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Topics - lillu99

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1
Hi everyone,

as I said in another topic, I introduced the game to 2 friends and we played 2 base game kingdoms, and they did not like it.
I may have the opportunity to do a 2-player game with one of them, and I am considering "upping up" the ante, with a more complex kingdom, including cards from Base, Intrigue, and potentially Prosperity and/or Adventures and/or Dark Ages.
I am looking for a kingdom with potentially multiple strategies, interaction and "original" cards, such as the "level up" cards in Adventures (although I am not sure how competitive they are).
The idea would be to show that Dominion can be much more than just "Draw 2 cards +1 Action" or "Draw 3 cards"...
Maybe adding some events from Adventures as well, although I have never tried them for now (only in a few games online).

thanks for any suggestions/feed back !

2
Help! / My 1st rated game (with cards I did not know)!
« on: September 25, 2019, 11:47:12 am »
Hi everyone,

I did my 1st rated game online today and I won even though there was quite a few cards I did not know (by the way, is it possible to do automatching but only with my familiar cards?).

Kingdom was :
Poacher Council room Festival Sculptor Artisan
Lackeys Acting Troup Experiment Vassal MoneyLender
Landmarks : Fair Fleet

I am not sure what is the best way to post the log, but here it is :

Code: [Select]
Game #31000952, rated.lillumultipass: 31.74MontyPythonsFC: 49.34Kingdom generated with these relative percentages:0%: Possession

l starts with 7 Coppers.

l starts with 3 Estates.

M starts with 7 Coppers.

M starts with 3 Estates.

l shuffles their deck.

l draws 2 Coppers and 3 Estates.

M shuffles their deck.

M draws 5 cards.



Turn 1 - lillumultipass

l plays 2 Coppers. (+$2)

l buys and gains a Lackeys.

l gets +2 Villagers.

l draws 5 Coppers.



Turn 1 - MontyPythonsFC

M plays 4 Coppers. (+$4)

M buys and gains a Moneylender.

M draws 5 cards.



Turn 2 - lillumultipass

l plays 5 Coppers. (+$5)

l buys and gains a Festival.

l shuffles their deck.

l draws 4 Coppers and an Estate.



Turn 2 - MontyPythonsFC

M plays 3 Coppers. (+$3)

M buys and gains a Silver.

M shuffles their deck.

M draws 5 cards.



Turn 3 - lillumultipass

l plays 4 Coppers. (+$4)

l buys and gains a Poacher.

l draws 2 Coppers, 2 Estates and a Festival.



Turn 3 - MontyPythonsFC

M plays a Silver and 4 Coppers. (+$6)

M buys and gains an Artisan.

M draws 5 cards.



Turn 4 - lillumultipass

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays 2 Coppers. (+$2)

l buys and gains a Moneylender.

l shuffles their deck.

l draws a Copper, an Estate, a Festival, a Poacher and a Lackeys.



Turn 4 - MontyPythonsFC

M plays 3 Coppers. (+$3)

M buys and gains an Acting Troupe.

M shuffles their deck.

M draws 5 cards.



Turn 5 - lillumultipass

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays a Lackeys.

l draws a Copper and an Estate.

l plays a Poacher.

l draws a Copper.

l gets +1 Action.

l gets +$1.

l plays 3 Coppers. (+$3)

l buys and gains an Artisan.

l draws 4 Coppers and a Moneylender.



Turn 5 - MontyPythonsFC

M plays an Acting Troupe.

M gets +4 Villagers.

M trashes an Acting Troupe.

M uses 1 Villager.

M plays a Moneylender.

M trashes a Copper.

M gets +$3.

M buys and gains an Acting Troupe.

M draws 5 cards.



Turn 6 - lillumultipass

l plays a Moneylender.

l trashes a Copper.

l gets +$3.

l plays 3 Coppers. (+$3)

l buys and gains an Artisan.

l shuffles their deck.

l draws a Copper, an Estate, an Artisan, a Festival and a Poacher.



Turn 6 - MontyPythonsFC

M plays a Silver and 3 Coppers. (+$5)

M buys and gains a Festival.

M shuffles their deck.

M draws 5 cards.



Turn 7 - lillumultipass

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays an Artisan.

l gains a Council Room.

l topdecks a Council Room.

l plays a Poacher.

l draws a Council Room.

l gets +1 Action.

l gets +$1.

l plays a Council Room.

l draws a Copper, 2 Estates and a Lackeys.

l gets +1 Buy.

