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Topics - MrHiTech

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These cards are strong early-game, but their power runs off once their piles are depleted. If your opponent is relying on them too heavily, you can deplete their power by buying the last few.

Feedback welcome!


(0 is an even number, so if the Bitcoin pile is empty, they make $1)




2
Variants and Fan Cards / Secret Breakthrough
« on: March 18, 2021, 04:01:41 pm »

The idea behind this card is that you have a secret card that no one will know about until you use it. Also note that randomizer cards have different backs so other players will be able to tell when you have a card from Secret Breakthrough in your hand, even if they won't be able to tell what it is.

3
Variants and Fan Cards / Card Idea: Monk
« on: April 25, 2020, 09:42:12 pm »
Quote
Monk (Action, cost $1)
+1 Card
+1 Action
Setup: Add a way to the kingdom

With Ways, there’s finally a good excuse to have the dreaded cantrip donothing. It’s called a Monk as a D&D reference. In D&D 5e, Monks choose from different “ways”.

4
Variants and Fan Cards / Dreidel Card Idea
« on: December 05, 2018, 06:22:25 pm »
It’s Hanukkah, which means I have to make a Dreidel Card.

https://shemitz.net/static/dominion3/?title=Dreidel&description=%2B1%20Card%0A%2B1%20Action%0ASpin%20a%20dreidel%20(or%20a%20d4).%20If%20you%20spun%20a%20(4)%20ג%2C%20Take%20the%20Coffers%20from%20the%20Dreidel%20Supply%20pile%3B%20(3)%20ה%2C%20Take%20half%20the%20Coffers%20from%20the%20Dreidel%20Supply%20pile%2C%20rounding%20up%3B%20(2)%20ש%2C%20Put%20a%20Coffers%20on%20the%20Dreidel%20Supply%20pile%20(if%20you%20can%27t%2C%20take%20%401)%3B%20(1)%20נ%2C%20do%20not%20do%20anything.%20Then%2C%20if%20there%20are%20no%20Coffers%20on%20the%20Dreidel%20Supply%20pile%2C%20add%202%20Coffers%20to%20it%20and%20each%20player%20puts%20a%20Coffer%20on%20it.%20%0A-%0ASetup%3A%20Put%202%20Coffers%20on%20the%20Dreidel%20pile.&type=Action-Gathering&credit=&price=%242&preview=&type2=&picture=&color0=0&color1=0&size=0

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Dreidel (Action-Gathering, cost $2)
Dreidel - Action - Gathering - $2
+1 Card
+1 Action
Spin a dreidel (or a d4). If you spun a (4) ג, Take the Coffers from the Dreidel Supply pile; ה, Take half the Coffers from the Dreidel Supply pile, rounding up; (3) ש, Put a Coffers on the Dreidel Supply pile (if you can't, take 1 debt); נ, don’t do anything. Then, if there are no Coffers on the Dreidel Supply pile, add 2 Coffers to it and each player puts a Coffer on it.
-
Setup: Put 2 Coffers on the Dreidel pile.

All feedback is appreciated!
EDIT: The proper text is
Quote
נ, don’t do anything.
, but apostrophes break the link. Who knew?
DOUBLE EDIT: Thanks to Neirai The Forgiven for better wording.

5
Variants and Fan Cards / MrHiTech’s Cards
« on: November 05, 2018, 09:02:33 pm »
Here are some of my other cards:

Cleric:
https://shemitz.net/static/dominion3/?title=Cleric&description=Put%20this%20on%20your%20Tavern%20Mat.%0AYou%20may%20trash%20a%20card%20from%20your%20hand.%0A-%0AWhen%20you%20trash%20a%20card%2C%20you%20may%20call%20this%2C%20for%20%2B2%25&type=Action-Reserve&credit=Image%3A%20Dungeons%20and%20Dragons%20Player%27s%20Handbook%20Fifth%20Edition&price=%244&preview=&type2=&picture=&color0=5&color1=0&size=0

