
t plays an Overlord.
t plays a Steward.
t plays an Overlord.
t plays a Steward.
t repays 5 debt.
t buys an Engineer.
t takes 4 debt.
t gains an Engineer.
t repays 3 debt (1 remaining).
t shuffles their deck.
t draws 5 cards.

Turn 24 - ednever
e plays a City Quarter.
e reveals 2 Silvers, a City Quarter and an Overlord.
e draws a City Quarter and an Engineer.
e plays a City Quarter.
e reveals an Engineer, 2 Silvers, a City Quarter and an Overlord.
e draws a Silver, a Steward and an Overlord.
e plays an Engineer.
e gains a Silver.
e moves 1 VP from the Silver pile to Aqueduct.
e plays a City Quarter.
e reveals a Steward, 3 Silvers and 2 Overlords.
e shuffles their deck.
e draws a Silver.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Duchy and a City Quarter.
t trashes a Duchy.
t discards a City Quarter.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Province and an Engineer.
t discards a Province and an Engineer.
e plays a Steward.
e plays 4 Silvers.
e repays 4 debt.
e buys and gains a Relic.
e shuffles their deck.
e draws 2 Silvers, 2 City Quarters and an Overlord.

Turn 24 - turtlegods
t plays a City Quarter.
t reveals 2 Stewards and 2 Overlords.
t shuffles their deck.
t draws 4 cards.
t plays a Port.
t draws a card.
t plays a City Quarter.
t reveals 2 Stewards, an Engineer, a Province and 3 Overlords.
t plays an Engineer.
t gains a Steward.
t trashes an Engineer.
t gains a Steward.
t plays an Overlord.
t plays a Dame Anna.
e reveals a Silver and a Relic.
e trashes a Silver.
e discards a Relic.
t plays a Steward.
t plays a Steward.
t repays 1 debt.
t buys and gains an Estate.
t takes 3 VP from Aqueduct.
t shuffles their deck.
t draws 5 cards.

Turn 25 - ednever
e plays a City Quarter.
e reveals 2 Silvers, a City Quarter and an Overlord.
e draws a Steward and an Engineer.
e plays a City Quarter.
e reveals a Steward, an Engineer, 2 Silvers and an Overlord.
e draws a Silver, a City Quarter and an Overlord.
e plays an Engineer.
e gains a Silver.
e moves 1 VP from the Silver pile to Aqueduct.
e plays a City Quarter.
e reveals a Steward, 3 Silvers and 2 Overlords.
e shuffles their deck.
e draws a Silver and a Relic.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Province and an Overlord.
t discards a Province and an Overlord.
e plays an Overlord.
e plays a Dame Anna.
t reveals a Steward and a City Quarter.
t trashes a Steward.
t discards a City Quarter.
e plays a Steward.
e plays a Relic and 4 Silvers.
t moves -Card token to Draw Pile.
e buys and gains a Forge.
e shuffles their deck.
e draws a Silver, a Relic, a City Quarter and 2 Overlords.

Turn 25 - turtlegods
t plays a Port.
t skips a draw (because of Relic)
t moves -Card token to Token Limbo.
t plays a Steward.
t draws 2 cards.
t plays an Overlord.
t plays a Cellar.
t discards an Estate.
t draws a card.
t plays a City Quarter.
t reveals 2 Stewards and an Overlord.
t shuffles their deck.
t draws 3 cards.
t plays a City Quarter.
t reveals 2 Stewards, an Estate, a Province and an Overlord.
t draws a card.
t plays a Steward.
t plays an Overlord.
t plays a Dame Anna.
t trashes an Estate.
e reveals a Silver and a City Quarter.
e trashes a Silver.
e discards a City Quarter.
t plays an Overlord.
t plays a Dame Anna.
e reveals a Silver and a City Quarter.
e trashes a Silver.
e discards a City Quarter.
t buys and gains an Estate.
t takes 1 VP from Aqueduct.
t shuffles their deck.
t draws 5 cards.

