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Dominion General Discussion / Official Dominion Strategy Podcast
« on: September 16, 2017, 02:01:04 am »
Hey guys,

Well, here it is, the first episode of The Outpost. I admit, I'm fairly new to the Podcast thing, so any constructive criticism is welcome. This week Seprix hosted, but we will be interchanging who leads each week. The goal is to also have a special guest each week from the Dominion Community. I am talking with someone right now, but they haven't been locked in yet. It's a matter of everyone's schedules meshing together. Anyway, without further ado, here is the Podcast.

Dominion General Discussion / Dominion Strategy Blog Returns!
« on: September 12, 2017, 02:17:32 pm »
Hey everyone! I just wanted to let everyone know that I am now managing the Dominion Strategy blog. Now that the blog is under new management, I am looking for new articles to post up. So, if you have an idea for an article, feel free to post it on the forum. I am especially interested in beginner strategy articles for our Dominion 101 series. If anyone has any comments or suggestions, please feel free to reach out to me, or post them below. I am open to hearing everyone's feedback.

Below is the official announcement from the main blog page.

More content is coming to the DominionStrategy blog!

Quite a few years have passed since this blog started, and unfortunately, there has been a while without really any substantial posts or updates.  However, the DominionStrategy blog has come under new management and our new administrator, Beyond Awesome, is assembling a team of writers and Dominion experts to bring weekly content to the blog for new and veteran players alike.

Our tentative schedule is currently:

Mondays: Dominion 101 a weekly column with advice geared toward new players, to help them get up to speed on Dominion strategy
Wednesdays: Game Analysis we look at a particularly interesting game, and dissect it
Thursdays: Experts Corner a weekly guest column where we invite a high-level Dominion player to share their experience with articles geared toward veteran players
Friday: The Outpost A podcast hosted by Beyond Awesome and Seprix, discussing the latest Dominion news and strategy
Also, keep your eyes out for previews of the upcoming expansion Nocturne.

We hope you enjoy the new blog!

Dominion General Discussion / When did you start playing?
« on: August 27, 2017, 03:44:57 pm »
For me, it was sometime in 2010 or 2011. Someone showed me on meetup, and I was hooked. Later I learned expansions existed, looked them up, and tried iso at some point, roughly around when Hinterlands came out.

When did you start playing?

General Discussion / Need Feedback on a New Job
« on: August 22, 2017, 01:59:51 am »
So, I'm starting a new job soon. One of the things they require of me is to send them via email a password so they can create a company email account for me to use.

I don't feel comfortable with this because 1) sending a password via email is potentially asking for trouble
2) I don't feel comfortable with a company spying on me. I understand that the emails I send will be company emails, but I feel privacy should be respected. If they have my password, obviously they can access my emails at anytime. I guess theoretically they could do this anyway, but this just makes it blatantly obvious.

What are your thoughts? How should I handle this situation/tell HR? Should I just make up a random password and email it to them?

Dominion General Discussion / Beyond Awesome's Dominion Blog
« on: April 26, 2017, 01:08:25 am »
I started a blog. Let me know what you guys think. You can view it here

Also, here is my first entry.

Well, here it is. My first official Dominion Blog. I hope you guys like it. In the future, I plan on adding some strategy discussion and also some lists. Lists​ are fun. I really liked jsh's idea for categorizing junking attacks. Qvists lists are fun, but something can be said for trying to figure out what trasher to buy or what village. Some list ideas I have are for best villages, best trashers and best alt VP. If you guys like those lists, I will create more.

Anyway today's post is more or less to say hi to everyone, and just write some random stream of thoughts pertaining to Dominion. Also, I promise future entries will be better. I'm typing this one from my phone. It's never a good idea to write an entire blog from one's phone.

I'm pretty excited about Dominion at the moment. Dark Ages shaked the game up a lot. And, Empires seems to be doing the same. Adventures also shaked up the game, but mostly by providing a lot of OP cards (Lost Arts, Peasant, Page, Save, Pathfinding). Whereas Dark Ages made people better players. While Empires doesn't have as many OP cards as Adventures, I do think it is changing the way we play the game and analyze boards. At least, for me, it's changing the way I play. For instance, I'm starting to notice estate pileouts, and I'm taking Gardens more seriously than before. Essentially, when there is any alt. VP, I give a moment to think of how that can impact the game moreso than I have in the past.

