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Variants and Fan Cards / scolapasta's cards
« on: June 08, 2019, 01:52:53 pm »
Hi all,

I recently discovered the Weekly Design contest and I love it! As I posted there, I've always wanted to come up with custom cards, but have struggled on where to start. Having the weekly design content to focus my ideas on a specific concept is fantastic! And to get feedback on top of that?? Wonderful!

Being new to this, I don't expect to win very often, but I would love to continue getting feedback and tweaking the cards until they work well. So this thread is for that. I'll post both cards from the contests and others I come up with and anyone interested in helping improve my ideas is welcome to comment.

This top post will contain the current version of all the cards.



Worshippers, a new type of token that you can "spend" during your Clean up phase:



Quote
At the start of your Clean-up phase, you may remove tokens from this to trash a card from your hand or one you have in play for each token removed.

Benefits of Worshippers (compared to just trashing a card):

you can play a Copper (or other card) on the same turn that you trash it
you can hold on to the trashing if you don't have anything current to trash
the corollary to that is you can stock up on Worshippers as a defense to gaining Junk
a trasher like Apse Chapel can effectively trash itself, when you're done with it

Cards that give Worshippers:

Apse Chapel, a Chapel variant
Cloister, an Action-Night that trashes in the day, and gathers Worshippers at night
Archbishop, a "Grand" Bishop
Congregation / Blessing, TfB for Worshippers
Occult Dealer, a card gives out one of type of each "spendable" token



Card-shaped things that care about Worshippers:

Tithe, an Event that trades a Worshipper for a $1
Mausoleum, a landmark that gives VPs for Worshippers
Convent, a Project that gives out a Worshipper when you gain or trash a Victory card
Chalice, an Artifact with a Bishop-like effect

]

FAQ:

At the start of your Clean-up phase means before you discard any cards.
Only use Title and Mausoleum in Kingdoms that games that give Worshippers.



Overpay for Tokens

Developing Village, overpay for Villagers
Endowment, overpay for Coffers
Graveyard, overpay for Worshippers





Challenge Cards:

Mystical Chest:, an Fate-Doom card
Cabal:, an TR variant that also works on Night cards
Stockpile:, a cheap "reloadable" Gold
Collector:, an Improve variant, with Magic Lamp as an Heirloom
Coven:, an event that allows you to turn Action into a Curser





Changelog:
v0.1 Worshippers, Apse Chapel, Archbishop, Parish - initial*
v0.1 Undercroft - initial*
v0.2 Worshippers - changed wording to "At the start of your Clean-up phase" to be more clear
v0.2 Archbishop - added additional Worshipper
v0.2 Parish - made more interesting by counting Worshippers
v0.2 Cloister (formerly Undercroft) - made into Action-Night, so it trashes cards now
v0.3 Graveyard (formerly Parish) - back to the initial version (with an additional Worshipper), but with new name
v0.3 Cloister - Night now always gets exactly +1 Worshipper
v0.2 Mystical Chest - initial (**)
v0.1 Blessing - initial
v0.3 Archbishop - 1 less VP, 1 less Worshipper, but now takes the Chalice
v0.1 Congregation - initial
v0.2 Blessing - now a reserve card that's not in the supply
v0.1 Title - initial
v0.1 Mausoleum - initial
v0.1 Convent - initial
v0.1 Chalice - initial
v0.3 Mystical Chest - fixed background color
v0.1 Occult Dealer - initial
v0.2 Congregation - loses +1 Card; gains blessing to hand
v0.3 Blessing - now an action - reserve card
v0.2 Occult Dealer - changed cost to $5
v0.2 Convent - changed cost to $3 and also gains Worshipper when trashing Victory cards
v0.1 Developing Village - initial
v0.1 Endowment - initial
v0.4 Graveyard - now overpay for Worshippers
v0.2 Developing Village - added +1 Action if you trade, +1 Card if you don't and the trade has to be differently named
v0.3 Worshippers - wording change; now, if you spend a Worshipper, you must trash a card
v0.3 Convent - dropped cost to $2
v0.4 Archbishop - changed Chalice taking to be conditional; removed no Coppers clause
v0.2 Chalice - now once per turn
v0.2 Cabal - initial (***)
v0.2b Stockpile - initial (***)
v0.3 Collector - initial (***)
v0.2d Coven - initial (***)
v0.4 Collector - added + 1 card
v0.3 Coven - lowered cost to $5 and removed non-Attack

(*) v0.1 of Worshippers, Archbishop, Parish, and Undercroft were only posted in the Weekly Design Contest thread
(**) v0.1 of Mystical Chest was never posted - see secret history for reasons why
(***) previous versions of these cards posted in Weekly Challenge thread

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