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Cleric (Action-Reserve, cost $4)
Put this on your Tavern Mat.
You may trash a card from your hand.
-
When you trash a card, you may call this, for +2%
Not much to say except that this needs to be self-synergizing because otherwise it could be a dead pile in a no-trashing kingdom.
Comrades:
https://shemitz.net/static/dominion3/?title=Comrades&description=%2B1%20Card%0A%2B1%20Action%0APut%20this%20on%20your%20Tavern%20Mat.%0A-%0AAt%20the%20start%20of%20your%20turn%2C%20you%20may%20call%20any%20number%20of%20these%2C%20one%20at%20a%20time%2C%20for%3A%0ACounting%20this%2C%20if%20you%20have%3A%0A1%20or%20more%20Comrades%20in%20play%2C%20%0A%2B1%20Card%2C%20and%20%2B1%20Action.%0A2%20or%20more%20Comrades%20in%20play%2C%20%2B1%20Buy%20and%20%2B%20%241%0A3%20or%20more%20Comrades%20in%20play%2C%20you%20may%20trash%20a%20Comrades%20from%20play%2C%20for%20%2B3%25.%20&type=Action-Reserve&credit=Google%20Images&price=%404&preview=&type2=&picture=&color0=5&color1=0&size=0

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Comrades (Action, cost 4 debt)
+1 Card
+1 Action
Put this on your Tavern Mat.
-
At the start of your turn, you may call any number of these, one at a time, for:
Counting this, if you have:
1 or more Comrades in play,
+1 Card, and +1 Action.
2 or more Comrades in play, +1 Buy and + $1
3 or more Comrades in play, you may trash a Comrades from play, for +3%.

This is a self-synergizing Reserve. The first time it’s a Ruined Village. The second time it’s a Village. The third time it’s a Market with +2 Actions, and the 4th+ times you can trash them for VP. The 3rd+ times thing is where one comrade dies in battle trying to conquer a nearby land-quantity.

Dice:
https://shemitz.net/static/dominion3/?title=Dice&description=%403%0AGain%20a%20silver%20to%20your%20hand.&type=Treasure&credit=Google%20Images&price=%242&preview=%403&type2=&picture=&color0=1&color1=0&size=0

Split Pile: Executioner/Criminal

Executioner:
https://shemitz.net/static/dominion3/?title=Executioner&description=%2B1%20Action%0AYou%20may%20trash%20this%2C%20a%20Criminal%20from%20the%20supply%2C%20or%20a%20Criminal%20from%20your%20hand.%0A-%0AWhen%20you%20trash%20this%2C%20%2B1%20Card.&type=Action&credit=Google%20Images&price=%245&preview=&type2=&picture=&color0=0&color1=0&size=0

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Executioner (Action, cost $5)
+1 Action
You may trash this, a Criminal from the supply, or a Criminal from your hand.
-
When you trash this, +1 Card.
Executioner: He executes criminals.
Criminal:
https://shemitz.net/static/dominion3/?title=Criminal&description=When%20you%20trash%20this%2C%20%2B3%20Cards.&type=&credit=Google%20Images&price=%242&preview=&type2=&picture=&color0=0&color1=0&size=0

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Criminal (Cost $2)
When you trash this, +3 Cards.
Criminal can be trashed from the supply to make Executioner a double lab, or you can trash it from your hand to make it a lab, but if it’s in your hand, no one else can get it first.

Gemstone:
https://shemitz.net/static/dominion3/?title=Gemstone&description=%241%0A%2B1%20Coffers%0A-%0A*This%20costs%20%241%20less%20per%20Silver%20you%20have%20in%20play%2C%20but%20not%20less%20than%20%240.&type=Treasure&credit=Google%20Images&price=%245*&preview=&type2=&picture=&color0=1&color1=0&size=0

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Gemstone (Treasure, cost $5*)
$1
+1 Coffers
-
*This costs $1 less per Silver you have in play, but not less than $0.
It’s $1 and +1 Coffers. I had this idea for a while, but it was too strong for $4 (because it was a Silver+), and too weak for $5. Then I decided to make it variable and it came out like this.

