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1
Dominion World Masters / Gencon Tournament 2016
« on: July 14, 2016, 05:45:19 pm »
Does anyone know if this is happening this year? It doesn't appear to be on Gencon's event list.

2
Forum Games / RMM 34: City Hall Mafia- On Indefinite Hold
« on: June 02, 2016, 11:38:33 pm »
Welcome to RMM 34: City Hall Mafia!

Mod: A Drowned Kernel

This is a closed setup for 13 players. It will start as soon as it fills up.


1. faust
2. Roadrunner7671
3. J Reggie
4. gkrieg13
5. Seprix
6.
7.
8.
9.
10.
11.
12.
13.

Tagged: iguanaiguana, ashersky, e

Rules of mafia, with game specific changes in blue.

1. General Gameplay and Etiquette:

1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage.
3. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until the mods lock the thread; all players including the one who was lynched may continue to post during twilight.
4. Deadlines will last 7 days, with 48 hour nights.
5. If deadline is reached with no majority lynch and ten or more players are alive, the player will the most votes will be lynched. In the case of a tie, the player who reached the current number of votes first will be lynched. If deadline is reached with 9 or fewer player alive, a no-lynch will occur.

6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
10. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.
11. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post. Mods will not edit posts for you.

3. Miscellaneous/Mechanics:

1. Bold, blue colored text is reserved for the Mods.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mods privately.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.10 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a PM to the moderator.  Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request).  Requests to /out are final once submitted.  There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed.
10. If a player wants to /out, they may be replaced by anyone on D1-N1.  On D2-N2, no one from the speccy may replace the player.  After this, a player who /outs may not be replaced.  It is up to the mod's discretion whether to modkill the player or do something else under these circumstances.

3
Goko Dominion Online / Procession and Cost Reducers
« on: May 26, 2016, 09:07:25 pm »
So in a game the other day I played Procession on Bridge Troll in a game (because reasons) and discovered that on Making Fun, when you play Procession on cards with "while this is in play" cost reducing effects, the effect persists even though it shouldn't (the card's left play). I checked and it's the case for Highway, but not Goons. Didn't check Princess or Merchant's Guild. I reported in in Making Fun's bug reports section but I thought I'd toss out a PSA so people are aware.

5
Mafia Game Threads / M78: Insomnia Mafia- Game Over, Scum Wins!
« on: March 02, 2016, 07:29:57 pm »
Welcome to M78: Insomnia Mafia

This is a game for 13 players, using an Invented Open setup designed by A Drowned Kernel (with help from faust).

Signups are open.


1. Roadrunner7671 VT, lynched Day Two
2. gkrieg13 Innocent Child, killed Night One
3. faust VT, lynched Day Five
4. silverspawn VT, lynched Day Four
5. yuma VT, killed Night Two
6. 2.71828 VT, killed Night Three
7. Hydrad Mafia Goon, survived
8. EgorK VT, endgamed
9. Joseph2302 VT, lynched Day One
10. Limetime replaced by gkrieg13, Mafia Goon, lynched Day Three
11. Teproc VT, endgamed
12. Witherweaver VT, killed Night Four
13. scott_pilgrim Mafia Goon, survived

Tags: ashersky, chairs

Game State Tracker:
Day One Start
Day Two Start
Day Three Start
Day Four Start
Day Five Start
Game End

The Golden Rule:
This is a game. Everyone who signs up to play must be considerate of each other, never get personal, and focus on having fun. Once the game starts, having signed up is a commitment: inactivity is just as inconsiderate as rude comments.

The Standard Rules:
1. No communication between players outside of the game thread or shared QTs at any time. This includes passing references, jokes, or cases in other games or threads, whether in context or not.
2. If the game thread is locked, do not post. If you are unsure if something is locked, ask the mod by PM.
3. Direct or verbatim quoting of mod-provided information or the contents of shared QTs is strictly forbidden. Paraphrasing is okay.
4. Actions with instructions that do not specify a game state will be resolved in the order they are received.
5. All night actions must be submitted within 24 hours of day ending.
6. Players must post once every 24 hours.
7. Do not edit or delete posts, ever. If you need to clarify or correct something, post again.
8. Invisible text, font size less than 10, and spoiler tags are not allowed.
9. Cryptography is not allowed.
10. The time between a lynch being reached and a flip being provided is called twilight. All players may continue posting during this time, including the lynched player.
11. Dead players may not post in thread or QT. A lynched player is not "dead" until a flip has been provided.
12. Personal multimedia, such as video or audio recordings, are not allowed in the game thread.

