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1
Rules Questions / Capitalism + Enchantress + Highwayman
« on: May 06, 2023, 01:11:38 am »
Suppose my opponent plays both Enchantress and Highwayman on their turn and I have Capitalism. Now, the first card I play in my turn is, let's say, a Market. This would be affected by both Enchantress (being the first Action card I played) and Highwayman (being the first Treasure card I played). What happens?

My thinking is that I get to resolve the order of Enchantress and Highwayman, which would have the effect of letting me choose which effect actually happens. So presumably I'd choose whichever order lets me get the Enchantress option, so that I'd get the normal +1 Card +1 Action, and now if my second card is another Market, it has its usual effect

Is this an accurate understanding?

2
Rules Questions / Reckless + Split Piles
« on: January 01, 2023, 03:59:25 am »
If Reckless is on a split pile, for example, Patrician/Emporium, and you play both - do you get to decide what order the cards go back in their pile? If not, is it in play order? E.g., suppose I play a Patrician followed by an Emporium, would I get to choose whether the Patrician or the Emporium goes back on the top of the pile, or does the Patrician automatically get returned first? I feel like it's probably the first, because there's no rule about what order you discard cards from play, so logically I should get to decide which one gets discarded first

3
Dominion Online at Shuffle iT / Foray is broken
« on: December 27, 2022, 02:34:22 am »
Foray doesn't seem to work properly. When I buy it, it often does not discard my top three cards, even when I have more than three cards in my drawpile, sometimes it'll only discard one or two cards, and sometimes it won't discard anything at all, not even giving me the chance to try for a Loot

4
Dominion Online at Shuffle iT / Harbor Village + Villa bug
« on: December 27, 2022, 01:57:14 am »
I had a game where I'd played a Harbor Village. After that, I did not play any Action cards that gave me +$1 during my Action phase. In my Buy phase, I bought a Villa, which returned me to my Action phase and I played the Villa. However, I did not get the extra +$1 from Harbor Village. But Harbor Village does not say "during this Action phase", it says "during this turn", so even though it was a new Action phase, I still should've gotten the extra +$1

Game #113811926 on tokyo.

5
Rules Questions / Frigate + Fellowship of Scribes
« on: December 23, 2022, 02:58:55 pm »
Can I use Fellowship of Scribes after resolving Frigate? E.g., I play a Lab, I have six cards in hand, Frigate forces me to discard down to four. Is it then too late to use Scribes to draw back up to 5, or am I still within the "after resolving an Action card" window?

And related to this, if I have four cards after resolving an Action, can I resolve Scribe first to get five cards in hand, and then Frigate to discard back to four?

6
Rules Questions / Old Counterfeit + Endless Chalice
« on: December 20, 2022, 02:06:23 am »
I know there's new errata preventing Counterfeit from being played with Durations, but if you're playing with the pre-errata Counterfeit, and you play it with Endless Chalice, what exactly happens? Is it like the old version of Precession playing Hireling, where it gets discarded, but the Duration effect persists, so that you still get a total of +$2 +2 buys every turn for the rest of the game?

7
Dominion Online at Shuffle iT / Pendant + Charlatan Error
« on: December 14, 2022, 09:04:49 pm »
Pendant doesn't count Curses towards differently-named cards in games with Charlatan

8
Dominion Online at Shuffle iT / Tax + Summon
« on: September 15, 2022, 12:25:19 am »
Tax was in the game. I had $6, and used Summon to gain a $4 card which had debt on it. I gained the debt token, per the new Tax rules, but I was not given the opportunity to pay it off, even though I still had $1 left over. I'm certain that I should've been able to pay off the debt. I'm presuming that this was an error caused by programming it for the change in how Tax works, since previously using Summon that way would have completely bypassed the debt token

9
Dominion General Discussion / Capitalism + Forts
« on: September 08, 2022, 01:18:06 am »
Capitalism is interesting with the Forts. It makes Stronghold the first five-type card - Action, Duration, Fort, Victory, and Treasure, and a pretty strong one at that, being either a Gold or a duration draw depending on how you play it, along with the 2 VP, and Garrison becomes a combination Silver + duration draw. Tent mostly just becomes a regular Silver (the topdecking not typically being useful), but the ability to rotate the Forts can be useful. Hill Fort is the only card in the Tent pile that doesn't work with Capitalism

10
Rules Questions / Inheritance + Royal Galley
« on: July 15, 2022, 09:49:29 pm »
So, since an Inherited Estate is not a Duration card, even if the set-aside card is a Duration, you can play an Inherited Estate with a Royal Galley. Tracking can be tricky, but not really any rules confusion

But what if the set-aside card is itself a Royal Galley? How would that work?

