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1
Other Games / Game recommendations for a Dominion fan
« on: April 10, 2017, 03:18:41 pm »
I want to try some new games, and I'm looking for some recommendations.

Let me start by saying that Dominion is my favorite game of all time, by far.  It has everything I loved about Magic back when I played that (around 1993-1995) and nothing about Magic that I didn't like.  I love that the rules are so simple.  I love that the game's skill and luck components are well-balanced (at least I think they are).  I love that all the resources available to you over the course of the game are right there in front of you at the start of the game--nothing is hidden, no prior knowledge is required to formulate your plan.  I love that it's a little bit different every time you play.  Most of all, I love the building aspect of the game, the way you can lovingly craft your deck and see your plan come to fruition.  And the way you combine cards in novel ways, and all the different kinds of fun combos and interactions that facilitates, I find the that very enjoyable.  I guess what I'm saying is that the creative aspect of the game is what has really held my interest over the years.

So I'm interested in games that feature:
- relatively simple rule set
- some degree of variance (doesn't have to be a lot, but I generally don't like zero-variance games that much)
- a building process that features some creative input from the player

If it helps, here's some of my other likes/dislikes when it comes to games.

Games I like:

7 Wonders - I like that this accommodates 5 or more players.  I like that you're combining elements in novel ways and building.  But I do feel that your strategic decisions are influenced by luck to a great degree, perhaps more than I'd like.  It just doesn't feel like you can really formulate a complete plan at the start of the game and then follow that all the way to the end like you can with Dominion.

Merchants & Marauders - a little on the complex side for me, and I've only played this a couple times, but I like it so far.  I like that you can pursue either the merchant or pirate tracks, or you can also blend them to some degree, they're not rigidly defined.  I like games that use maps (see below).  I like how the building works, as you have to balance trading and raiding to get capital against paying for upgrades and repairs, and banking your gold.  Reminds me of Dominion, how you formulate your plan, but then based on your draws you have to improvise along the way and sometimes that means changing your plan a little, sometimes a lot.

Carcassonne - simple and breezy, great party game.  Rules can be taught very quickly, but has enough depth to keep it interesting.  I also love watching the map come together over the course of the game, something about maps just really resonates with me.

Star Realms - I like it for all the same reasons I like Dominion, I just don't like it nearly as much.  I think the fact that you get new cards from the ever-changing Trade Board rather than from a predefined and (mostly) static Supply is a negative for me.  But hey, it's a fun game.

Games I don't like:

Flashpoint - something about the cooperative play style turns me off.  I prefer to compete against other players, not against a set of criteria that can feel somewhat arbitrary.

Settlers of Catan - not bad as a party game but I hate the political aspect.

Race for the Galaxy - I feel like I should like this game, because it has a lot of the elements of Dominion that I enjoy.  I just can't seem to wrap my head around it though, I've played it a bunch of times and still feel completely lost every time I play it.  Maybe it's too deep/complex for me?  I'm not sure.

Anyway, I'd love to hear any suggestions any of you may have, based on this info.  Thanks.

2
Game Reports / The Ultimate Swindle
« on: February 22, 2017, 02:09:34 pm »
jeebus plays a Procession.
jeebus plays a Swindler.
   jaybeez trashes a Swindler.
   jaybeez gains a Silver.
jeebus plays a Swindler again.
   jaybeez trashes a Champion.
   jaybeez gains a Gold.
   
Me in the chat at the start of the game: "I have a bad feeling about Swindler+Travellers".

True story.

3
Game Reports / Salvager or Moneylender?
« on: January 31, 2017, 02:15:45 pm »
Just played a game with this kingdom:
Harbinger
Moneylender
Salvager
Minion
Rogue
Cartographer
King's Court

And three other cards of course, but I didn't save the log and now I forget what the remaining cards were.  They didn't factor in, neither of us bought them, but I do remember that they were weaker cards, and none of them gave +Buy, and none of them were trashers.

Obviously the backbone of a winning deck is going to be Minions and KCs.  My opponent opened 5/2 and went Minion/- which I think is right.

I opened 3/4.  I got one Silver, because I knew I would need to hit $5 early and often.  But then I wasn't sure about Moneylender or Salvager.  I knew I'd want a Salvager eventually, to trash my Estates and to give me +Buy.  On the other hand, I thought Silver/Moneylender would give me a better chance of hitting $5 before the second shuffle, and also a better chance of spiking an early KC.

My plan worked and I won the game pretty handily, but any thoughts on the opening?  I could see Silver/Salvager being better, to make sure you have that Salvager that you know you'll need eventually.  But is it worth the added risk of missing $5 before the second shuffle?