The Voting Rules:
1. Votes should be in this format: Vote: Playername. Unambigiuous nicknames are acceptable.
2. Unvotes should be in this format: unvote or Unvote: Playername.
3. Unvotes are not required if changing your vote from one player to another.
4. You may vote: no lynch.
5. Lynches occur when a simple majority (rounded up) of living players is reached. Once reached, a lynch cannot be undone.
6. If deadline is reached without a lynch, a No-Lynch will occur.

The Rest:
1. Bold, blue text is reserved for the Mods. Players may not use it.
2. If you have an issue or problem with the game, please PM the Mods. Do not post complaints in the game thread.
3. Mods make mistakes - please point them out gently. If they can be corrected, they will. If irreversible, they will stand as final to be commiserated over after the game.
4. If a mod error disadvantages one faction greatly, the game may be called off.
5. Ask all questions and make all requests directly to the Mods via PM or in your QT. Questions deemed as "universal" (defined as questions for which the answers should be available to all players) will be requested to be re-posted in the Game Thread and answered there.
6. Prods will be issued UPON REQUEST after a player has been inactive for 24 hours. If a player receives three prods over the course of the game they are subject to a modkill.
7. All rule violations will be dealt with according to their severity, as determined by the mods.

Deadlines:
Days will last 10 IRL days, with deadlines adjusted for my own availability. Nights will last 48 hours. Neighborhood actions will be due at the 24 hour mark, mafia actions will be due at the end of the Night.

6
Solo Challenges / Earliest Teacher/Champion
« on: February 15, 2016, 08:12:57 pm »
Any kingdom, up to two events, perfect shuffle luck, how fast can you play Teacher or Champion, not counting Mission or Outpost turns toward the total? I have a Turn Four solution for Teacher, haven't worked out anything specific for Champion.

7
Other Games / Evolution
« on: November 24, 2015, 11:00:54 pm »
https://boardgamegeek.com/boardgame/155703/evolution

Anyone else pick up this game? Voltaire and I have been playing it quite a bit lately, it's a lot of fun.

8
Welcome to M63: Dwarf Fortress Mafia!

This is an open setup for 11 players. The game will begin Sunday, May 31st or whenever it fills up, whichever happens later. Flavor is based on Dwarf Fortress. Knowledge of the flavor is not necessary to play the game.

Players:

1: silverspawn
2: Awaclus
3: Hydrad
4: Eevee
5: Ichimaru Gin
6: faust
7: Jimmmmm
8: Witherweaver
9: Joseph2302
10: Voltaire
11: TwistedArcher


The RULES OF MAFIA apply, with the following changes:

1: Prods will only be sent upon request. A player must still be inactive for 24 hours before they will be prodded.
2: Deadlines will be 10 days for the first two game days, then 7 days for each day thereafter.
3: Nights will last 48 hours. Deadlines for Night Actions will be 24 hours. Additionally, all players must check in with the mod each night.
4: If three game days in a row pass without a lynch, then the Serial Killer will win if they are alive, and Mafia will win otherwise.

9
Adventures Previews / DOMINION ADVENTURES LEEKS
« on: February 06, 2015, 07:45:12 pm »

10
Has anyone else had this problem? It just happened to me, I'm way past the point where it should have timed out. Could be a one-time thing, though.

11
Mafia Game Threads / M56- Futuramafia! Mafia Wins!
« on: January 02, 2015, 12:55:45 pm »
Good news, Everyone! It's M56- Futuramafia!

