Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Jack Rudd

Filter to certain boards:

Pages: [1] 2
1
Dominion General Discussion / Weird Engine/Slog kingdom I just played
« on: February 28, 2024, 07:14:51 am »
City Quarter, Inn, Village Green, Witch, Hunting Grounds, Sculptor, Vagrant, Lurker, Menagerie, Market Square, Save, Invest

Lots of engine components, but also decks that will obviously fill up with junk with no way to get rid of it.

I think I opened Invest (Witch)/Silver.

2
One of the many random places I hang out is the BoardGameGeek Facebook group, and somebody posted this constructed kingdom to it:

Peasant, Gear, Scheme, Walled Village, Tournament, Miser, Scavenger, Margrave, Treasure Trove, King's Court

His strategic advice I leave here without comment.

Quote
Scheme and Scavenger are key to maximizing the value of some of these otherwise underutilized cards. Kings Court, if you get to affording that, makes the prize cards way more worth the effort to get them.

3
Game Reports / Thought I was down and out here...
« on: October 19, 2017, 06:59:12 pm »
...turns out the two-Ambassadors-to-one advantage bought me enough time to make a comeback.

Kingdom: City, Highway, Hamlet, Oasis, Steward, Torturer, Cultist, Expand, Ambassador and some other card which nobody seemed to care about.

Code: [Select]

U
starts with 7 Coppers
and 3 Estates
.
U
shuffles their deck.
U
draws 5 cards
.
J
starts with 7 Coppers
and 3 Estates
.
J
shuffles their deck.
J
draws 3 Coppers
and 2 Estates
.

Turn 1 - Usgirls
U
plays 3 Coppers
.
U
buys and gains an Ambassador
.
U
draws 5 cards
.

Turn 1 - Jack Rudd
J
plays 3 Coppers
.
J
buys and gains an Ambassador
.
J
draws 4 Coppers
and an Estate
.

Turn 2 - Usgirls
U
plays 3 Coppers
.
U
buys and gains a Steward
.
U
shuffles their deck.
U
draws 5 cards
.

Turn 2 - Jack Rudd
J
plays 4 Coppers
.
J
buys and gains an Ambassador
.
J
shuffles their deck.
J
draws 2 Coppers
, an Estate
and 2 Ambassadors
.

Turn 3 - Usgirls
U
plays a Steward
.
U
trashes 2 Estates
.
U
draws 5 cards
.

Turn 3 - Jack Rudd
J
plays an Ambassador
.
J
returns 2 Coppers
to the Copper pile.
U
gains a Copper
.
J
draws 3 Coppers
and 2 Estates
.

Turn 4 - Usgirls
U
plays 5 Coppers
.
U
buys and gains a Highway
.
U
shuffles their deck.
U
draws 5 cards
.

Turn 4 - Jack Rudd
J
plays 3 Coppers
.
J
buys and gains a Silver
.
J
shuffles their deck.
J
draws 2 Coppers
, a Silver
and 2 Estates
.

Turn 5 - Usgirls
U
plays a Highway
.
U
draws a card
.
U
plays an Ambassador
.
U
returns 2 Coppers
to the Copper pile.
J
gains a Copper
.
U
plays 2 Coppers
.
U
buys and gains a Silver
.
U
draws 5 cards
.

Turn 5 - Jack Rudd
J
plays 2 Coppers
and a Silver
.
J
buys and gains a Hamlet
.
J
draws 3 Coppers
, an Estate
and an Ambassador
.

Turn 6 - Usgirls
U
plays a Steward
.
U
trashes a Copper
and an Estate
.
U
plays 2 Coppers
.
U
buys and gains a Hamlet
.
U
shuffles their deck.
U
draws 5 cards
.

Turn 6 - Jack Rudd
J
plays an Ambassador
.
J
returns 2 Coppers
to the Copper pile.
U
gains a Copper
.
J
shuffles their deck.
J
draws 2 Coppers
, a Silver
and 2 Ambassadors
.

Turn 7 - Usgirls
U
plays a Highway
.
U
draws a card
.
U
plays a Hamlet
.
U
draws a card
.
U
discards a Copper
.
U
plays a Steward
.
U
draws 2 cards
.
U
plays an Ambassador
.
U
returns a Copper
to the Copper pile.
J
gains a Copper
.
U
plays 2 Coppers
and a Silver
.
U
buys and gains a Highway
.
U
shuffles their deck.
U
draws 5 cards
.

Turn 7 - Jack Rudd
J
plays an Ambassador
.
J
returns 2 Coppers
to the Copper pile.
U
gains a Copper
.
J
plays a Silver
.
J
buys and gains a Hamlet
.
J
draws 2 Coppers
, 2 Estates
and a Hamlet
.

Turn 8 - Usgirls
U
plays a Highway
.
U
draws a card
.
U
plays a Hamlet
.
U
draws a card
.
U
discards a Copper
.
U
plays a Steward
.
U
draws 2 cards
.
U
plays an Ambassador
.
U
returns a Copper
to the Copper pile.
J
gains a Copper
.
U
plays 2 Coppers
and a Silver
.
U
buys and gains a Highway
.
U
shuffles their deck.
U
draws 5 cards
.

Turn 8 - Jack Rudd
J
plays a Hamlet
.
J
draws an Estate
.
J
plays 2 Coppers
.
J
buys and gains a Hamlet
.
J
shuffles their deck.
J
draws 3 Coppers
, an Estate
and a Hamlet
.

Turn 9 - Usgirls
U
plays a Highway
.
U
draws a card
.
U
plays a Steward
.
U
plays 3 Coppers
and a Silver
.
U
buys and gains an Expand
.
U
draws 5 cards
.

Turn 9 - Jack Rudd
J
plays a Hamlet
.
J
draws a Copper
.
J
discards a Copper
and an Estate
.
J
plays 3 Coppers
.
J
buys and gains a Hamlet
.
J
draws 2 Estates
, an Ambassador
and 2 Hamlets
.

Turn 10 - Usgirls
U
plays a Highway
.
U
draws a card
.
U
plays a Highway
.
U
shuffles their deck.
U
draws a card
.
U
plays a Hamlet
.
U
draws a card
.
U
discards a Copper
.
U
plays a Steward
.
U
draws 2 cards
.
U
plays a Highway
.
U
draws a card
.
U
plays an Ambassador
.
U
returns 2 Coppers
to the Copper pile.
J
gains a Copper
.
U
plays a Copper
and a Silver
.
U
buys and gains a Gold
.
U
shuffles their deck.
U
draws 5 cards
.

Turn 10 - Jack Rudd
J
plays a Hamlet
.
J
draws an Ambassador
.
J
discards a Hamlet
.
J
plays an Ambassador
.
U
gains an Estate
.
J
plays an Ambassador
.
J
returns 2 Estates
to the Estate pile.
U
gains an Estate
.
J
shuffles their deck.
J
draws a Copper
, a Silver
, an Estate
, an Ambassador
and a Hamlet
.

Turn 11 - Usgirls
U
plays an Expand
.
U
trashes a Copper
.
U
gains an Oasis
.
U
plays a Gold
, a Copper
and a Silver
.
U
buys and gains a Gold
.
U
draws 5 cards
.

Turn 11 - Jack Rudd
J
plays a Hamlet
.
J
draws an Ambassador
.
J
discards a Copper
.
J
plays an Ambassador
.
U
gains an Estate
.
J
plays an Ambassador
.
J
returns an Estate
to the Estate pile.
U
gains an Estate
.
J
plays a Silver
.
J
buys and gains a Hamlet
.
J
draws 2 Coppers
and 3 Hamlets
.

Turn 12 - Usgirls
U
plays a Highway
.
U
draws a card
.
U
plays a Highway
.
U
draws a card
.
U
plays a Highway
.
U
shuffles their deck.
U
draws a card
.
U
plays an Oasis
.
U
draws a card
.
U
discards an Estate
.
U
plays a Hamlet
.
U
draws a card
.
U
discards a Copper
.
U
plays a Steward
.
U
draws 2 cards
.
U
plays an Ambassador
.
U
returns an Estate
to the Estate pile.
J
gains an Estate
.
U
plays a Copper
and a Silver
.
U
buys and gains a Gold
.
U
draws 5 cards
.

