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Dominion General Discussion / DeepMind for Dominion
« on: April 24, 2020, 07:05:47 am »
I read yesterday that Google's self-learning AI project, which has been mainly known for excelling at chess and Go, is also pretty good at a RTS game like Starcraft.
My hunch is that this is far more complex than a turned based game like chess which features an average of 20 choices per turn and around 80 plies.

So if that AI is brillant at dealing with the giant decision space of a real time game with hidden information, shouldn't it be able to tackle a turn-based game with randomness like Dominion?

Is this feasible, is it likely that Google would be interested in that ... and would this hypothetical scenario ruin the game or actually imply a possible balancing tool for new cards (not that this is necessary)?

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Variants and Fan Cards / Collecting Ways
« on: April 07, 2020, 02:10:47 pm »
I think it might be fun to collect some Way ideas.



Alligator, Beetle, Goose, Hippo and Tiger are based on ideas from here .
Gargoyle is Way of the Demon by grrgrrgrr.
Hare is based on the Kingdom card Rabbits by kru5h

Alligator is a terminal Cursed Gold, Bear and Goose are obvious, although not everybody will like a Bear which can teleport over Moats.
Bettle is a bit weak and Eagle is a this-turn Dungeon / smaller Warehouse. Meh, we already got a sifter with Mole. These two still need work.
Fox is kinda like a universal Coppersmith or a scaling sheep, Gargoyle by grgrgrgr is simple and good (there are only 6 Ghost so nothing too crazy can happen) and Hare is hopfully as fun as kru5h's Rabbits.
Hippo seems like the most thematic card (submerge and wait), Magpie is probably mainly good in money (in an engine, Mule is likely better), Manatee is just a delayed Throne (I though about playing it this turn and next, like the card that DXV tested for Seaside, but that seemed too strong), Octopus might be wacky with TfB, Panda tries to do stuff with Villagers while not being better than Ox and Parrot is again thematic, copying stuff (that could obviously be too good, increasing consistency like crazy: if you start your turn with a village in hand you can never dud).
Reindeer is based on a fan card called Deer (I somehow cannot find it though) which had the very same text, Tiger is BoM (but is that really good if you play Tiger on a $4 or $3?) and Zebra is hopefully not that much better than Otter.



UPDATE 1: Thanks for all the feedback, especially concerning Magpie. I tried all kind of stuff with drawing and digging but did not find anything that felt interesting or balanced. So into the bin she flies.
Parrot got a slight nerf. It is simple and avoids complicated wordings (emulators are already rule-wacky enough), but I am not sure whether it suffices.


This is a mock-up Aquila's self-Throning idea, slightly modified. Harsher with the self-trashing, softer and perhaps mega-turny due to the lack of a once per turn restricton.


Two further mock-up for Aqulia's card (his Fox is my Wolf).


This is a wild idea and I hope that the cost mechanism prevents this from becoming too crazy. But you never know. Hey, at least Prince never duds now. Unless Prince of Mammoths finds mere green.

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