M draws a card.

l uses 1 Villager.

l plays a Lackeys.

l draws an Artisan and a Moneylender.

l uses 1 Villager.

l plays a Moneylender.

l trashes a Copper.

l gets +$3.

l plays a Copper. (+$1)

l buys and gains a Festival.

l buys and gains a Lackeys.

l gets +2 Villagers.

l shuffles their deck.

l draws 4 Coppers and a Lackeys.



Turn 7 - MontyPythonsFC

M plays a Festival.

M gets +2 Actions.

M gets +1 Buy.

M gets +$2.

M plays an Artisan.

M gains a Council Room.

M topdecks a card.

M plays a Council Room.

M draws 4 cards.

M gets +1 Buy.

l draws an Estate.

M uses 1 Villager.

M plays an Acting Troupe.

M gets +4 Villagers.

M trashes an Acting Troupe.

M plays 5 Coppers. (+$5)

M buys and gains a Lackeys.

M gets +2 Villagers.

M buys and gains a Festival.

M draws 5 cards.



Turn 8 - lillumultipass

l plays a Lackeys.

l draws an Estate and a Moneylender.

l uses 1 Villager.

l plays a Moneylender.

l trashes a Copper.

l gets +$3.

l plays 3 Coppers. (+$3)

l buys and gains a Festival.

l draws an Estate, a Council Room, a Festival, a Poacher and a Lackeys.



Turn 8 - MontyPythonsFC

M plays a Moneylender.

M trashes a Copper.

M gets +$3.

M plays a Silver. (+$2)

M buys and gains a Festival.

M shuffles their deck.

M draws 5 cards.



Turn 9 - lillumultipass

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays a Council Room.

l draws a Copper, 2 Artisans and a Festival.

l gets +1 Buy.

M draws a card.

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays a Lackeys.

l shuffles their deck.

l draws a Copper and an Estate.

l plays a Poacher.

l draws a Copper.

l gets +1 Action.

l gets +$1.

l plays an Artisan.

l gains a Festival.

l topdecks an Estate.

l uses 1 Villager.

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays an Artisan.

l gains a Festival.

l topdecks an Estate.

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays 3 Coppers. (+$3)

l buys and gains 2 Festivals.

l buys and gains a Lackeys.

l gets +2 Villagers.

l draws a Copper, 2 Estates, a Festival and a Lackeys.



Turn 9 - MontyPythonsFC

M plays a Council Room.

M draws 4 cards.

M gets +1 Buy.

l draws a Moneylender.

M uses 1 Villager.

M plays a Festival.

M gets +2 Actions.

M gets +1 Buy.

M gets +$2.

M plays a Lackeys.

M draws 2 cards.

M plays an Artisan.

M gains a Poacher.

M topdecks a card.

M uses 1 Villager.

M plays a Poacher.

M draws a card.

M gets +1 Action.

M gets +$1.

M discards an Estate.

M plays a Moneylender.

M trashes a Copper.

M gets +$3.

M plays a Silver and 3 Coppers. (+$5)

M buys and gains a Province.

M buys and gains a Vassal.

M shuffles their deck.

M draws 5 cards.



Turn 10 - lillumultipass

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays a Lackeys.

l shuffles their deck.

l draws a Copper and an Estate.

l plays a Moneylender.

l trashes a Copper.

l gets +$3.

l plays a Copper. (+$1)

l buys and gains a Gold.

l draws a Copper, a Council Room, 2 Festivals and a Poacher.



Turn 10 - MontyPythonsFC

M plays a Festival.

M gets +2 Actions.

M gets +1 Buy.

M gets +$2.

M plays a Festival.

M gets +2 Actions.

M gets +1 Buy.

M gets +$2.

M plays 2 Coppers. (+$2)

M buys and gains a Lackeys.

M gets +2 Villagers.

M buys and gains a Poacher.

M draws 5 cards.



Turn 11 - lillumultipass

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays a Council Room.

l draws a Copper, 2 Artisans and a Festival.

l gets +1 Buy.

M draws a card.

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays an Artisan.

l gains a Council Room.

l topdecks an Artisan.

l plays a Council Room.

l draws an Artisan, a Festival and 2 Lackeys.

l gets +1 Buy.

M draws a card.

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays a Lackeys.

l draws 2 Festivals.