4
How have your thoughts on Adventures changed since you first saw the spoiler (or first played with the set, if you're a non-spoiler kind of person)?

Coin of the Realm - didn't think much of it at first, mostly because you can't use it for +Actions the turn you play it.  But wow, this turned out to be a really powerful village.  Like, I'm starting to think one of the best even?  One of the most flexible, for sure.  Only downside really is you can't move your +1 bonus tokens to its pile.

Travellers - no clue at first.  These are both crazy powerful though, especially the Page line.  Teacher is massively game-warping, totally changing the way engines are built.  But it doesn't really affect money or slog or rush-type decks because Disciple and Teacher are both majorly engine-focused in terms of application.  Champion might be the most game-warping card yet though, someone I played a game with recently (forgot who) said that once you get the card into play the game doesn't really feel much like Dominion anymore and I kinda agree.

Amulet - I was one of the foolish people who thought this looked strong.  It's not.  It's not bad at all and can be nice as a Silver gainer, but I think it's only a little better than Trade Route as a trasher.

Transmogrify - looked amazing; is amazing.  It's not the greatest opener because you have to get lucky to both play and call it before the second shuffle, but still, it's often a good option, and it's a card that can trash and help you hit $5 on the same turn, like Junk Dealer, but also in that process gains you a $2 or a $3 for that Estate.  And later in the game it can really save your ass too: turn a Silver into a $4 village to turn a late-game dud hand into a Province-buying turn.  Only downside is that it can't actually thin your deck.

Caravan Guard - looked terrible; is terrible.  The on-play effect is a joke and the reaction ability is nice and all but it's just a Peddler, and there are literally no attacks that it helps mitigate.  Even against Bridge Troll, a reacted Caravan Guard is no better than just a Peddler in hand in place of the CV.

Mission - looked interesting at first.  Now I think it's really really good and maybe even broken sometimes.  Mission + Torturer is bullshit of the highest order.

5
Game Reports / Snatching defeat from the jaws of victory
« on: June 07, 2016, 02:23:49 pm »
http://www.gokosalvager.com/static/logprettifier.html?https://dominion-game-logs.s3.amazonaws.com/game_logs/20160607/log.0.1465323369364.txt

If I refrained from played my final Farming Village on T17, I would probably have won this game.  I wanted to share this as an instructive example of the importance of shuffle management.

Now if you'll excuse me I have to go slap myself in the face a few times, weep quietly for a few minutes, and then commit suicide.

6
Help! / Where did I go wrong?
« on: March 30, 2016, 01:47:34 pm »
https://dominion-game-logs.s3.amazonaws.com/game_logs/20160330/log.0.1459359942020.txt

In the early part of this game I felt like my opponent made some big mistakes.  Opening Spice Merchant/Silver instead of Urchin/Urchin was totally baffling to me, and I also thought his second Witch didn't make sense, considering I already had a Mercernary at that point.  The only thing I see that he obviously did better than me on is he won the Nobles split.  How he did that is a bit of a mystery to me though.

So what happened?  Were those actually smart plays by my opponent, or did I play badly or get unlucky or what?  I can't even tell.

7
My friends and I finally got around to trying Adventures this weekend.  It so happened that we ended up playing with Giant, Ranger, and Pilgrimage in sequential games.  We came up with a way to easily alert the other players as to which effect you're getting: if you get the good effect you call the card by the first name; if you get the bad effect you call the card by the second name:
Giant / Midget
Ranger / Mall Cop
Pilgrimage / ?*

* - we decided that the bad effect for Pilgrimage should be "walking down the street to the convenience store and, upon arrival, realizing you forgot your wallet", which we're sure there must be a German word for, we just don't know what it is.

So instead of saying "I play a Giant, and flip over my Journey Token, and now it's face down, so I just get $1", you can just say "I play a Midget" and everyone knows what you mean.

Has anybody else done this already?  We can't be the first people to think of this.

Also would love to hear suggestions for a word to use for the bad effect of Pilgrimage.

8
I just reinstalled the Dominion Online client on my work laptop, and also installed MMF.  When I launch the client, it displays the "Connecting" message, with the four diamonds highlighting in sequence, but never moves past that screen.  It never did this to me before.  I can't test it on my home computer right now, is the server down or is there something wrong on my end?

9
Game Reports / Key to victory: Transmute
« on: November 03, 2015, 06:30:24 pm »
https://dominion-game-logs.s3.amazonaws.com/game_logs/20151103/log.0.1446593291365.txt

I don't think either me or my opponent played this game particularly well.  I just felt like posting it because Transmute is clearly what makes the difference here.  And those games are so rare!  At least it seems that way.