Speaking of Empires, Fortune is really nice. It's very strong, but does best in Engines that can reliably draw. Doubling your money is REALLY good. Though, I think City Quarter is the real Empires winner for best card (not counting Donate). With enough of these, you draw your entire deck and have all the Actions you need. And, man, you can spend an extra buy to get one and pay off the debt next turn. Debt is great.

One thing that bothers me about Empires is that I don't feel it got all the testing it needed. I feel some Landmarks and Events could have been improved or dropped from the game. Annex is weak. Conquest seems okay but almost never gets bought, at least by me.  Banquet is rarely good. People complain about Tax, but I actually like how it changes the game. Dominate and Donate also change the game a lot, especially Donate. I've heard people complain about Donate, but as far as Dominion cards go, I think it's balanced despite being crazy strong. Hey, it never misses the shuffle.

And, yah Landmarks. Some are game changing, but some just randomly give a VP edge to a player that was most likely ahead. I'm looking at you Colonnade. Right now, I like Mountain Pass. A lot of players don't know how to bid, the moment. A good strategy is to buy the first Province and then continue building an engine from there. Usually, players either underbid or overbid. If they underbid, take the debt, and if they overbid, they will likely have a hard time coming back after paying off the debt.

Speaking of cards not having enough play testing, Sauna/Avanto seems as if it may not have gotten all the testing it needed, but that's a post for another day.

That's all for today. Comments are appreciated.

Dominion General Discussion / Beyond Awesome models Dominion Shirts
« on: April 03, 2017, 04:27:30 pm »
Sorry, been meaning to post these for a while. These are the shirts hsiale helped me get. They were some sort of special for the Polish translation. I bought one of each shirt and thought I would share.

Dominion General Discussion / Sauna/Silver or Other Opening
« on: March 30, 2017, 05:36:10 pm »
Out of all the new cards to come out, one thing is for certain, Sauna/Avanto is crazy powerful. However, I wonder if the community truly understands when to properly buy cards from this pile. Sauna/Silver is a very popular opening and seems a foregone conclusion in most games, but is this correct opening on most boards?

What I've noticed is that losing the Sauna split is not as bad as losing the Avanto split. The player to get 3 Avantos has a huge advantage over the player who has 3 Saunas but 2 Avantos. So, to me, it would seem that you would want to position yourself to actually win the Avanto split even if that means just getting 2 Saunas. Getting 1 Sauna really sucks though.

Silver/Silver while will likely mean you might lose the Sauna split will mean later on you will have more buying power and also more trashing power. Hitting 5 becomes easier. Also, it might be worth noting what other engine pieces are on the board, most notably things that give +Buy. Opening Silver and a +Buy component might be better than going for a Sauna. Also, if strong trashing is on the board and good villages and draw, you might want to ask if it is worth pursuing Sauna/Avantos after all. For instance Wharf is crazy good and if Junk Dealer or Chapel is on the board, it might be worth considering skipping the Sauna/Avanto pile.

Anyway, I'm not so much trying to give advice as to figure out myself what is the best strategy on Sauna/Avanto boards. Thoughts?

Now that Empires has been out online for a month now, I thought I would get everyone's impressions of the cards and whether or not they think the cards met, exceeded or came in below expectations.

I don't have much time, so I will only post a handful of cards right now, and discuss more cards later. With that said, here are some thoughts.

Charm: When I first I saw this, I thought it seemed pretty strong, like HoP level. It ends up, the card is pretty situational. Although, today, I pulled off a nice engine where I gained lots of cards with Charm. The card is good, but not amazing.

Gladiator/Fortune: This looked okay, but then once you play, it, you realize how good doubling your money really is. At first, I was blown away by the card. Fortune is still very strong, but I have come to realize that it is not KC power level.

City Quarter: This looked amazing and is amazing. You do get the occasional dud hand, but this card is super powerful. Lost City is good, and this is Lost City on steriods.

Engineer: My initial impression was that the card was utter crap. It ends up this is arguably one of the best Workshop variants in the game, probably right behind IW.

Capital: This card looked bad, and I'm still not impressed by it. I guess on some boards it shines, but this feels very situational.

Royal Blacksmith: This looked like a great terminal draw card. It pretty much works as expected. The ability to buy with debt gives it an edge though since you can use a spare buy to pick it up a turn earlier.