Turn 12 - Jack Rudd
J
plays a Hamlet
.
J
draws a Copper
.
J
plays a Hamlet
.
J
draws a Copper
.
J
plays a Hamlet
.
J
shuffles their deck.
J
draws a Silver
.
J
plays 4 Coppers
and a Silver
.
J
buys and gains a Highway
.
J
draws an Estate
, 2 Ambassadors
and 2 Hamlets
.

Turn 13 - Usgirls
U
plays an Expand
.
U
trashes an Estate
.
U
gains a Highway
.
U
plays 2 Golds
.
U
buys and gains a Gold
.
U
shuffles their deck.
U
draws 5 cards
.

Turn 13 - Jack Rudd
J
plays a Hamlet
.
J
draws a Copper
.
J
discards a Hamlet
.
J
plays an Ambassador
.
J
returns an Estate
to the Estate pile.
U
gains an Estate
.
J
plays an Ambassador
.
J
returns a Copper
to the Copper pile.
U
gains a Copper
.
J
shuffles their deck.
J
draws a Copper
, an Ambassador
and 3 Hamlets
.

Turn 14 - Usgirls
U
plays a Highway
.
U
draws a card
.
U
plays a Hamlet
.
U
draws a card
.
U
plays a Highway
.
U
draws a card
.
U
plays an Ambassador
.
J
gains a Copper
.
U
plays a Gold
, a Copper
and a Silver
.
U
buys and gains a Province
.
U
draws 5 cards
.

Turn 14 - Jack Rudd
J
plays a Hamlet
.
J
draws a Copper
.
J
plays a Hamlet
.
J
draws a Hamlet
.
J
plays a Hamlet
.
J
draws a Copper
.
J
plays a Hamlet
.
J
draws a Silver
.
J
plays an Ambassador
.
U
gains a Copper
.
J
plays 3 Coppers
and a Silver
.
J
buys and gains a Highway
.
J
shuffles their deck.
J
draws 2 Coppers
, an Ambassador
, a Hamlet
and a Highway
.

Turn 15 - Usgirls
U
plays an Expand
.
U
trashes an Estate
.
U
gains a Highway
.
U
plays a Gold
and a Copper
.
U
buys and gains an Oasis
.
U
draws 5 cards
.

Turn 15 - Jack Rudd
J
plays a Highway
.
J
draws an Ambassador
.
J
plays a Hamlet
.
J
draws a Hamlet
.
J
plays a Hamlet
.
J
draws a Hamlet
.
J
plays a Hamlet
.
J
draws a Hamlet
.
J
plays a Hamlet
.
J
draws a Silver
.
J
discards a Copper
.
J
plays an Ambassador
.
U
gains a Copper
.
J
plays an Ambassador
.
J
returns a Copper
to the Copper pile.
U
gains a Copper
.
J
plays a Silver
.
J
buys and gains a Hamlet
.
J
draws 3 Coppers
, a Hamlet
and a Highway
.

Turn 16 - Usgirls
U
plays a Highway
.
U
shuffles their deck.
U
draws a card
.
U
plays a Highway
.
U
draws a card
.
U
plays a Highway
.
U
draws a card
.
U
plays an Oasis
.
U
draws a card
.
U
discards a Copper
.
U
plays a Gold
and a Copper
.
U
buys and gains a Province
.
U
draws 5 cards
.

Turn 16 - Jack Rudd
J
plays a Highway
.
J
shuffles their deck.
J
draws a Hamlet
.
J
plays a Hamlet
.
J
draws a Hamlet
.
J
plays a Hamlet
.
J
draws a Hamlet
.
J
plays a Hamlet
.
J
draws an Ambassador
.
J
plays a Hamlet
.
J
draws a Highway
.
J
discards a Copper
.
J
plays a Highway
.
J
draws a Silver
.
J
plays an Ambassador
.
J
returns a Copper
to the Copper pile.
U
gains a Copper
.
J
plays a Copper
and a Silver
.
J
buys and gains a Highway
.
J
shuffles their deck.
J
draws a Copper
, a Silver
, an Ambassador
and 2 Hamlets
.

Turn 17 - Usgirls
U
plays a Highway
.
U
draws a card
.
U
plays a Steward
.
U
plays a Gold
and a Silver
.
U
buys and gains a Province
.
U
draws 5 cards
.

Turn 17 - Jack Rudd
J
plays a Hamlet
.
J
draws a Hamlet
.
J
plays a Hamlet
.
J
draws a Hamlet
.
J
plays a Hamlet
.
J
draws a Highway
.
J
discards a Copper
.
J
plays a Highway
.
J
draws a Copper
.
J
plays a Hamlet
.
J
draws a Hamlet
.
J
plays a Hamlet
.
J
draws an Ambassador
.
J
plays an Ambassador
.
U
gains a Copper
.
J
plays an Ambassador
.
J
returns a Copper
to the Copper pile.
U
gains a Copper
.
J
plays a Silver
.
J
buys and gains a Steward
.
J
shuffles their deck.
J
draws a Copper
, 2 Hamlets
and 2 Highways
.

Turn 18 - Usgirls
U
plays a Hamlet
.
U
draws a card
.
U
plays a Highway
.
U
draws a card
.
U
plays an Expand
.
U
trashes an Estate
.
U
gains a Highway
.
U
plays 2 Coppers
.
U
buys and gains an Oasis
.
U
shuffles their deck.
U
draws 5 cards
.

Turn 18 - Jack Rudd
J
plays a Highway
.
J
draws an Ambassador
.
J
plays a Highway
.
J
draws an Ambassador
.
J
plays a Hamlet
.
J
draws a Hamlet
.
J
plays a Hamlet
.
J
draws a Steward
.
J
plays a Hamlet
.
J
draws a Hamlet
.
J
discards a Copper
.
J
plays a Hamlet
.
J
draws a Copper
.
J
discards a Copper
.
J
plays a Steward
.
J
draws 2 Hamlets
.
J
plays a Hamlet
.
J
draws a Highway
.
J
plays a Highway
.
J
draws a Silver
.
J
plays a Hamlet
.
J
shuffles their deck.
J
draws a Copper
.
J
plays an Ambassador
.
U
gains a Copper
.
J
plays an Ambassador
.
J
returns a Copper
to the Copper pile.
U
gains a Copper
.
J
plays a Silver
.
J
buys and gains a Highway
.
J
shuffles their deck.
J
draws a Copper
, 2 Hamlets
and 2 Highways
.

Turn 19 - Usgirls
U
plays a Highway
.
U
draws a card
.
U
plays an Oasis
.
U
draws a card
.
U
discards a Copper
.
U
plays a Hamlet
.
U
draws a card
.
U
plays an Expand
.
U
trashes an Ambassador
.
U
gains a Gold
.
U
plays a Gold
.
U
buys and gains an Oasis
.
U
draws 5 cards
.

Turn 19 - Jack Rudd
J
plays a Highway
.
J
draws a Hamlet
.
J
plays a Highway
.
J
draws a Hamlet
.
J
plays a Hamlet
.
J
draws a Highway
.
J
discards a Copper
.
J
plays a Highway
.
J
draws an Ambassador
.
J
plays a Hamlet
.
J
draws a Hamlet
.
J
plays a Hamlet
.
J
draws an Ambassador
.
J
plays a Hamlet
.
J
draws a Silver
.
J
plays a Hamlet
.
J
draws a Highway
.
J
discards an Ambassador
.
J
plays a Highway
.
J
draws a Hamlet
.
J
plays a Hamlet
.
J
draws a Steward
.
J
discards an Ambassador
.
J
plays a Steward
.
J
shuffles their deck.
J
draws 2 Ambassadors
.
J
plays a Silver
.
J
buys and gains 2 Cities
.
J
shuffles their deck.
J
draws a Copper
, a Silver
, an Ambassador
, a Hamlet
and a Highway
.

Turn 20 - Usgirls
U
plays a Highway
.
U
draws a card
.
U
plays a Gold
, 2 Coppers
and a Silver
.
U
buys and gains a Province
.
U
draws 5 cards
.