Mod: ADK

Players:

1. Awaclus Vanilla Townie, Endgamed
2. Witherweaver Town Roleblocker, killed Night Three
3. Joseph2302 Mafia Traitor, lynched Day Two
4. Ichimaru Gin Vanilla Townie, killed Night One
5. Silverspawn Mafia JOAT, won!
6. Sudgy Town Tracker, killed Night Two
7. chairs replaced by ashersky Vanilla Townie, killed Night Four
8. Hydrad Town Vigilante, killed Night One
9. EgorK Vanilla Townie, lynched Day Four
10. faust Mafia 1-shot Bus Driver, lynched Day Three
11. 2.71828... Vanilla Townie, lynched Day Five
12. Jimmmmm Town Bodyguard, lynched Day One

Subs: ashersky

Tags: liopoil, Teproc, scott_pilgrim

The rules of mafia are in effect with the following changes:

- Day deadlines will be 10 days for day one and day two and 7 days for every subsequent day. Nights will be 24 hours, except for Night 0, which have extra time for mafia to choose their powers.
- During the first 24 hours of night, please PM the mods to confirm that you are still playing. After 24 hours, if you have not done so, the mods will PM you to check to see if you are still in fact playing. If we have not received a confirmation by the time Night is supposed to end, Night will continue as we look for a replacement.
- If the deadline is reached without a player reaching the lynch number, a no-lynch will occur
- Prods of absent players will be issued upon request after 24 hours. A replacement will be located starting after 48 hours with no reply to a prod.

This game will start as soon as twelve players have joined.

12
Mafia Game Threads / Groupthink Setup, Feedback Wanted
« on: November 29, 2014, 10:26:06 pm »
So here's a setup that I've been thinking about, and I thought I'd put it out to the community for ideas/criticism. It would be an open setup, so there's nothing wrong with anyone who might play it seeing it. I'm obviously also as concerned about how fun/interesting it would be as I am about balance.

Groupthink Mafia, for 13 players

-3 Mafia Goons
-10 Townies

Normal night/day cycle, with one NK. Scum has daychat (for reasons that might become evident farther down).

Each night, every single night player has to choose one of four roles- Vigilante, Tracker, Bulletproof, or VT. The catch is that a sort of global effect goes into place based on which role is chosen by the most people, which negate the power of that role (or even make it worse than useless!)

If the plurality of the town players pick...

-Vigilante: all Mafia players gain BP for the night (so town players get killed but Mafia are fine)
-Tracker: all Trackers are given a falsified result: that the person they tracked targeted the Mafia's nightkill. This is the effect that I've had to think about the most, I'm still not sure if this is what I want.
-BP: all Mafia and Vig kills become Strongarm (so the BPs are all useless)
-VT: no effect

Ties would be decided by an order of preference, right now I'm thinking Vig>BP>Tracker>VT (but the middle two could easily be switched).

Also, mafia gets some control over and information regarding the effect. First, they get a certain number of votes toward which role “wins”, probably scaling with the number of living players. Right now I'm thinking 2 votes if 8 or more players are alive, 1 vote for seven or less. Second, mafia will be told at the end of the night which role “won”. This ties in with my reasoning for giving scum daychat; this would probably result in a very theory heavy game. Regardless of any plan town might make for how people choose their actions, there's no reason not to have everyone reveal their actions/results at the beginning of each day (since no one has a better PR than anyone else), so scum has to coordinate quite a bit to make sure they don't get caught in a lie.

A possible feature that might waylay any unfair town plans would be that town players can't pick the same option two nights in a row.

So is it balanced, and more importantly, would it result in an interesting game?

13
Game Four, versus the terror that is Iron Legacy! I would like to play, but if no one else wants to mod I can maybe play and mod? That seemed to work for the first game.

Game Four

Heroes
Villains
Environments

Previous game

Players:

Mod: ADK?

1. ADK
2. DSell
3. theorel
4. Kuildeous
5. ghostofmars

Villain: Iron Legacy!
Environment: The Block

Heroes:

1. Visionary (ghostofmars)
2. Absolute Zero (theorel)
3. KNYFE (Kuildeous)
4. Expatriette (DSell)
5. Bunker (ADK)

14
Dominion League / Season 3 Game Reports and Discussion- D & E
« on: August 31, 2014, 03:30:40 pm »
Talk about your matches here, the results thread is for results only.

