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Topics - Nimmy

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1
Game Reports / Golem + Scheme + Tunnel
« on: August 13, 2012, 10:37:31 am »
Here is a nice combo a friend of mine found by chance. It starts at turn 5 (because he was lucky on his first turns...)

http://councilroom.com/game?game_id=game-20120424-092329-1488c4d8.html

The combo is easy and unbreakable
The problem is that the combo is so nice that at some point you're just watching the combo and you stop thinking how to win the game.

2
Dominion General Discussion / Fun with Hinterlands
« on: October 17, 2011, 04:54:56 am »

3
Hi,

I am trying to come up with a strategy for Big Money + (one) Village.
The idea is that the Village gives you the possibility not to draw the next card, which in some circonstances is actually the good play.
Can you think of any good strategy that will work ?
I tried something like this:
  - Wait until you have (say) 5 silver/golds before buying the village
  - Each time you get the village, compute the exact probability to draw each card (this information you can have easily), then
      - If you have a large probability to have a VP card, draw it (better for it to hurt you this hand rather than the next)
      - If you don't have 8 but have a large probability of getting 8 drawing the next card, then draw it. Otherwise, don't.
      - If you have 5 and you have a high probability to get 8 in your next hand, then don't draw (this is an example, I didn't code this actually)

You can find the exact details in attachment. This strategy did not work (it loses 35%/58% to BMU), and I can't think of clever rules (or good thresholds for the probabilties) that would make it better. Can you ?

A few notes:
- You cannot choose how to play village in Geronimoo's simulator, so I wrote my own. It is very raw and a bit^W^Wcompletely broken, but if you really want to play with it, it's in attachment (launch python game.py, linux guy here)
- I don't have that much time to code strategies, so don't expect me to test them daily.

i don't think you can do way better than BMU with one village, but I hope it's possible not to do worse.
It is quite possible, especially given the strategy, that it would work way better with Walled Village. Maybe it's something interesting to try.



4
Dominion General Discussion / or reveals a hand with no...
« on: July 11, 2011, 02:54:12 pm »
There are a few cards (Cutpurse, Bureaucrat) that may require your opponent to show his hand. In a heavy trashing game, cutpurse will of course never hit copper. Do you know of any situation where you might want to buy cutpurse just to know what your opponent has in hand ? More specifically, do you have any example of an isotropic game where you saw the hand of your opponent and that did change your strategy ? Just curious.

5
Rules Questions / Revealing Provinces for Tournament
« on: July 08, 2011, 03:36:20 pm »
The rule book say: "First you get +1 Action. Then each player, including
you, may reveal a Province card from his hand. Then, ..."

This does not seem to be implemented this way in isotropic. When I reveal my Province, I have to choose the prize before knowing if one of my opponents has revealed a Province or not.

The difference between the two is quite important. Which one is right ?



6
Puzzles and Challenges / Worst kingdom deck
« on: June 25, 2011, 05:02:10 am »
An easy question. Playing solo and trying to buy all provinces, what is the worst kingdom deck ? All 10 cards must be action cards. As it is quite clear some of the action-attack cards are not that good if you don't have an opponent, try to minimize the number of attack cards

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