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Topics - BaruMonkey

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1
Innovation General Discussion / Variant: Sharing is optional
« on: December 06, 2013, 12:14:25 pm »
So it turns out that my IRL group has been playing Innovation wrong for a while. We thought that the rule went like this:

- Player A has 3 leaves and activates a leaf dogma
- Players B and C each have 3 or more leaves
- Players B and C have the option to decline sharing the effect
- If both players decline, Player A does not get the extra draw action
- If either player shares, Player A does get the extra draw action

Example:
- A plays an action which allows a splay
- B declines to share, assuming that C will also decline, to deny A the draw
- C can either share, to get the splay and give A the draw, or decline, to deny A the draw

Thoughts?

2
Innovation Game Reports / I won with zero achievements vs. their 5
« on: December 06, 2013, 11:42:36 am »
Double Printing Press to Quantum Theory:

Turn 6: Level 4
Turn 7: Level 6
Turn 8: Level 8
Turn 9: Level 8
Turn 10: Level 10
Turn 11: Draw Software
Turn 12: Software explodes massively to end the game

http://innovation.isotropic.org/gamelog/201312/06/game-20131206-083414-9ed64b2a.html

3
Dominion Articles / Request: The Very Basics
« on: June 05, 2012, 03:18:20 pm »
No, more basic than that.

I just played against someone who was making mistakes that I don't think would be fixed by any article on this site. This was clearly someone new to the game, who hasn't yet played it with someone who took the time to suggest that they buy a silver. I pointed them to http://dominionstrategy.com/new-to-dominion/, but then I looked at the articles there and there wasn't really anything that said "Buying coppers an estates isn't really a good idea. Lots of Pearl Divers won't do you much good either. By the way, before you play Horn of Plenty, play your other treasures first". I'm not sure exactly what I'm hoping for in this requested article, but ideally it would at least cover the first bit.


4
Help! / Got beat by a Horse Trader, Hoard, Scout, Duchy strategy
« on: May 25, 2012, 01:07:10 pm »
http://dominion.isotropic.org/gamelog/201205/25/game-20120525-095200-5512059a.html

Wolverinehokie went with a Horse Trader, Hoard, Scout, Duchy strategy, which I didn't expect to work. Buying Hoard on turn 3? Buying a reaction card, with Noble Brigand (which I didn't buy) as the only thing to react to? Greening so early, and with Duchies? Actually using the Scout card, especially without cheap alt-VPs on the board? I was confused.

I went with a pretty heavy Remodel/Spice Merchant trash-for-benefit strategy. My Wishing wells were never more than cantrips (I tend to have trouble with them), but they were late-game "whatever" buys anyways.

I lost 41-33, so it wasn't too bad, but it was unexpected.

Known errors: I did violate PPR. If I got an Estate instead (as Duchies were empty) and a Province on the next turn, the score would have been 41-40. I also wonder if I should have bought a Hoard instead of one of the Golds, but I was thinking Gold->Remodel->Province.

So, the asking for help:
1) Whose overall strategy choice was best? Theirs, mine, or something different?
2) What should I have done to play my chosen strategy better?
3) What other tips do you have that I can't think of the right question for?

5
Variants and Fan Cards / Increasing the cost of Gold to $7
« on: May 18, 2012, 03:06:04 pm »
Idea sparked by blueblimp's post here:
http://forum.dominionstrategy.com/index.php?topic=2439.msg41136#msg41136
While we're finding flaws, here are some I see.
...
Gold is a little bit too good.
  • If gold weren't available, you'd need a bit more creativity to buy a province. To buy provinces without kingdom cards, you usually need gold. In my experience, the $8 will mostly come from hands like GGCC, GSSC, GSCCC, while SSSS and SSSCC are quite unusual. The problem is that it's not very interesting to buy a province using only basic cards (unless you did something clever like using a kingdom card to flood your deck with silver).
  • $5 kingdom cards compete with gold. It's not uncommon to play a game where you rarely hit exactly $5, and in these games, gold is often a better buy than the $5 kingdom cards. I'd prefer to buy something more interesting, but it's hard to compete with non-terminal $3 you never draw dead.

If Gold cost $7 instead of $6, would that fix this problem? What game-breaking utter chaos would ensue?