Gold Pan:
https://shemitz.net/static/dominion3/?title=Gold%20Pan&description=%2B3%20Cards%0A%2B1%20Action%0A-%0AWhile%20this%20is%20in%20play%2C%20on%20other%20players’%20turns%2C%20cards%20cost%20%242%20less%2C%20but%20not%20less%20than%20%240.%20If%20you%20have%20at%20least%20%242%20unspent%20at%20the%20end%20of%20your%20buy%20phase%2C%20you%20may%20discard%20this%20from%20play.%0A(This%20stays%20in%20play)&type=Treasure&credit=Google%20Images&price=%245*&preview=&type2=&picture=&color0=4&color1=0&size=0

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Gold Pan (Action-Duration, cost $2)
+3 Cards
+1 Action
-
While this is in play, on other players’ turns, cards cost $2 less, but not less than $0. If you have at least $2 unspent at the end of your buy phase, you may discard this from play.
(This stays in play)
It’s powerful at first, but then it benefits other players until you get rid of it.

Homestead:
https://shemitz.net/static/dominion3/?title=Homestead&description=%2B1%20Card%0A%2B2%20Actions%0A-%0A1%25&type=Action-Victory&credit=Google%20Images&price=%244&preview=&type2=&picture=&color0=2&color1=1&size=0
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Homestead (Action-Victory, cost $4)
+1 Card
+2 Actions
-
1VP
I made this for the 12 Old Removed Dominion Cards discussion. http://forum.dominionstrategy.com/index.php?topic=19126.0
I really liked it.

Investment:
https://shemitz.net/static/dominion3/?title=Investment&description=%241%0AAt%20the%20start%20of%20your%20next%20turn%2C%20%2B%20%243%20and%20%2B1%20Buy.&type=Action-Victory&credit=Google%20Images&price=%244&preview=&type2=&picture=&color0=4&color1=2&size=0

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Investment (Treasure-Duration, cost $5)
$1
At the start of your next turn, + $3 and +1 Buy.
Looking back, Maybe I’d do something with Coffers, but I’m quite happy with the way this turned out.

Landfill:
https://shemitz.net/static/dominion3/?title=Landfill&description=You%20may%20trash%20a%20card%20from%20your%20hand.%0A-%0AWorth%201%25%20per%203%20cards%20in%20the%20trash.&type=Action-Victory&credit=Google%20Images&price=%243&preview=&type2=&picture=&color0=2&color1=1&size=0

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Landfill (Action-Victory, cost $3)
You may trash a card from your hand.
-
Worth 1VP per 3 cards in the trash.
Again, this is self-synergizing because if there is no trashing in the kingdom, this could be a dead pile.

Misfortune:
https://shemitz.net/static/dominion3/?title=Misfortune&description=Put%20this%20into%20the%20discard%20pile%20of%20the%20player%20to%20your%20left.%0A-%0A-1%25%0A-%0AWhen%20you%20gain%20this%2C%20%2B1%25.&type=Action-Curse&credit=Google%20Images&price=%243&preview=&type2=&picture=&color0=6&color1=1&size=0

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Misfortune (Action-Curse, cost $2)
Put this into the discard pile of the player to your left.
-
-1VP
-
When you gain this, +1VP.
A hot potato kind of thing. Whoever has it at the end of the game gets -1VP.

Outlaw:
https://shemitz.net/static/dominion3/?title=Outlaw&description=%2B1%20Card%0A%2B1%20Action%0ATrash%20an%20Outlaw%20from%20the%20supply.%0A-%0AWhen%20you%20trash%20this%2C%20%2B1%20Card.&type=Action&credit=Google%20Images&price=%243&preview=&type2=&picture=&color0=0&color1=0&size=0

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Outlaw (Action, cost $3)
+1 Card
+1 Action
Trash an Outlaw from the supply.
-
When you trash this, +1 Card.

A thing I thought of when making Executioner. This was totally inspired by Gladiator. If anyone thinks it wasn’t, let me tell you that I was literally at the Colosseum when I thought of this.

