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Variants and Fan Cards / Fan Card Mechanics week 76: What was yours is now mine
« on: October 25, 2023, 03:31:06 pm »
For this week we have a new card type: Souvenir
Souvenirs function mostly like a project/artifact hybrid. When you buy it, put your cube on it and add a coin token to the card. When another player buys the Souvenir, your cube is gone, but they will have to pay an extra $1 per coin token on it (the card could also, like artifacts, physically move from player to player, but I don't like moving cards with tokens on them). Since the coin tokens stay on the card, it will get more expensive with every purchase.
FAQ: Can I pay more to add more tokens? No (unless instructed otherwise), but you can buy the souvenir while you already have it to add a coin token.
So your task for this week is to Design a Souvenir card.
Combining it with other (fan) mechanics is all fine.
Judging criteria:
- How fun do is it to play with? Am I excited to see it on the table?
- Simplicity: Don't make an unnecessarily convoluted card. This sometimes means less words, but more words is fine if I can easily remember it.
- Balance: Less of an issue since the card goes up in cost, but the initial cost should make sense. What impact does it have on the opening? (a $4-cost souvenir might be bought by the first playing hitting $4 and then not be taken through the entire opening phase)
- Does it use the mechanic in an interesting way? I like to be surprised by your ingenuity.
Souvenirs function mostly like a project/artifact hybrid. When you buy it, put your cube on it and add a coin token to the card. When another player buys the Souvenir, your cube is gone, but they will have to pay an extra $1 per coin token on it (the card could also, like artifacts, physically move from player to player, but I don't like moving cards with tokens on them). Since the coin tokens stay on the card, it will get more expensive with every purchase.
FAQ: Can I pay more to add more tokens? No (unless instructed otherwise), but you can buy the souvenir while you already have it to add a coin token.
So your task for this week is to Design a Souvenir card.
Combining it with other (fan) mechanics is all fine.
Judging criteria:
- How fun do is it to play with? Am I excited to see it on the table?
- Simplicity: Don't make an unnecessarily convoluted card. This sometimes means less words, but more words is fine if I can easily remember it.
- Balance: Less of an issue since the card goes up in cost, but the initial cost should make sense. What impact does it have on the opening? (a $4-cost souvenir might be bought by the first playing hitting $4 and then not be taken through the entire opening phase)
- Does it use the mechanic in an interesting way? I like to be surprised by your ingenuity.