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays an Artisan.

l gains a Poacher.

l topdecks a Lackeys.

l plays a Poacher.

l draws a Lackeys.

l gets +1 Action.

l gets +$1.

l discards a Lackeys.

l plays a Poacher.

l shuffles their deck.

l draws a Moneylender.

l gets +1 Action.

l gets +$1.

l discards a Copper.

l plays a Moneylender.

l trashes a Copper.

l gets +$3.

l buys and gains 2 Provinces.

l draws 2 Estates, a Festival and 2 Lackeys.



Turn 11 - MontyPythonsFC

M plays a Council Room.

M draws 4 cards.

M gets +1 Buy.

l draws an Estate.

M uses 1 Villager.

M plays a Festival.

M gets +2 Actions.

M gets +1 Buy.

M gets +$2.

M plays a Poacher.

M draws a card.

M gets +1 Action.

M gets +$1.

M discards a Province.

M plays a Lackeys.

M shuffles their deck.

M draws 2 cards.

M plays a Vassal.

M gets +$2.

M discards a Lackeys.

M plays a Lackeys.

M draws 2 cards.

M uses 1 Villager.

M plays a Festival.

M gets +2 Actions.

M gets +1 Buy.

M gets +$2.

M plays a Moneylender.

M trashes a Copper.

M gets +$3.

M plays an Artisan.

M gains a Vassal.

M topdecks a card.

M uses 1 Villager.

M plays a Vassal.

M gets +$2.

M discards an Estate.

M plays a Silver and 2 Coppers. (+$4)

M buys and gains 2 Provinces.

M shuffles their deck.

M draws 5 cards.



Turn 12 - lillumultipass

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays a Lackeys.

l draws a Copper and a Gold.

l plays a Lackeys.

l shuffles their deck.

l draws 2 Festivals.

l uses 1 Villager.

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays a Gold and a Copper. (+$4)

l buys and gains 2 Duchies.

l draws a Province, 2 Festivals, a Poacher and a Lackeys.



Turn 12 - MontyPythonsFC

M plays a Festival.

M gets +2 Actions.

M gets +1 Buy.

M gets +$2.

M plays a Poacher.

M draws a card.

M gets +1 Action.

M gets +$1.

M discards a Province.

M plays a Vassal.

M gets +$2.

M discards a Moneylender.

M plays a Moneylender.

M trashes a Copper.

M gets +$3.

M buys and gains a Province.

M draws 5 cards.



Turn 13 - lillumultipass

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays a Lackeys.

l draws a Province and a Council Room.

l plays a Council Room.

l draws a Copper, an Artisan, a Festival and a Poacher.

l gets +1 Buy.

M draws a card.

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays an Artisan.

l gains a Council Room.

l topdecks a Province.

l plays a Council Room.

l draws a Province, an Artisan, a Council Room and a Moneylender.

l gets +1 Buy.

M draws a card.

l uses 1 Villager.

l plays a Poacher.

l draws a Festival.

l gets +1 Action.

l gets +$1.

l discards a Province.

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays a Council Room.

l shuffles their deck.

l draws a Copper, a Gold and 2 Festivals.

l gets +1 Buy.

M draws a card.

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays a Festival.

l gets +2 Actions.

l gets +1 Buy.

l gets +$2.

l plays an Artisan.

l gains a Council Room.

l topdecks a Province.

l plays a Council Room.

l draws an Estate, a Duchy, a Province and a Lackeys.

l gets +1 Buy.

M draws a card.

l plays a Lackeys.

l draws an Estate and a Duchy.

l plays a Gold and 2 Coppers. (+$5)

l buys and gains 2 Provinces.

l shuffles their deck.

l draws an Estate, a Province, a Council Room, a Festival and a Lackeys.


I was lucky because I am quite used to Festival and Artisan boards so that's what I was looking for initially. I liked lackeys as a drawer and a way to smooth my draws (with council room for instance). I did not see a lot of value to Experiment and Sculptor and I felt 1 moneylender was enough.

Any remarks ?
thanks !

3
Help! / 1st game setup : what did I do wrong ?
« on: September 10, 2019, 10:32:30 am »
Hi everyone,

1st time posting here asking for feedback. I am primarily working on Base dominion right now and wanted to try the 1st game setup anew.

Here is my log (I am not sure how to post it) :

Code: [Select]
Game #30508209, unrated.Kingdom generated with these relative percentages:0%: Possession

l starts with 7 Coppers.

l starts with 3 Estates.

