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Dominion General Discussion / DeepMind for Dominion
« on: April 24, 2020, 07:05:47 am »
I read yesterday that Google's self-learning AI project, which has been mainly known for excelling at chess and Go, is also pretty good at a RTS game like Starcraft.
My hunch is that this is far more complex than a turned based game like chess which features an average of 20 choices per turn and around 80 plies.
So if that AI is brillant at dealing with the giant decision space of a real time game with hidden information, shouldn't it be able to tackle a turn-based game with randomness like Dominion?
Is this feasible, is it likely that Google would be interested in that ... and would this hypothetical scenario ruin the game or actually imply a possible balancing tool for new cards (not that this is necessary)?
My hunch is that this is far more complex than a turned based game like chess which features an average of 20 choices per turn and around 80 plies.
So if that AI is brillant at dealing with the giant decision space of a real time game with hidden information, shouldn't it be able to tackle a turn-based game with randomness like Dominion?
Is this feasible, is it likely that Google would be interested in that ... and would this hypothetical scenario ruin the game or actually imply a possible balancing tool for new cards (not that this is necessary)?