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Variants and Fan Cards / New Ruins and Looter Ideas
« on: November 17, 2021, 03:39:50 pm »
Here are my ideas for 3 more Ruins, and a fix to an existing Ruin:
Ruins are inspired from base Dominion set, buildings rather than people.
- 3 new Ruins
- - Abandoned Chapel = "You may trash up to 2 cards from your hand" - Two fewer cards to trash than Chapel, costs 2 less
- - Ruined Workshop = "Gain a card from the trash worth up to $4" - Trash has mostly worthless cards, unless...
- - Vacant Throne = "You may play a Ruins card from your hand twice" - Meh, unless you have other Ruins you want to play...
- "Fix" to existing:
- - Ruined Village = "+2 Actions; Discard a card." - This makes sense since Necropolis is worth $1. Now not totally worthless
2 new Looters:
The problem with Looters is, there doesn't seem to be enough. I basically repurposed broken or overpowered cards.
2 new Looters (same artwork as removed Saboteur; Donald X has commented that Rebuild should be removed in future.)
- - Saboteur ($4) = "+$2; Each other player either discards 2 cards or gains a Ruins to their hand, their choice. (They may pick an option they can't do.)" A hybrid of Militia and Torturer. The artwork seems to inspire Ruins.
- - Rebuild ($5) = "Trash a card from your hand. Gain a card costing up to 2 more than it. If the gained card is an Action or Treasure, put it onto your deck; if it's a Victory card, each other player gains a Ruins." A variant of Replace.
My apologies if someone has posted ideas along these lines before, I haven't read everything here. (Also, I don't know how to attach images.)
Enjoy!
Nate
"If you can't say something nice, don't say anything at all" - my Mom
Ruins are inspired from base Dominion set, buildings rather than people.
- 3 new Ruins
- - Abandoned Chapel = "You may trash up to 2 cards from your hand" - Two fewer cards to trash than Chapel, costs 2 less
- - Ruined Workshop = "Gain a card from the trash worth up to $4" - Trash has mostly worthless cards, unless...
- - Vacant Throne = "You may play a Ruins card from your hand twice" - Meh, unless you have other Ruins you want to play...
- "Fix" to existing:
- - Ruined Village = "+2 Actions; Discard a card." - This makes sense since Necropolis is worth $1. Now not totally worthless
2 new Looters:
The problem with Looters is, there doesn't seem to be enough. I basically repurposed broken or overpowered cards.
2 new Looters (same artwork as removed Saboteur; Donald X has commented that Rebuild should be removed in future.)
- - Saboteur ($4) = "+$2; Each other player either discards 2 cards or gains a Ruins to their hand, their choice. (They may pick an option they can't do.)" A hybrid of Militia and Torturer. The artwork seems to inspire Ruins.
- - Rebuild ($5) = "Trash a card from your hand. Gain a card costing up to 2 more than it. If the gained card is an Action or Treasure, put it onto your deck; if it's a Victory card, each other player gains a Ruins." A variant of Replace.
My apologies if someone has posted ideas along these lines before, I haven't read everything here. (Also, I don't know how to attach images.)
Enjoy!
Nate
"If you can't say something nice, don't say anything at all" - my Mom