Encampment/Plunder: The return to the supply pile had me worried and made me worried why I would spend a buy on it. It ends up Encampment is really, really good. A lot of times it ends up being a $2 Lost City. Plunder is only slightly better than expected. I think people are overrating it right now. In an engine, you usually want other engine components. I guess having one helps keep your Encampments, but you don't want to load your deck with Plunders, at least not usually.

Catapult/Rocks: I recall AdamH claiming Catapult was crap either in one of his videos or reddit or somewhere. I read Catapult and thought it looked like a decent trasher, and it ends up it is a decent trasher. It's not Steward, but the card can hurt your opponent. Rocks is well, Rocks and my low opinion of it has not really changed much since I first saw the card.

Castles: At first, these seemed really awesome. Then I played with them and thought they sucked. Now, I think there are boards going for Castles is worth it. If your opponent is just going for Provinces and you have the better engine but greened later, you can catch up. Also, some of the abilities on the Castles are pretty nice such as the one that lets you discard victory cards for coins. Still though, Castles are pretty situational as it seems many of the new cards are.

Sacrifice: This card seemed very strong at first. Now, my impression is going down. Moneylender gives more coin. Sure this is more flexible, but truth is, Sacrifice is roughly on the same level as Moneylender.

Temple: This felt like another amazing trasher. It's good, but later on, you're just trashing a copper with it. The Gathering mechanic is interesting, but overall, this card is slightly weaker than I initially thought. I guess the reason for that is that there are just so many trashers these days and many of them are very good.

Settlers/Bustling Village: This looked pretty amazing at first. It ends up Settlers sucks on the majority of boards. BV helps draw Settlers so, it's sort of a pseudo lab, but is it worth the effort to get? Sometimes, it is if no other village is present, but if a Village is on the board, Settlers often turns the entire pile into a dead pile which is a darn shame.

Patrician/Emporium: These both seemed good to me. I don't mean powerful good, but decent cards that you don't mind having in your deck. Patrician is often times a Lab in a thin deck, and overall more reliable than Vagrant. Emporium on the other hand is just decent. I mean sometimes the 2VP comes in handy, but it really is a Peddler. It's not bad. It's just often there are better things to do when and if Emporium comes out.

Sauna/Avanto: Once I realized you can chain these things like crazy, I thought this card seemed crazy powerful, and these split pile is crazy powerful. I'm not not sure yet what is the optimal way to play it, but you have a trasher, super draw power, plus village power all rolled into a single pile. Strong stuff.

That's it for me for right now. I will provide more of my thoughts and impressions later on. What are your thoughts on any of the new cards or card shaped things that have come out?

Dominion General Discussion / New Dominion Big Box
« on: December 04, 2016, 10:02:34 pm »
Up on Amazon

It includes Base, Intrigue and Extra cards for 5-6 players. I'm guessing this replaces the old Big Box.

I don't know if a thread for this has been done before. If so, I apologize in advance.

Anyway, I had this fun idea of where you interest the person who posted previously as a Dominion card and explain why they are that card.

So, who wants to introduce me!

Goko Dominion Online / Summon Bugs
« on: September 16, 2016, 04:56:57 am »
Since I don't feel like going to the MF forums, I will just post this here. I have come across two bugs with Summon.

The first bug happens if you Summon Death Cart, while you do gain DC and the Ruins, DC is not set aside.

The second bug happens if you summon Duplicate. Duplicate is not set aside and then put on your tavern mat the following turn. I don't know if this happens for other Reserve cards as well.

Dominion General Discussion / Do you still get excited for Adventures cards
« on: September 11, 2016, 07:49:01 pm »
It's been a few months since Adventures debuted online, but I still get excited to see many cards and Events from Adventures show up. I love seeing Peasant or Inheritance or Gear or Haunted Woods, or pretty much the majority of Adventures. There are so many good cards, and I'm nowhere close bored with them. Anyone else feel the same way.

Goko Dominion Online / Random .exe crash
« on: June 30, 2016, 02:41:33 am »
My computer crashes for no reason, it seems about once every day or two. It's at random times. My game won't have any lag, my computer will be running normally and then boom, it crashes out of thin air. Is anyone else experiencing this and does anyone have any idea why this happens other than MF code sucks? Is there someway to prevent these random crashes?