Pickpocket:
https://shemitz.net/static/dominion3/?title=Pickpocket&description=%2B1%20Action%0A%2B%20%242%0AEach%20other%20player%20discards%20down%20to%204%20cards%20in%20hand.&type=Action&credit=Google%20Images&price=%242&preview=&type2=&picture=&color0=0&color1=0&size=0

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Pickpocket (Action-Attack, cost $2)
+1 Action
+ $2
Each other player discards down to 4 cards in hand.
Seaside had a lot of $2 cantrips, and I liked the idea of an attack one. Then Commodore Chuckles told me it was too weak. I hope this is better!



Terminal:

https://shemitz.net/static/dominion3/?title=Terminal&description=%2B1%20Action%0AYou%20may%20play%20an%20action%20card%20from%20your%20hand.&type=Action&credit=Google%20Images&price=%245&preview=&type2=&picture=&color0=0&color1=0&size=0
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Terminal (Cost $5, Action)
+1 Action
You may play an Action card from your hand.
Ah, the most ironic name in Dominion. Terminal makes an Action card non-terminal.

Trench:
https://shemitz.net/static/dominion3/?title=Trench&description=2%25%0A-%0AWhen%20another%20player%20plays%20an%20Attack%20card%2C%20you%20may%20reveal%20this%20from%20your%20hand%2C%20to%20put%20this%20on%20to%20of%20your%20deck%20and%20be%20unaffected%20by%20the%20attack.&type=Victory-Reaction&credit=Google%20Images&price=%243&preview=&type2=&picture=&color0=3&color1=3&size=0

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Trench (Victory-Reaction, cost $3)
2%
-
When another player plays an Attack card, you may reveal this from your hand, to put this on to of your deck and be unaffected by the attack.

All feedback is appreciated!

6
Variants and Fan Cards / Dominion: Allies
« on: November 05, 2018, 01:32:58 pm »
Here’s one of my mini expansions: Allies are a sideways card type. They go in your sideways deck, and start in the supply. When you buy an Ally, it goes in front of you, like an Artifact, and you benefit from it while it’s in front of you. Another player can buy an Ally from in front of you, and then they put it in front of them. There is only one copy of each Ally.

Broker:

https://shemitz.net/static/dominion3/?title=Broker&description=Cards%20cost%20%241%20less%20on%20your%20turns%2C%20but%20not%20less%20than%20%240.&type=Ally&credit=Google%20Images&price=%245&preview=&type2=&picture=&c0.0=5&c0.1=1&c0.2=0.5&color1=0&size=1

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Broker (Ally, cost $5)
Cards cost $1 less on your turns, but not less than $0.

Contractor:

https://shemitz.net/static/dominion3/?title=Contractor&description=At%20the%20start%20of%20your%20turn%2C%20you%20may%20discard%202%20cards%20to%20gain%20the%20top%20card%20of%20the%20Contractor%20pile.%0A-%0ASetup%3A%20Make%20a%20Contractor%20pile%20out%20of%20different%20cards%20costing%20%242%20that%20are%20not%20in%20the%20supply.&type=Ally&credit=Google%20Images&price=%244&preview=&type2=&picture=&c0.0=5&c0.1=1&c0.2=0.5&color1=0&size=1
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Contractor (Ally, cost:$4)
At the start of your turn, you may discard 2 cards to gain the top card of the Contractor pile.
-
Setup: Make a Contractor pile out of different unused kingdom cards costing $2.

Privateer:

https://shemitz.net/static/dominion3/?title=Privateer&description=At%20the%20start%20of%20your%20turn%3A%0AIf%20there%20are%20no%20%25%20on%20this%2C%20each%20other%20player%20discards%20down%20to%203%20cards%20in%20hand%20and%20put%202%25%20on%20this.%20%0AIf%20there%20are%20any%20%25%20on%20this%2C%20take%201%25%20from%20this%20and%20gain%20a%20Silver.&type=Ally-Gathering&credit=Google%20Images&price=%248&preview=&type2=&picture=&c0.0=5&c0.1=1&c0.2=0.5&color1=0&size=1

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Privateer (Ally-Gathering, cost: $8)
At the start of your turn:
If there are no VP [tokens] on this, each other player discards down to 3 cards in hand and put 2 VP [tokens] on this.
If there are any  VP [tokens] on this, take 1 VP [token] from this and gain a Silver.