R starts with 7 Coppers.

R starts with 3 Estates.

l shuffles their deck.

l draws 5 Coppers.

R shuffles their deck.

R draws 5 cards.



Turn 1 - lillumultipass

l plays 5 Coppers. (+$5)

l buys and gains a Mine.

l draws 2 Coppers and 3 Estates.



Turn 1 - Raven93

R plays 4 Coppers. (+$4)

R buys and gains a Remodel.

R draws 5 cards.



Turn 2 - lillumultipass

l plays 2 Coppers. (+$2)

l buys and gains a Cellar.

l shuffles their deck.

l draws 3 Coppers and 2 Estates.



Turn 2 - Raven93

R plays 3 Coppers. (+$3)

R buys and gains a Silver.

R shuffles their deck.

R draws 5 cards.



Turn 3 - lillumultipass

l plays 3 Coppers. (+$3)

l buys and gains a Village.

l draws 3 Coppers, an Estate and a Cellar.



Turn 3 - Raven93

R plays 3 Coppers and a Silver. (+$5)

R buys and gains a Mine.

R draws 5 cards.



Turn 4 - lillumultipass

l plays a Cellar.

l gets +1 Action.

l discards a Copper and an Estate.

l draws a Copper and a Mine.

l plays a Mine.

l trashes a Copper.

l gains a Silver.

l plays 2 Coppers and a Silver. (+$4)

l buys and gains a Smithy.

l shuffles their deck.

l draws 2 Coppers, an Estate, a Cellar and a Smithy.



Turn 4 - Raven93

R plays a Remodel.

R trashes an Estate.

R gains a Smithy.

R plays 3 Coppers. (+$3)

R buys and gains a Village.

R shuffles their deck.

R draws 5 cards.



Turn 5 - lillumultipass

l plays a Cellar.

l gets +1 Action.

l discards 2 Coppers and an Estate.

l draws a Copper, a Silver and an Estate.

l plays a Copper and a Silver. (+$3)

l buys and gains a Village.

l draws 2 Coppers, an Estate, a Mine and a Village.



Turn 5 - Raven93

R plays 3 Coppers and a Silver. (+$5)

R buys and gains a Market.

R draws 5 cards.



Turn 6 - lillumultipass

l plays a Village.

l draws a Copper.

l gets +2 Actions.

l plays a Mine.

l trashes a Copper.

l gains a Silver.

l plays 2 Coppers and a Silver. (+$4)

l buys and gains a Militia.

l shuffles their deck.

l draws a Copper, a Silver, an Estate, a Cellar and a Village.



Turn 6 - Raven93

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Remodel.

R trashes an Estate.

R gains a Militia.

R plays a Mine.

R trashes a Copper.

R gains a Silver.

R plays a Copper and a Silver. (+$3)

R buys and gains a Village.

R shuffles their deck.

R draws 5 cards.



Turn 7 - lillumultipass

l plays a Cellar.

l gets +1 Action.

l discards a Copper and an Estate.

l draws a Silver and a Village.

l plays a Village.

l draws a Militia.

l gets +2 Actions.

l plays a Village.

l draws a Copper.

l gets +2 Actions.

l plays a Militia.

l gets +$2.

R discards a card and a Copper.

l plays a Copper and 2 Silvers. (+$5)

l buys and gains a Market.

l draws 2 Coppers, an Estate, a Mine and a Smithy.



Turn 7 - Raven93

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Smithy.

R draws 3 cards.

R plays a Market.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Remodel.

R trashes an Estate.

R gains a Village.

R plays a Militia.

R gets +$2.

l discards an Estate and a Smithy.

R buys and gains a Village.

R draws 5 cards.



Turn 8 - lillumultipass

l plays a Mine.

l trashes a Copper.

l gains a Silver.

l plays a Copper and a Silver. (+$3)

l buys and gains a Village.

l shuffles their deck.

l draws 2 Coppers, a Silver, an Estate and a Market.



Turn 8 - Raven93

R plays 3 Coppers and 2 Silvers. (+$7)

R buys and gains a Market.

R shuffles their deck.

R draws 5 cards.



Turn 9 - lillumultipass

l plays a Market.

l draws a Village.

l gets +1 Action.

l gets +1 Buy.

l gets +$1.

l plays a Village.

l draws a Smithy.

l gets +2 Actions.

l plays a Smithy.

l draws a Silver, an Estate and a Militia.

l plays a Militia.

l gets +$2.