15
Dominion League / Season 3 Game Reports and Discussion- C
« on: August 31, 2014, 03:30:13 pm »
Talk about your matches here, the results thread is for results only.

16
Dominion League / Season 3 Game Reports and Discussion- A & B
« on: August 31, 2014, 03:29:56 pm »
Talk about your matches here, the results thread is for results only.

17
Dominion League / Season 3 Dominion League Livestreams
« on: August 31, 2014, 03:28:09 pm »
If you're streaming your League matches for season 3, this is the place to announce it!

18
Dominion League / End of Season 2
« on: August 19, 2014, 10:34:21 am »
Season 2 is drawing to a close, and Stef and I would like to thank and congratulate all of you in the league. It's been another successful season, and with most of the members returning and more signing on, Season 3 should be just as great.

The biggest outstanding organizational issue is the champion/challenger idea. That's still up in the air, but Stef and I are leaning toward having an extra 6-game match between the #1 and #2 of A league, possibly with sets submitted by you guys.

The other thing that needs to be said is a reminder to be timely about finishing your matches. The league is a commitment, and you have an obligation to the other players to help things run smoothly. The advantage of the league over a tournament is that scheduling is a bit more flexible, but there shouldn't have to be a mad scramble to finish all your matches at the last second. Communication is also really important- if you're going to be busy during periods of the season, let the other members of your league know.

Thanks again to everyone for playing, streaming, and generally being awesome, and a huge thanks to Stef for organizing all this. Season 3 starts on the 31st of August, see you all then!

19
Dominion League / Season 3 Signups
« on: August 03, 2014, 08:27:25 pm »
This thread is not for people already in the League.
If you want to stay after season 2, please post an "I'll be back" message in the scheduling thread of your group after you finish your last match.

Season 3 will run from the 31st of August to 12th of October.
Signups for Season 3 will close Friday 29th of August.
Everybody is welcome.

If you want to join please post a message stating
your username
your timezone offset (e.g. UTC+2)
your preferred level: E, D, or Above D. If you want to be started above D please tell us why, although a sufficiently high Isotropish rating (as determined by Stef) would justify it.

20
Mafia Game Threads / M48: Legend of Zelda Mafia GAME OVER, SCUM WINS
« on: July 18, 2014, 04:43:43 pm »
Welcome to M48: Legend of Zelda Mafia

Mod: A Drowned Kernel

Players (13 total):

1. Archetype Ganondorf- Lynched Day Three
2. Witherweaver Town Cop- Killed Night Four
3. AndrewisFTTW Kotake- Lynched Day Four
4. Hydrad
5. Robz888 Town Watcher- Lynched Day Two
6. silverspawn Town Roleblocker- Killed Night Three
7.mail-mi Innocent Child- Killed Night One
8. scott_pilgrim
9. jimmmmm
10. ashersky Town Tracker- Lynched Day One
11. chairs Vanilla Townie- Lynched Day Five
12. EgorK Town Universal Backup- Killed Night Five
13. Teproc

Subs:

The RULES OF MAFIA will be followed with the following additions/changes:

-Day deadlines will be 10 days. Night deadlines will be 48 hours.
-During the first 24 hours of night, please PM the mods to confirm that you are still playing. After 24 hours, if you have not done so, the mods will PM you to check to see if you are still in fact playing. If we have not received a confirmation by the time Night is supposed to end, Night will continue as we look for a replacement.
-If the deadline is reached without a player reaching the lynch number, a no-lynch will occur

Set-up in next post

21
Dominion League / Challenger/Champion Discussion
« on: July 04, 2014, 11:00:52 pm »
This a thread for discussion of Stef's proposal here:

I have been playing around with an idea based on chess, and although I don't want to implement it right now, it might come in handy later.
So I just want to hear what you think about it.