Dominion General Discussion / Tom Vasel Empires Review
« on: June 15, 2016, 09:39:05 pm »
The most well-known game reviewer shares his thoughts on Empires. What do you guys think?

Empires Previews / Qvist Rankings and Empires
« on: June 10, 2016, 01:58:24 am »
I know we have a few months to go before that time of year, but I felt now is as good of a time as anyway to discuss rankings! I love Qvist's rankings. They're awesome. With that said, Empires adds two things that offer some complications for rankings. First, we have split piles and we have Debt. Obviously, Landmarks are easy to rank. You rank them with the other Landmarks.

Here is what I think.

Split Piles:
I think the cards should get two rankings, one for each card, but when rating the card we should take into account the card on top or bottom. So, for Bustling Village, I would have to take into account that to get to it, 5 Settlers have to run out. Or, for Settlers, take into account that Bustling Village is on the bottom.

For Debt, I think they should be both rated as Debt cards and $6+ cards. Debt cards though are quite unique in that you can get the effect sooner than most cards that cost what they cost. So, there's that to take into consideration. Nonetheless, I think ranking them with other $6+ is a good idea since it gives a better baseline for strength.

Anyway, what other people's thoughts? I have also started a poll to see what everyone thinks.

Edit: Minor Clarification, I feel that if you vote $6+ that means Engineer is a $4 cost for ranking purposes. Forgot about when making the poll. Sorry.

Dominion General Discussion / Fixed Pathfinding on BGG
« on: May 16, 2016, 02:49:13 am »
BGG has the fixed Pathfinding art. $1 for the card, but I think you need to make an order of $4 or $5. It is also shipping with Summon in case you haven't bought it yet.

Variants and Fan Cards / Bidding Landmark
« on: May 12, 2016, 07:40:57 pm »
Now that we have seen some Landmarks and have yet to see bidding, here is my proposal for a Landmark that uses bidding.

At the start of the game, beginning with the first player, each player may bid VP. The player who bids the most instead goes first and everyone else gains VP equal to the highest bid.

Currently, this will be unsanctioned which means no prize support. This is more of a get together to try out new cards.

Currently, I plan on doing this 7pm Friday June 10th

The location will be where I run my autism program. I have enough room for up to 40 people.

Service Center for Independent Life
107 S Spring St
Claremont, CA

I hope to see a lot of you there.

Dominion General Discussion / Early Adventures Impressions
« on: May 04, 2016, 04:09:24 am »
Okay, technically, the expansion has been out for over a year now, but only since Monday have many people here had a chance to start playing with the cards. So, this thread is to discuss what your thoughts are on Adventures so far. What cards do you like? Are there cards you hate? How do you feel this expansion changes the game? Do you feel any cards are overrated or underrated right now? Any other thoughts?

Goko Dominion Online / Adventures Pricing
« on: March 14, 2016, 04:02:55 am »
Jeff has stated on the Making Forums that Adventures will cost as much as the other-large expansions. So, for those wanting to know how much they will have to budget, we now have an answer.

Umm, anyway, how many Ducats does this mean we will have to purchase? I have no idea what the other expansions cost?

Dominion General Discussion / Best Place to Preorder Empires
« on: March 01, 2016, 07:32:47 pm »
I was wondering what retailer has the best track record for getting preorders out closest to release date. I want to order my copy of Empires now so I don't have to worry about it later on.

Anyone have great success with preorders?

Let's Discuss ... / Let's Discuss Adventures Cards: Gear
« on: February 22, 2016, 09:45:38 pm »

Some points of discussion to start with. Other discussion points relating to the card are welcomed:

  • According to Geronimoo's Simulator, Triple Gear is the single best Big Money strategy, beating out Wharf and Jack
  • When do you use Gear in an engine vs. Big Money? Is Triple Gear faster than Rebuild.

My thoughts. This card is super fast. It's only weakness is against discard attacks. I think a lot of engines can have
trouble going off against Gear, the same way that most engines have trouble competing against Rebuild. I do think though in some engines, Gear can compliment it well. My biggest fear though is that when this is on the board, the majority of the time, the correct thing is to open triple Gear and play Big Money.