R discards a card and a Copper.

l plays 2 Coppers and 2 Silvers. (+$6)

l buys and gains a Market.

l buys and gains a Remodel.

l draws 2 Coppers, an Estate, a Cellar and a Mine.



Turn 9 - Raven93

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Market.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Mine.

R trashes a Copper.

R gains a Silver.

R plays 2 Silvers. (+$4)

R buys and gains a Market.

R draws 5 cards.



Turn 10 - lillumultipass

l plays a Cellar.

l gets +1 Action.

l discards 2 Coppers and an Estate.

l draws a Silver and 2 Villages.

l plays a Village.

l shuffles their deck.

l draws a Market.

l gets +2 Actions.

l plays a Village.

l draws a Remodel.

l gets +2 Actions.

l plays a Market.

l draws an Estate.

l gets +1 Action.

l gets +1 Buy.

l gets +$1.

l plays a Remodel.

l trashes an Estate.

l gains a Smithy.

l plays a Mine.

l trashes a Silver.

l gains a Gold.

l plays a Gold. (+$3)

l buys and gains a Merchant.

l draws a Copper, 2 Silvers, a Market and a Village.



Turn 10 - Raven93

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Smithy.

R draws 3 cards.

R plays a Market.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Village.

R shuffles their deck.

R draws a card.

R gets +2 Actions.

R plays a Militia.

R gets +$2.

l discards a Copper and a Silver.

R plays a Remodel.

R trashes a Copper.

R gains a Moat.

R plays 2 Coppers and 2 Silvers. (+$6)

R buys and gains a Market.

R buys and gains a Village.

R draws 5 cards.



Turn 11 - lillumultipass

l plays a Village.

l draws a Militia.

l gets +2 Actions.

l plays a Market.

l draws a Smithy.

l gets +1 Action.

l gets +1 Buy.

l gets +$1.

l plays a Smithy.

l draws 2 Coppers and an Estate.

l plays a Militia.

l gets +$2.

R discards a card and a Silver.

l plays 2 Coppers and a Silver. (+$4)

l buys and gains a Market.

l buys and gains a Moat.

l shuffles their deck.

l draws a Copper, an Estate, a Cellar, a Market and a Moat.



Turn 11 - Raven93

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Market.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Market.

R shuffles their deck.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Mine.

R trashes a Copper.

R gains a Silver.

R plays a Silver. (+$2)

R buys and gains a Village.

R draws 5 cards.



Turn 12 - lillumultipass

l plays a Market.

l draws a Village.

l gets +1 Action.

l gets +1 Buy.

l gets +$1.

l plays a Village.

l draws a Smithy.

l gets +2 Actions.

l plays a Smithy.

l draws a Silver, an Estate and a Mine.

l plays a Cellar.

l gets +1 Action.

l discards a Copper and 2 Estates.

l draws a Copper, a Merchant and a Remodel.

l plays a Merchant.

l draws a Copper.

l gets +1 Action.

l plays a Mine.

l trashes a Copper.

l gains a Silver.

l plays a Copper and a Silver. (+$3)

l gets +$1.

l plays a Silver. (+$2)

l buys and gains a Village.

l buys and gains a Smithy.

l draws a Copper, a Silver, a Gold, a Militia and a Smithy.



Turn 12 - Raven93

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Market.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Smithy.

R draws 3 cards.

R plays a Market.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Militia.

R gets +$2.

l discards a Copper and a Smithy.

R plays 3 Coppers and 3 Silvers. (+$9)

R buys and gains 2 Markets.

R buys and gains a Merchant.

R shuffles their deck.

R draws 5 cards.



Turn 13 - lillumultipass

l plays a Militia.

R reacts with a Moat.

l gets +$2.

l plays a Gold and a Silver. (+$5)

l buys and gains a Market.

l shuffles their deck.

l draws a Silver, 2 Markets and 2 Villages.



Turn 13 - Raven93

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Market.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Moat.

R draws 2 cards.

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Merchant.

R draws a card.

R gets +1 Action.

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Mine.

R trashes a Silver.

R gains a Gold.

R plays a Remodel.

R trashes a Copper.

R gains a Moat.

R plays a Silver. (+$2)

R gets +$1.

R plays a Gold and a Silver. (+$5)

R buys and gains a Province.