6
Or, more accurately, Embargo vs. Pretty much any card with Potion in its cost.

If you see your opponent buy a potion (and you haven't yet), that's a great time to go in on an Embargo or three, meanwhile picking a different strategy. I generally don't know how to use Embargo ("but I want that card too!"), but this appears to be pretty clear-cut to me.

Now: Please tell me why I'm wrong. Because I very well may be, and I just don't know why.

7
Game Reports / 6 provinces on turn 13 with nothing fancy
« on: April 23, 2012, 01:24:38 pm »
This ended up being a much faster game than I had anticipated.

http://dominion.isotropic.org/gamelog/201204/23/game-20120423-101523-e46a7451.html

City, Courtyard, Horse Traders, Mine, Mining Village, Smugglers, Steward, Trader, Woodcutter, and Young Witch ( Loan♦)

I opened Steward/Silver, they opened Trader/Smugglers. Both of us ignored both Young Witch and its bane.

My buys, in order: Steward, Silver, Courtyard, Gold, -, Gold, Province, Province, Province, Gold, Province, Province, Province!

8
Dominion Isotropic / Drew my Warehouse on turn 2
« on: April 18, 2012, 03:39:48 pm »
Turn 1) Draw CCCEE, Buy Warehouse
Turn 2) Draw CCCEWarehouse, play Warehouse
...?
Profit!

EDIT: I'm a silly person and should have seen the answer. Thanks Kuildeous.




9
Dominion Articles / Request: Shanty Town
« on: April 03, 2012, 03:02:45 pm »
I was a bit disheartened by something I just read elsewhere in these forums (and have seen at least once before): Apparently I'm in a "beginner phase" when it comes to Shanty Town, because I view it as a slightly-better-than Village.

One risk with Village is that you'll play it, not draw your terminal action(s), and now you've got spare actions left over (meaning, I guess, that you should have bought silver instead). As I've been reading it, Shanty Town minimizes that risk. Either you power the actions that are already in your hand or, if you don't have any, there's a little safety net that gives you a chance to draw one or two of them, springboarding your turn where it otherwise would have fallen flat.

My request: Prove me wrong, ideally in the form of an article!

10
Puzzles and Challenges / 7 copper and 3 estate vs. 50 _____?
« on: February 16, 2012, 02:09:15 pm »
A friend posed (a version of) this question to me, and I have a couple ideas, but I want to hear what you all think:

Setup: In a 2-player game, one player starts with 7 coppers and 3 estates, and the other starts with 50 copies of any single card. The challenge is to come up with:

A) What card that is,
B) A kingdom in which it will usually win, AND
C) A kingdom in which it will usually lose.

11
Variants and Fan Cards / Idea stolen from General Discussion
« on: February 01, 2012, 11:33:12 am »
If Dominion were a CCG, where you had to buy your own sets with which to build your own decks, which sets would you get first because they have the more powerful cards?

Another way to phrase it; say you were playing something along the lines of each player has their own personal Kingdom they buy cards from; a Kingdom that's composed of 10 random cards from the set that they brought with them. Which set to you bring to the match?

My actual idea is more of an offshoot from this: Each player gets their own set of 10 cards to buy from, but they're all taken from the same pool, for fairness' sake.

This brings me to the question: Would any kingdom be so incredibly dominant that there is simply no counter to it?
And what are the rules about 3-piling?

...Discuss.

12
Here's the idea: Before the game starts, and after the kingdom cards are laid out, each player is dealt 3 estates. Then, secretly, each player takes into their deck as many coppers as they want (perhaps limiting it to "your share" of coppers: total coppers divided by number of players). Play then continues as normal.

What do people think of this idea? How would it play out? Where would it be broken?

13
Dominion General Discussion / Homage to the Best Card
« on: December 16, 2011, 01:24:42 pm »
EDIT: To get in on the fun and embed images in your post, paste a direct link to the image itself's web address within the img tags.  For example, embedding an image generated from quickmeme will look like this: [ img]i.qkme.me/3pwx53.jpg[/img]. Just remove the space in the first img tag and change 3pwx53 to your image number. (Right click > Image properties, or whatever it's called in your browser.  You can then get the direct link.)



I just got the idea, and I had to make it a reality.

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