If I use Royal Galley on an Estate playing Royal Galley, and in turn use that to play another Estate playing Royal Galley, and then use that Royal Galley to play a regular Action card, what happens on the following turns? Would it mean that at the start of my next turn, I would get to play two Action cards from my hand, and replay them at the start of the third turn (since both of those Estates are being played again at the start of my second turn), even as the Royal Galleyed card from turn 1 is being replayed?

11
Dominion General Discussion / Prince of Highways
« on: July 15, 2022, 09:39:10 pm »
The old Highway was terrible with Prince, but with the new version of Highway, a Princed Highway suddenly becomes ridiculously strong

12
So, I had a recent game with both Pirate and Charlatan. This is an interesting combo since Charlatan, by making Curses into Treasures, can trigger Pirate's reaction, both for your opponent's play and for your own play. Anyway, at one point, the hand I drew had a Charlatan, a Pirate, and $5 worth of Treasure. So, my plan was, when it came to my turn, to play Charlatan and react to my opponent's gain with my Pirate. That would give me $8 for that turn and an extra Gold on the turn after that. But then my opponent played their own Charlatan and I accidentally used the reaction. So, I ended up with a total of $11 to spend on turn, with no extra buy, and not a Colony game, meaning that the extra Gold went to waste. And no extra Gold on my next turn, which turned out to be crucial as I was just a little short of being able to buy a Province on that turn (I think I ended up with $7 if I'm remembering right, but definitely an amount that an extra Gold would've been crucial). So, I ended up only being able to buy a Duchy instead of a Province. There were enough turns after that that I can't say for sure that it cost me the game (since both of us would probably have made different choices), but the final score ended up close enough that it likely did. Very annoying mistake

13
I haven't had this particular combo in a random game, but I realized it would have an interesting effect: You could empty out the entire Berserker pile in a single turn

Play a Berserker. Choose Trail for the cheaper card. Use Trail's reaction to play it, but play it with Way of the Butterfly. Return it to the Supply for another Berserker. Play that one. Keep repeating until the Berserker pile is empty. An interesting quirk here is that since all of this is reacting to the very first Berserker's play, the discard doesn't happen until the Berserker pile is empty, which could theoretically be relevant if your opponent has a Monkey in play. You could also start this process by playing a Trail from your hand if you have at least one other Action card already in play. A similar trick would work with Villa. In a Shelters game, this could even happen on turn 1 (although it wouldn't really be a sensible move to fill your deck up with 10 Berserkers so early) - play your Necropolis and 4 Coppers, buy a Trail, play it with Butterfly for Berserker, and then you've got this process started

Replacing Trail with Border Village allows instant emptying of the BV pile. With at least one other Action card in play, you play a Berserker from your hand as Butterfly. Return it to its pile to gain a BV, then choose Berserker as the cheaper card (thus getting back the same Berserker you'd just returned) and repeat the process until the BV pile is empty, or, alternately, you buy a BV, gain a Berserker, play it with Butterfly, and start the cycle from there

With both Trail and BV, you could thus empty two piles in a single turn. Potentially before your first shuffle in a Shelters game with the right shuffle luck. And then, with a deck full of Border Villages and Berserkers, you could gain all the Duchies in a few turns (gain a Trail, play it with Butterfly for a Duchy, using the BV's to play multiple Berserkers each turn). I tested that out in a bot game and ended the game on turn 6 with all 8 Duchies, and the BV and Berserker piles empty, plus one VP token from a Chariot Race, for a ending score of 25-0

Obviously not a combo that's going to come up very much, so not exactly a practical strategy, but pretty wild to play

14
Rules Questions / Guide + Clerk
« on: June 19, 2022, 12:57:10 pm »
I have a Guide on my Tavern mat and one or more Clerks in hand at the start of my turn. I use my Clerk's reaction first, then I call my Guide to draw a new hand. In my new hand, I draw a Clerk. Since it's still the start of my turn, can I use the reaction on that Clerk?