R draws 5 cards.



Turn 14 - lillumultipass

l plays a Village.

l draws a Smithy.

l gets +2 Actions.

l plays a Village.

l draws a Copper.

l gets +2 Actions.

l plays a Smithy.

l draws a Copper, a Moat and a Smithy.

l plays a Smithy.

l draws an Estate, a Market and a Merchant.

l plays a Market.

l draws a Remodel.

l gets +1 Action.

l gets +1 Buy.

l gets +$1.

l plays a Market.

l draws a Copper.

l gets +1 Action.

l gets +1 Buy.

l gets +$1.

l plays a Market.

l draws a Silver.

l gets +1 Action.

l gets +1 Buy.

l gets +$1.

l plays a Merchant.

l draws an Estate.

l gets +1 Action.

l plays a Remodel.

l trashes an Estate.

l gains a Merchant.

l plays 3 Coppers and a Silver. (+$5)

l gets +$1.

l plays a Silver. (+$2)

l buys and gains a Province.

l buys and gains a Merchant.

l draws a Silver, a Gold, a Market, a Militia and a Mine.



Turn 14 - Raven93

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Smithy.

R draws 3 cards.

R plays a Market.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Market.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Market.

R shuffles their deck.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Market.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Market.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Market.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Moat.

R draws 2 cards.

R plays a Moat.

R draws 2 cards.

R plays a Merchant.

R draws a card.

R gets +1 Action.

R plays a Mine.

R trashes a Silver.

R gains a Gold.

R plays a Militia.

R gets +$2.

l discards a Militia and a Mine.

R plays a Remodel.

R trashes a Copper.

R gains a Moat.

R plays a Copper and a Silver. (+$3)

R gets +$1.

R plays 2 Golds and a Silver. (+$8)

R buys and gains 2 Provinces.

R buys and gains a Merchant.

R shuffles their deck.

R draws 5 cards.



Turn 15 - lillumultipass

l plays a Market.

l draws a Village.

l gets +1 Action.

l gets +1 Buy.

l gets +$1.

l plays a Village.

l draws a Village.

l gets +2 Actions.

l plays a Village.

l draws a Cellar.

l gets +2 Actions.

l plays a Cellar.

l gets +1 Action.

l discards a Silver and a Gold.

l shuffles their deck.

l draws an Estate and a Smithy.

l plays a Smithy.

l draws a Silver, a Market and a Merchant.

l plays a Market.

l draws a Province.

l gets +1 Action.

l gets +1 Buy.

l gets +$1.

l plays a Merchant.

l draws a Militia.

l gets +1 Action.

l plays a Militia.

R reacts with a Moat.

l gets +$2.

l plays a Silver. (+$2)

l gets +$1.

l buys and gains a Duchy.

l draws a Silver, a Gold, a Merchant, a Smithy and a Village.



Turn 15 - Raven93

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Moat.

R draws 2 cards.

R plays a Market.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Market.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Mine.

R trashes a Silver.

R gains a Gold.

R plays 2 Golds and a Silver. (+$8)

R buys and gains a Province.

R buys and gains a Cellar.

R draws 5 cards.



Turn 16 - lillumultipass

l plays a Village.

l draws a Moat.

l gets +2 Actions.

l plays a Smithy.

l draws a Copper, a Merchant and a Mine.

l plays a Merchant.

l draws a Remodel.

l gets +1 Action.

l plays a Merchant.

l draws a Silver.

l gets +1 Action.

l plays a Remodel.

l trashes a Gold.

l gains a Province.

l plays a Copper and a Silver. (+$3)

l gets +$2.

l plays a Silver. (+$2)

l buys and gains a Duchy.

l draws 2 Coppers, a Market, a Smithy and a Village.



Turn 16 - Raven93

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Moat.

R draws 2 cards.

R plays a Market.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Market.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Market.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Merchant.

R draws a card.

R gets +1 Action.

R plays a Moat.

R draws 2 cards.

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Market.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Smithy.

R shuffles their deck.

R draws 3 cards.

R plays a Merchant.

R draws a card.

R gets +1 Action.

R plays a Market.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Village.

R draws a card.

R gets +2 Actions.

R plays a Moat.

R draws 2 cards.

R plays a Cellar.

R gets +1 Action.

R discards 3 other cards and a Copper.

R draws 4 cards.

R plays a Market.

R shuffles their deck.

R draws a card.

