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Variants and Fan Cards / Fan Card Mechanics Week 46: Singletons
« on: October 20, 2022, 08:26:32 pm »
Sorry for the delay.
Create a card with the single type by NoMoreFun. Cards with the single type have only one copy, aren’t in the kingdom, and nor do they count towards empty piles. Once purchased, each time played, they must have the possibility to switch owners. Wether it always happens or is a mini game the current owner can win, a player gains it from play, or it returns to the supply.
Some examples
Cantrip +coffer, left player games. On buy or trash, topdeck. (2)
+2 cards. Each player trashes any number of cards from hand, starting with player from left. Whoever trashes the most gains this. Each other player gains a curse. (3)
+2 cards. +2 actions. +2 Buys. +(2). At the start of your next turn, if this is in play, gain a curse. While in play, other players may buy this (as if in the supply). (4)
Create a card with the single type by NoMoreFun. Cards with the single type have only one copy, aren’t in the kingdom, and nor do they count towards empty piles. Once purchased, each time played, they must have the possibility to switch owners. Wether it always happens or is a mini game the current owner can win, a player gains it from play, or it returns to the supply.
Some examples
Cantrip +coffer, left player games. On buy or trash, topdeck. (2)
+2 cards. Each player trashes any number of cards from hand, starting with player from left. Whoever trashes the most gains this. Each other player gains a curse. (3)
+2 cards. +2 actions. +2 Buys. +(2). At the start of your next turn, if this is in play, gain a curse. While in play, other players may buy this (as if in the supply). (4)