Royal Guard:

https://shemitz.net/static/dominion3/?title=Royal%20Guard&description=When%20another%20player%20plays%20an%20attack%20card%2C%20it%20does%20not%20affect%20you.&type=Ally&credit=&price=%244&preview=&type2=&picture=&c0.0=5&c0.1=1&c0.2=.5&color1=0&size=1

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Royal Guard (Ally, cost: $4)
When another player plays an attack card, it doesn’t affect you.

Trapsmith:

https://shemitz.net/static/dominion3/?title=T&credit=Google%20Images&price=%243&preview=&type2=&picture=&c0.0=5&c0.1=1&c0.2=0.5&color1=0&size=1

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Trapsmith (Henchman-Attack, cost $3)
At the start of your turn, you may take 2 debt. If you did, each other player with 4 or more cards in hand discards an action card from their hand (or reveals a hand with no action cards).

All feedback is appreciated!

EDIT: So you guys liked Allies? Here’s some more!

Painter:
https://shemitz.net/static/dominion3/?title=Painter&description=At%20the%20start%20of%20your%20turn%2C%20you%20may%20reveal%20a%20Painting%20from%20your%20hand.%20If%20you%20did%2C%20gain%20a%20Gold.%20If%20you%20did%20not%2C%20gain%20a%20Painting%20from%20the%20Painting%20pile.&type=Ally&credit=Google%20Images&price=%245&preview=&type2=&picture=&c0.0=5&c0.1=1&c0.2=0.5&color1=0&size=1

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Painter (Ally, cost $5)
At the start of your turn, you may reveal a Painting from your hand. If you did, gain a Gold. If you didn’t, gain a Painting from the Painting pile.

Painting:
https://shemitz.net/static/dominion3/?title=Painting&description=%2B1%20Card%0A%2B1%20Action%0AIf%20you%20have%20an%20odd%20number%20of%20paintings%20in%20play%2C%20%2B%20%241.%0A*(This%20is%20not%20in%20the%20Supply)&type=Action&credit=Google%20Images&price=%240*&preview=&type2=&picture=&color0=0&color1=0&size=0

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(Action, cost $0*)
+1 Card
+1 Action
If you have an odd number of paintings in play, + $1.
*(This is not in the Supply)

Moneychanger:
https://shemitz.net/static/dominion3/?title=Moneychanger&description=At%20the%20start%20of%20your%20turn%2C%20you%20may%20discard%20any%20number%20of%20Treasure%20cards%2C%20revealed.%20%2B1%20Coffers%20per%20card%20discarded.&type=Ally&credit=Google%20Images&price=%243&preview=&type2=&picture=&c0.0=5&c0.1=1&c0.2=.5&color1=0&size=1

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Moneychaner (Ally, cost $3)
At the start of your turn, you may discard any number of Treasure cards, revealed. +1 Coffers per card discarded.

Mason:
https://shemitz.net/static/dominion3/?title=Mason&description=At%20the%20start%20of%20your%20turn%2C%20put%20a%20coin%20token%20on%20this.%20Then%2C%20you%20may%20gain%20a%20non-Victory%20card%20costing%20up%20to%20%241%20per%20coin%20token%20on%20this.%0A-%0AWhen%20you%20buy%20this%2C%20remove%20all%20coin%20token%20from%20this%2C%20then%20add%20one.&type=Ally&credit=Google%20Images&price=%243&preview=&type2=&picture=&c0.0=5&c0.1=1&c0.2=&color1=0&size=1

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Mason (Ally, cost $3)
At the start of your turn, put a coin token on this. Then, you may gain a non-Victory card costing up to $1 per coin token on this.
-
When you buy this, remove all coin token from this, then add one.
Modify message

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