Turn 26 - ednever
e plays a City Quarter.
e reveals a Relic, a Silver and 2 Overlords.
e draws a Silver and an Engineer.
e plays an Overlord.
e plays a Cellar.
e discards 2 Silvers and a Relic.
e shuffles their deck.
e draws a Steward, a Forge and a City Quarter.
e plays a City Quarter.
e reveals a Forge, an Engineer, a Steward and an Overlord.
e draws 2 Silvers, a Relic and a City Quarter.
e plays an Engineer.
e gains a Silver.
e plays a City Quarter.
e reveals a Forge, a Steward, a Relic, 2 Silvers and an Overlord.
e shuffles their deck.
e draws a Silver.
e plays a Forge.
e trashes a Silver and a Relic.
e gains a Province.
e plays a Steward.
e plays an Overlord.
e plays a Navigator.
e shuffles their deck.
e looks at a Province.
e discards a Province.
e plays 2 Silvers.
e buys and gains a Province.
e shuffles their deck.
e draws 2 Silvers, a Steward and 2 City Quarters.

Turn 26 - turtlegods
t plays a City Quarter.
t reveals an Estate, a Province and 2 Overlords.
t draws 2 cards.
t plays a City Quarter.
t reveals an Estate, a Province and 3 Overlords.
t draws 3 cards.
t plays a Port.
t draws a card.
t plays a Steward.
t plays a Steward.
t plays a Steward.
t plays an Overlord.
t plays a Navigator.
t buys and gains a Province.
t shuffles their deck.
t draws 5 cards.

Turn 27 - ednever
e plays a City Quarter.
e reveals a Steward, 2 Silvers and a City Quarter.
e draws a Forge and an Engineer.
e plays a City Quarter.
e reveals a Forge, a Steward, an Engineer and 2 Silvers.
e draws 2 Provinces and an Overlord.
e plays a Steward.
e draws a City Quarter and an Overlord.
e plays an Engineer.
e gains a Navigator.
e plays a City Quarter.
e reveals a Forge, 2 Silvers, 2 Provinces and 2 Overlords.
e shuffles their deck.
e draws a Navigator.
e plays a Navigator.
e plays an Overlord.
e plays a Navigator.
e plays 2 Silvers.
e buys and gains a Province.
e shuffles their deck.
e draws a Silver, a Province, an Engineer and 2 Overlords.

Turn 27 - turtlegods
t plays a City Quarter.
t reveals a Steward, a Province and 2 Overlords.
t draws 3 cards.
t plays an Overlord.
t plays a Cellar.
t discards a card and an Overlord.
t draws 2 cards.
t plays a City Quarter.
t reveals 3 Stewards, an Estate and an Overlord.
t shuffles their deck.
t draws 4 cards.
t plays a Port.
t plays a Steward.
t plays a Steward.
t plays a Steward.
t plays an Overlord.
t plays a Navigator.
t buys and gains a Province.
t shuffles their deck.
t draws 5 cards.

Turn 28 - ednever
e plays an Overlord.
e plays a Cellar.
e discards a Silver and a Province.
e draws a Silver and a City Quarter.
e plays a City Quarter.
e reveals an Engineer, a Silver and an Overlord.
e draws a Province and a Steward.
e plays a Steward.
e draws a Province and a City Quarter.
e plays a City Quarter.
e reveals an Engineer, a Silver, 2 Provinces and an Overlord.
e draws a Navigator and a City Quarter.
e plays a City Quarter.
e reveals an Engineer, a Navigator, a Silver, 2 Provinces and an Overlord.
e shuffles their deck.
e draws a Silver, a Province and a Forge.
e plays an Engineer.
e gains a Cellar.
e plays an Overlord.
e plays a Cellar.
e discards a Province.
e shuffles their deck.
e draws a Province.
e plays a Navigator.
e looks at a Cellar.
e topdecks a Cellar.
e plays 2 Silvers.
e buys and gains a Duchy.
e shuffles their deck.
e draws a Silver, a Cellar and 3 City Quarters.

Turn 28 - turtlegods
t plays a City Quarter.
t reveals a Steward, a City Quarter, a Province and an Overlord.
t draws 3 cards.
t plays a City Quarter.
t reveals 2 Stewards, a Port, 2 Provinces and an Overlord.
t draws 4 cards.
t plays a Port.
t draws a card.
t plays a Steward.
t plays an Overlord.
t plays a Navigator.
t plays an Overlord.
t plays a Navigator.
t plays an Overlord.
t plays a Navigator.
t buys and gains a Province.
t shuffles their deck.
t draws 5 cards.