Turn 20 - Jack Rudd
J
plays a Highway
.
J
draws an Ambassador
.
J
plays a Hamlet
.
J
draws a Hamlet
.
J
plays a Hamlet
.
J
draws a Highway
.
J
plays a Highway
.
J
draws a City
.
J
plays a City
.
J
draws a Hamlet
and a Highway
.
J
plays a Highway
.
J
draws a Steward
.
J
plays a Hamlet
.
J
draws a Hamlet
.
J
discards a Copper
and an Ambassador
.
J
plays a Hamlet
.
J
draws a Hamlet
.
J
plays a Hamlet
.
J
draws a City
.
J
discards a Silver
and an Ambassador
.
J
plays a City
.
J
draws a Hamlet
and a Highway
.
J
plays a Highway
.
J
shuffles their deck.
J
draws an Ambassador
.
J
plays a Hamlet
.
J
draws a Silver
.
J
plays a Steward
.
J
draws a Copper
and an Ambassador
.
J
plays an Ambassador
.
U
gains a Copper
.
J
plays an Ambassador
.
U
gains a Copper
.
J
plays a Copper
and a Silver
.
J
buys and gains 3 Cities
.
J
shuffles their deck.
J
draws a Copper
, an Ambassador
and 3 Cities
.

Turn 21 - Usgirls
U
plays a Highway
.
U
draws a card
.
U
plays an Oasis
.
U
draws a card
.
U
discards a Province
.
U
plays a Gold
and 2 Coppers
.
U
buys and gains a Duchy
.
U
draws 5 cards
.

Turn 21 - Jack Rudd
J
plays a City
.
J
draws a Hamlet
and a Highway
.
J
plays a City
.
J
draws an Ambassador
and a Hamlet
.
J
plays a City
.
J
draws a Hamlet
and a Highway
.
J
plays a Highway
.
J
draws a Steward
.
J
plays a Highway
.
J
draws a Highway
.
J
plays a Highway
.
J
draws a Hamlet
.
J
plays a Hamlet
.
J
draws a City
.
J
plays a City
.
J
draws a Silver
and a City
.
J
plays a City
.
J
draws a Hamlet
and a Highway
.
J
plays a Highway
.
J
draws a Hamlet
.
J
plays a Hamlet
.
J
discards 2 Hamlets
.
J
plays a Hamlet
.
J
shuffles their deck.
J
draws a Hamlet
.
J
discards a Hamlet
.
J
plays a Hamlet
.
J
draws a Hamlet
.
J
plays a Steward
.
J
plays an Ambassador
.
U
gains a Copper
.
J
plays an Ambassador
.
U
gains a Copper
.
J
plays a Hamlet
.
J
shuffles their deck.
J
draws a Hamlet
.
J
discards a Hamlet
.
J
plays a Copper
and a Silver
.
J
buys and gains 4 Cities
.
J
shuffles their deck.
J
draws a Copper
, an Ambassador
, 2 Cities
and a Hamlet
.

Turn 22 - Usgirls
U
plays a Highway
.
U
draws a card
.
U
plays a Highway
.
U
draws a card
.
U
plays an Oasis
.
U
draws a card
.
U
discards a Highway
.
U
plays a Gold
and 3 Coppers
.
U
buys and gains a Province
.
U
shuffles their deck.
U
draws 5 cards
.

Turn 22 - Jack Rudd
J
plays a City
.
J
draws a City
and a Highway
.
J
plays a City
.
J
draws 2 Cities
.
J
plays a Highway
.
J
draws a Hamlet
.
J
plays a Hamlet
.
J
draws a City
.
J
discards a Copper
.
J
plays a City
.
J
draws a City
and a Hamlet
.
J
plays a City
.
J
draws a Hamlet
and a Highway
.
J
plays a Hamlet
.
J
draws a Highway
.
J
discards an Ambassador
.
J
plays a Hamlet
.
J
draws a Silver
.
J
discards a Hamlet
.
J
plays a Highway
.
J
draws a Steward
.
J
plays a Highway
.
J
draws a City
.
J
plays a City
.
J
draws a Hamlet
and a Highway
.
J
plays a Hamlet
.
J
draws a Hamlet
.
J
discards a Silver
.
J
plays a Hamlet
.
J
draws a City
.
J
discards a Steward
.
J
plays a Highway
.
J
draws an Ambassador
.
J
plays a City
.
J
shuffles their deck.
J
draws a Silver
and a Steward
.
J
plays a City
.
J
draws a Copper
and an Ambassador
.
J
plays a City
.
J
draws a Hamlet
.
J
plays a Hamlet
.
J
discards a Copper
.
J
plays a City
.
J
shuffles their deck.
J
draws a Copper
.
J
plays an Ambassador
.
U
gains a Copper
.
J
plays an Ambassador
.
J
returns a Copper
to the Copper pile.
U
gains a Copper
.
J
plays a Steward
.
J
plays a Silver
.
J
buys and gains 3 Duchies
, a Steward
, a City
and 2 Oases
.
J
shuffles their deck.
J
draws 3 Cities
and 2 Hamlets
.

Turn 23 - Usgirls
U
plays a Steward
.
U
draws 2 cards
.
U
plays 2 Coppers
.
U
buys and gains a Hamlet
.
U
draws 5 cards
.

Turn 23 - Jack Rudd
J
plays a City
.
J
draws a Steward
and a City
.
J
plays a City
.
J
draws a Steward
and an Oasis
.
J
plays a Hamlet
.
J
draws a Hamlet
.
J
discards a Steward
.
J
plays a Hamlet
.
J
draws a Duchy
.
J
discards a Duchy
.
J
plays a Hamlet
.
J
draws a City
.
J
discards a Steward
.
J
plays a City
.
J
draws a Hamlet
and a Highway
.
J
plays a Highway
.
J
draws an Ambassador
.
J
plays a Hamlet
.
J
draws a Silver
.
J
discards an Ambassador
.
J
plays a City
.
J
draws a Hamlet
and a Highway
.
J
plays a Highway
.
J
draws a City
.
J
plays an Oasis
.
J
draws a Duchy
.
J
discards a Duchy
.
J
plays a City
.
J
draws an Ambassador
and a City
.
J
plays a City
.
J
draws a Duchy
and a Hamlet
.
J
plays a Hamlet
.
J
draws a City
.
J
discards a Duchy
.
J
plays a Hamlet
.
J
draws an Oasis
.
J
discards an Ambassador
.
J
plays a City
.
J
draws 2 Highways
.
J
plays a Highway
.
J
draws a City
.
J
plays a Highway
.
J
draws a City
.
J
plays a City
.
J
shuffles their deck.
J
draws a Duchy
and a Steward
.
J
plays an Oasis
.
J
draws a Duchy
.
J
discards a Duchy
.
J
plays a City
.
J
draws 2 Ambassadors
.
J
plays a City
.
J
draws a Duchy
and a Steward
.
J
plays a Steward
.
J
plays a Steward
.
J
plays a Silver
.
J
buys and gains 7 Estates
, 4 Duchies
and 3 Provinces
.

4
Dominion General Discussion / How would you play this board?
« on: October 03, 2017, 10:20:47 am »
No Colonies, no Shelters.

Stonemason, Apothecary, Sage, Menagerie, Gladiator, Magpie, Militia, Worker's Village, Governor, Treasury
Pilgrimage

I just won a tight game with this layout 39-35, but probably neither of us played it anywhere close to optimally.

5
Game Reports / Three-pile out of nowhere
« on: March 26, 2017, 05:12:03 pm »
Governor and Border Village can both lead to games with strange three-piles. Here's one with both, where I gain four Border Village/Torturer pairs in the last turn.

Kingdom: Border Village, Torturer, Governor, Replace, Envoy, Cutpurse, Smugglers, Oasis, Fool's Gold and some other card that impacted not at all.

Code: [Select]
m
starts with 7 Coppers
and 3 Estates
.
m
shuffles their deck.
m
draws 4 Coppers
and an Estate
.
J
starts with 7 Coppers
and 3 Estates
.
J
shuffles their deck.
J
draws 3 Coppers
and 2 Estates
.

