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Topics - HLennartz

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If I have Base and Dark Ages, and wanted to create a game with a random kingdom that was only Dark Ages (no Base), how would I do this on Goko?

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I'm making a My Little Pony: Friendship is Magic themed expansion for Dominion. The main theme is cards that help your opponents...like Governor or Council Room, for example. It also has sub-themes of discouraging big money, and interactive cards where you must pay attention to your opponent's strategy.

Here are some card I'm considering:

Cottage
$2
Action - Duration
+2 Actions, +1 Card. While ~ is in play, at the beginning of your opponents' turns, they get +1 Action.

The basic Village of the set.

Zecora
$2
Action
+1 Action. Each player may trash a card from their hand. For each player that does, draw a card.

You do get to trash a card yourself, and draw a card from that. The one thing I don't like about this is how it's of different powers in different game sizes. In 4p, it's probably too strong at $2.

Dragon
$4
Action - Attack
+2 Cards
Each opponent discards a Gold or reveals a hand with no Gold.

This will need a lot of playtesting to get the perfect balance. I want it to be relatively low-cost, and with a weak non-Attack part (maybe even "+1 Card" or nothing) so there's a tension between being stronger in the late game, but being most effectively bought at early game price points.

I've also considered making it "Gold or Platinum," but that's a bit awkward when there are no Platinum cards in the game. Like Noble Brigand, I guess it's a very stupid Dragon with a poor sense of valuation.


Pinkie Pie
$4
Action - Duration
+2 Actions, +1 Buy, +$2
At the the start of each opponent's turns until your next turn, they get +1 Action, +1 Buy

Of course, I couldn't resist making Equestria's foremost party pony a "Festival for everyone."

Princess Celestia
$4
Action
You may choose an action card in your hand. Play it three times.
Return ~ to the supply. Each other player gains a copy of Princess Celestia.

Rarity
$4
Action - Attack
Choose one: +$3, each opponent gains a gold, or +$2, each opponent gains a silver; or +$1, each opponent gains a copper.

Maybe a bit powerful, in it's ability to bounce from a mini-Mounteback (bought on turn 1) to a late game Gold-lite. Making it work at $5 would be hard, though...and the silver ability would just be totally worthless. It might be best to just take out the +$2 ability.

Applejack
$4
Action
+2 Cards, +2 Actions, +1 Buy
Each other player gets +1 VP.

Too many $4's...Applejack is, of course, a Trusty Steed in disguise.

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