Turn 29 - ednever
e plays a City Quarter.
e reveals a Silver, a Cellar and 2 City Quarters.
e draws a Silver and 2 Provinces.
e plays a City Quarter.
e reveals 2 Silvers, a Cellar, a City Quarter and 2 Provinces.
e draws a Duchy and a Forge.
e plays a City Quarter.
e reveals a Duchy, a Forge, 2 Silvers, a Cellar and 2 Provinces.
e draws a Steward and an Engineer.
e plays a Steward.
e draws a Navigator and an Overlord.
e plays a Forge.
e trashes a Silver and a Cellar.
e gains a Duchy.
e plays an Overlord.
e plays a Cellar.
e discards 2 Provinces.
e draws a Province and an Overlord.
e plays an Overlord.
e plays a Navigator.
e shuffles their deck.
e looks at a Duchy and 2 Provinces.
e discards a Duchy and 2 Provinces.
e plays a Navigator.
e shuffles their deck.
e looks at a Duchy and 2 Provinces.
e discards a Duchy and 2 Provinces.
e plays a Silver.
e buys and gains a Duchy.
e shuffles their deck.
e draws a Navigator, a Forge, 2 City Quarters and an Overlord.

Turn 29 - turtlegods
t plays a City Quarter.
t reveals 2 Stewards, a Province and an Overlord.
t draws 3 cards.
t plays a Port.
t draws a card.
t plays an Overlord.
t plays a Cellar.
t discards 2 other cards and a Province.
t draws 3 cards.
t plays a City Quarter.
t reveals 3 Stewards, an Estate and a Province.
t shuffles their deck.
t draws 3 cards.
t plays an Overlord.
t plays a Cellar.
t discards a card and a Province.
t draws 2 cards.
t plays an Overlord.
t plays a Navigator.
t shuffles their deck.
t looks at 2 cards.
t topdecks 2 cards.
t plays a Steward.
t plays a Steward.
t plays a Steward.
t buys and gains a Province.
t shuffles their deck.
t draws 5 cards.

17
General Discussion / I wrote a short story: The Great Filter
« on: June 07, 2016, 01:39:18 pm »
It tackles some themes that Dominion players may be interested in. Why we can't find any aliens, what time travel would mean, human extinction events, etc.

You might enjoy it.

Story here:
http://www.begoodenough.com/the-great-filter/

Reddit comment thread here:
https://www.reddit.com/r/rational/comments/4mwcvl/rt_the_great_filter/

Hope you like it,

Ed

18
Goko Dominion Online / Blocking individuals
« on: April 24, 2016, 10:12:58 am »
Hi,

Sorry if this has been covered. In the latest version of D Online is there a way to create a personal block list?

I was just burned by a guy who started swearing in one hand so I didn't rematch. Then I randoming got matched with him. Continued swearing then started slow-rolling when he decided I was getting "too much luck".

The old extension made it really easy to avoid guys like this in the future but I can't see how to do it with the modern desktop version.

Thanks!

Ed

19
Puzzles and Challenges / Most valuable Fairgrounds
« on: April 17, 2015, 02:14:00 pm »
I think this has been done a number of times before, but it will be interesting to see how Adventures affects it.

I think right now, if you don't count Black Market (which depending on how you play with BM effectively makes it 200 or something), then I think the max nu,ber of unique cards in a single Kingdom is:

Base Kingdom: 10 cards
Victory Cards: 4 w/Colony
Coins: 4 w/Platinum
Shelters: 3

Extras:
Knights +9
Tournament +5
Merc +5 Ruins +1 Spoils
Young Witch +1 Kingdom +1 Curses
Hermit +1
Urchin +1
Alchemy card +1 Potion

Total: 21 + 25 = 46
...So 18 point Fairgrounds without Black Market...

Am I missing any?

It only uses 5 specific Kingdom cards (plus one from Prosperity to get the Colonies if you play by that rule). That leaves 3 more (after Fairgrounds itself) that can be used in Adventures to create the largest Kingdom possible.

We know already about the two "series" cards that each get you +4. Is it possible there are others?

If not we will be at 54 unique cards in a Kingdom and 20 point Fairgrounds...

Anything else missing? One possible card left (I know... Black Market....)

Ed

p.s., It must have been said before, but it's a nice theme that the two best support cards for Fairgrounds in terms of value are Knights and Tournaments.... (Followed by Mercenaries...)