We create two new positions, called "champion" and "challenger". While everyone else plays out a regular season, these two play a 20-game duel. The winner of the duel is the new champion, while the loser falls back into division A. The winner of division A gets to be the next challenger. (so it's the equivalent of having a 2-player division on top of A)

Advantages could be
* some special matches, extra fun to stream/watch
     maybe even with non-playing commentator(s)
* possibility to use specially selected sets
     I don't want designed sets, but would like random sets other people played and considered interesting.

and organisational:
* Introducing this system frees up some space at the top. This could come in handy if a lot of good players join / come back.
For example, even just having the option of introducing it would allow me to guarantee A.I. a spot in B when he wants to sit-out in season 2 and return in season 3, without announcing additional demotions up front.

The poll is non-binding, it's just a way to see what people think and determine how much support the idea has.

Personally, I think it's a fun idea, and would make for some great streaming.

22
This probably won't actually start for a week or two but I thought I would get it off the ground (and get used to the spreadsheets)

Links Condensed:
Game Three Spreadsheet
Rules


Heroes Sheet
Villain Spreadsheet
Environment Spreadsheet

Sentinels of the Multiverse
Quote from: BoardGameGeek
A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!

Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.

Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which "play themselves", requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player's turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.


This is the third Sentinels of the Multiverse game we'll be playing here at fds. 
First Game Here
Second Game Here

If you'd like to play but don't know anything about the game these will give you the basic idea, also feel free to ask questions!

Rules
Heroes Sheet
Villain Spreadsheet
Environment Spreadsheet

Random heroes seemed like it worked out last time, once we have 5 spots filled (or if we can't get a fifth and decide to start with four) I'll roll them and the players can pick, like in the Omnitron game. I was thinking picking randomly among the level 3 and 4 villains (Citizen Dawn (3), Grand Warlord Voss (3), The Chairman (4), and The Matriarch (4)) unless someone objects or has someone specific they want to play, and then picking randomly between the two environments we haven't seen yet. Right now signups look like:

1. ghostofmars (Ra)
2. chairs (Tachyon)
3. theorel (Nightmist)
4. DSell (Legacy)
5. Kuildeous (Argent Adept)

Again, probably won't start until next week at the earliest, and even then I'm VLA most of next week so it'll be a slow start.

23
Game Reports / Transmute/Duke beats Governor
« on: January 13, 2014, 07:51:33 am »
http://dom.retrobox.eu/?/20140113/log.51102f16e4b0fb53a9f92227.1389615777602.txt

Kingdom: Transmute, Stonemason, Market Square, Wishing Well, JoAT, Procession, Scout, Duke, Governor, Adventurer

It's probably not actually the optimal strategy- my opponent's decision to start Processioning Governors with Adventurer on the board seems like a big mistake to me, and I'm pretty sure that a more straightforward Governor/MS strategy could empty the Provinces before I can start grabbing Dukes, but MS and Stonemason provide a surprising amount of the support for the Transmute/Duke strategy and I thought I would go for it. Is this something anyone else thinks they would attempt, or did I just luck out?

24
GokoDom / Rebuild ban for next Gokodom?
« on: December 28, 2013, 01:20:03 am »
I realize that Kirian has yet to announce when the next Gokodom will be or if there will be one, but given the growing consensus and DVX's own admission that the card is too powerful, I don't think it's too unreasonable for the community to consider leaving it out of organized tournaments.

25
Rules Questions / Coin Tokens and Pirate Ship
« on: July 22, 2013, 12:51:12 am »
So I was playing some people IRL and we were playing with Pirate Ship, and they had played with Guilds cards online and had some experience with coin tokens. They wanted to spend the coin tokens Pirate Ship got them and I said "no you can't", and they asked why, and I was forced to say "goko doesn't let you do it, it must be part of the rules". It makes sense to me that Pirate Ship doesn't work like that but I read the card text again and it uses the same language that the guilds cards say, "take a coin token". The guilds rules say you can't use guilds cards to put coin tokens on your Pirate Ship mat but it doesn't say that you can't spend the coin tokens that Pirate Ship gets you. Is there an actual specific rule somewhere that I can point to to show that no, you can't spend your Pirate Ship coin tokens? I feel like I must be missing something really dumb and obvious.

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