10
Help! / No words
« on: October 08, 2015, 03:50:23 pm »
http://www.gokosalvager.com/static/logprettifier.html?20151008/log.505e9c9c0cf2ef979299a7c0.1444332716066.txt

My only question about this game is: should I quit Dominion forever, or just commit suicide?

11
http://www.gokosalvager.com/static/logprettifier.html?20150812/log.505e9c9c0cf2ef979299a7c0.1439419995045.txt

Any suggestions for what I should have done here?  Besides just resigning immediately?

12
http://www.gokosalvager.com/static/logprettifier.html?/20150714/log.514b5511e4b0b79c883b5e3b.1436902312654.txt

I'm sure I did a lot of things wrong here but I don't even know what most of them are.  Following him on Advisors was dumb, my deck wasn't slim enough.  Should my second Amb have been Silver instead?  I don't understand what happened in this game.

13
Dominion General Discussion / Why does luck in Dominion feel streaky?
« on: June 30, 2015, 07:26:35 pm »
I just had a very demoralizing day of Dominion, including having shuffle luck that ranged from below average to comically horrible in about three-quarters of the games I played.  It's frustrating.  And just a few days ago, I beat Marin three times in a row, in large part due to luck (because really, how else would I have pulled that off?  I'm not that good).

And I was just thinking, luck (both good and bad) in Dominion always feels to me like it comes in bunches, and that I have good days and bad days.  After the first 2-3 games I play in a session, if I keep playing it always seems like the luck, good or bad, generally continues for the remainder of the day, only changing the next day, or maybe after I take an extended break.

I know enough about statistics to know that there's no possible way this could actually be true.  But a lot of people I've chatted with while playing say that it seems the same way to them too, that their perception is always that luck seems to come in streaks, and does not seem to follow what you'd expect to be a normal distribution pattern.

Do you feel the same way?  And, why is this true?  What is it about our perception that tricks us into thinking that there's discernible patterns to shuffle luck?

14
Game Reports / Is Counterfeit/- a better opening than Cultist/- here?
« on: June 30, 2015, 02:50:09 pm »
http://www.gokosalvager.com/static/logprettifier.html?/20150630/log.505e9c9c0cf2ef979299a7c0.1435689712676.txt

My opponent and I were talking about this game after I resigned and he suggested that Counterfeit might have been a better opener than Cultist, as you can trash faster, which will help you line up Urchins, so you can catch up to the Urchin/Urchin opening.

I thought the cycling of Cultist plus Cultist being able to potentially activate an Urchin was more important.  But as my opponent astutely pointed out, a Cutlist/- opening gives you a strong chance of setting yourself up with a bad shuffle.

Thoughts?

16
Help! / Bad play or just a really awful draw?
« on: March 26, 2015, 09:17:14 pm »
http://www.gokosalvager.com/static/logprettifier.html?/20150326/log.505e9c9c0cf2ef979299a7c0.1427418758655.txt

I win the Stables split and keep it to just one HT, since there's no villages.  My opponent gets a second HT and a Bishop, which both seem like a waste to me, because you really want to use your one terminal slot for +buy right?  Am I wrong, or was I completely screwed by my draw on T15?  Little of both maybe?

My only other thought at this point is, maybe my Bank/Gold buy should have been Province/Mystic instead?

EDIT: I also just thought that maybe two terminals is reasonable, because I knew I wouldn't draw my deck reliably.

17
Help! / Help me stop my downward slide
« on: January 22, 2015, 07:43:10 pm »
I've been playing poorly for many months now.  After peaking in the Level 40-42 range sometime last year, I have been on a gradual slide down the leaderboard.  I even dipped below Level 35 recently, for the first time since I don't even remember when.

Streaks of bad luck can't last that long, I have to conclude that I'm somehow actually getting worse at Dominion.  I'm feeling frustrated and demoralized.  The more I play the more I lose.  I need help.

In this thread I'd like to post game logs.  Any critiques of my play would be much appreciated.

18
Game Reports / Strangest Vineyard game I've ever played
« on: March 01, 2014, 02:52:00 am »
http://www.gokosalvager.com/static/logprettifier.html?/20140228/log.505e9c9c0cf2ef979299a7c0.1393659459715.txt

Vineyard, Oracle, Woodcutter, Bishop, Death Cart, JackOfAllTrades, Quarry, Throne Room, Market, Peddler.  Colonies, Estates.  We both build Action-heavy decks via Quarry and +Buy, aiming for Vineyards.  Correctly, in my opinion.  And I end up three-piling for the win on T14 having in my deck: 27 Actions, two Potions, no Vineyards, a Colony, a Province, and four Estates.