Turn 1 - mark1878
m
plays 4 Coppers
.
m
buys and gains a Cutpurse
.
m
draws 3 Coppers
and 2 Estates
.

Turn 1 - Jack Rudd
J
plays 3 Coppers
.
J
buys and gains a Smugglers
.
J
draws 4 Coppers
and an Estate
.

Turn 2 - mark1878
m
plays 3 Coppers
.
m
buys and gains a Smugglers
.
m
shuffles their deck.
m
draws 3 Coppers
, an Estate
and a Cutpurse
.

Turn 2 - Jack Rudd
J
plays 4 Coppers
.
J
buys and gains a Cutpurse
.
J
shuffles their deck.
J
draws a Copper
, 2 Estates
, a Cutpurse
and a Smugglers
.

Turn 3 - mark1878
m
plays a Cutpurse
.
J
discards a Copper
.
m
plays 3 Coppers
.
m
buys and gains a Governor
.
m
draws 2 Coppers
, 2 Estates
and a Smugglers
.

Turn 3 - Jack Rudd
J
plays a Smugglers
.
J
gains a Governor
.
J
draws 4 Coppers
and an Estate
.

Turn 4 - mark1878
m
plays a Smugglers
.
m
gains a Governor
.
m
plays 2 Coppers
.
m
buys and gains a Fool's Gold
.
m
shuffles their deck.
m
draws 3 Coppers
, an Estate
and a Cutpurse
.

Turn 4 - Jack Rudd
J
plays 4 Coppers
.
J
buys and gains an Oasis
.
J
shuffles their deck.
J
draws 3 Coppers
, an Estate
and an Oasis
.

Turn 5 - mark1878
m
plays a Cutpurse
.
J
discards a Copper
.
m
plays 3 Coppers
.
m
buys and gains a Replace
.
m
draws 2 Coppers
, an Estate
, a Fool's Gold
and a Governor
.

Turn 5 - Jack Rudd
J
plays an Oasis
.
J
draws a Smugglers
.
J
discards an Estate
.
J
plays a Smugglers
.
J
gains a Replace
.
J
plays 2 Coppers
.
J
buys and gains an Oasis
.
J
draws 3 Coppers
, an Estate
and a Cutpurse
.

Turn 6 - mark1878
m
plays a Governor
.
m
gains a Gold
.
J
gains a Silver
.
m
plays a Fool's Gold
and 2 Coppers
.
m
buys and gains an Oasis
.
m
draws 2 Coppers
, an Estate
, a Smugglers
and a Governor
.

Turn 6 - Jack Rudd
J
plays a Cutpurse
.
m
discards a Copper
.
J
plays 3 Coppers
.
J
buys and gains a Governor
.
J
shuffles their deck.
J
draws a Copper
, a Silver
, an Estate
, a Smugglers
and a Governor
.

Turn 7 - mark1878
m
plays a Governor
.
m
trashes a Copper
.
m
gains a Fool's Gold
.
J
trashes an Estate
.
J
gains an Oasis
.
m
plays a Smugglers
.
m
gains a Governor
.
m
shuffles their deck.
m
draws a Copper
, 2 Estates
, a Cutpurse
and a Governor
.

Turn 7 - Jack Rudd
J
plays a Governor
.
J
draws 2 Coppers
and a Governor
.
m
draws a Copper
.
J
plays a Governor
.
J
draws a Copper
, a Replace
and an Oasis
.
m
draws a Copper
.
J
plays an Oasis
.
J
draws an Oasis
.
J
discards a Replace
.
J
plays an Oasis
.
J
draws an Estate
.
J
discards an Estate
.
J
plays a Smugglers
.
J
gains a Governor
.
J
plays 4 Coppers
and a Silver
.
J
buys and gains a Border Village
.
J
gains a Torturer
.
J
draws 3 Coppers
, an Estate
and a Cutpurse
.

Turn 8 - mark1878
m
plays a Governor
.
m
draws a Replace
and 2 Fool's Golds
.
J
shuffles their deck.
J
draws an Estate
.
m
plays a Replace
.
m
trashes a Copper
.
m
gains an Estate
.
J
gains a Curse
.
m
plays 2 Fool's Golds
and 2 Coppers
.
m
buys and gains a Border Village
.
m
gains a Torturer
.
m
draws 3 Coppers
, an Oasis
and a Governor
.

Turn 8 - Jack Rudd
J
plays a Cutpurse
.
m
discards a Copper
.
J
plays 3 Coppers
.
J
buys and gains a Governor
.
J
draws a Silver
, a Replace
, a Torturer
, a Border Village
and a Governor
.

Turn 9 - mark1878
m
plays an Oasis
.
m
draws a Gold
.
m
discards a Copper
.
m
plays a Governor
.
m
draws an Estate
, a Smugglers
and a Governor
.
J
draws an Oasis
.
m
plays a Governor
.
m
trashes an Estate
.
m
gains an Envoy
.
J
trashes a Replace
.
J
gains a Border Village
.
J
gains a Torturer
.
m
plays a Smugglers
.
m
gains a Governor
.
m
plays a Copper
and a Gold
.
m
buys and gains a Torturer
.
m
shuffles their deck.
m
draws a Copper
, a Smugglers
, a Border Village
and 2 Governors
.

Turn 9 - Jack Rudd
J
plays a Border Village
.
J
draws a Copper
.
J
plays a Torturer
.
J
draws a Smugglers
, an Oasis
and a Governor
.
m
gains a Curse
.
J
plays a Governor
.
J
trashes an Oasis
.
J
gains a Governor
.
m
trashes a Curse
.
J
plays an Oasis
.
J
draws a Copper
.
J
discards a Copper
.
J
plays a Governor
.
J
draws 2 Coppers
and a Governor
.
m
draws a Copper
.
J
plays a Governor
.
J
shuffles their deck.
J
draws a Copper
, a Cutpurse
and an Oasis
.
m
draws an Oasis
.
J
plays an Oasis
.
J
draws an Estate
.
J
discards an Estate
.
J
plays a Smugglers
.
J
gains a Governor
.
J
plays 4 Coppers
and a Silver
.
J
buys and gains a Province
.
J
draws an Estate
, a Torturer
, a Border Village
and 2 Governors
.

Turn 10 - mark1878
m
plays a Border Village
.
m
draws a Gold
.
m
plays an Oasis
.
m
draws an Estate
.
m
discards an Estate
.
m
plays a Governor
.
m
draws a Copper
, a Fool's Gold
and a Governor
.
J
draws a Curse
.
m
plays a Governor
.
m
draws a Copper
, a Torturer
and a Fool's Gold
.
J
draws a Copper
.
m
plays a Torturer
.
m
draws an Estate
, a Torturer
and an Envoy
.
J
gains a Curse
.
m
plays a Governor
.
m
gains a Gold
.
J
gains a Silver
.
m
plays a Torturer
.
m
draws a Replace
, a Cutpurse
and a Governor
.
J
discards a Copper
and an Estate
.
m
plays 2 Fool's Golds
, 4 Coppers
and a Gold
.
m
buys and gains a Province
.
m
shuffles their deck.
m
draws a Copper
, an Estate
, a Replace
, a Fool's Gold
and a Governor
.

Turn 10 - Jack Rudd
J
plays a Governor
.
J
trashes a Curse
.
J
gains a Fool's Gold
.
m
trashes an Estate
.
m
gains an Oasis
.
J
plays a Governor
.
J
trashes a Curse
.
J
gains a Fool's Gold
.
J
plays a Border Village
.
J
draws a Copper
.
J
plays a Torturer
.
J
shuffles their deck.
J
draws a Copper
, an Estate
and an Oasis
.
m
gains a Curse
.
J
plays an Oasis
.
J
draws a Fool's Gold
.
J
discards an Estate
.
J
plays a Fool's Gold
and 2 Coppers
.
J
buys and gains an Envoy
.
J
draws a Copper
, 2 Silvers
, a Torturer
and an Oasis
.

