Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Adrienaline

Filter to certain boards:

Pages: [1]
I didn't keep the log, and I ended up losing the game anyway, but on a game on iso, I was losing quite heavily, and accidentally was reminded that Saboteur skips over everything $2 and less (after I had played about 6 Highways, it was a bit of an odd trashing/draw engine). I then used Highway more appropriately to make sure the Saboteur only hit my opponents provinces.

Is this normally viable, or does it only work under a few circumstances?

Game Reports / Emptying the duchy pile on turn 13
« on: December 24, 2012, 08:29:32 am »

The only thing I feel bad about is not noticing the bridge pile was near empty and ending the game a turn early. Workers Village + Steward + Bridge combo to buy all 12 of the duchies in one turn. It had to be done.

Did I actually play this optimally though, or was I just lucky?

Mini-Set Design Contest / Black Knight/Beryl
« on: August 16, 2012, 01:30:15 pm »
Re-revision based on cost issues pointed out during voting

Black Knight - $5
+2 cards
-2 cards
Everyone else discards 2 cards and gains 2 coppers to their hand

I actually think the non-attack nature of this card is highly thematic, like a knight being chilvarous to a weaker enemy, but beating down on a stronger one. And the fact that it actually benefits alt-VP to your opponents is an added bonus. Have revised the attack portion so it hurts big money at least a little most of the time.

The overall goal was to go for a JOAT style card.

Can this card be balanced, and, more importantly, should it?

I freely admit that I don't know if you have considered this mechanic before (I haven't come across it on these forums), but I though it was a fairly unique way of making slightly different cards that didn't require a potion cost (and therefore don't require a dead potion card or the infamous 2+P problem with Familiar). However, as it is easier to do, the cards can't be quite as powerful as the potion cost ones. I'm thinking ones with a cost of 0 or 2 with this restriction, as they will be accessible on more boards.

Such as

$2 - Action/Attack
+1 card
+1 action
Each other player gains a curse to their hand or discards a curse, putting a Silver on top of their deck
You may not buy this card if you have any treasure cards in play

I liked the idea of a non-spammable cantrip, was considering it without the restriction with a Gold replacing the Silver, but then thought it would almost never get played.

$2 - Victory
Worth 1VP for every 5 treasure cards in your deck.
You may not buy this card if you have any treasure cards in play

What I thought was an interesting mix between having to buy more treasure to power the card, and having to buy actions to get the card in the first place. Is 5 treasures = 1VP enough?

$0 - Action
+1 action
+1 buy
You may not buy this card if you have any treasure cards in play

A spin on the grand market idea, less powerful, but harder to get. Might combo too well with a good $2? Makes duchess and embargo more useful, but the lack of +cards stops it being overpowered? Or should it be costed at $2 (same restriction)?

Thoughts on the idea?

Dominion General Discussion / 4 player Dominion with 2 players
« on: July 12, 2012, 05:58:33 am »
I was hoping to hold off on this until I'd had a chance to test it out, but most of my gaming with actual cards has been 3 or 4 player over the past month or so.

It was an idea I'd first come up with for a 2-player Ticket to Ride variant, and I thought it would carry across well to Dominion.

The idea is to play with two decks/hands/discards/everything, as if you were playing a 4 player game. Your score at the end is determined by your highest point value minus your opponent's lowest point value (so you can't just elect to tank with one of your decks, they have to both do reasonably well).

What does everyone else think?

Dominion Isotropic / Cartographer on Isotropic?
« on: June 16, 2012, 02:30:10 pm »
I freely admit this may be me misunderstanding how to use the interface, but I don't seem to be able to use Cartographer's "reorder the cards in any way you like before returning them to the deck" mechanic.

Is this a bug, or am I doing something wrong? Does Navigator have a similar interface?

Variants and Fan Cards / Fan card idea: Vintner
« on: April 19, 2012, 01:00:50 pm »
I've been thinking about the wording of this, not too sure it works as priced or with the negative idea, but I like the ideas seperately.

$2: Action: Vintner
+1 Buy
+1 Potion OR +$2
When you gain this, gain two cards costing less than this.

Effectively it's a cheaper woodcutter with a Cache downside, but slightly more power in alchemy decks, particularly vineyards (hence the name).

Is it too broken in its current form with the combos available? Too cheap? Should it just be priced at $4 and remove the downside?

This has not been playtested yet. I looked through the fora and couldn't see another one with the same idea. Feel free to call me names if this seems like as bad of an idea as it may do. I will playtest it and report back.

Type: Victory
Cost: 6 coins
1 VP
For every 8 cards in the trash pile, this is worth an additional 1 VP

I wanted it to be worth buying on a Fairgrounds/Trade Route deck if there were no trashers, hence the 1VP + additional, rather than just based on the number of cards in the trash deck.

Is 8 cards too many? Not enough? Is 6 coins too expensive? I will playtest and report back, but initial thoughts?

Pages: [1]

Page created in 0.058 seconds with 18 queries.