I guess why I find it so weird is that my strategy apparently would have worked fine without even trying to buy Vineyards, just looking to pile out at an opportune moment with all the +Buy and cost reduction galore.  But I probably wouldn't have gone for that strategy had Vineyards not been available.

19
GokoDom / How will the Goko log bug affect GokoDom III?
« on: February 06, 2014, 02:17:46 pm »
I imagine most of you are aware of the bug on Goko where a log sometimes isn't generated for a game.  In previous tournaments, the rule was that you had to post logs when you reported your match results.

At this point it's basically inevitable that a tournament game will not have a log generated.  I guess we just need to use the honor system for reporting those games, but is there anything else we need to take into consideration?

20
Game Reports / Alt-VP bonanza
« on: February 03, 2014, 12:59:31 am »
http://dom.retrobox.eu/?/20140202/log.505e9c9c0cf2ef979299a7c0.1391406865088.txt

Harem, Duke, Silk Road, Island.  Key support cards are Haggler, Noble Brigand, and maybe Bridge.  (I think Village, Festival, and Outpost can be ignored entirely).

How would you play this?  I'm sure the focus should be either Duke or Silk Road but I'm not sure which is better.  I'm pretty sure Haggler outclasses NB and Bridge, but would a Bridge/Silver opening have been better than Island/Silver?  Should you bother with Provinces at all?  I like my strategy in this game overall, especially the early Harem-into-Haggler buys, I think that's what you need to set yourself up here no matter what you're going for.  But I'm wondering how other people would approach this board.

21
Game Reports / Another thing can beat Rebuild: Courtyard-Hoard
« on: December 20, 2013, 12:53:57 am »
Also good shuffle luck helps: http://dom.retrobox.eu/?/20131219/log.50627ce1a2e66a82a6ae24ef.1387517321961.txt

I went Courtyard when he bought Rebuild T1 so I knew he wasn't going to buy a Margrave.  My plan was to get a Hoard ASAP then buy a Harem or two with my first Hoard hand/s, and just go with two Courtyards and rush Provinces, possibly stopping for a second Hoard if I hit $6 without the first, since I knew I would start buying Duchies earlier than normal.  I figured if I could get to 4 Provinces I would be able to win on Duchies/Harems/Estates since I wasn't going to trash anything.

As you can see, it went better than I had hoped.  Province #4 on T11.  After buying Duchy T10.  Not bad.

This game was a delight: I just didn't feel like playing a Rebuild mirror, and it's like the Dominion gods rewarded my choice, huzzah!

22
Rules Questions / Multiplayer games and Knight trashing decisions
« on: December 10, 2013, 02:56:32 pm »
In an multiplayer IRL game a couple days ago, we were playing with Knights.  One of the other players played a Knight; one of the players to my right revealed a Knight and a Silver, while I revealed a Knight and an Estate.

That player to my right chose to trash his Silver, mainly because he knew that I would have to trash my Knight when it was my turn to trash, thus the played Knight would be trashed and he wouldn't have to trash his own Knight to make that happen.

My question is just whether this is correct.  I'm pretty sure it is, because although when a Knight is played everyone trashes in order, everyone reveals the top two cards of their deck simultaneously and revealed cards are public information.  Right?  But the Dark Ages rules don't specifically say this.

23
Game Reports / I won a game with Diadem
« on: November 27, 2013, 10:26:16 pm »
I'm one of those people that almost never takes Diadem.  But it got me the win here: http://dom.retrobox.eu/?/20131127/log.505e9c9c0cf2ef979299a7c0.1385608766347.txt

I thought this was a pretty interesting board, I'm not sure how well I played it.  But I made some good Inn buys and that makes me happy, and winning when your opponent gets Followers T9 is always a treat.

(Also: thanks for the game, Polk)

24
Game Reports / Cute combo: Mandarin + Loan in a Scrying Pool engine
« on: November 22, 2013, 02:01:31 am »
http://dom.retrobox.eu/?/20131121/log.505dd328fca2e44e30819afd.1385103528993.txt

Okay not that exciting, I didn't play well (wasn't paying close attention) and only connected this combo twice.  But still, I planned it and pulled it off and I feel good about myself, huzzah.

25
Dominion General Discussion / What would a leveled-up City cost?
« on: November 13, 2013, 12:57:14 pm »
Imagine that there are two Action cards that do the same things as leveled-up Cities.  That is, one gives +2 Cards, +2 Actions; the other gives +2 Cards, +2 Actions, +$1, +1 Buy.

What do you think these cards would cost, if they existed?

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