EDITS from comments:
5 Ruins, not four
Added Shelters
Adventure Series are five cards not four
Potion

20
Tournaments and Events / Dominion Adventures in Seattle
« on: April 14, 2015, 08:27:29 pm »
Hi all,

I've spoken to my local game store and they are 90% certain they will have Adventures ready for me on Friday April 24th.

In honor of that (and the fact my wife is away that weekend at a bachelorette party) I am hosting a bunch of folks at my place in downtown Seattle on Sunday April 26th. It will be an all day event...

If you are interested in joining, please send me a DM and I can get you directions and contact information.

(I will be renting the common space, so we will have lots of room, a half dozen tables, etc. I have all the sets (including base cards) which means enough cards for about 6 simultaneous games... I think a few people will be bringing sets, which will increase that number even higher... There is free parking in the building. It's right near the Space Needle and the SAM Sculpture Park).

Hope some of you can make it. It's not too late to book a flight!

Ed

21
Rules Questions / Harold, Black Market and Possesion
« on: April 08, 2015, 10:46:37 am »
Not sure what I didn't understand.

I played BM while possessing my opponent. I bought Harold out of the BM deck. I over paid $2.

I wasn't sure if that would let me stack my deck or his deck. I thought both would be a good play.

Instead nothing happened at all.


Is that the right implementation? Is so why?

If it's not the correct implementation, what is?

Ed

22
Dominion General Discussion / Where to order Dominion Advnetures
« on: March 30, 2015, 03:45:31 pm »
Hi,
It's been a long time since I've posted here (Having a baby will do that I guess...)

When I come back I find out that there is a new expansion announced and it's even in previews...

I did some searching, but I haven't found anything (apologizes if I missed it) on where the best place was to get Adventures delivered in the US the soonest.

I checked Amazon and they are saying release on April 23rd, for delivery sometime after that.

I know for Dark Ages there was a much faster way to get it. Can anyone recommend a place that will get it to me faster in the US?

Thanks!

Ed

23
Goko Dominion Online / Blacklisting
« on: September 19, 2013, 03:59:55 pm »
So we all know those threads where people bad-mouth each other can get bad and eventually shut-down.

The nice thing is there is a blacklist function on the salvager that solces that. But you still end up playing with the people you don't want to play with that first time.

My suggestion is this:
In this thread, just post people you have blocked and why.

People can use your own reputation on whether they want to follow your lead or not.

Is that too harsh?

I'd sure like to know the players who have slow-rolled Sharkbait or Robz or WW or a dozen other people on here.

Ed

24
Dominion General Discussion / Fun Kingdom
« on: September 06, 2013, 01:37:57 pm »
Thought I would share this one. Played it random and I think it looks like it was designed:
Moat, Loan, Market Square, Bishop, Horse Traders, Procession, Spice Merchant, Knights, Rogue, Soothsayer,

Only thing that doesn't fit is Horse Traders (But maybe that one if you decide getting to $5 early is important). The rest makes for a really really interesting game with lots of different strategies that show off the effect of the different cards, and trade-offs you need to make at different points in the game.

Ed

25
Dominion General Discussion / Use for Fortress without Trash-for-Benefit
« on: August 28, 2013, 11:31:16 am »
Fortress is fantastic with Trash for Benefit, but otherwise it's generally a simple village (with some defense against trash attacks).

I've found two other uses for it though.

The first is with Lookout.
If you set it up right you can use Lookout to pull Fortress into your hand. Lookout becomes:
- Look at your top three cards, put Fortress in your hand, discard a card, put one on top of your deck (then draw it with Fortress)

It's a fun little combo.

The second I found this morning:
http://dom.retrobox.eu/?/20130828/log.516d0e09e4b082c74d7aacc1.1377703536847.txt

In a game with no +draw it's hard to build an engine. Here there was chapel though which drives in that direction. And then picking up a Forager makes sense to kill the chapel and get some +buys.
The coppers, silvers and spoils had all been trashed and Forager became a 'trash a card, +1 buy, +3$'
Pretty good - excepy by that point I had nothing left to trash.

Enter: Fortress
When I drew Fortress with Forager I could use it without losing one of my (valuable) cards.

Just a small thing I thought I'd share.

Ed

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