R gets +1 Action.

R gets +1 Buy.

R gets +$1.

R plays a Mine.

R trashes a Silver.

R gains a Gold.

R plays a Militia.

R gets +$2.

l discards 2 Coppers.

R plays a Remodel.

R trashes a Gold.

R gains a Province.

R plays 3 Golds. (+$9)

R buys and gains a Province.

R buys and gains a Duchy.

R buys and gains 2 Estates.

R shuffles their deck.

R draws 5 cards.

I hope it is readable.

I wonder where I went wrong. I opened 5/2 (I am lillumultipass) and as there isn't a lot of trashing cards, I took Mine. It seems that it is not a very good card in general, but here it seemed good to me to trash coppers.
My opponent went the remodel way and it is probably better. My idea was to get a standard Village-smithy Engine, then add markets all the while changing coppers into silver.
But, I think I did not get enough villages as I had quite a few terminal collisions.

what do you think ?
thanks !

4
Hi everyone,

I introduced my friends to Dominion last night, playing a 3-player game with the 1st game setup.
At the end, my friends were not enthralled with the game (they were not against it either), saying that it was a bit long for what it is, a bit monotonous and mechanical, with low interaction and limited theme.

We discussed a bit and we agreed to try other kingdoms, probably next week, maybe adding Intrigue in.

Hence, what kingdom would you recommend to experienced card games players (including deck builders) that would have interesting combos but maybe also that could be conducive to different strategies (indeed, they felt that we were more or less all doing the same thing in the 1st game setup...I did not want to try a 'Big money' strategy because I knew they proabbly would not have been able to counter it) ?

thanks !

5
Dominion General Discussion / Questions from newish player
« on: August 26, 2019, 05:25:45 am »
Hi everyone,
 
I am trying to decide between splurging on Mystic vale or Dominion. I have been looking at Dominion for some time, but never did buy it (I am a completionnist and I knew that, were I to start investing in it I would get most expansions…). In the meantime, I tried a lot of deckbuilders (ascension, Star Realms, Puzzle Strike, Mystic Vale, Shards of infinity), and, as a former CCG player, this is a kind of games that really appeals to me. Still, most of them are not that deep. Obviously, I did not expect Mage Knight-like depth (a great game with deck-building elements) but still, “river-like” games such as Ascension or Star Realms are by nature quite chaotic.

Mystic Vale seemed, to me, a bit more original with the card crafing mechanics (which I love) and the use of both vales and different levels of advancements that seems to limit the chaos and increase decision space. I have mainly played the base game and the 1st expansion with the app. Also, it seems that it plays well multiplayer (I usually have 2 or 3-player sessions) and possibly solo (for training purposes), playing 2-handed as there is basically no hidden information.

As to Dominion, it has recently came to my attention anew. I like the “market” mechanics, the simplicity of the core system but the fact that it can be (and has been)  complexified with expansions. Hence, it seems that with the right amount of expansions the game is first and foremost a game of skill but one that can be played in something like 30' with 2 players, allowing for multiple games in an evening (with the same market to try different strategies, or changing a few cards at a time).

Also, and related to that, I particularly like the fact that there are extensive discussions/articles about cards, combos and strategies, something that I usually miss from my CCG days. It will never have MK's level of depth but I think this is a game that rewards skill and allows one to improve one's skill by "studying" the game right ?

I have a few questions though :

- What articles/discussions would you recommend for someone wanting to study the base game ? I already found some videos, but I am more of a "reading" kind of person generally as I tend to "retain" more of what I read than what I watch.

- how well does it play with 3 players (does it become too long and uninteractive ?) ?

- when you have multiple expansions, do you usually mix everything or combine just a few expansions that tend to mix well (I recall reading something along those lines, such as I think, Properity (or Adventures) and Empires) or do you stick for a while with just the expansion. I fear that when miing too many expansions some effects might get diluted.

- related to that, how do you store/sort the game ? I probably intend to buy a big cardboard box (something like that : https://www.bcwsupplies.com/card-game-box-black-white). Have you sleeved all your cards btw ? It makes for a lot of sleeving ! As to sorting, would sorting by expansion then alphabetically work ? With maybe dividers just for the different expansions and maybe the "common" cards. My idea would be to also have a kind of smaller "travel box" holding the common cards and enough cards to do a few different markets when I play at my friends'. 

Any comments/remarks/suggestions are appreciated.
thanks !

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