15
Dominion Online at Shuffle iT / Merchant Guild error
« on: June 06, 2022, 01:36:51 am »
In a recent game, I played a Merchant Guild. I then bought a Villa, which returned me to my Action phase. In my second Buy phase, I bought a Silver. I only got a Coffers for my second Buy phase, even though I should've gotten a Coffers for the Villa as well. The wiki confirms that there should be Coffers gained at the end of each Buy phase

16
Rules Questions / Can Student trash itself?
« on: April 11, 2022, 02:35:10 pm »
Okay, so this is a rather unlikely scenario, requiring a rather specific combination of cards from three different expansions, but I'm curious how it would play out

Suppose that you have King's Court (or Mastermind), Student, and Rats in the same kingdom. You King's Court your Student. First play, you trash a Copper. The Student then goes onto your deck. Second play, you trash a Rats, causing you to then draw that same Student back into your hand

Now, for the third play, can you trash the Student you just drew, the one that's doing the trashing? I think the answer would be yes, because it just cares about cards that are in your hand

17
Dominion General Discussion / A surprise in my Allies set
« on: March 22, 2022, 01:07:25 am »
So, I played my physical set of Allies with my brother and sister-in-law today for the first time, and as we were putting it up, we noticed that one of the favor tokens looked different from the others. Looking closer, it turned out to be a Polish 1-grosz coin! No idea how that got mixed in there

18
Rules Questions / League of Shopkeepers + Innovation/Royal Carriage
« on: March 19, 2022, 01:02:23 am »
So, in the wiki, there is a rules clarification under League of Shopkeepers stating:

Quote
  • If you have 3 Favors, and you use Throne Room an Underling, you only get +$1 from League of Shopkeepers.
  • But if you have 3 Favors, play an Underling, and then replay it with either Royal Carriage or Citadel, you'll get +$2 from League of Shopkeepers.

I don't understand this. Why would you get +$2 with Royal Carriage or Citadel? Why wouldn't it be +$1? Because on your first play of Underling, you only have 4 Favors afterwards. Then you play it a second time, and after that point you have 5 Favors, so only the second play should get the bonus, right? Why would that work differently than Throne Room?

19
Rules Questions / Skirmisher + Innovation
« on: March 14, 2022, 07:52:56 pm »
In a game I just played online, my opponent had previously purchased Innovation. When they bought Skirmisher, they used Innovation to play it, and that caused me to have to discard. That seems like an error to me. Can Skirmisher really activate off its own gain?

20
Dominion General Discussion / Highwayman + Spoils + Crypt
« on: March 14, 2022, 12:22:30 am »
Although it's unlikely to really be a useful interaction, even in the rare games where the necessary combination comes up, there is an interesting quirk with Highwayman + Spoils + Crypt, namely, that if your opponent has played a Highwayman, and a Spoils is your first Treasure, it actually ends up staying in play, so that it can be put in your Crypt (or topdecked by Herbalist for that matter)

I suppose another possible edge case for the Highwayman/Spoils interaction might be activating Magic Lamp

21
With Highwayman in the game, it often pays to keep one of your Coppers, so that you can play it as your first Treasure and avoid having more valuable treasures nullified (of course, if the kingdom supports a Treasureless engine, then that's the best counter)

It also has an interesting interaction with Capitalism. It's not the first Attack that interacts with Capitalism, of course. Even the base set has Bandit. But in every other Attack that interacts with Capitalism, the interaction depends on the attacker having Capitalism. But with Highwayman, it depends on the attacked player having Capitalism. So, in a kingdom with Highwayman and Capitalism, it's probably best not to buy Capitalism

It really likes Courier. Since it's discarded at the start of your turn, it will typically be in your discard pile when you play Courier, barring a mid-turn reshuffle, making repeated plays especially easy

22
Courier and Herb Gatherer's ability to play a Treasure during the Action phase can make Sunken Treasure a bit stronger. If you're able to play it early in your Action phase, you can play it before another copy of an Action card you want to gain with it

23
Dominion General Discussion / Outpost + Lich
« on: March 05, 2022, 04:42:07 am »
If I play Outpost and Lich on the same turn, how exactly does it work?

Outpost says "You only draw 3 cards for your next hand", and it seems to me that that would still apply. But the extra turn that I would have played with that 3-card hand is skipped by Lich. So, does that mean, then, that I would have a starting hand of 3 cards on my next regular turn?

And when would Outpost get discarded?  Would it be at the end of that regular turn?

24
Dominion Online at Shuffle iT / Miller Error
« on: March 02, 2022, 07:53:57 pm »
So, I just had a preview game with Miller.  Miller's text reads "Look at the top 4 cards of your deck", but instead, the server revealed the top four

25
Dominion General Discussion / Previews board?
« on: February 28, 2022, 02:31:41 am »
Is there going to be a previews board for Allies as with other expansions before Menagerie?

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