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Variants and Fan Cards / Some of my card ideas
« on: September 09, 2012, 05:53:50 am »
Some cards I made a long while ago, that I thought I wanted to share. Comments is appreciated!
Card #1
Action - $5 (Action)
+1 Buy
+$2
You may trash an Action card from yout hand. If you do, +4 Cards, +1 Action.
- - -
If you discard this from your hand during your Clean-up phase, trash this.
This is best compared to an Apprentice that only trashes actions. This is my favorite card.
Card #2 - $4 (Action-Attack)
+$1
Each other player sets aside a Copper, Silver or Gold from his hand (or he reveals a hand with no Copper, Silver or Gold.) The cards each one of them have set aside this way can be trashed during the start of any of their buy phase. Then, if they trashed a silver, +$2; if they trashed a gold, +$4. Each other player may choose to gain a copper.
- - -
Put all set-aside cards in the trash at the end of the game.
This is very weak with only one, trashing their coppers, but when massed, can ruin their whole economy.
Card #3 - $4 (Action-Attack)
+2 cards
Each other player choose one: he discards 2 cards; or he gains two Coppers, putting one into his hand.
I wanted to make a copper version of torturer. So, here it is, just a bit cheaper, draws one less card and gives one more copper. I don't think it's too strong.
Card #4 - $5 (Action-Attack)
+$2
Each other player may trash a copper from their hand.
Each other player may discard a Copper from their hand. If they do, they gain a Copper. Otherwise, they gain three coppers.
I submitted this to Challenge #9, as "Money Faker". It was way too strong and got zero points. Originally it didn't even give the opponents the opportunity to trash a copper.
Card #1
Action - $5 (Action)
+1 Buy
+$2
You may trash an Action card from yout hand. If you do, +4 Cards, +1 Action.
- - -
If you discard this from your hand during your Clean-up phase, trash this.
This is best compared to an Apprentice that only trashes actions. This is my favorite card.
Card #2 - $4 (Action-Attack)
+$1
Each other player sets aside a Copper, Silver or Gold from his hand (or he reveals a hand with no Copper, Silver or Gold.) The cards each one of them have set aside this way can be trashed during the start of any of their buy phase. Then, if they trashed a silver, +$2; if they trashed a gold, +$4. Each other player may choose to gain a copper.
- - -
Put all set-aside cards in the trash at the end of the game.
This is very weak with only one, trashing their coppers, but when massed, can ruin their whole economy.
Card #3 - $4 (Action-Attack)
+2 cards
Each other player choose one: he discards 2 cards; or he gains two Coppers, putting one into his hand.
I wanted to make a copper version of torturer. So, here it is, just a bit cheaper, draws one less card and gives one more copper. I don't think it's too strong.
Card #4 - $5 (Action-Attack)
+$2
Each other player may trash a copper from their hand.
Each other player may discard a Copper from their hand. If they do, they gain a Copper. Otherwise, they gain three coppers.
I submitted this to Challenge #9, as "Money Faker". It was way too strong and got zero points. Originally it didn't even give the opponents the opportunity to trash a copper.