Turn 11 - mark1878
m
plays a Governor
.
m
draws a Copper
, a Gold
and an Envoy
.
J
draws a Fool's Gold
.
m
plays a Replace
.
m
trashes an Envoy
.
m
gains a Border Village
.
m
gains a Torturer
.
m
topdecks a card
.
m
plays a Fool's Gold
, 2 Coppers
and a Gold
.
m
buys and gains a Gold
.
m
draws a Copper
, a Torturer
, a Smugglers
, a Border Village
and a Governor
.

Turn 11 - Jack Rudd
J
plays an Oasis
.
J
draws a Governor
.
J
discards a Copper
.
J
plays a Governor
.
J
draws a Copper
, an Estate
and a Cutpurse
.
m
draws a Copper
.
J
plays a Cutpurse
.
m
discards a Copper
.
J
plays a Fool's Gold
, a Copper
and 2 Silvers
.
J
buys and gains a Province
.
J
draws a Copper
, a Province
, a Smugglers
and 2 Governors
.

Turn 12 - mark1878
m
plays a Border Village
.
m
draws a Cutpurse
.
m
plays a Torturer
.
m
draws a Torturer
, an Oasis
and a Governor
.
J
gains a Curse
.
m
plays a Governor
.
m
trashes a Cutpurse
.
m
gains a Border Village
.
m
gains a Torturer
.
J
trashes a Curse
.
m
plays an Oasis
.
m
draws a Gold
.
m
discards a Smugglers
.
m
plays a Governor
.
m
draws an Estate
, a Border Village
and a Fool's Gold
.
J
draws a Copper
.
m
plays a Border Village
.
m
draws a Governor
.
m
plays a Torturer
.
m
draws a Copper
, an Estate
and a Province
.
J
gains a Curse
.
m
plays a Governor
.
m
trashes an Estate
.
m
gains an Envoy
.
J
trashes a Curse
.
m
plays a Fool's Gold
, 2 Coppers
and a Gold
.
m
buys and gains a Border Village
.
m
gains a Replace
.
m
shuffles their deck.
m
draws 2 Coppers
, a Replace
, a Border Village
and a Governor
.

Turn 12 - Jack Rudd
J
plays a Governor
.
J
draws a Copper
, a Border Village
and a Governor
.
m
draws a Province
.
J
plays a Governor
.
J
shuffles their deck.
J
draws a Border Village
, an Envoy
and a Governor
.
m
draws a Smugglers
.
J
plays a Border Village
.
J
draws a Copper
.
J
plays a Border Village
.
J
draws a Torturer
.
J
plays a Torturer
.
J
draws an Estate
, a Fool's Gold
and a Governor
.
m
discards a Province
and a Smugglers
.
J
plays a Governor
.
J
trashes an Envoy
.
J
gains a Border Village
.
J
gains a Torturer
.
J
plays a Governor
.
J
draws a Copper
, a Fool's Gold
and an Oasis
.
m
draws an Oasis
.
J
plays an Oasis
.
J
draws a Cutpurse
.
J
discards an Estate
.
J
plays a Governor
.
J
trashes a Cutpurse
.
J
gains a Border Village
.
J
gains a Torturer
.
J
plays a Smugglers
.
J
gains a Border Village
.
J
gains a Torturer
.
J
plays 2 Fool's Golds
and 5 Coppers
.
J
buys and gains a Border Village
.
J
gains a Torturer
.
J
draws a Copper
, 2 Silvers
, an Estate
and an Oasis
.

6
Rules Questions / Inheritance on Hireling
« on: March 20, 2017, 07:09:41 am »
I'm not sure whether this works in the way I think it does, so stop me if I'm wrong about something.

You get the cost of Hireling down to $4 by means of Bridge or some such card. Wheee, you can Inherit it! Your Estates are now Action-Duration-Victory cards.

You play an Estate or several. Each of them is a Hireling, and gives you +1 Card per turn forever.

You then buy Inheritance again, and Inherit a different card...

...
Hireling's effect is on-play, not "while this is in play", so your Hirelings are still giving you +1 Card/turn
But the Estates are no longer Hirelings, so they aren't tracking anything, and thus get discarded in clean-up.

7
Game Reports / Just squeaked in in a Goons game
« on: January 04, 2017, 08:35:06 am »
tl;dr: Both of us went for Goons; I went full-on engine, despite the lack of trashing. He went for more of a sloggy approach. I was behind by 25 points on the last turn, but just about managed to get enough of my engine working together to empty the Gardens and Merchant piles and gain enough Coppers to put me over the top.

Code: [Select]
J
starts with 7 Coppers
and 3 Estates
.
J
shuffles their deck.
J
draws 4 Coppers
and an Estate
.
c
starts with 7 Coppers
and 3 Estates
.
c
shuffles their deck.
c
draws 3 Coppers
and 2 Estates
.

Turn 1 - Jack Rudd
J
plays 4 Coppers
.
J
buys and gains a Smithy
.
J
draws 3 Coppers
and 2 Estates
.

Turn 1 - counterspell4u
c
plays 3 Coppers
.
c
buys and gains a Merchant
.
c
draws 4 Coppers
and an Estate
.

Turn 2 - Jack Rudd
J
plays 3 Coppers
.
J
buys and gains a Silver
.
J
shuffles their deck.
J
draws 2 Coppers
, a Silver
, an Estate
and a Smithy
.

Turn 2 - counterspell4u
c
plays 4 Coppers
.
c
buys and gains a Smithy
.
c
shuffles their deck.
c
draws 4 Coppers
and an Estate
.

Turn 3 - Jack Rudd
J
plays a Smithy
.
J
draws a Copper
and 2 Estates
.
J
plays a Silver
and 3 Coppers
.
J
buys and gains a Market
.
J
shuffles their deck.
J
draws 4 Coppers
and a Silver
.

Turn 3 - counterspell4u
c
plays 4 Coppers
.
c
buys and gains a Throne Room
.
c
draws 2 Coppers
, an Estate
, a Merchant
and a Smithy
.

Turn 4 - Jack Rudd
J
plays a Silver
and 4 Coppers
.
J
buys and gains a Goons
.
J
draws 2 Coppers
and 3 Estates
.

Turn 4 - counterspell4u
c
plays a Merchant
.
c
draws an Estate
.
c
plays a Smithy
.
c
shuffles their deck.
c
draws 2 Coppers
and an Estate
.
c
plays 4 Coppers
.
c
buys and gains a Silver
.
c
shuffles their deck.
c
draws 3 Coppers
, an Estate
and a Throne Room
.

Turn 5 - Jack Rudd
J
shuffles their deck.
J
draws 2 Coppers
, an Estate
, a Market
and a Smithy
.

Turn 5 - counterspell4u
c
plays 3 Coppers
.
c
buys and gains a Silver
.
c
draws 4 Coppers
and an Estate
.

Turn 6 - Jack Rudd
J
plays a Market
.
J
draws a Copper
.
J
plays a Smithy
.
J
draws a Copper
, a Silver
and a Goons
.
J
plays a Silver
and 4 Coppers
.
J
buys and gains a Merchant
and a Village
.
J
draws 3 Coppers
and 2 Estates
.

Turn 6 - counterspell4u
c
plays 4 Coppers
.
c
buys and gains a Smithy
.
c
shuffles their deck.
c
draws a Silver
, 2 Estates
, a Merchant
and a Smithy
.

Turn 7 - Jack Rudd
J
plays 3 Coppers
.
J
buys and gains a Village
.
J
shuffles their deck.
J
draws 4 Coppers
and a Village
.

Turn 7 - counterspell4u
c
plays a Merchant
.
c
draws a Smithy
.
c
plays a Smithy
.
c
draws 3 Coppers
.
c
plays a Silver
and 3 Coppers
.
c
buys and gains a Goons
.
c
draws 3 Coppers
, a Silver
and a Throne Room
.

Turn 8 - Jack Rudd
J
plays a Village
.
J
draws a Village
.
J
plays a Village
.
J
draws an Estate
.
J
plays 4 Coppers
.
J
buys and gains a Smithy
.
J
draws 3 Coppers
, a Smithy
and a Goons
.