Goko Dominion Online / Should Dominion Online Have Identical Starting Hands
« on: November 26, 2015, 08:57:44 pm »
I am a huge advocate for identical starting hands. I feel that as it is Dominion already has a ton of variance as it is. There are few ways to control this, but identical starting hands is one option we have. I know there are people against it, but I don't feel I have heard a compelling argument as to why we should not have the option available for those who want it. The main argument it is that identical starting hands is a variant. Okay, that's true, but below I will list my reasons as to why we should have it as a option.

1. For Tournaments, it makes the tournament more balanced
2. Makes Pro Games more balanced (also alternating starts between who wins and loses would help)
3. With Adventures it is possible to get even swinger openings that just outright win than even before
    Examples: Mint/Alms, Inheritance/, Goons/ (hey, I've done this before with Baker, not nice at all), Doctor Overpay of 5 or greater (7 would just be insane), etc. And, that's not counting openings that already are unfair like Mint/FG, Mountebank/Chapel or even Mountebank in general.
4. Eliminate swingy openings as mentioned above
5. Reduces luck

Now, I know some people really like the luck-base of Dominion, but it really sucks when you play against someone who plays sub-optimally and just kicks your ass because they got a God opening and there is nothing you can do to make a comeback.

So, anyway, please vote and explain your reasoning for your vote. If this poll is positive towards identical starting hands, I will pass it on to MF. If not and if I'm in a minority, I will just let it die.

Goko Dominion Online / Helping MF Make Dominion Online a Success
« on: November 10, 2015, 06:19:29 pm »
So, I have been thinking about this a little. I know overall a lot of us aren't happy with Dominion Online right now. I know I'm not. Right now, it apparently erases all data to whatever folder it is downloaded to. It crashes and overheats for a lot of people. Adventures hasn't been implemented. It's still not on Steam, the web version is unplayable at least for me, the iPad version is not out (plus no offline, what's up with that?) Also, it is damn hard to see what is in play, especially when it matters like with Scheme. Plus, there are other issues as well that have never been fixed like first turn order after winning/losing a game after playing the same opponent again. So, I'm not saying they are the most competent developers around, but please here me out.

Overall, I feel MF wants Dominion to be a success. They aren't Goko. Goko was probably made just to make someone rich and had no intention of serving the fan at all or making a successful Dominion product. MF has other games under their belt. They may have paid money to get the rights from Goko, or maybe RGG was nice and let them have the rights since they already put work into it. Either way, they were spending thousands each month keeping the older servers up. They are paying people's salaries to work on this game. So, they are spending something on this project, which means it is an investment to them and they want it to succeed just as much as we do.

Now, I know progress has been slow. We saw little progress until recently. Actually, I would argue the bulk of the progress we have seen happened after Goko got shut down, probably because they realized they needed to show results, or who knows what. Anyway, I want to know what we can do to help them.

Overall, I feel the forum went in a negative direction after Goko was shut down and for understandable reasons which unfortunately led to a feud between two respected posters on here. No names mentioned. We all know what happened. Anyway, after the backlash of Goko being shut down, it seems MF has pretty much ignored us. Now, I know they listen if we contact them directly. But, I want to help change the perception they may have of the community at the moment.

So, here is my proposal, we try to work with MF, and I don't mean just tell them what we don't like about the product. I think they have some idea of what changes need to be made. What I am thinking is asking them if it would be okay to set up a donation page. Honestly, I paid Goko 3 years ago for a product, not MF, and I got thousands of games worth of my $45 investment. I have no problem giving MF more money if I actually think it will be put to good use. I know some of you may be against my donation idea, and that's okay.

My second idea is to maybe see if they are willing to work on the development with any of us that are really program savvy. SCSNs mod has helped a lot. If SCSN or anyone else is willing to donate time to the project so we get the best game possible, I think that would be great. Now, maybe SCSN or some of you are against the idea of working with MF. Or, maybe MF is against the idea as a whole. I'm just brainstorming ways we can help out and help restore the image of this community.

I love Dominion just like all of you. I want the online experience to be successful. I want MF to succeed. I want it to have all the features we would like and also all the features a mainstream crowd would like. I want it to reach as many people as possible and maybe even bring new people to the game. I would love it if we got tons of new members because of how successful the online implementation became. Now, that may or may not never happen, but I want the best for everything and everyone. I want our community to thrive and for us to look back on this time period as a turbulent time that tested us, but ultimately led to our community becoming stronger than ever and Dominion being stronger than ever.

Any suggestions or ideas to help MF are welcome.

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