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Topics - Big Tuna

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1
Introductions / Perhaps I should have started here
« on: May 02, 2012, 10:27:59 pm »
Hi, I'm Big Tuna though I'd likely change my name on occasion if Council Room would recognize all my names as one entity.

I work in a factory as a finisher of wood crown moldings and various kitchen and bath trinkets.

I was in love with SW:CCG back in the day and hope to one day devote some time to turning those dusty cards into some kind of deck-building game. I missed playing Star Wars and when Dominion came out I was very tempted but I couldn't pull the trigger because I didn't know if I could be enthused by a game about building a deck. I would like to build the deck then do something with it afterward. I don't know what got into me during the winter of 2010-11 (perhaps a lengthy plant shutdown that saw me at house for 3 straight weeks) but when I saw that I could get into Dominion with the Amazon Big Box for relatively cheap I went for it. But I didn't stop there, I bought Seaside and Intrigue as well dropping $125(?) on a game that I had thoroughly researched and still was feeling lukewarm about.

From that start over the next 6 months I gradually introduced each set until I was caught up with the rest of the Dominion playing public with the arrival of Cornucopia. I was fully aware of Isotropic when I started and I was fully aware that if I got on it I would not leave so I stayed away so I could actually enjoy the early naivete with my fellow game group.

I'm not as good as my rank says because I primarily play 3 player games which I believe restrains stronger players better than a 2 player game does. I am regularly beaten by people of my same level playing in 1v1.

My biggest trap cards (those I'm lured to when I see them on the board and usually lead to my demise) are likely Tunnel and Bishop though it appears my stats for Bishop are getting stronger. Occasionally, I'll veto them just to releave myself the temptation. Do you have any trap cards?

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Game Reports / how I was crushed by a nOOb and won
« on: May 01, 2012, 10:06:35 pm »
So I recently gave Geronimoo are hard time about not helping an opponent correctly(IMO) playing Bank and I had this game come to my mind.

In this case my noob (ok not a noob, I believe level 15 at the time) ripped me apart with multiple Golem and Possession. Playing a few Possessions per turn and surely enjoying every minute of it. I was panicked and resigned to defeat but I wondered early on in the game if I had developed enough of an early VP chip lead that he might not be able to make it up. But alas, it was strong enough for most games but not for what was ensuing in this one. I would go down in blazing defeat, but I kept checking my VP chip total until I realized what was happening. And he clearly was unaware.

http://councilroom.com/game?game_id=game-20120413-170443-f0b37732.html

At the end of the he spouted some profanity and left.
Should I have made him aware of what was happening? He had to have been enjoying himself thoroughly up till the tallying of the score.

3
Game Reports / A fun light race to the finish
« on: March 04, 2012, 07:21:11 pm »
Hi, this is my first post here though I've lurked for a little while. Everything good has generally been said before I'd post on the subject.

I just play this game a few minute ago. Cache, Cellar, Chancellor, Counting House, Gardens, Nomad Camp, Philosopher's Stone, Potion, Quarry, Spice Merchant, and Village.

My initial reaction seeing this setup up was, 'OK, I'm going after garden. I want as many Caches as I can get as quickly as possible.' I opened with 4 so went for the +buys of Nomad Camp and hoped I'd get a 5 with my next hand. Instead, with 4 I bought a second Camp. I didn't stop until I finally got my 5 then bought Caches or Camps until the Caches were gone. From there my plan was to buy out Gardens. I wasn't alone though in my hunt for gardens. Though I did make out with the win despite only getting 2 of my coveted Caches.

http://dominion.isotropic.org/gamelog/201203/04/game-20120304-155745-dbeda434.html

The most interesting part of the game was that in 13 rounds (52 player turns) we had depleted the copper pile to end the game. I could have ended on round 12 but opted for a duchy.

Any thoughts of a better strategy?

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