Turn 8 - counterspell4u
c
plays a Silver
and 3 Coppers
.
c
buys and gains a Market
.
c
shuffles their deck.
c
draws a Copper
, a Silver
, an Estate
, a Market
and a Merchant
.

Turn 9 - Jack Rudd
J
plays a Goons
.
c
discards a Copper
and an Estate
.
J
plays 3 Coppers
.
J
buys a Market
.
J
gets 1 VP from Goons.
J
gains a Market
.
J
draws a Silver
, 2 Estates
, a Market
and a Merchant
.

Turn 9 - counterspell4u
c
plays a Merchant
.
c
draws a Smithy
.
c
plays a Market
.
c
draws a Copper
.
c
plays a Smithy
.
c
draws 2 Coppers
and a Goons
.
c
plays a Silver
and 3 Coppers
.
c
buys and gains 2 Villages
.
c
draws 2 Coppers
, 2 Estates
and a Smithy
.

Turn 10 - Jack Rudd
J
plays a Market
.
J
shuffles their deck.
J
draws a Village
.
J
plays a Merchant
.
J
draws a Copper
.
J
plays a Village
.
J
draws an Estate
.
J
plays a Silver
and a Copper
.
J
buys and gains a Market
.
J
draws a Copper
, a Market
, 2 Smithies
and a Goons
.

Turn 10 - counterspell4u
c
plays a Smithy
.
c
draws a Copper
, a Silver
and a Throne Room
.
c
plays a Silver
and 3 Coppers
.
c
buys and gains a Market
.
c
shuffles their deck.
c
draws a Copper
, 2 Smithies
and 2 Villages
.

Turn 11 - Jack Rudd
J
plays a Market
.
J
draws a Copper
.
J
plays a Goons
.
c
discards a Copper
and a Smithy
.
J
plays 2 Coppers
.
J
buys a Village
.
J
gets 1 VP from Goons.
J
gains a Village
.
J
draws 4 Coppers
and a Village
.

Turn 11 - counterspell4u
c
plays a Village
.
c
draws an Estate
.
c
plays a Village
.
c
draws a Market
.
c
plays a Smithy
.
c
draws 2 Coppers
and a Throne Room
.
c
plays a Throne Room
.
c
plays a Market
.
c
draws an Estate
.
c
plays a Market
again.
c
draws a Silver
.
c
plays a Silver
and 2 Coppers
.
c
buys and gains a Goons
.
c
draws a Copper
, a Silver
, a Market
, a Merchant
and a Goons
.

Turn 12 - Jack Rudd
J
plays a Village
.
J
shuffles their deck.
J
draws a Smithy
.
J
plays a Smithy
.
J
draws a Copper
, a Market
and a Smithy
.
J
plays a Market
.
J
draws an Estate
.
J
plays a Smithy
.
J
draws 2 Coppers
and a Silver
.
J
plays a Silver
and 7 Coppers
.
J
buys and gains a Council Room
and a Village
.
J
draws an Estate
, a Market
, a Merchant
and 2 Villages
.

Turn 12 - counterspell4u
c
plays a Merchant
.
c
draws an Estate
.
c
plays a Market
.
c
draws a Copper
.
c
plays a Goons
.
J
discards an Estate
and a Merchant
.
c
plays a Silver
and 2 Coppers
.
c
buys a Village
.
c
gets 1 VP from Goons.
c
gains a Village
.
c
buys a Bandit
.
c
gets 1 VP from Goons.
c
gains a Bandit
.
c
buys a Copper
.
c
gets 1 VP from Goons.
c
gains a Copper
.
c
shuffles their deck.
c
draws 2 Coppers
, 2 Estates
and a Village
.

Turn 13 - Jack Rudd
J
plays a Village
.
J
draws a Market
.
J
plays a Village
.
J
draws a Goons
.
J
plays a Market
.
J
draws an Estate
.
J
plays a Market
.
J
shuffles their deck.
J
draws a Copper
.
J
plays a Goons
.
c
discards 2 Estates
.
J
plays a Copper
.
J
buys a Council Room
.
J
gets 1 VP from Goons.
J
gains a Council Room
.
J
draws 2 Coppers
, a Silver
, a Council Room
and a Market
.

Turn 13 - counterspell4u
c
plays a Village
.
c
draws a Copper
.
c
plays 3 Coppers
.
c
buys and gains a Village
.
c
draws 3 Coppers
, a Silver
and a Market
.

Turn 14 - Jack Rudd
J
plays a Market
.
J
draws a Copper
.
J
plays a Council Room
.
J
draws 2 Coppers
, a Smithy
and a Village
.
c
draws a Village
.
J
plays a Silver
and 5 Coppers
.
J
buys and gains 2 Villages
.
J
draws a Copper
, an Estate
, a Merchant
, a Smithy
and a Village
.

Turn 14 - counterspell4u
c
plays a Village
.
c
draws a Market
.
c
plays a Market
.
c
draws an Estate
.
c
plays a Market
.
c
draws a Smithy
.
c
plays a Smithy
.
c
draws a Silver
, a Village
and a Goons
.
c
plays a Village
.
c
draws a Copper
.
c
plays a Goons
.
J
discards a Copper
and an Estate
.
c
plays 2 Silvers
and 4 Coppers
.
c
buys a Throne Room
.
c
gets 1 VP from Goons.
c
gains a Throne Room
.
c
buys a Province
.
c
gets 1 VP from Goons.
c
gains a Province
.
c
draws a Copper
, a Bandit
, a Merchant
, a Throne Room
and a Goons
.

Turn 15 - Jack Rudd
J
plays a Village
.
J
draws an Estate
.
J
plays a Smithy
.
J
shuffles their deck.
J
draws a Copper
, a Silver
and an Estate
.
J
plays a Merchant
.
J
draws a Copper
.
J
plays a Silver
and 2 Coppers
.
J
buys and gains a Throne Room
.
J
draws 2 Coppers
, an Estate
, a Village
and a Goons
.

Turn 15 - counterspell4u
c
plays a Throne Room
.
c
plays a Merchant
.
c
draws a Smithy
.
c
plays a Merchant
again.
c
shuffles their deck.
c
draws a Copper
.
c
plays a Smithy
.
c
draws 2 Coppers
and a Smithy
.
c
plays a Goons
.
J
discards a Copper
and an Estate
.
c
plays 4 Coppers
.
c
buys a Goons
.
c
gets 1 VP from Goons.
c
gains a Goons
.
c
draws 4 Coppers
and a Village
.

Turn 16 - Jack Rudd
J
plays a Village
.
J
draws a Copper
.
J
plays a Goons
.
c
discards 2 Coppers
.
J
plays 2 Coppers
.
J
buys a Throne Room
.
J
gets 1 VP from Goons.
J
gains a Throne Room
.
J
draws a Copper
, a Smithy
and 3 Villages
.

Turn 16 - counterspell4u
c
plays a Village
.
c
draws an Estate
.
c
plays 2 Coppers
.
c
draws an Estate
, a Market
, 2 Villages
and a Goons
.

Turn 17 - Jack Rudd
J
plays a Village
.
J
draws a Market
.
J
plays a Village
.
J
draws a Council Room
.
J
plays a Village
.
J
draws a Market
.
J
plays a Market
.
J
draws a Council Room
.
J
plays a Market
.
J
draws a Village
.
J
plays a Village
.
J
draws a Market
.
J
plays a Market
.
J
draws a Copper
.
J
plays a Council Room
.
J
shuffles their deck.
J
draws 2 Estates
, a Smithy
and a Goons
.
c
draws a Province
.
J
plays a Council Room
.
J
draws 2 Coppers
, a Silver
and a Village
.
c
draws a Market
.
J
plays a Village
.
J
draws a Village
.
J
plays a Village
.
J
draws an Estate
.
J
plays a Smithy
.
J
draws a Copper
, a Merchant
and a Throne Room
.
J
plays a Smithy
.
J
draws 2 Coppers
and a Throne Room
.
J
plays a Throne Room
.
J
plays a Throne Room
.
J
plays a Merchant
.
J
plays a Merchant
again.
J
plays a Throne Room
again.
J
plays a Goons
.
c
discards an Estate
, a Province
, a Market
and a Village
.
J
plays a Goons
again.
J
plays a Silver
and 7 Coppers
.
J
buys a Goons
.
J
gets 1 VP from Goons.
J
gains a Goons
.
J
buys a Throne Room
.
J
gets 1 VP from Goons.
J
gains a Throne Room
.
J
buys a Throne Room
.
J
gets 1 VP from Goons.
J
gains a Throne Room
.
J
buys a Throne Room
.
J
gets 1 VP from Goons.
J
gains a Throne Room
.
J
shuffles their deck.
J
draws a Market
, a Merchant
, a Throne Room
, a Village
and a Goons
.

