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Topics - J410

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For this week we have a new card type: Souvenir
Souvenirs function mostly like a project/artifact hybrid. When you buy it, put your cube on it and add a coin token to the card. When another player buys the Souvenir, your cube is gone, but they will have to pay an extra $1 per coin token on it (the card could also, like artifacts, physically move from player to player, but I don't like moving cards with tokens on them). Since the coin tokens stay on the card, it will get more expensive with every purchase.

FAQ: Can I pay more to add more tokens? No (unless instructed otherwise), but you can buy the souvenir while you already have it to add a coin token.

So your task for this week is to Design a Souvenir card.
Combining it with other (fan) mechanics is all fine.

Judging criteria:
 - How fun do is it to play with? Am I excited to see it on the table?
 - Simplicity: Don't make an unnecessarily convoluted card. This sometimes means less words, but more words is fine if I can easily remember it.
 - Balance: Less of an issue since the card goes up in cost, but the initial cost should make sense. What impact does it have on the opening? (a $4-cost souvenir might be bought by the first playing hitting $4 and then not be taken through the entire opening phase)
 - Does it use the mechanic in an interesting way? I like to be surprised by your ingenuity.

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Variants and Fan Cards / Fan Card Mechanics week 73: Overplay
« on: September 24, 2023, 12:15:59 pm »
With overpay, you can pay more for a card to get an extra effect.
With overplay, you can supercharge a card as you play it!

The contest this week is: Design a card that uses the overplay mechanic

Overplay can happen through either spending extra actions to play the card, or by playing multiple copies of the same card at the same time, as defined by the card.

Action-overplay FAQ:
  • Spend extra actions as you play the card, before following its instructions.
  • You can only overplay actions if the card has an action-overplay effect ('per action overplayed')
Card-overplay FAQ:
  • As you play the card, slide any number of extra copies of the card under the played card to make a stack.
  • This does not cost any extra actions and you only follow the instructions of the top card.
  • You can only put extra copies of the card in play if the card has an overplay effect ('per card overplayed').
  • For other cards that care: these extra cards are considered played from hand and in-play and are discarded with the top card (similar to throne room).
Here are two examples:
Quote
$4 Action - Scaling remodel
Trash a card from your hand.
You may gain a card costing up to $2 more per action overplayed.
Quote
$2 Treasure - Fools gold (alternative)
+$1
+$4 per card overplayed
A remodel variant that is weaker if played normally, a remodel if played using two actions and much stronger beyond that. Can upgrade copper to province using 5 actions.Fools gold using the overplay mechanic (without reaction), though it requires playing all your copies at the same time.

Contest rules:
  • Make sure the card states whether to use extra copies of the same card or actions for overplay (feel free to use a better wording for your card).
  • While this mechanic is primarily for regular cards, feel free to use it on card-shaped objects if you can get it to work.
  • Additional mechanics are fair game.
  • Submit your card within a week from now (see post date). There will be a 24h warning.

Judging criteria include: fun, simplicity, balance, scalability and most importantly, use the mechanic in an interesting way.
This is my first contest run on this forums, I'll do it as good as I can but might miss some things (and this post might get some edits). If you have any questions, please let me know.

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