Turn 17 - counterspell4u
c
plays a Village
.
c
draws an Estate
.
c
plays a Market
.
c
draws a Throne Room
.
c
plays a Throne Room
.
c
plays a Goons
.
J
discards a Market
and a Merchant
.
c
plays a Goons
again.
c
buys a Gardens
.
c
gets 1 VP from Goons.
c
gains a Gardens
.
c
buys a Copper
.
c
gets 1 VP from Goons.
c
gains a Copper
.
c
buys a Copper
.
c
gets 1 VP from Goons.
c
gains a Copper
.
c
buys a Copper
.
c
gets 1 VP from Goons.
c
gains a Copper
.
c
shuffles their deck.
c
draws 2 Silvers
, an Estate
, a Market
and a Village
.

Turn 18 - Jack Rudd
J
plays a Village
.
J
draws a Village
.
J
plays a Village
.
J
draws a Village
.
J
plays a Village
.
J
draws a Copper
.
J
plays a Throne Room
.
J
plays a Goons
.
c
discards an Estate
and a Market
.
J
plays a Goons
again.
J
plays a Copper
.
J
buys a Council Room
.
J
gets 1 VP from Goons.
J
gains a Council Room
.
J
draws 2 Coppers
, a Market
, a Throne Room
and a Village
.

Turn 18 - counterspell4u
c
plays a Village
.
c
draws an Estate
.
c
plays 2 Silvers
.
c
buys and gains a Gardens
.
c
draws 2 Coppers
, a Bandit
and 2 Villages
.

Turn 19 - Jack Rudd
J
plays a Village
.
J
draws a Council Room
.
J
plays a Throne Room
.
J
plays a Council Room
.
J
draws a Copper
, a Smithy
, a Throne Room
and a Village
.
c
draws a Throne Room
.
J
plays a Council Room
again.
J
draws a Copper
, an Estate
, a Throne Room
and a Village
.
c
draws a Copper
.
J
plays a Throne Room
.
J
plays a Throne Room
.
J
plays a Smithy
.
J
draws a Copper
, an Estate
and a Throne Room
.
J
plays a Smithy
again.
J
draws an Estate
, a Council Room
and a Smithy
.
J
plays a Throne Room
again.
J
plays a Throne Room
.
J
plays a Council Room
.
J
draws a Copper
, a Silver
, a Market
and a Goons
.
c
draws a Goons
.
J
plays a Council Room
again.
J
shuffles their deck.
J
draws a Copper
, a Throne Room
and 2 Villages
.
c
draws a Copper
.
J
plays a Throne Room
again.
J
plays a Throne Room
.
J
plays a Market
.
J
draws a Village
.
J
plays a Market
again.
J
draws a Merchant
.
J
plays a Throne Room
again.
J
plays a Market
.
J
draws a Goons
.
J
plays a Market
again.
J
draws a Council Room
.
J
plays a Village
.
J
draws a Market
.
J
plays a Village
.
J
plays a Village
.
J
plays a Village
.
J
plays a Village
.
J
plays a Smithy
.
J
plays a Merchant
.
J
plays a Market
.
J
plays a Council Room
.
c
draws a Market
.
J
plays a Goons
.
c
discards 4 Coppers
, a Bandit
, a Market
and a Village
.
J
plays a Goons
.
J
plays a Silver
and 7 Coppers
.
J
buys a Market
.
J
gets 2 VP from Goons.
J
gains a Market
.
J
buys a Market
.
J
gets 2 VP from Goons.
J
gains a Market
.
J
buys a Merchant
.
J
gets 2 VP from Goons.
J
gains a Merchant
.
J
buys a Merchant
.
J
gets 2 VP from Goons.
J
gains a Merchant
.
J
buys a Merchant
.
J
gets 2 VP from Goons.
J
gains a Merchant
.
J
shuffles their deck.
J
draws 2 Merchants
, a Smithy
, a Village
and a Goons
.

Turn 19 - counterspell4u
c
plays a Village
.
c
draws a Copper
.
c
plays a Throne Room
.
c
plays a Goons
.
J
discards 2 Merchants
.
c
plays a Goons
again.
c
buys a Gardens
.
c
gets 1 VP from Goons.
c
gains a Gardens
.
c
buys a Copper
.
c
gets 1 VP from Goons.
c
gains a Copper
.
c
buys a Copper
.
c
gets 1 VP from Goons.
c
gains a Copper
.
c
draws 3 Coppers
, a Smithy
and a Throne Room
.

Turn 20 - Jack Rudd
J
plays a Village
.
J
draws a Council Room
.
J
plays a Council Room
.
J
draws a Silver
, an Estate
, a Council Room
and a Merchant
.
c
draws a Merchant
.
J
plays a Merchant
.
J
draws a Market
.
J
plays a Market
.
J
draws a Copper
.
J
plays a Goons
.
c
discards 3 Coppers
.
J
plays a Silver
and a Copper
.
J
buys a Merchant
.
J
gets 1 VP from Goons.
J
gains a Merchant
.
J
buys a Merchant
.
J
gets 1 VP from Goons.
J
gains a Merchant
.
J
draws a Copper
, a Council Room
, a Smithy
, a Throne Room
and a Goons
.

Turn 20 - counterspell4u
c
plays a Throne Room
.
c
plays a Merchant
.
c
draws a Province
.
c
plays a Merchant
again.
c
draws a Goons
.
c
plays a Smithy
.
c
draws an Estate
, a Gardens
and a Village
.
c
plays a Village
.
c
draws a Copper
.
c
plays a Goons
.
J
discards a Council Room
and a Smithy
.
c
plays a Copper
.
c
buys a Merchant
.
c
gets 1 VP from Goons.
c
gains a Merchant
.
c
buys a Copper
.
c
gets 1 VP from Goons.
c
gains a Copper
.
c
shuffles their deck.
c
draws 3 Coppers
, a Smithy
and a Goons
.

Turn 21 - Jack Rudd
J
plays a Throne Room
.
J
plays a Goons
.
c
discards a Copper
and a Smithy
.
J
plays a Goons
again.
J
plays a Copper
.
J
buys a Market
.
J
gets 1 VP from Goons.
J
gains a Market
.
J
draws an Estate
, a Market
and 3 Villages
.

Turn 21 - counterspell4u
c
plays a Goons
.
J
discards an Estate
and a Market
.
c
plays 2 Coppers
.
c
buys a Gardens
.
c
gets 1 VP from Goons.
c
gains a Gardens
.
c
buys a Copper
.
c
gets 1 VP from Goons.
c
gains a Copper
.
c
draws 3 Coppers
, a Market
and a Village
.

Turn 22 - Jack Rudd
J
plays a Village
.
J
draws a Village
.
J
plays a Village
.
J
draws a Village
.
J
plays a Village
.
J
draws a Throne Room
.
J
plays a Village
.
J
draws a Copper
.
J
plays a Village
.
J
draws a Throne Room
.
J
plays a Throne Room
.
J
plays a Throne Room
.
J
plays a Throne Room
again.
J
draws a Copper
, 3 Markets
and a Throne Room
.

Turn 22 - counterspell4u
c
plays a Village
.
c
draws a Bandit
.
c
plays a Market
.
c
draws a Village
.
c
plays a Village
.
c
draws a Copper
.
c
plays a Bandit
.
c
gains a Gold
.
J
reveals a Copper
and an Estate
.
J
discards a Copper
and an Estate
.
c
plays 4 Coppers
.
c
buys and gains a Copper
and a Gardens
.
c
draws 3 Coppers
, an Estate
and a Village
.

Turn 23 - Jack Rudd
J
plays a Throne Room
.
J
plays a Market
.
J
draws a Copper
.
J
plays a Market
again.
J
draws a Merchant
.
J
plays a Market
.
J
draws a Copper
.
J
plays a Merchant
.
J
draws a Throne Room
.
J
plays a Throne Room
.
J
plays a Market
.
J
shuffles their deck.
J
draws an Estate
.
J
plays a Market
again.
J
draws a Village
.
J
plays a Village
.
J
draws a Council Room
.
J
plays a Council Room
.
J
draws a Copper
, a Merchant
and 2 Villages
.
c
draws a Merchant
.
J
plays a Village
.
J
draws a Throne Room
.
J
plays a Village
.
J
draws a Merchant
.
J
plays a Merchant
.
J
draws a Market
.
J
plays a Throne Room
.
J
plays a Market
.
J
draws a Throne Room
.
J
plays a Market
again.
J
draws a Goons
.
J
plays a Throne Room
.
J
plays a Merchant
.
J
draws a Silver
.
J
plays a Merchant
again.
J
draws an Estate
.
J
plays a Goons
.
c
discards 2 Coppers
and an Estate
.
J
plays a Silver
and 4 Coppers
.
J
buys a Gardens
.
J
gets 1 VP from Goons.
J
gains a Gardens
.
J
buys a Gardens
.
J
gets 1 VP from Goons.
J
gains a Gardens
.
J
buys a Gardens
.
J
gets 1 VP from Goons.
J
gains a Gardens
.
J
buys a Merchant
.
J
gets 1 VP from Goons.
J
gains a Merchant
.
J
buys a Merchant
.
J
gets 1 VP from Goons.
J
gains a Merchant
.
J
buys a Copper
.
J
gets 1 VP from Goons.
J
gains a Copper
.
J
buys a Copper
.
J
gets 1 VP from Goons.
J
gains a Copper
.
J
buys a Copper
.
J
gets 1 VP from Goons.
J
gains a Copper
.
J
buys a Copper
.
J
gets 1 VP from Goons.
J
gains a Copper
.
J
buys a Copper
.
J
gets 1 VP from Goons.
J
gains a Copper
.
J
draws 2 Markets
, 2 Merchants
and a Goons
.

8
Non-Mafia Game Threads / 270 to win
« on: October 25, 2016, 10:57:38 am »
Here's a game I just invented using just a map of the US.

One player takes a map of all the US states and colours it according to some arbitrary rule. The object of the game for the other players is to guess the arbitrary rule. The winner then follows up with his own rule and so on.

Here's an easy one to start you off:


9
Other Games / Arkham Horror
« on: June 18, 2016, 07:21:28 pm »
Arkham Horror seems to have become my and my girlfriend's go-to game of choice. Anyone else on here play it?

10
Let's Discuss ... / Let's Discuss Prosperity Cards: Expand
« on: June 18, 2016, 11:44:31 am »


Like King's Court, it's a $7 version of a Base Set $4 card with "two" replaced with "three". Unlike King's Court, it's nowhere much on the Qvist rankings.

What are the best situations for this card?
How valuable is its flexibility, in terms of what card types it can trash?
Have you ever Processioned an Expand into a Prince?

11
Let's Discuss ... / Let's Discuss Prosperity Cards: Counting House
« on: June 15, 2016, 05:37:49 pm »


So this is the card that has been bottom of the $5 rankings for a while now.

How awesome is the combo with Travelling Fair?
What other combos does it have?
What is it like as a Prince target?

12
Let's Discuss ... / Let's Discuss Prosperity Cards: Contraband
« on: June 13, 2016, 11:46:55 am »


For when you want to make Dominion a guessing game.

How often do you buy this card?
What proportion of the time is naming "Colony" or "Province" the best response?
Does it have any particular combos?

13
Let's Discuss ... / Let's Discuss Prosperity Cards: City
« on: June 11, 2016, 05:32:40 pm »


It's my favourite Dominion card!

Are there any setups where you'd get this just for its Village effect?
What cards are likely to make this really strong?
How important is being the first one to play City after a pile empties?

(My best-ever City game: Chapel, University, Minion, City and Peddler were all in the tableau. I opened Chapel/Potion on the way to a 13-turn three-pile with seven Provinces in my deck.)

14
Let's Discuss ... / Let's Discuss Prosperity Cards: Bishop
« on: June 10, 2016, 03:51:35 am »


I love bishops. I frequently sacrifice a rook for one. Wait, wrong game.

At what point in a game should you normally get this?
How much of a drawback is the opponent's free trash?
What, other than Fortress, does it best combo with?

15
Let's Discuss ... / Let's Discuss Prosperity Cards: Bank
« on: June 09, 2016, 09:19:18 am »


So, Prosperity. It's my favourite expansion, with lots of big and shiny cards. Here's a nice, big, shiny one to kick off with.

Which types of decks do you want this in?
How good is it at passing the Gold test?
What's the greatest amount of +Coin you have ever got from a Bank?

16
Let's Discuss ... / Let's Discuss... Alchemy!
« on: May 02, 2016, 06:17:11 pm »


So we've done all the Alchemy cards. What comments do we have on the expansion as a whole?

17
Let's Discuss ... / Let's discuss Alchemy cards: Vineyard
« on: May 01, 2016, 08:48:23 pm »


It's got the same cost as Transmute. But usually not the same value.

Is this ever worth getting on non-engine boards?
How should you time picking it up in a mirror match?
What kingdom cards does it have synergy with?

18
Let's Discuss ... / Let's discuss Alchemy cards: University
« on: May 01, 2016, 04:25:29 am »


It's a village and a gainer.

Which $5 cards is it best with?
When is it a trap?
How awesome is the combo with Watchtower?

19
Let's Discuss ... / Let's discuss Alchemy cards: Transmute
« on: April 29, 2016, 04:48:37 pm »


Trash-for-detriment.

What sort of decks is this actually useful in?
Does it have any genuine combos?
Have you, like me, banned it from Black Market decks in your home games?

20
Let's Discuss ... / Let's Discuss Alchemy Cards: Scrying Pool
« on: April 28, 2016, 07:18:50 am »


Want to have a cup of tea while your opponent plays his turn? This is the card for you.

Is it worth getting without a trasher?
How good is it as a counter to Looting attacks?
Is trashing a Squire to get it a thing?

21
Let's Discuss ... / Let's Discuss Alchemy Cards: Possession
« on: April 27, 2016, 12:20:31 pm »


It's the Marmite of Dominion cards!

Is it worth passing up Ambassador or Masquerade when this card is on the board?
Is it worth slogging up your deck to defend against it?
What interesting interactions does it have with Adventures cards?

22
Let's Discuss ... / Let's Discuss Alchemy Cards: Philosopher's Stone
« on: April 25, 2016, 08:28:06 pm »


Harry Potter is quite interested in this card. Which is good, because nobody else is.

How good is it in combination with Herbalist?
What other interesting combos does it have?
Is it ever worth getting if it's the only Potion-cost card on the board?

23
Let's Discuss ... / Let's Discuss Alchemy Cards: Herbalist
« on: April 24, 2016, 07:45:21 pm »


It's the only Alchemy card that does not explicitly mention Potion!

How useful is its Treasure-topdecking ability?
When should you get it?
What is the most you've ever paid for it?

24
Let's Discuss ... / Let's Discuss Alchemy Cards: Golem
« on: April 23, 2016, 07:27:31 pm »


"G is for Golem, who fishes for actions."

How is this card best worked into a deck?
Is the combo with Tactician ever worth pursuing?
How many Golems do you typically want?

25
Let's Discuss ... / Let's Discuss Alchemy Cards: Familiar
« on: April 23, 2016, 07:06:46 am »


Hello, cantrip cursing.

Is this card worth getting with other junking attacks around?
What should you do if you miss 3+P?
What does it combo with?

Pages: [1] 2

Page created in 0.052 seconds with 16 queries.